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Adaptive 4-8 texture hierarchies

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-540-40014-1_3openalex-snapshot
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform
inferredcites →https://doi.org/10.1007/s00453-001-0006-xopenalex-snapshot
Right-Triangulated Irregular Networks
inferredcites →https://doi.org/10.1016/s0167-8396(01)00039-5openalex-snapshot
4–8 Subdivision
inferredcites →https://doi.org/10.1080/10867651.2000.10487526openalex-snapshot
Using Semi-Regular 4–8 Meshes for Subdivision Surfaces
inferredcites →https://doi.org/10.1109/mcg.1982.1674214openalex-snapshot
The Radial Sweep Algorithm for Constructing Triangulated Irregular Networks
inferredcites →https://doi.org/10.1109/tvcg.2002.1021577openalex-snapshot
Terrain simplification simplified: a general framework for view-dependent out-of-core visualization
inferredcites →https://doi.org/10.1109/visual.1995.480813openalex-snapshot
Automatic generation of triangular irregular networks using greedy cuts
inferredcites →https://doi.org/10.1109/visual.1997.663860openalex-snapshot
ROAMing terrain: Real-time Optimally Adapting Meshes
inferredcites →https://doi.org/10.1109/visual.1998.745280openalex-snapshot
Large scale terrain visualization using the restricted quadtree triangulation
inferredcites →https://doi.org/10.1109/visual.1998.745282openalex-snapshot
Smooth view-dependent level-of-detail control and its application to terrain rendering
inferredcites →https://doi.org/10.1109/visual.2000.885699openalex-snapshot
Texturing techniques for terrain visualization
inferredcites →https://doi.org/10.1109/visual.2001.964533openalex-snapshot
Visualization of large terrains made easy
inferredcites →https://doi.org/10.1109/visual.2002.1183783openalex-snapshot
Fast view-dependent level-of-detail rendering using cached geometry
inferredcites →https://doi.org/10.1109/visual.2003.1250366openalex-snapshot
Planet-sized batched dynamic adaptive meshes (P-BDAM)
inferredcites →https://doi.org/10.1111/1467-8659.00698openalex-snapshot
BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
inferredcites →https://doi.org/10.1145/237170.237217openalex-snapshot
Real-time, continuous level of detail rendering of height fields
inferredcites →https://doi.org/10.1145/280814.280855openalex-snapshot
The clipmap
inferredcites →https://doi.org/10.1145/800059.801126openalex-snapshot
Pyramidal parametrics
inferredcites →https://doi.org/10.1145/800249.807444openalex-snapshot
Automatic extraction of Irregular Network digital terrain models
inferredcites →https://doi.org/10.1201/b22086openalex-snapshot
Real-Time Rendering
inferredcites →https://doi.org/10.5555/375213.375246openalex-snapshot
Texturing techniques for terrain visualization
inferredcites →https://doi.org/10.5555/601671.601729openalex-snapshot
Visualization of large terrains made easy

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-642-01156-6_40openalex-snapshot
Turning Rocks into Knowledge
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_1openalex-snapshot
Two Motivating Examples: Sequential Orders on Quadtrees and Multidimensional Data Structures
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_10openalex-snapshot
Parallelisation with Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_11openalex-snapshot
Locality Properties of Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_12openalex-snapshot
Sierpinski Curves on Triangular and Tetrahedral Meshes
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_13openalex-snapshot
Case Study: Cache Efficient Algorithms for Matrix Operations
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_14openalex-snapshot
Case Study: Numerical Simulation on Spacetree Grids Using Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_15openalex-snapshot
Further Applications of Space-Filling Curves: References and Readings
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_2openalex-snapshot
How to Construct Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_3openalex-snapshot
Grammar-Based Description of Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_4openalex-snapshot
Arithmetic Representation of Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_7openalex-snapshot
Further Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_8openalex-snapshot
Space-Filling Curves in 3D
inferred← citeshttps://doi.org/10.1007/978-3-642-31046-1_9openalex-snapshot
Refinement Trees and Space-Filling Curves
inferred← citeshttps://doi.org/10.1007/b106657_15openalex-snapshot
Massive Data Visualization: A Survey
inferred← citeshttps://doi.org/10.1007/s00371-007-0180-1openalex-snapshot
A GPU persistent grid mapping for terrain rendering
inferred← citeshttps://doi.org/10.1007/s00371-008-0214-3openalex-snapshot
Seamless patches for GPU-based terrain rendering
inferred← citeshttps://doi.org/10.1007/s00371-014-0941-6openalex-snapshot
Multi-resolution terrain rendering with GPU tessellation
inferred← citeshttps://doi.org/10.1007/s00607-009-0061-8openalex-snapshot
Adaptive quasi-interpolating quartic splines
inferred← citeshttps://doi.org/10.1007/s11042-015-2715-1openalex-snapshot
Vertex relocation: a feature-preserved terrain rendering method for pervasive computing environments
inferred← citeshttps://doi.org/10.1109/cadcg.2007.4407848openalex-snapshot
Smooth Schedule of Large-scale Terrain Visualization from External Memory
inferred← citeshttps://doi.org/10.1109/icdip.2009.28openalex-snapshot
Real-Time Visualization of Virtual Huge Texture
inferred← citeshttps://doi.org/10.1109/tcsvt.2018.2860525openalex-snapshot
Scalable Wavelet-Based Coding of Irregular Meshes With Interactive Region-of-Interest Support
inferred← citeshttps://doi.org/10.1109/tvcg.2005.65openalex-snapshot
Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies
inferred← citeshttps://doi.org/10.1109/tvcg.2008.66openalex-snapshot
High-Quality Rendering of Quartic Spline Surfaces on the GPU
inferred← citeshttps://doi.org/10.1109/tvcg.2009.43openalex-snapshot
Planetary-Scale Terrain Composition
inferred← citeshttps://doi.org/10.1109/vis.2005.112openalex-snapshot
View-Dependent Rendering of Multiresolution Texture-Atlases
inferred← citeshttps://doi.org/10.1109/visual.2005.1532798openalex-snapshot
View-Dependent Rendering of Multiresolution Texture-Atlases
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2006.00952.xopenalex-snapshot
C‐BDAM – Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01298.xopenalex-snapshot
Efficient Geometry Compression for GPU‐based Decoding in Realtime Terrain Rendering
inferred← citeshttps://doi.org/10.1117/12.718019openalex-snapshot
Analyzing sampled terrain volumetrically with regard to error and geologic variation
inferred← citeshttps://doi.org/10.1145/1073204.1073276openalex-snapshot
GoLD
inferred← citeshttps://doi.org/10.1145/1128923.1128948openalex-snapshot
Enabling scientific workflows in virtual reality
inferred← citeshttps://doi.org/10.1145/1186822.1073276openalex-snapshot
GoLD
inferred← citeshttps://doi.org/10.1504/ijcat.2010.034145openalex-snapshot
An efficient simplification and real-time rendering algorithm for large-scale terrain
inferred← citeshttps://doi.org/10.1587/transinf.e94.d.137openalex-snapshot
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU
inferred← citeshttps://doi.org/10.1587/transinf.e97.d.1624openalex-snapshot
Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering
inferred← citeshttps://doi.org/10.2312/8258openalex-snapshot
Multiresolution Techniques for Real-Time Visualization of Urban Environments and Terrains
inferred← citeshttps://doi.org/10.2312/pe/vmv/vmv10/001-008openalex-snapshot
QEM-Filtering: A New Technique for Feature-Sensitive Terrain Mesh Simplification
inferred← citeshttps://doi.org/10.2312/vissym/eurovis05/133-141openalex-snapshot
Interactive rendering of massive terrains on PC clusters
inferred← citeshttps://doi.org/10.4230/dfu.sciviz.2010.336openalex-snapshot
Streaming Aerial Video Textures
inferred← citeshttps://doi.org/10.4230/oasics.vluds.2010.100openalex-snapshot
Cartography of Mars in a Virtual Reality Environment
inferred← citeshttps://doi.org/10.5220/0002824602330238openalex-snapshot
A HYBRID APPROACH FOR HIGH QUALITY REAL-TIME TERRAIN RENDERING AND OPTIMIZED A-PRIORI ERROR ESTIMATION
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