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Planet-sized batched dynamic adaptive meshes (P-BDAM)

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s003710050099openalex-snapshot
Representation and visualization of terrain surfaces at variable resolution
inferredcites →https://doi.org/10.1007/s00453-001-0006-xopenalex-snapshot
Right-Triangulated Irregular Networks
inferredcites →https://doi.org/10.1109/tvcg.2002.1021577openalex-snapshot
Terrain simplification simplified: a general framework for view-dependent out-of-core visualization
inferredcites →https://doi.org/10.1109/tvcg.2003.1260746openalex-snapshot
External memory management and simplification of huge meshes
inferredcites →https://doi.org/10.1109/visual.1996.567600openalex-snapshot
Temporal continuity of levels of detail in Delaunay triangulated terrain
inferredcites →https://doi.org/10.1109/visual.1996.568126openalex-snapshot
Dynamic view-dependent simplification for polygonal models
inferredcites →https://doi.org/10.1109/visual.1997.663860openalex-snapshot
ROAMing terrain: Real-time Optimally Adapting Meshes
inferredcites →https://doi.org/10.1109/visual.1998.745280openalex-snapshot
Large scale terrain visualization using the restricted quadtree triangulation
inferredcites →https://doi.org/10.1109/visual.1998.745282openalex-snapshot
Smooth view-dependent level-of-detail control and its application to terrain rendering
inferredcites →https://doi.org/10.1109/visual.1999.809902openalex-snapshot
Progressive compression and transmission of arbitrary triangular meshes
inferredcites →https://doi.org/10.1109/visual.2000.885699openalex-snapshot
Texturing techniques for terrain visualization
inferredcites →https://doi.org/10.1109/visual.2002.1183783openalex-snapshot
Fast view-dependent level-of-detail rendering using cached geometry
inferredcites →https://doi.org/10.1109/visual.2002.1183800openalex-snapshot
QuadTIN: quadtree based triangulated irregular networks
inferredcites →https://doi.org/10.1111/1467-8659.00481openalex-snapshot
Triangle Strip Compression
inferredcites →https://doi.org/10.1111/1467-8659.00698openalex-snapshot
BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
inferredcites →https://doi.org/10.1117/12.384864openalex-snapshot
Modeling the digital Earth in VRML
inferredcites →https://doi.org/10.1145/1201775.882366openalex-snapshot
Out-of-core compression for gigantic polygon meshes
inferredcites →https://doi.org/10.1145/218380.218391openalex-snapshot
Geometry compression
inferredcites →https://doi.org/10.1145/237170.237217openalex-snapshot
Real-time, continuous level of detail rendering of height fields
inferredcites →https://doi.org/10.1145/258734.258843openalex-snapshot
View-dependent refinement of progressive meshes
inferredcites →https://doi.org/10.1145/258734.258849openalex-snapshot
Surface simplification using quadric error metrics
inferredcites →https://doi.org/10.1145/280814.280855openalex-snapshot
The clipmap
inferredcites →https://doi.org/10.1145/344779.344912openalex-snapshot
Out-of-core simplification of large polygonal models
inferredcites →https://doi.org/10.1145/383259.383281openalex-snapshot
Progressive compression for lossless transmission of triangle meshes
inferredcites →https://doi.org/10.1145/641480.641500openalex-snapshot
Out-of-core construction and visualization of multiresolution surfaces
inferredcites →https://doi.org/10.1515/9780773591134-037openalex-snapshot
Variable Resolution Terrain Surfaces
inferredcites →https://doi.org/10.5555/244979.244996openalex-snapshot
Temporal continuity of levels of detail in Delaunay triangulated terrain
inferredcites →https://doi.org/10.5555/266989.267103openalex-snapshot
Optimized geometry compression for real-time rendering
inferredcites →https://doi.org/10.5555/319351.319426openalex-snapshot
Progressive compression and transmission of arbitrary triangular meshes
inferredcites →https://doi.org/10.5555/375213.375246openalex-snapshot
Texturing techniques for terrain visualization

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Dual‐space ray casting for height field rendering
inferred← citeshttps://doi.org/10.1002/cav.2108openalex-snapshot
High‐performance virtual globe GPU terrain rendering using game engine
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Dynamic terrain rendering
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Machine Learning in Bioinformatics
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Moment
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Machine Learning in Computational Biology
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Real-Time Massive Model Rendering
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On The Road To 3D Geographic Systems: Important Aspects of Global Model-Mapping Technology
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Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform
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Optimal Representation and Rendering for Large-Scale Terrain
inferred← citeshttps://doi.org/10.1007/978-3-642-28308-6_59openalex-snapshot
A New Three-Dimensional Spherical Terrain Rendering Method Based on Network Environment
inferred← citeshttps://doi.org/10.1007/978-3-642-41939-3_67openalex-snapshot
One-to-Two Digital Earth
inferred← citeshttps://doi.org/10.1007/b106657_15openalex-snapshot
Massive Data Visualization: A Survey
inferred← citeshttps://doi.org/10.1007/s00371-007-0163-2openalex-snapshot
Survey of semi-regular multiresolution models for interactive terrain rendering
inferred← citeshttps://doi.org/10.1007/s00371-007-0180-1openalex-snapshot
A GPU persistent grid mapping for terrain rendering
inferred← citeshttps://doi.org/10.1007/s00371-008-0214-3openalex-snapshot
Seamless patches for GPU-based terrain rendering
inferred← citeshttps://doi.org/10.1007/s00371-010-0440-3openalex-snapshot
A novel terrain rendering algorithm based on quasi Delaunay triangulation
inferred← citeshttps://doi.org/10.1007/s00371-010-0465-7openalex-snapshot
Adaptive voxels: interactive rendering of massive 3D models
inferred← citeshttps://doi.org/10.1007/s00371-014-0941-6openalex-snapshot
Multi-resolution terrain rendering with GPU tessellation
inferred← citeshttps://doi.org/10.1007/s00607-009-0061-8openalex-snapshot
Adaptive quasi-interpolating quartic splines
inferred← citeshttps://doi.org/10.1007/s10707-006-0003-yopenalex-snapshot
Unified Hybrid Terrain Representation Based on Local Convexifications
inferred← citeshttps://doi.org/10.1007/s11042-015-2715-1openalex-snapshot
Vertex relocation: a feature-preserved terrain rendering method for pervasive computing environments
inferred← citeshttps://doi.org/10.1007/s11390-011-1194-8openalex-snapshot
Domino Tiling: A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
inferred← citeshttps://doi.org/10.1007/s11432-009-0146-1openalex-snapshot
Web-based visualization of spatial objects in 3DGIS
inferred← citeshttps://doi.org/10.1007/s11806-011-0489-9openalex-snapshot
Debris flow simulation-oriented three-dimensional scenery modeling and rendering
inferred← citeshttps://doi.org/10.1007/s40430-018-1189-2openalex-snapshot
Numerical simulation of a metallic load in continuous movement during heating in an experimental vertical-type furnace
inferred← citeshttps://doi.org/10.1016/j.cag.2004.08.010openalex-snapshot
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
inferred← citeshttps://doi.org/10.1016/j.cag.2015.06.006openalex-snapshot
Ellipsoidal Clipmaps – A planet-sized terrain rendering algorithm
inferred← citeshttps://doi.org/10.1016/j.cag.2015.08.005openalex-snapshot
A Survey of Digital Earth
inferred← citeshttps://doi.org/10.1016/j.cag.2021.02.003openalex-snapshot
Multi-resolution terrain rendering using summed-area tables
inferred← citeshttps://doi.org/10.1016/j.cageo.2006.11.005openalex-snapshot
Visualization of large spatial data in networking environments
inferred← citeshttps://doi.org/10.1016/j.cageo.2011.08.025openalex-snapshot
Real-time tessellation of terrain on graphics hardware
inferred← citeshttps://doi.org/10.1016/j.cageo.2014.03.015openalex-snapshot
Visualizing 3D atmospheric data with spherical volume texture on virtual globes
inferred← citeshttps://doi.org/10.1016/j.cageo.2015.11.009openalex-snapshot
Averaged ratio between complementary profiles for evaluating shape distortions of map projections and spherical hierarchical tessellations
inferred← citeshttps://doi.org/10.1016/j.isprsjprs.2010.09.002openalex-snapshot
Transmission and visualization of large geographical maps
inferred← citeshttps://doi.org/10.1016/j.jag.2010.01.001openalex-snapshot
Web-based terrain and vector maps visualization for Wenchuan earthquake
inferred← citeshttps://doi.org/10.1061/9780784485910.089openalex-snapshot
Research on 3D Scene Data Organization and Management Based on Object-Oriented Dynamic Octree
inferred← citeshttps://doi.org/10.1080/01431160600702657openalex-snapshot
A view‐dependent method for the multi‐resolution representation of terrains with roads embedded
inferred← citeshttps://doi.org/10.1080/02533839.2012.727609openalex-snapshot
Parallel terrain rendering using a cluster of computers
inferred← citeshttps://doi.org/10.1080/13658816.2014.900560openalex-snapshot
A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features
inferred← citeshttps://doi.org/10.1080/17538947.2011.601766openalex-snapshot
VGIS-AntiJitter: an effective framework for solving jitter problems in virtual geographic information systems
inferred← citeshttps://doi.org/10.1080/17538947.2018.1543362openalex-snapshot
A procedural footprint enhancement of global topographic surface with multiple levels of detail
inferred← citeshttps://doi.org/10.1109/3dpvt.2006.146openalex-snapshot
VisTRE: A Visualization Tool to Evaluate Errors in Terrain Representation
inferred← citeshttps://doi.org/10.1109/cad-cg.2005.24openalex-snapshot
Cluster Based Real-time Rendering System for Large Terrain Dataset
inferred← citeshttps://doi.org/10.1109/cad-cg.2005.47openalex-snapshot
High-Performance Navigation and Rendering of Very-Large Scale Landscape and Seascape
inferred← citeshttps://doi.org/10.1109/cad/graphics.2011.11openalex-snapshot
Spherical Projective Displacement Mesh
inferred← citeshttps://doi.org/10.1109/cadcg.2007.4407848openalex-snapshot
Smooth Schedule of Large-scale Terrain Visualization from External Memory
inferred← citeshttps://doi.org/10.1109/euvip.2014.7018388openalex-snapshot
Adaptive level of detail rendering estimation based on wavelet transform
inferred← citeshttps://doi.org/10.1109/iasp.2009.5054576openalex-snapshot
Projected displaced-mesh: A fast terrain visualization algorithm
inferred← citeshttps://doi.org/10.1109/icme.2012.178openalex-snapshot
Symmetric Cluster Set Level of Detail for Real-Time Terrain Rendering
inferred← citeshttps://doi.org/10.1109/icmt.2011.6002025openalex-snapshot
An efficient Ray Casting method for terrain visualization
inferred← citeshttps://doi.org/10.1109/lgrs.2005.846013openalex-snapshot
Effective Techniques for Interactive Rendering of Global Terrain Surfaces
inferred← citeshttps://doi.org/10.1109/sera.2017.7965744openalex-snapshot
Data structure and triangulation algorithm for non-uniform landscapes
inferred← citeshttps://doi.org/10.1109/tcsvt.2018.2860525openalex-snapshot
Scalable Wavelet-Based Coding of Irregular Meshes With Interactive Region-of-Interest Support
inferred← citeshttps://doi.org/10.1109/tgrs.2005.857322openalex-snapshot
Earth observation image and DEM information aggregation for realistic 3-D visualization of natural landscapes
inferred← citeshttps://doi.org/10.1109/tvcg.2004.35openalex-snapshot
Adaptive extraction of time-varying isosurfaces
inferred← citeshttps://doi.org/10.1109/tvcg.2005.65openalex-snapshot
Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies
inferred← citeshttps://doi.org/10.1109/tvcg.2006.69openalex-snapshot
Explanatory and illustrative visualization of special and general relativity
inferred← citeshttps://doi.org/10.1109/tvcg.2008.39openalex-snapshot
Adaptive Geometry Image
inferred← citeshttps://doi.org/10.1109/tvcg.2008.66openalex-snapshot
High-Quality Rendering of Quartic Spline Surfaces on the GPU
inferred← citeshttps://doi.org/10.1109/tvcg.2009.43openalex-snapshot
Planetary-Scale Terrain Composition
inferred← citeshttps://doi.org/10.1109/tvcg.2017.2743958openalex-snapshot
Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization
inferred← citeshttps://doi.org/10.1109/uksim.2009.120openalex-snapshot
Out of Core Simplification with Appearance Preservation for Computer Game Applications
inferred← citeshttps://doi.org/10.1109/vis.2005.120openalex-snapshot
Visualization in the Einstein Year 2005: A Case Study on Explanatory and Illustrative Visualization of Relativity and Astrophysics
inferred← citeshttps://doi.org/10.1109/vis.2005.15openalex-snapshot
Clustering Techniques for Out-of-Core Multi-resolution Modeling
inferred← citeshttps://doi.org/10.1109/visual.2004.4openalex-snapshot
Adaptive 4-8 texture hierarchies
inferred← citeshttps://doi.org/10.1109/visual.2004.86openalex-snapshot
Quick-VDR: interactive view-dependent rendering of massive models
inferred← citeshttps://doi.org/10.1109/visual.2005.1532845openalex-snapshot
Visualization in the Einstein Year 2005: A Case Study on Explanatory and Illustrative Visualization of Relativity and Astrophysics
inferred← citeshttps://doi.org/10.1109/wcica.2008.4593189openalex-snapshot
Large-scale terrain rendering using strip masks of terrain blocks
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Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes
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Interactive Multiresolution Editing and Display of Large Terrains
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2006.00952.xopenalex-snapshot
C‐BDAM – Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
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Efficient Geometry Compression for GPU‐based Decoding in Realtime Terrain Rendering
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Topographic Map Visualization from Adaptively Compressed Textures
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Simplex and Diamond Hierarchies: Models and Applications
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Adaptive sampling for real-time rendering of large terrain based on B-spline wavelet
inferred← citeshttps://doi.org/10.1117/12.2600339openalex-snapshot
Adaptive LOD representation of terrain model based on quad-tree
inferred← citeshttps://doi.org/10.1117/12.718019openalex-snapshot
Analyzing sampled terrain volumetrically with regard to error and geologic variation
inferred← citeshttps://doi.org/10.1145/1015706.1015799openalex-snapshot
Geometry clipmaps
inferred← citeshttps://doi.org/10.1145/1073204.1073276openalex-snapshot
GoLD
inferred← citeshttps://doi.org/10.1145/1111411.1111446openalex-snapshot
Hardware accelerated multi-resolution geometry synthesis
inferred← citeshttps://doi.org/10.1145/1186562.1015799openalex-snapshot
Geometry clipmaps
inferred← citeshttps://doi.org/10.1145/1186822.1073276openalex-snapshot
GoLD
inferred← citeshttps://doi.org/10.1145/1229390.1229396openalex-snapshot
High-quality networked terrain rendering from compressed bitstreams
inferred← citeshttps://doi.org/10.1145/1281500.1281568openalex-snapshot
GPU-friendly accelerated mesh-based and mesh-less techniques for the output-sensitive rendering of huge complex 3D models
inferred← citeshttps://doi.org/10.1145/1364901.1364960openalex-snapshot
Technical strategies for massive model visualization
inferred← citeshttps://doi.org/10.1145/1401132.1401190openalex-snapshot
Massive model visualization techniques
inferred← citeshttps://doi.org/10.1145/1463434.1463454openalex-snapshot
Sparse terrain pyramids
inferred← citeshttps://doi.org/10.1145/1730804.1730815openalex-snapshot
On-the-fly decompression and rendering of multiresolution terrain
inferred← citeshttps://doi.org/10.1145/3611314.3615901openalex-snapshot
Real-world large-scale terrain model reconstruction and real-time rendering
inferred← citeshttps://doi.org/10.1201/b11080-13openalex-snapshot
Data reduction techniques for web and mobile GIS
inferred← citeshttps://doi.org/10.1360/zf2009-39-9-1003openalex-snapshot
基于网络的 3DGIS 可视化研究
inferred← citeshttps://doi.org/10.14311/gi.5.1openalex-snapshot
Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
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Procedural Generation and Rendering of Large-Scale Open-World Environments
inferred← citeshttps://doi.org/10.1587/transinf.e97.d.1624openalex-snapshot
Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering
inferred← citeshttps://doi.org/10.17771/pucrio.acad.33436openalex-snapshot
VISUALIZAÇÃO DE MODELOS DIGITAIS DE ELEVAÇÃO EM MULTIRESOLUÇÃO UTILIZANDO PROGRAMAÇÃO EM GPU
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Applications of temporal coherence in real-time rendering
inferred← citeshttps://doi.org/10.2312/8258openalex-snapshot
Multiresolution Techniques for Real-Time Visualization of Urban Environments and Terrains
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Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data
inferred← citeshttps://doi.org/10.2312/vissym/eurovis05/133-141openalex-snapshot
Interactive rendering of massive terrains on PC clusters
inferred← citeshttps://doi.org/10.2312/vissym/eurovis06/091-098openalex-snapshot
Terrain Rendering using Spherical Clipmaps
inferred← citeshttps://doi.org/10.26493/978-961-7055-26-9openalex-snapshot
StuCoSReC. Proceedings of the 2018 5th Student Computer Science Research Conference.
inferred← citeshttps://doi.org/10.26493/978-961-7055-26-9.39-42openalex-snapshot
Real-time visualization of 3D digital Earth
inferred← citeshttps://doi.org/10.3390/ijgi8060255openalex-snapshot
A Multilevel Terrain Rendering Method Based on Dynamic Stitching Strips
inferred← citeshttps://doi.org/10.3390/su11072137openalex-snapshot
Hardware-Based Adaptive Terrain Mesh Using Temporal Coherence for Real-Time Landscape Visualization
inferred← citeshttps://doi.org/10.3390/su13052950openalex-snapshot
Prevention of Mountain Disasters and Maintenance of Residential Area through Real-Time Terrain Rendering
inferred← citeshttps://doi.org/10.5167/uzh-47734openalex-snapshot
Cached Geometry Manager for View-dependent LOD Rendering
inferred← citeshttps://doi.org/10.5194/isprs-archives-xli-b3-755-2016openalex-snapshot
Irregular Morphing for Real-Time Rendering of Large Terrain
inferred← citeshttps://doi.org/10.5194/isprsarchives-xli-b3-755-2016openalex-snapshot
Irregular Morphing for Real-Time Rendering of Large Terrain
inferred← citeshttps://doi.org/10.5220/0001094300800085openalex-snapshot
THE GROUNDED HEIGHTMAP TREE - A New Data Structure for Terrain Representation
inferred← citeshttps://doi.org/10.5220/0003509201850191openalex-snapshot
SOFTWARE DEVELOPMENT ASPECTS OF OUT-OF-CORE DATA MANAGEMENT FOR PLANETARY TERRAIN
inferred← citeshttps://doi.org/10.5220/0005310402580264openalex-snapshot
Large-scale Terrain Level of Detail Estimation based on Wavelet Transform
inferred← citeshttps://doi.org/10.70675/277bc242z2396z4f88zb68az147c0cff1248openalex-snapshot
Synthèse de terrain à l'échelle planétaire
inferred← citeshttps://doi.org/10.70675/bd2a5894zbea9z43fbza46azcd9e04795e1bopenalex-snapshot
Multi-scale simplification and visualization of large 3D models
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