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Quick-VDR: interactive view-dependent rendering of massive models

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1006/jpdc.1997.1404openalex-snapshot
Multilevelk-way Partitioning Scheme for Irregular Graphs
inferredcites →https://doi.org/10.1109/2945.597799openalex-snapshot
Adaptive real-time level-of-detail based rendering for polygonal models
inferredcites →https://doi.org/10.1109/2945.965350openalex-snapshot
Efficient conservative visibility culling using the prioritized-layered projection algorithm
inferredcites →https://doi.org/10.1109/pccga.2001.962854openalex-snapshot
FastMesh: efficient view-dependent meshing
inferredcites →https://doi.org/10.1109/pvg.2003.10002openalex-snapshot
Visibility-based prefetching for interactive out-of-core rendering
inferredcites →https://doi.org/10.1109/pvgs.2001.964407openalex-snapshot
Parallel rendering with K-way replication
inferredcites →https://doi.org/10.1109/pvgs.2003.1249035openalex-snapshot
Visibility-based prefetching for interactive out-of-core rendering
inferredcites →https://doi.org/10.1109/tvcg.2002.1021577openalex-snapshot
Terrain simplification simplified: a general framework for view-dependent out-of-core visualization
inferredcites →https://doi.org/10.1109/tvcg.2003.1207447openalex-snapshot
A survey of visibility for walkthrough applications
inferredcites →https://doi.org/10.1109/tvcg.2003.1260746openalex-snapshot
External memory management and simplification of huge meshes
inferredcites →https://doi.org/10.1109/visual.1997.663860openalex-snapshot
ROAMing terrain: Real-time Optimally Adapting Meshes
inferredcites →https://doi.org/10.1109/visual.1998.745282openalex-snapshot
Smooth view-dependent level-of-detail control and its application to terrain rendering
inferredcites →https://doi.org/10.1109/visual.2001.964502openalex-snapshot
A memory insensitive technique for large model simplification
inferredcites →https://doi.org/10.1109/visual.2001.964503openalex-snapshot
Efficient adaptive simplification of massive meshes
inferredcites →https://doi.org/10.1109/visual.2001.964534openalex-snapshot
Integrating occlusion culling with view-dependent rendering
inferredcites →https://doi.org/10.1109/visual.2002.1183760openalex-snapshot
Optimized view-dependent rendering for large polygonal datasets
inferredcites →https://doi.org/10.1109/visual.2002.1183796openalex-snapshot
XFastMesh: fast view-dependent meshing from external memory
inferredcites →https://doi.org/10.1109/visual.2003.1250366openalex-snapshot
Planet-sized batched dynamic adaptive meshes (P-BDAM)
inferredcites →https://doi.org/10.1109/visual.2003.1250368openalex-snapshot
Interactive view-dependent rendering with conservative occlusion culling in complex environments
inferredcites →https://doi.org/10.1111/1467-8659.00330openalex-snapshot
Generalized View‐Dependent Simplification
inferredcites →https://doi.org/10.1111/1467-8659.00406openalex-snapshot
External Memory View‐Dependent Simplification
inferredcites →https://doi.org/10.1111/1467-8659.00534openalex-snapshot
Instant Visibility
inferredcites →https://doi.org/10.1145/1201775.882366openalex-snapshot
Out-of-core compression for gigantic polygon meshes
inferredcites →https://doi.org/10.1145/166117.166147openalex-snapshot
Hierarchical Z-buffer visibility
inferredcites →https://doi.org/10.1145/224170.224228openalex-snapshot
A multilevel algorithm for partitioning graphs
inferredcites →https://doi.org/10.1145/237170.237216openalex-snapshot
Progressive meshes
inferredcites →https://doi.org/10.1145/258734.258781openalex-snapshot
Visibility culling using hierarchical occlusion maps
inferredcites →https://doi.org/10.1145/258734.258843openalex-snapshot
View-dependent refinement of progressive meshes
inferredcites →https://doi.org/10.1145/258734.258847openalex-snapshot
View-dependent simplification of arbitrary polygonal environments
inferredcites →https://doi.org/10.1145/258734.258849openalex-snapshot
Surface simplification using quadric error metrics
inferredcites →https://doi.org/10.1145/300523.300554openalex-snapshot
MMR
inferredcites →https://doi.org/10.1145/344779.344940openalex-snapshot
QSplat
inferredcites →https://doi.org/10.1145/364338.364376openalex-snapshot
HLODs for faster display of large static and dynamic environments
inferredcites →https://doi.org/10.1145/369028.369103openalex-snapshot
Parallel multilevel k-way partitioning scheme for irregular graphs
inferredcites →https://doi.org/10.1145/641480.641500openalex-snapshot
Out-of-core construction and visualization of multiresolution surfaces
inferredcites →https://doi.org/10.1145/641480.641501openalex-snapshot
Interactive visibility culling in complex environments using occlusion-switches
inferredcites →https://doi.org/10.1145/641480.641503openalex-snapshot
Perceptually guided simplification of lit, textured meshes
inferredcites →https://doi.org/10.1145/882262.882366openalex-snapshot
Out-of-core compression for gigantic polygon meshes
inferredcites →https://doi.org/10.1162/pres.1996.5.1.13openalex-snapshot
The UC Berkeley System for Interactive Visualization of Large Architectural Models
inferredcites →https://doi.org/10.5555/266989.267035openalex-snapshot
Building and traversing a surface at variable resolution
inferredcites →https://doi.org/10.5555/313559.313768openalex-snapshot
Approximate nearest neighbor queries in fixed dimensions
inferredcites →https://doi.org/10.5555/601671.601689openalex-snapshot
A memory insensitive technique for large model simplification
inferredcites →https://doi.org/10.5555/601671.601730openalex-snapshot
Integrating occlusion culling with view-dependent rendering
inferredcites →https://doi.org/10.5555/602099.602109openalex-snapshot
Optimized view-dependent rendering for large polygonal datasets
inferredcites →https://doi.org/10.5555/602099.602155openalex-snapshot
XFastMesh: fast view-dependent meshing from external memory
inferredcites →https://doi.org/10.5555/602099.602173openalex-snapshot
Interactive view-dependent rendering of large isosurfaces

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/11736639_108openalex-snapshot
Efficient Out-of-Core Rendering of Complex 3D Scenes
inferred← citeshttps://doi.org/10.1007/978-1-4471-5100-5_2openalex-snapshot
CG Basics
inferred← citeshttps://doi.org/10.1007/978-3-031-79531-2openalex-snapshot
Real-Time Massive Model Rendering
inferred← citeshttps://doi.org/10.1007/978-3-319-41778-3_16openalex-snapshot
Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited Environments
inferred← citeshttps://doi.org/10.1007/978-3-540-69387-1_2openalex-snapshot
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
inferred← citeshttps://doi.org/10.1007/978-3-540-76858-6_11openalex-snapshot
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
inferred← citeshttps://doi.org/10.1007/978-3-540-76858-6_29openalex-snapshot
An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies
inferred← citeshttps://doi.org/10.1007/s00371-010-0465-7openalex-snapshot
Adaptive voxels: interactive rendering of massive 3D models
inferred← citeshttps://doi.org/10.1007/s00371-011-0554-2openalex-snapshot
Visualization of level-of-detail meshes on the GPU
inferred← citeshttps://doi.org/10.1007/s00371-011-0609-4openalex-snapshot
Displacement patches for view-dependent rendering
inferred← citeshttps://doi.org/10.1007/s00371-022-02740-7openalex-snapshot
Multi-GPU multi-display rendering of extremely large 3D environments
inferred← citeshttps://doi.org/10.1007/s10055-026-01485-1openalex-snapshot
Locomotion as a performance variable in standalone virtual reality systems: an ISO/IEC 25010—aligned experimental study
inferred← citeshttps://doi.org/10.1007/s10439-007-9278-xopenalex-snapshot
A Novel Method for Visualization of Entire Coronary Arterial Tree
inferred← citeshttps://doi.org/10.1016/j.cag.2007.11.002openalex-snapshot
Scalable rendering of massive triangle meshes on light field displays
inferred← citeshttps://doi.org/10.1016/j.cag.2008.01.010openalex-snapshot
Processing and interactive editing of huge point clouds from 3D scanners
inferred← citeshttps://doi.org/10.1016/j.cag.2008.02.003openalex-snapshot
Optimizing the management of continuous level of detail models on GPU
inferred← citeshttps://doi.org/10.1016/j.cag.2009.03.029openalex-snapshot
CHuMI viewer: Compressive huge mesh interactive viewer
inferred← citeshttps://doi.org/10.1016/j.cag.2012.06.005openalex-snapshot
Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique
inferred← citeshttps://doi.org/10.1016/j.gmod.2016.03.005openalex-snapshot
Web3D graphics enabled through sensor networks for cost-effective assessment and management of energy efficiency in buildings
inferred← citeshttps://doi.org/10.1016/j.gmod.2016.09.002openalex-snapshot
Multiresolution and fast decompression for optimal web-based rendering
inferred← citeshttps://doi.org/10.1080/16864360.2015.1084184openalex-snapshot
Parallel LOD for CAD model rendering with effective GPU memory usage
inferred← citeshttps://doi.org/10.1109/cad-cg.2005.35openalex-snapshot
Dual Graph of a Mesh Partition for Interactive Analysis of Huge Digital Mockups
inferred← citeshttps://doi.org/10.1109/icig.2007.141openalex-snapshot
A Parallel Framework for Interactive Rendering of Massive Complex Scenes on PCs Cluster
inferred← citeshttps://doi.org/10.1109/icig.2007.28openalex-snapshot
Image Reconstruction Based on Sub-Gaussian Random Projection
inferred← citeshttps://doi.org/10.1109/mcg.2007.154openalex-snapshot
Massive-Model Rendering Techniques: A Tutorial
inferred← citeshttps://doi.org/10.1109/tvcg.2005.50openalex-snapshot
Uniform Remeshing with an Adaptive Domain: A New Scheme for View-Dependent Level-of-Detail Rendering of Meshes
inferred← citeshttps://doi.org/10.1109/tvcg.2005.64openalex-snapshot
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
inferred← citeshttps://doi.org/10.1109/tvcg.2006.12openalex-snapshot
Ray-tracing polymorphic multidomain spectral/hp elements for isosurface rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2006.162openalex-snapshot
Mesh Layouts for Block-Based Caches
inferred← citeshttps://doi.org/10.1109/tvcg.2007.70626openalex-snapshot
Interactive View-Dependent Rendering over Networks
inferred← citeshttps://doi.org/10.1109/vis.2005.12openalex-snapshot
Batched Multi Triangulation
inferred← citeshttps://doi.org/10.1109/visual.2005.1532797openalex-snapshot
Batched Multi Triangulation
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2006.00970.xopenalex-snapshot
Cache‐Efficient Layouts of Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2011.02085.xopenalex-snapshot
Interactive Ray Tracing of Large Models Using Voxel Hierarchies
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03018.xopenalex-snapshot
A GPU‐based Approach for Massive Model Rendering with Frame‐to‐Frame Coherence
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03154.xopenalex-snapshot
Dependency‐Free Parallel Progressive Meshes
inferred← citeshttps://doi.org/10.1117/12.807171openalex-snapshot
Interactive exploration of coastal restoration modeling in virtual environments
inferred← citeshttps://doi.org/10.1142/s0219467807002726openalex-snapshot
DUAL ADAPTIVE PATHS FOR MULTIRESOLUTION HIERARCHIES
inferred← citeshttps://doi.org/10.1145/1057432.1057450openalex-snapshot
Fast collision detection between massive models using dynamic simplification
inferred← citeshttps://doi.org/10.1145/1060244.1060262openalex-snapshot
An integrated approach to realize multi-resolution of B-rep model
inferred← citeshttps://doi.org/10.1145/1073204.1073277openalex-snapshot
Far voxels
inferred← citeshttps://doi.org/10.1145/1073204.1073278openalex-snapshot
Cache-oblivious mesh layouts
inferred← citeshttps://doi.org/10.1145/1128923.1128929openalex-snapshot
Parallel-SG
inferred← citeshttps://doi.org/10.1145/1174429.1174507openalex-snapshot
Segment-based tetrahedral meshing and rendering
inferred← citeshttps://doi.org/10.1145/1185657.1185826openalex-snapshot
Progressive buffers
inferred← citeshttps://doi.org/10.1145/1186822.1073277openalex-snapshot
Far voxels
inferred← citeshttps://doi.org/10.1145/1186822.1073278openalex-snapshot
Cache-oblivious mesh layouts
inferred← citeshttps://doi.org/10.1145/1281500.1281565openalex-snapshot
Efficient data reduction and cache-coherent techniques toward real-time performance
inferred← citeshttps://doi.org/10.1145/1364901.1364960openalex-snapshot
Technical strategies for massive model visualization
inferred← citeshttps://doi.org/10.1145/1401132.1401190openalex-snapshot
Massive model visualization techniques
inferred← citeshttps://doi.org/10.1145/2087756.2087767openalex-snapshot
FOX
inferred← citeshttps://doi.org/10.1145/2338714.2338716openalex-snapshot
Adaptive quad patches
inferred← citeshttps://doi.org/10.1145/2338714.2338723openalex-snapshot
3DNSITE
inferred← citeshttps://doi.org/10.1145/2448196.2448235openalex-snapshot
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU
inferred← citeshttps://doi.org/10.1145/2466533.2466541openalex-snapshot
Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices
inferred← citeshttps://doi.org/10.1145/2543651.2543669openalex-snapshot
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models
inferred← citeshttps://doi.org/10.1145/2775292.2775308openalex-snapshot
Fast decompression for web-based view-dependent 3D rendering
inferred← citeshttps://doi.org/10.1145/3592440openalex-snapshot
Micro-Mesh Construction
inferred← citeshttps://doi.org/10.1145/3731186openalex-snapshot
UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
inferred← citeshttps://doi.org/10.20948/graphicon-2021-3027-105-115openalex-snapshot
Conservative Out-of-Core Rendering of Large Dynamic Scenes Using HDLODs
inferred← citeshttps://doi.org/10.2312/12671openalex-snapshot
Scalable Exploration of Highly Detailed and Annotated 3D Models
inferred← citeshttps://doi.org/10.2312/diss.20088200openalex-snapshot
HLOD Refinement Driven by Hardware Occlusion Queries
inferred← citeshttps://doi.org/10.2312/localchapterevents/italchap/italianchapconf2007/145-150openalex-snapshot
A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds
inferred← citeshttps://doi.org/10.2312/localchapterevents/siacg/siacg06/131-140openalex-snapshot
Coherent Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion Queries
inferred← citeshttps://doi.org/10.2312/spbg/spbg07/037-045openalex-snapshot
Interactive Editing of Large Point Clouds
inferred← citeshttps://doi.org/10.2312/vissym/eurovis05/133-141openalex-snapshot
Interactive rendering of massive terrains on PC clusters
inferred← citeshttps://doi.org/10.46300/91014.2021.15.14openalex-snapshot
Compression and Visualization Interactive of 3D Mesh
inferred← citeshttps://doi.org/10.5120/11465-7074openalex-snapshot
Interactive Multiresolution Visualization of 3D Mesh
inferred← citeshttps://doi.org/10.5120/ijca2017913400openalex-snapshot
Surface Decimation by Scene Contents
inferred← citeshttps://doi.org/10.5220/0001095501810190openalex-snapshot
DISPLACEMENT PATCHES FOR GPU-ORIENTED VIEW-DEPENDENT RENDERING
inferred← citeshttps://doi.org/10.5555/1281920.1281941openalex-snapshot
Progressive buffers: view-dependent geometry and texture LOD rendering
inferred← citeshttps://doi.org/10.5555/2383894.2383921openalex-snapshot
Warping and partitioning for low error shadow maps
inferred← citeshttps://doi.org/10.5555/2386124.2386128openalex-snapshot
An application of scalable massive model interaction using shared-memory systems
inferred← citeshttps://doi.org/10.5555/2386154.2386156openalex-snapshot
Multiresolution visualization of massive models on a large spatial 3D display
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