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Towards Lean and Elegant Self-Motion Simulation in Virtual Reality

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-46354-9_25openalex-snapshot
Visual-Vestibular Interaction: Effects on Self-Motion Perception and Postural Control
inferredcites →https://doi.org/10.1007/s00221-002-1104-yopenalex-snapshot
Circular vection during voluntary suppression of optokinetic reflex
inferredcites →https://doi.org/10.1038/415429aopenalex-snapshot
Humans integrate visual and haptic information in a statistically optimal fashion
inferredcites →https://doi.org/10.1068/p180657openalex-snapshot
Circular Vection as a Function of the Relative Sizes, Distances, and Positions of Two Competing Visual Displays
inferredcites →https://doi.org/10.1068/p230745openalex-snapshot
Vection: The Contributions of Absolute and Relative Visual Motion
inferredcites →https://doi.org/10.1068/p2939openalex-snapshot
Critical Role of Foreground Stimuli in Perceiving Visually Induced Self-Motion (Vection)
inferredcites →https://doi.org/10.1111/1467-9280.00058openalex-snapshot
Spatial Updating of Self-Position and Orientation During Real, Imagined, and Virtual Locomotion
inferredcites →https://doi.org/10.1145/1077399.1077401openalex-snapshot
Visual cues can be sufficient for triggering automatic, reflexlike spatial updating
inferredcites →https://doi.org/10.1145/257089.257297openalex-snapshot
Vection with large screen 3D imagery
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/1054746041944849openalex-snapshot
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.1996.5.3.290openalex-snapshot
The Sense of Presence within Auditory Virtual Environments
inferredcites →https://doi.org/10.1201/9780585399102-34openalex-snapshot
Illusory Self-motion in Virtual Environments
inferredcites →https://doi.org/10.3233/ves-2000-10304openalex-snapshot
Influence of fixation on circular vection
inferredcites →https://doi.org/10.3758/bf03212063openalex-snapshot
Induction and impairment of saturated yaw and surge vection
inferredcites →https://doi.org/10.3758/bf03214278openalex-snapshot
The effect of visual-vestibular conflict on the latency of steady-state visually induced subjective rotation

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-1-4419-8432-6_2openalex-snapshot
Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized?
inferred← citeshttps://doi.org/10.1007/978-3-030-58465-8_34openalex-snapshot
A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-030-77414-1_26openalex-snapshot
Research on the Interaction Method that Can Alleviate Cybersickness in Virtual Reality Games
inferred← citeshttps://doi.org/10.1007/978-3-319-10190-3_9openalex-snapshot
An Integrative Approach to Presence and Self-Motion Perception Research
inferred← citeshttps://doi.org/10.1007/978-3-319-19608-4_7openalex-snapshot
Structure of Sensory Signals: Icons and Messages
inferred← citeshttps://doi.org/10.1007/978-3-319-40349-6_46openalex-snapshot
Topographic Surface Perception Modulated by Pitch Rotation of Motion Chair
inferred← citeshttps://doi.org/10.1007/978-3-642-39405-8_15openalex-snapshot
Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience
inferred← citeshttps://doi.org/10.1007/s00221-014-4109-4openalex-snapshot
Walking without optic flow reduces subsequent vection
inferred← citeshttps://doi.org/10.1007/s00221-014-4161-0openalex-snapshot
Self-motion sensitivity to visual yaw rotations in humans
inferred← citeshttps://doi.org/10.1007/s00426-006-0085-zopenalex-snapshot
Spatial updating in virtual reality: the sufficiency of visual information
inferred← citeshttps://doi.org/10.1007/s10055-021-00517-2openalex-snapshot
Quantifying VR cybersickness using EEG
inferred← citeshttps://doi.org/10.1007/s10055-021-00524-3openalex-snapshot
A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences
inferred← citeshttps://doi.org/10.1016/j.actpsy.2017.11.007openalex-snapshot
Inducing circular vection with tactile stimulation encircling the waist
inferred← citeshttps://doi.org/10.1016/j.cag.2008.11.008openalex-snapshot
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection
inferred← citeshttps://doi.org/10.1016/j.displa.2018.07.005openalex-snapshot
The effect of visual motion stimulus characteristics on vection and visually induced motion sickness
inferred← citeshttps://doi.org/10.1016/j.displa.2021.102049openalex-snapshot
Measuring circular vection speed in a virtual reality headset
inferred← citeshttps://doi.org/10.1016/j.heares.2018.03.025openalex-snapshot
Hearing, self-motion perception, mobility, and aging
inferred← citeshttps://doi.org/10.1080/10447318.2019.1699746openalex-snapshot
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
inferred← citeshttps://doi.org/10.1109/haptics.2014.6775450openalex-snapshot
Haptic motion: Improving sensation of self-motion in virtual worlds with force feedback
inferred← citeshttps://doi.org/10.1109/icvr.2009.5174226openalex-snapshot
Manual motor control during “virtual” self-motion: Implications for VR rehabilitation
inferred← citeshttps://doi.org/10.1109/iembs.2009.5333425openalex-snapshot
Linear vection in virtual environments can be strengthened by discordant inertial input
inferred← citeshttps://doi.org/10.1109/mmul.2008.91openalex-snapshot
Handheld Experiences: Using Audio To Enhance the Illusion of Self-Motion
inferred← citeshttps://doi.org/10.1109/toh.2016.2598332openalex-snapshot
Tactile Apparent Motion on the Torso Modulates Perceived Forward Self-Motion Velocity
inferred← citeshttps://doi.org/10.1109/vr.2016.7504732openalex-snapshot
Effects of vibrotactile stimulation during virtual sandboarding
inferred← citeshttps://doi.org/10.1145/1080402.1080421openalex-snapshot
Measuring vection in a large screen virtual environment
inferred← citeshttps://doi.org/10.1145/1080402.1080422openalex-snapshot
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
inferred← citeshttps://doi.org/10.1145/1166087.1166091openalex-snapshot
Cognitive factors can influence self-motion perception (vection) in virtual reality
inferred← citeshttps://doi.org/10.1145/1180495.1180517openalex-snapshot
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
inferred← citeshttps://doi.org/10.1145/1272582.1272616openalex-snapshot
Consistent left-right errors for visual path integration in virtual reality
inferred← citeshttps://doi.org/10.1145/1394281.1394309openalex-snapshot
Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion
inferred← citeshttps://doi.org/10.1145/1498700.1498701openalex-snapshot
Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality
inferred← citeshttps://doi.org/10.1145/1577755.1577763openalex-snapshot
Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion
inferred← citeshttps://doi.org/10.1145/2338676.2338680openalex-snapshot
To move or not to move
inferred← citeshttps://doi.org/10.1145/2407336.2407350openalex-snapshot
HapSeat
inferred← citeshttps://doi.org/10.1145/2468356.2479604openalex-snapshot
HapSeat
inferred← citeshttps://doi.org/10.1145/2556288.2557101openalex-snapshot
Haptic turk
inferred← citeshttps://doi.org/10.1145/2983310.2985749openalex-snapshot
Enhancement of Motion Sensation by Pulling Clothes
inferred← citeshttps://doi.org/10.1145/3173574.3173917openalex-snapshot
Are You Dreaming?
inferred← citeshttps://doi.org/10.1152/jn.00866.2011openalex-snapshot
Fast visual prediction and slow optimization of preferred walking speed
inferred← citeshttps://doi.org/10.1162/pres.17.2.143openalex-snapshot
Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One's Heading?
inferred← citeshttps://doi.org/10.1162/pres_a_00039openalex-snapshot
Nonvestibular Motion Cueing in a Fixed-Base Driving Simulator: Effects on Driver Braking and Cornering Performance
inferred← citeshttps://doi.org/10.1163/22134808-bja10058openalex-snapshot
Multisensory Effects on Illusory Self-Motion (Vection): the Role of Visual, Auditory, and Tactile Cues
inferred← citeshttps://doi.org/10.1163/22134808-bja10112openalex-snapshot
Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection)
inferred← citeshttps://doi.org/10.1167/15.2.3openalex-snapshot
Can walking motions improve visually induced rotational self-motion illusions in virtual reality?
inferred← citeshttps://doi.org/10.1371/journal.pone.0195886openalex-snapshot
The search for instantaneous vection: An oscillating visual prime reduces vection onset latency
inferred← citeshttps://doi.org/10.2514/6.2012-4792openalex-snapshot
Visually Induced Self-motion Illusion in a Flight Simulator: Does it Exist? State of Research
inferred← citeshttps://doi.org/10.3389/fict.2017.00021openalex-snapshot
FIJI: A Framework for the Immersion-Journalism Intersection
inferred← citeshttps://doi.org/10.3390/app11041593openalex-snapshot
Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments
inferred← citeshttps://doi.org/10.3390/app142412019openalex-snapshot
Drone Rider: Foot Vibration Stimuli to Enhance Immersion and Flight Sensation in VR
inferred← citeshttps://doi.org/10.3390/computers10060073openalex-snapshot
To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction
inferred← citeshttps://doi.org/10.3758/s13421-020-01111-8openalex-snapshot
Using virtual reality to assess dynamic self-motion and landmark cues for spatial updating in children and adults
inferred← citeshttps://doi.org/10.5772/13150openalex-snapshot
Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
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