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To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-030-59342-1openalex-snapshot
Getting Rid of Cybersickness
inferredcites →https://doi.org/10.1007/978-3-319-10190-3_9openalex-snapshot
An Integrative Approach to Presence and Self-Motion Perception Research
inferredcites →https://doi.org/10.1007/s10055-016-0285-9openalex-snapshot
Review on cybersickness in applications and visual displays
inferredcites →https://doi.org/10.1007/s10055-020-00425-xopenalex-snapshot
Evaluating discrete viewpoint control to reduce cybersickness in virtual reality
inferredcites →https://doi.org/10.1016/j.apergo.2016.06.014openalex-snapshot
Cybersickness without the wobble: Experimental results speak against postural instability theory
inferredcites →https://doi.org/10.1016/j.displa.2007.09.002openalex-snapshot
A theory on visually induced motion sickness
inferredcites →https://doi.org/10.1016/j.ergon.2008.10.017openalex-snapshot
Comparing dynamic and stationary standing postures in an assembly task
inferredcites →https://doi.org/10.1016/s0169-8141(01)00069-5openalex-snapshot
Leg swelling, comfort and fatigue when sitting, standing, and sit/standing
inferredcites →https://doi.org/10.1068/p240435openalex-snapshot
Cognitive Effects on Visually Induced Body Motion in Children
inferredcites →https://doi.org/10.1080/00140130701628790openalex-snapshot
Posture and performance: sitting vs. standing for security screening
inferredcites →https://doi.org/10.1080/10447318.2020.1778351openalex-snapshot
Virtual Reality Sickness: A Review of Causes and Measurements
inferredcites →https://doi.org/10.1109/3dui.2011.5759212openalex-snapshot
Joyman: A human-scale joystick for navigating in virtual worlds
inferredcites →https://doi.org/10.1109/3dui.2016.7460040openalex-snapshot
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis
inferredcites →https://doi.org/10.1109/3dui.2017.7893320openalex-snapshot
Comparing leaning-based motion cueing interfaces for virtual reality locomotion
inferredcites →https://doi.org/10.1109/tvcg.2019.2935730openalex-snapshot
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion
inferredcites →https://doi.org/10.1109/tvcg.2020.3025084openalex-snapshot
HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface
inferredcites →https://doi.org/10.1109/vr.2005.83openalex-snapshot
Towards Lean and Elegant Self-Motion Simulation in Virtual Reality
inferredcites →https://doi.org/10.1109/vr.2017.7892356openalex-snapshot
Improve accessibility of virtual and augmented reality for people with balance impairments
inferredcites →https://doi.org/10.1109/vr.2019.8797837openalex-snapshot
A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality
inferredcites →https://doi.org/10.1109/vr.2019.8798015openalex-snapshot
Combining Dynamic Field of View Modification with Physical Obstacle Avoidance
inferredcites →https://doi.org/10.1109/vr46266.2020.00060openalex-snapshot
Take a Look Around – The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering
inferredcites →https://doi.org/10.1109/vr50410.2021.00073openalex-snapshot
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality
inferredcites →https://doi.org/10.1109/vrw50115.2020.00059openalex-snapshot
Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?
inferredcites →https://doi.org/10.1109/vrw50115.2020.00060openalex-snapshot
Either Give Me a Reason to Stand or an Opportunity to Sit in VR
inferredcites →https://doi.org/10.1109/vrw50115.2020.00064openalex-snapshot
Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs
inferredcites →https://doi.org/10.1109/vrw50115.2020.00066openalex-snapshot
Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?
inferredcites →https://doi.org/10.1109/vrw50115.2020.00067openalex-snapshot
Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages
inferredcites →https://doi.org/10.1109/vrw52623.2021.00038openalex-snapshot
Subject 001 - A Detailed Self-Report of Virtual Reality Induced Sickness
inferredcites →https://doi.org/10.1109/wevr.2017.7957707openalex-snapshot
Remain seated: towards fully-immersive desktop VR
inferredcites →https://doi.org/10.1109/wevr.2017.7957708openalex-snapshot
Utilizing immersive virtual reality in everydaywork
inferredcites →https://doi.org/10.1145/1180495.1180517openalex-snapshot
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
inferredcites →https://doi.org/10.1145/1577755.1577763openalex-snapshot
Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion
inferredcites →https://doi.org/10.1145/2338676.2338680openalex-snapshot
To move or not to move
inferredcites →https://doi.org/10.1145/2702123.2702389openalex-snapshot
Substitutional Reality
inferredcites →https://doi.org/10.1145/2788940.2788956openalex-snapshot
NaviChair
inferredcites →https://doi.org/10.1145/2983310.2985759openalex-snapshot
On Your Feet!
inferredcites →https://doi.org/10.1145/2993369.2993372openalex-snapshot
Procedurally generated virtual reality from 3D reconstructed physical space
inferredcites →https://doi.org/10.1145/3290605.3300905openalex-snapshot
Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation
inferredcites →https://doi.org/10.1145/3411764.3445319openalex-snapshot
Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques
inferredcites →https://doi.org/10.1177/0018720816669444openalex-snapshot
Long-Lasting Changes in Muscle Twitch Force During Simulated Work While Standing or Walking
inferredcites →https://doi.org/10.1201/9780585399102-34openalex-snapshot
Illusory Self-motion in Virtual Environments
inferredcites →https://doi.org/10.1201/b17360openalex-snapshot
Handbook of Virtual Environments
inferredcites →https://doi.org/10.1207/s15326969eco0303_2openalex-snapshot
An ecological Theory of Motion Sickness and Postural Instability
inferredcites →https://doi.org/10.1518/001872007x230262openalex-snapshot
Motion Sickness, Console Video Games, and Head-Mounted Displays
inferredcites →https://doi.org/10.2352/issn.2470-1173.2017.3.ervr-097openalex-snapshot
New VR Navigation Techniques to Reduce Cybersickness
inferredcites →https://doi.org/10.3389/fpsyg.2015.00472openalex-snapshot
Vection and visually induced motion sickness: how are they related?
inferredcites →https://doi.org/10.3389/fpsyg.2019.00158openalex-snapshot
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
inferredcites →https://doi.org/10.37190/abb-01747-2020-02openalex-snapshot
Altered postural stability in elderly women following a single session of head-mounted display virtual reality
inferredcites →https://doi.org/10.3758/bf03214278openalex-snapshot
The effect of visual-vestibular conflict on the latency of steady-state visually induced subjective rotation
inferredcites →https://doi.org/10.5220/0006624502640272openalex-snapshot
Virtual Exploration: Seated versus Standing
inferredcites →https://doi.org/10.5772/13150openalex-snapshot
Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
inferredcites →https://doi.org/10.5772/553openalex-snapshot
Virtual Reality

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/mar.21876openalex-snapshot
A systematic literature review of virtual embodied experience
inferred← citeshttps://doi.org/10.1007/978-3-031-36004-6_30openalex-snapshot
Effects of Different Postures on User Experience in Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-031-58094-9_61openalex-snapshot
Designing a Business-to-Business Virtual Fashion Showroom in the Metaverse: A Padded Jacket Case Study
inferred← citeshttps://doi.org/10.1007/978-3-032-32350-7_40openalex-snapshot
Wheels of Tangibles: Simulate Virtual Terrains by Switching Real Materials During Walking-in-Place
inferred← citeshttps://doi.org/10.1007/s00146-022-01622-9openalex-snapshot
Immersive movies: the effect of point of view on narrative engagement
inferred← citeshttps://doi.org/10.1007/s00371-025-04137-8openalex-snapshot
Optimizing locomotion techniques in virtual reality: a comparative analysis of posture, interaction freedom, and methods
inferred← citeshttps://doi.org/10.1007/s10055-022-00672-0openalex-snapshot
A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload
inferred← citeshttps://doi.org/10.1007/s10055-023-00813-zopenalex-snapshot
Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms
inferred← citeshttps://doi.org/10.1007/s11042-022-14035-zopenalex-snapshot
Realistic walking experience for system-automated virtual reality tour
inferred← citeshttps://doi.org/10.1016/j.cag.2023.10.013openalex-snapshot
SIT6: Indirect touch-based object manipulation for DeskVR
inferred← citeshttps://doi.org/10.1016/j.displa.2025.103025openalex-snapshot
The interaction efficiency of different visual areas on a virtual reality interaction space: Standing versus sitting posture
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2024.103342openalex-snapshot
Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway
inferred← citeshttps://doi.org/10.1016/j.plaphe.2025.100013openalex-snapshot
VRoot: A VR-Based application for manual root system architecture reconstruction
inferred← citeshttps://doi.org/10.1038/s41598-026-58856-6openalex-snapshot
The leg-swing interface: a novel approach to seated VR locomotion with balanced immersion and physical load
inferred← citeshttps://doi.org/10.1080/10447318.2023.2250611openalex-snapshot
Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment
inferred← citeshttps://doi.org/10.1080/10447318.2024.2429891openalex-snapshot
Comparative Analysis of Teleportation and Joystick Locomotion in Virtual Reality Navigation with Different Postures: A Comprehensive Examination of Mental Workload
inferred← citeshttps://doi.org/10.1080/15230406.2022.2122569openalex-snapshot
Virtual reality for geospatial education: immersive technologies enhance sense of embodiment
inferred← citeshttps://doi.org/10.1080/17483107.2024.2353284openalex-snapshot
Interacting with virtual characters, objects and environments: investigating immersive virtual reality in rehabilitation
inferred← citeshttps://doi.org/10.1080/17483107.2025.2503909openalex-snapshot
Assessing cybersickness in a Virtual Reality intervention among older adults living in nursing homes: a feasibility study
inferred← citeshttps://doi.org/10.1088/2057-1976/adb58bopenalex-snapshot
An investigation of a passive BCI’s performance for different body postures and presentation modalities
inferred← citeshttps://doi.org/10.1109/aixvr59861.2024.00034openalex-snapshot
Exploring the Relationship among Cybersickness, Locomotion Method, and Heart Rate Variability when Navigating a Virtual Environment
inferred← citeshttps://doi.org/10.1109/gem61861.2024.10585552openalex-snapshot
To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
inferred← citeshttps://doi.org/10.1109/hri53351.2022.9889388openalex-snapshot
Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots
inferred← citeshttps://doi.org/10.1109/icgi68463.2025.11302574openalex-snapshot
RepliCo: Remote Collaboration Over 3D Content in DeskVR Through Miniature Replicas
inferred← citeshttps://doi.org/10.1109/ismar-adjunct60411.2023.00114openalex-snapshot
The Invisible – Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes
inferred← citeshttps://doi.org/10.1109/ismar-adjunct64951.2024.00080openalex-snapshot
The Leg-Swing: A Novel Seated Locomotion Interface for Improved Virtual Reality Immersion
inferred← citeshttps://doi.org/10.1109/ismar55827.2022.00047openalex-snapshot
WriArm: Leveraging Wrist Movement to Design Wrist+Arm Based Teleportation in VR
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00056openalex-snapshot
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00063openalex-snapshot
Exploring Plausible Preference of Body-Centric Locomotion with Reinforcement Learning in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00064openalex-snapshot
cLock: Single-Handed Two-Factor Authentication in VR Using Wrist Rotation and Multi-Finger Tapping
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00147openalex-snapshot
Exploring Body-Anchored Augmented Reality Interfaces Across Different Mobility and Social Contexts
inferred← citeshttps://doi.org/10.1109/mcg.2024.3352349openalex-snapshot
Sitting or Standing in VR: About Comfort, Conflicts, and Hazards
inferred← citeshttps://doi.org/10.1109/qomex65720.2025.11219977openalex-snapshot
Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing
inferred← citeshttps://doi.org/10.1109/tg.2024.3498325openalex-snapshot
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3159799openalex-snapshot
On Rotation Gains Within and Beyond Perceptual Limitations for Seated VR
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247056openalex-snapshot
Modified Egocentric Viewpoint for Softer Seated Experience in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3275111openalex-snapshot
Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3640239openalex-snapshot
Visual and Somatosensory Integration With Higher Sitting Posture Enhances the Sense of Standing and Self-Motion in Seated VR
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00041openalex-snapshot
Design and Evaluation of Travel and Orientation Techniques for Desk VR
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00095openalex-snapshot
Exploring Bi-Manual Teleportation in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr59515.2025.00096openalex-snapshot
CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination
inferred← citeshttps://doi.org/10.1109/vrw58643.2023.00219openalex-snapshot
Design of the Seated Navigation for Immersive Lower Limb Exergame
inferred← citeshttps://doi.org/10.1109/vrw66409.2025.00032openalex-snapshot
Multimodal Hands-Free VR For Wheelchair Users With Upper Limb Mobility Limitations: Leaning, Head-Gain, and Gaze Pointing
inferred← citeshttps://doi.org/10.1109/vrw66409.2025.00062openalex-snapshot
A Technical Overview on Cutting-Edge Human-Joystick Locomotion aka Leaning in VR: Intuitive, Fun, Calibration-Free, and Open Source
inferred← citeshttps://doi.org/10.1145/3491102.3517677openalex-snapshot
Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3526113.3545692openalex-snapshot
Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying Positions
inferred← citeshttps://doi.org/10.1145/3586183.3606714openalex-snapshot
Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions
inferred← citeshttps://doi.org/10.1145/3587819.3590985openalex-snapshot
Performance and User Experience Studies of HILLES: Home-based Immersive Lower Limb Exergame System
inferred← citeshttps://doi.org/10.1145/3603421.3603427openalex-snapshot
Down to Earth: Investigating Barefooted Experiences in Seated Virtual Reality Scenarios
inferred← citeshttps://doi.org/10.1145/3610878openalex-snapshot
LapTouch
inferred← citeshttps://doi.org/10.1145/3613904.3641975openalex-snapshot
Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
inferred← citeshttps://doi.org/10.1145/3613904.3642395openalex-snapshot
Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces
inferred← citeshttps://doi.org/10.1145/3627706openalex-snapshot
Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment
inferred← citeshttps://doi.org/10.1145/3706598.3713558openalex-snapshot
Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality Applications
inferred← citeshttps://doi.org/10.1145/3731406.3734977openalex-snapshot
Designing Touch-Based Gestures for Thigh-Worn Wearable Device in Passenger-Focused Vehicular XR Environments
inferred← citeshttps://doi.org/10.1145/3756884.3766017openalex-snapshot
BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3772318.3791721openalex-snapshot
Continuous Measurement Methods for Transient Physiological Discomfort in VR Locomotion
inferred← citeshttps://doi.org/10.1145/3772363.3798515openalex-snapshot
Design and Evaluation of a Continuous Interface for Real-time Self-reporting of VR Sickness
inferred← citeshttps://doi.org/10.1145/3821409.3821458openalex-snapshot
Not only Scale, but also Natural Mapping: Exploring Micro-Movement Locomotion for Embodiment in VR
inferred← citeshttps://doi.org/10.1162/pres.a.409openalex-snapshot
Navigation with Dynamic Visual Reference Reduces Cybersickness
inferred← citeshttps://doi.org/10.3389/frvir.2021.695312openalex-snapshot
Move The Object or Move The User: The Role of Interaction Techniques on Embodied Learning in VR
inferred← citeshttps://doi.org/10.3389/frvir.2023.1169654openalex-snapshot
User elicited gesture-based locomotion techniques for immersive VEs in a seated position: a comparative evaluation
inferred← citeshttps://doi.org/10.3390/app14114935openalex-snapshot
Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface
inferred← citeshttps://doi.org/10.3390/computers15030193openalex-snapshot
Predicting Cybersickness in Virtual Reality from Head–Torso Kinematics Using a Hybrid Convolutional–Recurrent Network Model
inferred← citeshttps://doi.org/10.3390/mti7050047openalex-snapshot
Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface
inferred← citeshttps://doi.org/10.37934/araset.49.2.218230openalex-snapshot
VicubelabLab-Personalised Adaptive Aisle (PAA) for Viewability and Reachability of Products in VR Shopping Environments
inferred← citeshttps://doi.org/10.62617/mcb568openalex-snapshot
Biomechanical convergence of virtual reality and brand design for enhancing physical consumer engagement
inferred← citeshttps://doi.org/10.70675/24336488z62bdz4b32zbc69z1620e376bc34openalex-snapshot
Development and study of coadaptive interactive systems
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