On the public citation graph

GamiCAD

https://doi.org/10.1145/2380116.2380131
0 signed · 248 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-1-4614-3858-8_100431openalex-snapshot
Human-Computer Interaction
inferredcites →https://doi.org/10.1007/978-3-030-10576-1_300187openalex-snapshot
Digital Game-Based Learning
inferredcites →https://doi.org/10.1016/0003-6870(84)90205-9openalex-snapshot
The psychology of human-computer interaction
inferredcites →https://doi.org/10.1016/0167-6423(87)90035-9openalex-snapshot
Statecharts: a visual formalism for complex systems
inferredcites →https://doi.org/10.1016/s0360-1315(02)00099-4openalex-snapshot
Beyond Nintendo: design and assessment of educational video games for first and second grade students
inferredcites →https://doi.org/10.1016/s0747-5632(99)00038-2openalex-snapshot
Optimal experience of Web activities
inferredcites →https://doi.org/10.1017/cbo9780511621956openalex-snapshot
Optimal Experience
inferredcites →https://doi.org/10.1017/cbo9780511621956.002openalex-snapshot
The flow experience and its significance for human psychology
inferredcites →https://doi.org/10.1080/09585170500384529openalex-snapshot
Classification of learning outcomes: evidence from the computer games literature
inferredcites →https://doi.org/10.1108/et.2004.00446dae.002openalex-snapshot
What Video Games Have to Teach Us about Learning and Literacy
inferredcites →https://doi.org/10.1109/hicss.2006.370openalex-snapshot
Open Source Technical Support: A Look at Peer Help-Giving
inferredcites →https://doi.org/10.1145/1015530.1015552openalex-snapshot
Designing for fun
inferredcites →https://doi.org/10.1145/1054972.1055047openalex-snapshot
Stencils-based tutorials
inferredcites →https://doi.org/10.1145/1077246.1077253openalex-snapshot
GameFlow
inferredcites →https://doi.org/10.1145/108844.108906openalex-snapshot
An evaluation of animated demonstrations of learning computer-based tasks
inferredcites →https://doi.org/10.1145/1095034.1095067openalex-snapshot
DocWizards
inferredcites →https://doi.org/10.1145/1378704.1378719openalex-snapshot
Designing games with a purpose
inferredcites →https://doi.org/10.1145/1518701.1518803openalex-snapshot
A survey of software learnability
inferredcites →https://doi.org/10.1145/1531326.1531372openalex-snapshot
Generating photo manipulation tutorials by demonstration
inferredcites →https://doi.org/10.1145/1753326.1753552openalex-snapshot
ToolClips
inferredcites →https://doi.org/10.1145/1978942.1979131openalex-snapshot
Placing a value on aesthetics in online casual games
inferredcites →https://doi.org/10.1145/1978942.1979229openalex-snapshot
Practical, appropriate, empirically-validated guidelines for designing educational games
inferredcites →https://doi.org/10.1145/1979742.1979575openalex-snapshot
Gamification. using game-design elements in non-gaming contexts
inferredcites →https://doi.org/10.1145/2047196.2047212openalex-snapshot
ShowMeHow
inferredcites →https://doi.org/10.1145/2047196.2047213openalex-snapshot
Pause-and-play
inferredcites →https://doi.org/10.1145/2047196.2047245openalex-snapshot
Sketch-sketch revolution
inferredcites →https://doi.org/10.1145/2047196.2047248openalex-snapshot
Calibration games
inferredcites →https://doi.org/10.1145/2181037.2181040openalex-snapshot
From game design elements to gamefulness
inferredcites →https://doi.org/10.1145/2207676.2208358openalex-snapshot
Discovery-based games for learning software
inferredcites →https://doi.org/10.1145/357436.357440openalex-snapshot
Learning to use word processors
inferredcites →https://doi.org/10.1145/503376.503434openalex-snapshot
Observed behavior and perceived value of authors in usenet newsgroups
inferredcites →https://doi.org/10.1145/800049.801756openalex-snapshot
Heuristics for designing enjoyable user interfaces
inferredcites →https://doi.org/10.1145/950566.950595openalex-snapshot
What video games have to teach us about learning and literacy
inferredcites →https://doi.org/10.1145/950566.950596openalex-snapshot
Digital game-based learning
inferredcites →https://doi.org/10.1145/97243.97254openalex-snapshot
Help by guided tasks: utilizing UIMS knowledge
inferredcites →https://doi.org/10.1201/9780203736166openalex-snapshot
The Psychology of Human-Computer Interaction
inferredcites →https://doi.org/10.1201/9780367804787openalex-snapshot
Human-Computer Interaction
inferredcites →https://doi.org/10.1207/s15516709cog0504_2openalex-snapshot
Toward a Theory of Intrinsically Motivating Instruction*
inferredcites →https://doi.org/10.20380/gi2000.25openalex-snapshot
Are We All in the Same "Bloat"?
inferredcites →https://doi.org/10.21236/ada084551openalex-snapshot
A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition
inferredcites →https://doi.org/10.2501/ija-30-1-189-190openalex-snapshot
Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests
inferredcites →https://doi.org/10.3102/00346543053004445openalex-snapshot
Reconsidering Research on Learning from Media
inferredcites →https://doi.org/10.5860/choice.47-4510openalex-snapshot
Total engagement: using games and virtual worlds to change the way people work and businesses compete

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.3042161openalex-extracted
More than the Sum of Its Parts Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems
inferred← citeshttps://doi.org/10.2139/ssrn.3159163openalex-extracted
The Agony of Choice Analyzing User Preferences Regarding Gamification Elements in Learning Management Systems
inferred← citeshttps://doi.org/10.1002/hfm.20723openalex-snapshot
Gamification's impact on manufacturing: Enhancing job motivation, satisfaction and operational performance with smartphone‐based gamified job design
inferred← citeshttps://doi.org/10.1002/spe.3167openalex-snapshot
Training industrial end‐user programmers with interactive tutorials
inferred← citeshttps://doi.org/10.1007/978-3-030-15409-7_11openalex-snapshot
Selection of Gamification Elements for Demand Side Energy Management: An Application Using Hesitant Fuzzy AHP
inferred← citeshttps://doi.org/10.1007/978-3-030-20227-9_19openalex-snapshot
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective
inferred← citeshttps://doi.org/10.1007/978-3-030-21905-5_19openalex-snapshot
The Gamification Encouraging Access to Information and Academic Interaction
inferred← citeshttps://doi.org/10.1007/978-3-030-22602-2_30openalex-snapshot
Gamification in Mobile Application Development Education
inferred← citeshttps://doi.org/10.1007/978-3-030-51369-6_15openalex-snapshot
Developing a Serious Game to Support Disaster Management Preparedness - A Design Thinking Approach
inferred← citeshttps://doi.org/10.1007/978-3-030-54205-4_4openalex-snapshot
Expression of the Concept of Gamification in the Context of ICT Development
inferred← citeshttps://doi.org/10.1007/978-3-030-56441-4_63openalex-snapshot
Evaluation of Gamification Elements in a VR Application for Higher Education
inferred← citeshttps://doi.org/10.1007/978-3-031-05887-5_9openalex-snapshot
Iterative Refinement of an AIS Rewards System
inferred← citeshttps://doi.org/10.1007/978-3-031-20325-1_72openalex-snapshot
DIBROOM: A Game Platform for Learning Drawing Engineering
inferred← citeshttps://doi.org/10.1007/978-3-031-24709-5_14openalex-snapshot
Usability and User Experience are not Enough: Gaps to Fill to Design for and Assess Well-Being and Engagement
inferred← citeshttps://doi.org/10.1007/978-3-031-35930-9_23openalex-snapshot
Using Gamification to Activate University Library Use
inferred← citeshttps://doi.org/10.1007/978-3-031-58950-8_6openalex-snapshot
Using Gamification with Affective Computing for Second Language Learning
inferred← citeshttps://doi.org/10.1007/978-3-031-60692-2_1openalex-snapshot
Lost in Gamification Design: A Scientometric Analysis
inferred← citeshttps://doi.org/10.1007/978-3-319-10208-5_32openalex-snapshot
Gamification-supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions
inferred← citeshttps://doi.org/10.1007/978-3-319-20618-9_33openalex-snapshot
Method to Generate an Operation Learning Support System by Shortcut Key Differences in Similar Software
inferred← citeshttps://doi.org/10.1007/978-3-319-31232-3_105openalex-snapshot
Gamification Approaches to Learning and Knowledge Development: A Theorical Review
inferred← citeshttps://doi.org/10.1007/978-3-319-34127-9_11openalex-snapshot
Gamification and Game Mechanics-Based e-Learning: A Moodle Implementation and Its Effect on User Engagement
inferred← citeshttps://doi.org/10.1007/978-3-319-47283-6_4openalex-snapshot
What is Gamification in Learning and Education?
inferred← citeshttps://doi.org/10.1007/978-3-319-48393-1_17openalex-snapshot
Exploring and Conceptualising Software-Based Motivation Within Enterprise
inferred← citeshttps://doi.org/10.1007/978-3-319-50340-0_49openalex-snapshot
Automated and Assisted Authoring of Serious Game Scenarios
inferred← citeshttps://doi.org/10.1007/978-3-319-58484-3_24openalex-snapshot
Encouraging the Participation in Mobile Collaborative Consumption Using Gamification Design
inferred← citeshttps://doi.org/10.1007/978-3-319-58530-7_35openalex-snapshot
Gamification on Senior Citizen’s Information Technology Learning: The Mediator Role of Intrinsic Motivation
inferred← citeshttps://doi.org/10.1007/978-3-319-62428-0_41openalex-snapshot
CodeTraining: An Authoring Tool for a Gamified Programming Learning Environment
inferred← citeshttps://doi.org/10.1007/978-3-319-91152-6_15openalex-snapshot
The Use of Digital Game Based Learning in Manufacturing Education – A Case Study
inferred← citeshttps://doi.org/10.1007/978-3-642-39262-7_31openalex-snapshot
Best Practices for Using Enterprise Gamification to Engage Employees and Customers
inferred← citeshttps://doi.org/10.1007/978-3-642-39454-6_68openalex-snapshot
So Fun It Hurts – Gamifying an Engineering Course
inferred← citeshttps://doi.org/10.1007/978-3-658-16742-4_3openalex-snapshot
Gamifizierung mit BPMN
inferred← citeshttps://doi.org/10.1007/978-3-658-36113-6_21openalex-snapshot
Analyse des Einsatzpotenzials von Serious Games und Gamification in einem Industrieunternehmen
inferred← citeshttps://doi.org/10.1007/978-3-662-59390-5_8openalex-snapshot
Leitfaden für die Identifikation, Auswahl und Kombination von Gamification-Elementen am Beispiel des Lernkontextes
inferred← citeshttps://doi.org/10.1007/s00779-023-01783-4openalex-snapshot
Increasing engagement and well-being of operators working with automation by integrating task models and gameful design
inferred← citeshttps://doi.org/10.1007/s10257-023-00629-zopenalex-snapshot
Adverse effects of using gamification elements in online communities: a scoping review
inferred← citeshttps://doi.org/10.1007/s10639-016-9550-5openalex-snapshot
The effect of badges on the engagement of students with special educational needs: A case study
inferred← citeshttps://doi.org/10.1007/s10664-021-10062-wopenalex-snapshot
Gamification in software engineering: the mediating role of developer engagement and job satisfaction
inferred← citeshttps://doi.org/10.1007/s10758-024-09740-7openalex-snapshot
The Effects of Competition in Gamified Online Discussions on Learners’ Behavioral and Cognitive Engagement
inferred← citeshttps://doi.org/10.1007/s11257-020-09280-6openalex-snapshot
A serious game to extract Hofstede’s cultural dimensions at the individual level
inferred← citeshttps://doi.org/10.1007/s11423-021-10024-5openalex-snapshot
The effect of narrative-based E-learning systems on novice users’ cognitive load while learning software applications
inferred← citeshttps://doi.org/10.1007/s11621-015-0529-1openalex-snapshot
Die Nutzung mobiler Shopping Apps im Kaufprozess
inferred← citeshttps://doi.org/10.1007/s12528-021-09271-5openalex-snapshot
Gamification in education: a mixed-methods study of gender on computer science students’ academic performance and identity development
inferred← citeshttps://doi.org/10.1016/j.chb.2016.02.052openalex-snapshot
Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance
inferred← citeshttps://doi.org/10.1016/j.chb.2016.02.076openalex-snapshot
Knowledge discovery of game design features by mining user-generated feedback
inferred← citeshttps://doi.org/10.1016/j.chb.2016.08.050openalex-snapshot
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
inferred← citeshttps://doi.org/10.1016/j.chb.2017.01.036openalex-snapshot
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications
inferred← citeshttps://doi.org/10.1016/j.chb.2017.10.001openalex-snapshot
A qualitative investigation of student perceptions of game elements in a gamified course
inferred← citeshttps://doi.org/10.1016/j.chb.2021.107042openalex-snapshot
Engaging voluntary contributions in online review platforms: The effects of a hierarchical badges system
inferred← citeshttps://doi.org/10.1016/j.cities.2018.09.002openalex-snapshot
Gamification in transport interventions: Another way to improve travel behavioural change
inferred← citeshttps://doi.org/10.1016/j.compedu.2015.10.010openalex-snapshot
Engaging Asian students through game mechanics: Findings from two experiment studies
inferred← citeshttps://doi.org/10.1016/j.compedu.2015.12.008openalex-snapshot
On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking
inferred← citeshttps://doi.org/10.1016/j.compedu.2016.09.007openalex-snapshot
Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity
inferred← citeshttps://doi.org/10.1016/j.compedu.2017.08.005openalex-snapshot
Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study
inferred← citeshttps://doi.org/10.1016/j.compedu.2018.02.002openalex-snapshot
Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills
inferred← citeshttps://doi.org/10.1016/j.compedu.2018.06.018openalex-snapshot
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
inferred← citeshttps://doi.org/10.1016/j.compind.2018.08.005openalex-snapshot
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education –The Life Cycle Assessment (LCA) game
inferred← citeshttps://doi.org/10.1016/j.elerap.2020.100994openalex-snapshot
Work gamification: Effects on enjoyment, productivity and the role of leadership
inferred← citeshttps://doi.org/10.1016/j.entcom.2016.12.001openalex-snapshot
Gamification of Apollo lunar exploration missions for learning engagement
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2014.09.006openalex-snapshot
Gamification in theory and action: A survey
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2025.103502openalex-snapshot
An exploratory study of the relationship between objective game difficulty and subjective game difficulty
inferred← citeshttps://doi.org/10.1016/j.procs.2017.10.032openalex-snapshot
A Gamification Interactive Typing for Primary School Visually Impaired Children in Indonesia
inferred← citeshttps://doi.org/10.1016/j.tele.2020.101505openalex-snapshot
How a company’s gamification strategy influences corporate learning: A study based on gamified MSLP (Mobile social learning platform)
inferred← citeshttps://doi.org/10.1080/0144929x.2020.1733088openalex-snapshot
Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism
inferred← citeshttps://doi.org/10.1080/0960085x.2020.1796531openalex-snapshot
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs
inferred← citeshttps://doi.org/10.1080/0960085x.2025.2521068openalex-snapshot
Effects of leaderboard affordance and perceived role importance in team-based gamified training
inferred← citeshttps://doi.org/10.1080/09639284.2019.1647859openalex-snapshot
Play it again: how game-based learning improves flow in Accounting and Marketing education
inferred← citeshttps://doi.org/10.1080/10447318.2016.1159800openalex-snapshot
An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability
inferred← citeshttps://doi.org/10.1080/10447318.2016.1183330openalex-snapshot
Gamification Solutions to Enhance Software User Engagement—A Systematic Review
inferred← citeshttps://doi.org/10.1080/10494820.2019.1610456openalex-snapshot
User behavior pattern detection in unstructured processes – a learning management system case study
inferred← citeshttps://doi.org/10.1080/10494820.2019.1623267openalex-snapshot
Exploring the impact of gamification on student engagement and involvement with e-learning systems
inferred← citeshttps://doi.org/10.1080/10494820.2022.2082489openalex-snapshot
The gamer psychology: a psychological perspective on game design and gamification
inferred← citeshttps://doi.org/10.1080/10494820.2024.2331635openalex-snapshot
Research the experience of using gamification in corporate learning
inferred← citeshttps://doi.org/10.1080/2331186x.2022.2082085openalex-snapshot
Cognitive-based methods to facilitate learning of software applications via E-learning systems
inferred← citeshttps://doi.org/10.1080/2331186x.2025.2539216openalex-snapshot
Boosting faculty engagement: the cultural and gender dynamics of gamification in universities
inferred← citeshttps://doi.org/10.1108/wjstsd-01-2017-0002openalex-snapshot
Changing the game: a case for gamifying knowledge management
inferred← citeshttps://doi.org/10.1109/access.2021.3063986openalex-snapshot
A Bibliometric Analysis of Gamification Research
inferred← citeshttps://doi.org/10.1109/ccnc51664.2024.10454803openalex-snapshot
On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games
inferred← citeshttps://doi.org/10.1109/fie.2016.7757442openalex-snapshot
The effects of Gamification on engineering lab activities
inferred← citeshttps://doi.org/10.1109/fie44824.2020.9274176openalex-snapshot
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education
inferred← citeshttps://doi.org/10.1109/fie44824.2020.9274265openalex-snapshot
Validation of a gamified framework for teaching and learning for algorithms subject from a control group
inferred← citeshttps://doi.org/10.1109/gem.2014.7048089openalex-snapshot
Suspenseful design: Engaging emotionally with complex applications through compelling narratives
inferred← citeshttps://doi.org/10.1109/hicss.2014.377openalex-snapshot
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
inferred← citeshttps://doi.org/10.1109/hicss.2015.83openalex-snapshot
Increasing Intranet Usage through Gamification -- Insights from an Experiment in the Banking Industry
inferred← citeshttps://doi.org/10.1109/hicss.2016.206openalex-snapshot
In-Store Gamification: Testing a Location-Based Treasure Hunt App in a Real Retailing Environment
inferred← citeshttps://doi.org/10.1109/icecos.2017.8167118openalex-snapshot
Designing gamification framework to support social media application based on game elements and cutting-edge technology
inferred← citeshttps://doi.org/10.1109/icet56879.2022.9990692openalex-snapshot
Development of Gamification in Education and Training of Nature Lovers Student organizations
inferred← citeshttps://doi.org/10.1109/icta.2017.8336019openalex-snapshot
An investigation of the factors affecting the perception of gamification and game elements
inferred← citeshttps://doi.org/10.1109/imitec50163.2020.9334096openalex-snapshot
Gamification of Functional Programming
inferred← citeshttps://doi.org/10.1109/latice.2014.10openalex-snapshot
The Effect of Gamification on Students with Different Achievement Goal Orientations
inferred← citeshttps://doi.org/10.1109/stdh66836.2025.11227461openalex-snapshot
Educational Technology Based on a Problem-Oriented VR Environment
inferred← citeshttps://doi.org/10.1109/tlt.2014.2329293openalex-snapshot
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
inferred← citeshttps://doi.org/10.1109/tribes52498.2021.9751658openalex-snapshot
Improve the Learning Capability of Students at University Level by Using Gamification
inferred← citeshttps://doi.org/10.1109/uksim.2016.18openalex-snapshot
Applying Gamification Principles to a Container Loading System in a Warehouse Environment
inferred← citeshttps://doi.org/10.1109/vl/hcc50065.2020.9127271openalex-snapshot
An Automated Approach to Assessing an Application Tutorial’s Difficulty
inferred← citeshttps://doi.org/10.1109/vlhcc.2015.7357226openalex-snapshot
Enabling independent learning of programming concepts through programming completion puzzles
inferred← citeshttps://doi.org/10.1109/vrw55335.2022.00080openalex-snapshot
QiaoLe: Accessing Traditional Chinese Musical Instruments in VR
inferred← citeshttps://doi.org/10.1109/vs-games.2013.6624228openalex-snapshot
Engaging Engineering Students with Gamification
inferred← citeshttps://doi.org/10.1109/vs-games.2016.7590345openalex-snapshot
Effects of Gamified Quiz to Student's Motivation and Score
inferred← citeshttps://doi.org/10.1109/vs-games.2017.8056606openalex-snapshot
The gamification of accessibility design: A proposed framework
inferred← citeshttps://doi.org/10.1111/cgf.14558openalex-snapshot
A Process Model for Dashboard Onboarding
inferred← citeshttps://doi.org/10.1111/cgf.70107openalex-snapshot
DashGuide: Authoring Interactive Dashboard Tours for Guiding Dashboard Users
inferred← citeshttps://doi.org/10.1111/eje.12238openalex-snapshot
Using gamification to develop academic writing skills in dental undergraduate students
inferred← citeshttps://doi.org/10.1111/jcal.12385openalex-snapshot
Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance
inferred← citeshttps://doi.org/10.1145/2501988.2501996openalex-snapshot
Skillometers
inferred← citeshttps://doi.org/10.1145/2501988.2502045openalex-snapshot
YouMove
inferred← citeshttps://doi.org/10.1145/2516540.2516575openalex-snapshot
Gameful design in the automotive domain
inferred← citeshttps://doi.org/10.1145/2554850.2554956openalex-snapshot
A systematic mapping on gamification applied to education
inferred← citeshttps://doi.org/10.1145/2556288.2556954openalex-snapshot
CADament
inferred← citeshttps://doi.org/10.1145/2556288.2557118openalex-snapshot
TaggedComments
inferred← citeshttps://doi.org/10.1145/2556288.2557217openalex-snapshot
Combining crowdsourcing and learning to improve engagement and performance
inferred← citeshttps://doi.org/10.1145/2559206.2581253openalex-snapshot
Gamification of collaborative idea generation and convergence
inferred← citeshttps://doi.org/10.1145/2583008.2583010openalex-snapshot
Improving participation and learning with gamification
inferred← citeshttps://doi.org/10.1145/2658537.2658692openalex-snapshot
Relating gaming habits with student performance in a gamified learning experience
inferred← citeshttps://doi.org/10.1145/2659796openalex-snapshot
Supporting Novice to Expert Transitions in User Interfaces
inferred← citeshttps://doi.org/10.1145/2669711.2669900openalex-snapshot
Assessing motivation and capacity to argue in a gamified seminar setting
inferred← citeshttps://doi.org/10.1145/2678025.2701387openalex-snapshot
Exploring Personalized Command Recommendations based on Information Found in Web Documentation
inferred← citeshttps://doi.org/10.1145/2702613.2726963openalex-snapshot
Realism in Interactive Tutors
inferred← citeshttps://doi.org/10.1145/2766936openalex-snapshot
3DFlow
inferred← citeshttps://doi.org/10.1145/2793107.2810337openalex-snapshot
WearLove
inferred← citeshttps://doi.org/10.1145/2851581.2892429openalex-snapshot
Drill Sergeant
inferred← citeshttps://doi.org/10.1145/2858036.2858515openalex-snapshot
Personality-targeted Gamification
inferred← citeshttps://doi.org/10.1145/2901790.2901827openalex-snapshot
Switter
inferred← citeshttps://doi.org/10.1145/2901790.2901836openalex-snapshot
Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning
inferred← citeshttps://doi.org/10.1145/2984393.2984394openalex-snapshot
Gamifying e-learning as a Means of Overcoming Its Deficiencies
inferred← citeshttps://doi.org/10.1145/3019612.3019752openalex-snapshot
A gamification requirements catalog for educational software
inferred← citeshttps://doi.org/10.1145/3171221.3171259openalex-snapshot
It's All in Your Head
inferred← citeshttps://doi.org/10.1145/3173574.3173885openalex-snapshot
Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
inferred← citeshttps://doi.org/10.1145/3242587.3242591openalex-snapshot
ElectroTutor
inferred← citeshttps://doi.org/10.1145/3242587.3242602openalex-snapshot
Blocks-to-CAD
inferred← citeshttps://doi.org/10.1145/3290605.3300613openalex-snapshot
Barriers to End-User Designers of Augmented Fabrication
inferred← citeshttps://doi.org/10.1145/3338498.3358647openalex-snapshot
Digital-PASS
inferred← citeshttps://doi.org/10.1145/3474691openalex-snapshot
Pathfinder
inferred← citeshttps://doi.org/10.1145/3491102.3517581openalex-snapshot
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task
inferred← citeshttps://doi.org/10.1145/3491102.3517741openalex-snapshot
Katika: An End-to-End System for Authoring Amateur Explainer Motion Graphics Videos
inferred← citeshttps://doi.org/10.1145/3546155.3546642openalex-snapshot
PONI: A Personalized Onboarding Interface for Getting Inspiration and Learning About AR/VR Creation
inferred← citeshttps://doi.org/10.1145/3588015.3589197openalex-snapshot
Leveraging Eye Tracking in Digital Classrooms: A Step Towards Multimodal Model for Learning Assistance
inferred← citeshttps://doi.org/10.1145/3597503.3639097openalex-snapshot
GenderMag Improves Discoverability in the Field, Especially for Women
inferred← citeshttps://doi.org/10.1145/3613904.3642243openalex-snapshot
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
inferred← citeshttps://doi.org/10.1145/3623263.3623358openalex-snapshot
History in Motion: Interactive 3D Animated Visualizations for Understanding and Exploring the Modeling History of 3D CAD Designs
inferred← citeshttps://doi.org/10.1145/3637907.3637960openalex-snapshot
A study on students' satisfaction with Blended Learning methods: A case study at FPT Education
inferred← citeshttps://doi.org/10.1145/3677059openalex-snapshot
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task
inferred← citeshttps://doi.org/10.1177/0306419015591324openalex-snapshot
Gamification in engineering education and professional training
inferred← citeshttps://doi.org/10.1177/03064190231185326openalex-snapshot
Evaluating the learning performances for CNC machine practice in mechanical engineering degree courses based on students’ mental workload
inferred← citeshttps://doi.org/10.1177/03611981221083300openalex-snapshot
Young Drivers’ Preferences for Gamification Schemes Toward Safer Driving Behaviors: A Pilot Study
inferred← citeshttps://doi.org/10.1177/1046878117703749openalex-snapshot
An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning
inferred← citeshttps://doi.org/10.1177/1046878117731888openalex-snapshot
Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning
inferred← citeshttps://doi.org/10.1177/10525629221123287openalex-snapshot
Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills
inferred← citeshttps://doi.org/10.1177/1460458214537511openalex-snapshot
A game plan: Gamification design principles in mHealth applications for chronic disease management
inferred← citeshttps://doi.org/10.1177/2042753018798166openalex-snapshot
How to gamify?: Example scenarios for participation in synchronous online learning
inferred← citeshttps://doi.org/10.1177/2042753018818342openalex-snapshot
Gamification as a tool for engaging student learning: A field experiment with a gamified app
inferred← citeshttps://doi.org/10.1177/20552076241260482openalex-snapshot
Gamification preferences in nutrition apps: Toward healthier diets and food choices
inferred← citeshttps://doi.org/10.1186/s13104-017-2808-1openalex-snapshot
Timing rather than user traits mediates mood sampling on smartphones
inferred← citeshttps://doi.org/10.1186/s40561-015-0017-8openalex-snapshot
Gamification for smarter learning: tales from the trenches
inferred← citeshttps://doi.org/10.12794/metadc1505265openalex-snapshot
Students' Attitudes toward Educational Gamification in Online Learning Environments
inferred← citeshttps://doi.org/10.1365/s40702-015-0188-3openalex-snapshot
Gamifizierung mit BPMN
inferred← citeshttps://doi.org/10.14742/ajet.2232openalex-snapshot
Incorporating meaningful gamification in a blended learning research methods class: Examining student learning, engagement, and affective outcomes
inferred← citeshttps://doi.org/10.1520/ssms20200003openalex-snapshot
Game-Based Mechanical Engineering Teaching and Learning - A Review
inferred← citeshttps://doi.org/10.1524/9783110344509.389openalex-snapshot
Gamification and the Trough of Disillusionment
inferred← citeshttps://doi.org/10.15390/eb.2018.7726openalex-snapshot
Influence of Gamification Elements on Emotion, Interest and Online Participation
inferred← citeshttps://doi.org/10.15584/eti.2016.4.28openalex-snapshot
Grywalizacja w edukacji akademickiej – możliwości i ograniczenia jej wykorzystania w kształceniu studentów
inferred← citeshttps://doi.org/10.17083/ijsg.v5i3.236openalex-snapshot
OneUp: Supporting Practical and Experimental Gamification of Learning
inferred← citeshttps://doi.org/10.17706/ijeeee.2019.9.2.123-130openalex-snapshot
Imagineering Gamification on Cloud Technology to Enhance the Innovative Skill
inferred← citeshttps://doi.org/10.18026/cbayarsos.679587openalex-snapshot
E-Öğrenme Ortamlarında Oyunlaştırma Kullanımının Öğrenenlerin Akademik Başarısına ve Derse Katılım Durumuna Etkisinin İncelenmesi
inferred← citeshttps://doi.org/10.18151/7217466openalex-snapshot
A Descriptive Literature Review and Classification Framework for Gamification in Information Systems
inferred← citeshttps://doi.org/10.18260/p.27208openalex-snapshot
WORK IN PROGRESS: A Computer-Aided Design Intelligent Tutoring System Teaching Strategic Flexibility
inferred← citeshttps://doi.org/10.18278/il.4.2.7openalex-snapshot
Gamification Challenges and a Case Study in Online Learning
inferred← citeshttps://doi.org/10.21008/j.0239-9415.2020.081.18openalex-snapshot
Postawy przedstawicieli pokoleń X i Y wobec wykorzystania w organizacjach oddziaływań opartych na grywalizacji
inferred← citeshttps://doi.org/10.21203/rs.3.rs-8267663/v1openalex-snapshot
The Effect of Gamification Design of Online Learning Platforms on User Learning Performance
inferred← citeshttps://doi.org/10.2139/ssrn.5157796openalex-snapshot
Enhancing Warehouse Operations: A Case Study of the Impact of Work Design on Order Picking Performance and Job Satisfaction
inferred← citeshttps://doi.org/10.21764/maeuefd.339909openalex-snapshot
Oyunlaştırma, Eğitim ve Kuramsal Yaklaşımlar: Öğrenme Süreçlerinde Motivasyon, Adanmışlık ve Sürdürebilirlik
inferred← citeshttps://doi.org/10.2196/11683openalex-snapshot
Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.22456/1679-1916.61453openalex-snapshot
Análise sobre a gamificação em Ambientes Educacionais
inferred← citeshttps://doi.org/10.22550/rep79-2-2021-02openalex-snapshot
Aprendizaje autorregulado y gamificación en educación superior: propuesta de un modelo de análisis.
inferred← citeshttps://doi.org/10.23949/kjpe.2023.9.62.5.27openalex-snapshot
파워태권도와 일반태권도의 시청 경험 비교 분석: 게이미피케이션을 중심으로*
inferred← citeshttps://doi.org/10.24221/jeap.5.4.2020.3192.398-404openalex-snapshot
Gamificação como ferramenta de apoio no ensino de práticas na Educação Ambiental
inferred← citeshttps://doi.org/10.25368/2022.67openalex-snapshot
INSPIRe – Entwicklung eines Gamifiaction-Ansatzes zur Attraktivitätssteigerung der Infrastruktur durch spielerische Maßnahmen im Radverkehr : Nationaler Radverkehrsplan 2020, Förderkennziffer VB1912
inferred← citeshttps://doi.org/10.2991/icovet-18.2019.66openalex-snapshot
Developing Gamified Learning Models for Vocational Schools to Enhance Programming Skills and Motivation
inferred← citeshttps://doi.org/10.33304/revinv.v15n1-2020003openalex-snapshot
Gamificación en el ámbito educativo: Un análisis bibliométrico
inferred← citeshttps://doi.org/10.3384/ecp17138209openalex-snapshot
Augmented and Virtual Reality for Engineering Education
inferred← citeshttps://doi.org/10.3389/frai.2019.00013openalex-snapshot
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
inferred← citeshttps://doi.org/10.3389/frobt.2023.1271337openalex-snapshot
It’s not what you think: shaping beliefs about a robot to influence a teleoperator’s expectations and behavior
inferred← citeshttps://doi.org/10.3390/math9091034openalex-snapshot
Developing a Fuzzy TOPSIS Model Combining MACBETH and Fuzzy Shannon Entropy to Select a Gamification App
inferred← citeshttps://doi.org/10.3390/s22249930openalex-snapshot
Parallel Radars: From Digital Twins to Digital Intelligence for Smart Radar Systems
inferred← citeshttps://doi.org/10.3917/anpsy1.223.0405openalex-snapshot
Increasing learner interactions with E-learning systems can either decrease or increase cognitive load depending on the nature of the interaction
inferred← citeshttps://doi.org/10.3917/e.th.782.0165openalex-snapshot
Gamification and human-machine interaction: a synthesis
inferred← citeshttps://doi.org/10.3917/th.782.0165openalex-snapshot
Gamification and human-machine interaction: a synthesis
inferred← citeshttps://doi.org/10.3991/ijet.v15i09.11779openalex-snapshot
Optical Gamification (OG); Serial Versus Random Model to Improve Pre-Service Physics Teachers’ Concept Mastery
inferred← citeshttps://doi.org/10.3991/ijim.v16i19.32997openalex-snapshot
Conceptual Framework for an Adaptive Tutorial System with Gamification to Enhance Digital Literacy
inferred← citeshttps://doi.org/10.4018/978-1-4666-8200-9.ch003openalex-snapshot
A Qualitative Investigation of Gamification
inferred← citeshttps://doi.org/10.4018/978-1-4666-8200-9.ch026openalex-snapshot
Identifying Student Types in a Gamified Learning Experience
inferred← citeshttps://doi.org/10.4018/978-1-5225-6026-5.ch002openalex-snapshot
A Systematic Design Model for Gamified Learning Environments
inferred← citeshttps://doi.org/10.4018/978-1-6684-3710-0.ch011openalex-snapshot
A Systematic Design Model for Gamified Learning Environments
inferred← citeshttps://doi.org/10.4018/978-1-6684-5538-8.ch007openalex-snapshot
Gamification Strategies for Social Media
inferred← citeshttps://doi.org/10.4018/ijgbl.2014100102openalex-snapshot
Identifying Student Types in a Gamified Learning Experience
inferred← citeshttps://doi.org/10.4018/ijgbl.2017100102openalex-snapshot
Gamifying the Media Classroom
inferred← citeshttps://doi.org/10.4018/ijthi.2015010105openalex-snapshot
A Qualitative Investigation of Gamification
inferred← citeshttps://doi.org/10.4995/wpom.v10i2.12662openalex-snapshot
Protocol: Gamify a Subject without Advanced Technology
inferred← citeshttps://doi.org/10.5007/1518-2924.2017v22n50p144openalex-snapshot
Gamificação na educação online: proposta de modelo para a aprendizagem participativa
inferred← citeshttps://doi.org/10.54941/ahfe100596openalex-snapshot
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives
inferred← citeshttps://doi.org/10.5753/rbie.2023.2798openalex-snapshot
Revisão Sistemática da Literatura sobre Gamificação, Satisfação e Diversão na Educação
showing the first 200 of 205
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.