On the public citation graph
Shading models for point and linear sources
0 signed · 98 inferred · view as graph
Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
Is this your work? Sign in with ORCID and put your name on the
claims that are yours.
Reference health. See whether every reference in this work resolves to a
known work and none has been retracted — and get a dated CiteStamped
badge you can embed.
What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1109/mcg.1984.275906openalex-snapshot
A Comprehensive Light-Source Description for Computer Graphics
inferredcites →https://doi.org/10.1109/mcg.1984.276056openalex-snapshot
Using Stochastic Modeling for Texture Generation
inferredcites →https://doi.org/10.1109/mcg.1984.276141openalex-snapshot
Botanical Tree Image Generation
inferredcites →https://doi.org/10.1109/mcg.1984.6429330openalex-snapshot
Generating soft shadows with a depth buffer algorithm
inferredcites →https://doi.org/10.1109/t-c.1971.223313openalex-snapshot
Continuous Shading of Curved Surfaces
inferredcites →https://doi.org/10.1145/1476936.1476938openalex-snapshot
An algorithm for producing half-tone computer graphics presentations with shadows and movable light sources
inferredcites →https://doi.org/10.1145/280811.280975openalex-snapshot
Casting curved shadows on curved surfaces
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/360825.360839openalex-snapshot
Illumination for computer generated pictures
inferredcites →https://doi.org/10.1145/563858.563901openalex-snapshot
Shadow algorithms for computer graphics
inferredcites →https://doi.org/10.1145/800059.801127openalex-snapshot
Lighting controls for synthetic images
inferredcites →https://doi.org/10.1145/800196.806007openalex-snapshot
The notion of quantitative invisibility and the machine rendering of solids
inferredcites →https://doi.org/10.1145/964967.801127openalex-snapshot
Lighting controls for synthetic images
inferredcites →https://doi.org/10.1145/965141.563901openalex-snapshot
Shadow algorithms for computer graphics
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/cav.108openalex-snapshot
Deferred shadowing for real‐time rendering of dynamic scenes under environment illumination
inferred← citeshttps://doi.org/10.1002/vis.4340060406openalex-snapshot
Modelling radiative properties of light sources and surfaces
inferred← citeshttps://doi.org/10.1007/978-3-642-57963-9_25openalex-snapshot
A Rendering Pipeline for Street Lighting Simulation
inferred← citeshttps://doi.org/10.1007/978-3-642-60718-9_24openalex-snapshot
Handling Very Complex Environments Using a Discrete Visibility Graph
inferred← citeshttps://doi.org/10.1007/978-3-662-01110-2_46openalex-snapshot
Konditionierung von bildverarbeitenden Qualitätsprüfsystemen mittels computergenerierter Referenzbilder
inferred← citeshttps://doi.org/10.1007/978-3-662-09287-3_14openalex-snapshot
Light Sources in a Ray Tracing Environment
inferred← citeshttps://doi.org/10.1007/978-3-7091-6809-7_18openalex-snapshot
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
inferred← citeshttps://doi.org/10.1007/978-3-7091-6809-7_19openalex-snapshot
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources
inferred← citeshttps://doi.org/10.1007/978-3-7091-9430-0_15openalex-snapshot
Modeling the Spatial Energy Distribution of Complex Light Sources for Lighting Engineering
inferred← citeshttps://doi.org/10.1007/978-4-431-68123-6_12openalex-snapshot
A Simple Rendering for Penumbra Caused by Sunlight
inferred← citeshttps://doi.org/10.1007/978-4-431-68123-6_28openalex-snapshot
An Adapted Solution of Progressive Radiosity and Ray-Tracing Methods for Non-Diffuse Environments
inferred← citeshttps://doi.org/10.1007/978-4-431-68123-6_8openalex-snapshot
Highly Realistic Visual Simulation of Outdoor Scenes Under Various Atmospheric Conditions
inferred← citeshttps://doi.org/10.1007/978-4-431-68204-2_27openalex-snapshot
A Shading Model of Parallel Cylindrical Light Sources
inferred← citeshttps://doi.org/10.1007/978-4-431-68456-5_8openalex-snapshot
Lighting Model on Gas and Liquid
inferred← citeshttps://doi.org/10.1007/bf01905690openalex-snapshot
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions
inferred← citeshttps://doi.org/10.1007/bf01905691openalex-snapshot
A simple method for rendering penumbrae caused by sunlight
inferred← citeshttps://doi.org/10.1007/pl00009193openalex-snapshot
Efficient Algorithms for Computing a Complete Visibility Region in Three-Dimensional Space
inferred← citeshttps://doi.org/10.1007/pl00009194openalex-snapshot
Linear-Time Algorithms for Finding the Shadow Volumes from a Convex Area Light Source
inferred← citeshttps://doi.org/10.1007/s00371-006-0056-9openalex-snapshot
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields
inferred← citeshttps://doi.org/10.1007/s10043-008-0030-zopenalex-snapshot
Measurement of bidirectional reflectance distribution function with a linear light source
inferred← citeshttps://doi.org/10.1016/0010-4485(92)90003-sopenalex-snapshot
PYSHA: a shadow-testing acceleration scheme for ray tracing
inferred← citeshttps://doi.org/10.1016/0097-8493(90)90014-oopenalex-snapshot
An overview of rendering techniques
inferred← citeshttps://doi.org/10.1016/0097-8493(91)90079-wopenalex-snapshot
Shading and shadowing with linear light sources
inferred← citeshttps://doi.org/10.1016/0097-8493(93)90097-sopenalex-snapshot
Shading models for linear and area light sources
inferred← citeshttps://doi.org/10.1016/0097-8493(94)00127-kopenalex-snapshot
Photorealism in computer graphics—Past and present
inferred← citeshttps://doi.org/10.1016/0263-7855(90)80067-popenalex-snapshot
Chem-Ray: A molecular graphics program featuring an umbra and penumbra shadowing routine
inferred← citeshttps://doi.org/10.1016/b978-0-08-049905-5.50009-3openalex-snapshot
10.1016/b978-0-08-049905-5.50009-3
inferred← citeshttps://doi.org/10.1016/s0010-4485(00)00067-1openalex-snapshot
LOD visibility culling and occluder synthesis
inferred← citeshttps://doi.org/10.1016/s0097-8493(99)00087-4openalex-snapshot
The visibility octree: a data structure for 3D navigation
inferred← citeshttps://doi.org/10.1016/s0734-189x(86)80059-7openalex-snapshot
Picture processing: 1985
inferred← citeshttps://doi.org/10.1049/el:19911112openalex-snapshot
Fast frame-to-frame interpolation technique for scenes containing moving objects
inferred← citeshttps://doi.org/10.1109/38.19048openalex-snapshot
Compositing 3D images with antialiasing and various shading effects
inferred← citeshttps://doi.org/10.1109/70.127245openalex-snapshot
An electrooptical orientation sensor for robotics
inferred← citeshttps://doi.org/10.1109/cadcg.2007.4407831openalex-snapshot
Efficient Methods for Global/Environment Illumination
inferred← citeshttps://doi.org/10.1109/ccpr.2008.28openalex-snapshot
A Method for Reflectometry Attribute Modeling Based on Linear Light Source
inferred← citeshttps://doi.org/10.1109/cgiv.2007.4openalex-snapshot
A Case Study of Integrating Principles of Photography and Photorealistic for 3D Rendering
inferred← citeshttps://doi.org/10.1109/cgiv.2010.12openalex-snapshot
Principles of Photorealism to Develop Photorealistic Visualisation for Interface Design: A Review
inferred← citeshttps://doi.org/10.1109/icise.2010.5690355openalex-snapshot
Review of calculation methods for solving sunlight sheltered problem
inferred← citeshttps://doi.org/10.1109/iv.2003.1218015openalex-snapshot
Implementing understanding of photography principles to create effective photorealistic 3D rendering
inferred← citeshttps://doi.org/10.1109/mcg.1987.276917openalex-snapshot
An Indexed Bibliography on Image Synthesis
inferred← citeshttps://doi.org/10.1109/mcg.1987.277026openalex-snapshot
Realism in Computer Graphics: A Survey
inferred← citeshttps://doi.org/10.1111/1467-8659.00442openalex-snapshot
Integrating Occlusion Culling and Levels of Detail through Hardly‐Visible Sets
inferred← citeshttps://doi.org/10.1111/cgf.12948openalex-snapshot
Line Sampling for Direct Illumination
inferred← citeshttps://doi.org/10.1111/cgf.13779openalex-snapshot
Combining Point and Line Samples for Direct Illumination
inferred← citeshttps://doi.org/10.1111/cgf.14379openalex-snapshot
BRDF Importance Sampling for Linear Lights
inferred← citeshttps://doi.org/10.1111/j.1467-8659.1986.tb00304.xopenalex-snapshot
Computer Graphics and CAD Literature A Keyword‐Indexed Bibliography
inferred← citeshttps://doi.org/10.1111/j.1467-8659.1987.tb00543.xopenalex-snapshot
Computer Graphics and CAD Literature A Keyword‐Indexed Bibliography
inferred← citeshttps://doi.org/10.1145/1201775.882342openalex-snapshot
Linear light source reflectometry
inferred← citeshttps://doi.org/10.1145/122718.122723openalex-snapshot
Design and simulation of opera lighting and projection effects
inferred← citeshttps://doi.org/10.1145/127719.122723openalex-snapshot
Design and simulation of opera lighting and projection effects
inferred← citeshttps://doi.org/10.1145/15886.15899openalex-snapshot
Atmospheric illumination and shadows
inferred← citeshttps://doi.org/10.1145/15886.15900openalex-snapshot
Continuous tone representation of three-dimensional objects illuminated by sky light
inferred← citeshttps://doi.org/10.1145/15922.15899openalex-snapshot
Atmospheric illumination and shadows
inferred← citeshttps://doi.org/10.1145/15922.15900openalex-snapshot
Continuous tone representation of three-dimensional objects illuminated by sky light
inferred← citeshttps://doi.org/10.1145/325165.325169openalex-snapshot
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection
inferred← citeshttps://doi.org/10.1145/37401.37435openalex-snapshot
Rendering antialiased shadows with depth maps
inferred← citeshttps://doi.org/10.1145/37401.37437openalex-snapshot
A shading model for atmospheric scattering considering luminous intensity distribution of light sources
inferred← citeshttps://doi.org/10.1145/37402.37435openalex-snapshot
Rendering antialiased shadows with depth maps
inferred← citeshttps://doi.org/10.1145/37402.37437openalex-snapshot
A shading model for atmospheric scattering considering luminous intensity distribution of light sources
inferred← citeshttps://doi.org/10.1145/502783.502785openalex-snapshot
On numerical solutions to one-dimensional integration problems with applications to linear light sources
inferred← citeshttps://doi.org/10.1145/74333.74343openalex-snapshot
Near real-time shadow generation using BSP trees
inferred← citeshttps://doi.org/10.1145/74333.74354openalex-snapshot
Three dimensional Terrain modeling and display for environmental assessment
inferred← citeshttps://doi.org/10.1145/74333.74361openalex-snapshot
Rendering fur with three dimensional textures
inferred← citeshttps://doi.org/10.1145/74334.74343openalex-snapshot
Near real-time shadow generation using BSP trees
inferred← citeshttps://doi.org/10.1145/74334.74354openalex-snapshot
Three dimensional Terrain modeling and display for environmental assessment
inferred← citeshttps://doi.org/10.1145/74334.74361openalex-snapshot
Rendering fur with three dimensional textures
inferred← citeshttps://doi.org/10.1145/882262.882342openalex-snapshot
Linear light source reflectometry
inferred← citeshttps://doi.org/10.1145/97879.97896openalex-snapshot
Adaptive mesh generation for global diffuse illumination
inferred← citeshttps://doi.org/10.1145/97880.97896openalex-snapshot
Adaptive mesh generation for global diffuse illumination
inferred← citeshttps://doi.org/10.11540/bjsiam.14.1_52openalex-snapshot
シェーディングモデル(コンピュータグラフィックスの数理(3))
inferred← citeshttps://doi.org/10.1364/oe.14.010386openalex-snapshot
Background reconstruction for camera-based thin-layer chromatography using the concave distribution feature of illumination
inferred← citeshttps://doi.org/10.1364/oe.21.007373openalex-snapshot
Simulation of modulation transfer function using a rendering method
inferred← citeshttps://doi.org/10.20380/gi1990.26openalex-snapshot
Voxel occlusion testing: A shadow determination accelerator for ray tracing
inferred← citeshttps://doi.org/10.20868/upm.thesis.52654openalex-snapshot
Tratamiento y representación de estructuras gráficas
inferred← citeshttps://doi.org/10.21311/002.31.8.07openalex-snapshot
Adaptive weighted moving shadow detection based on multiple features
inferred← citeshttps://doi.org/10.2312/egwr/egwr99/197-212openalex-snapshot
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
inferred← citeshttps://doi.org/10.3169/itej1978.46.600openalex-snapshot
Interoduction to 3 Dimensional Compute Graphics: (5). Rendering Method. (I); Ilumination Models for Realistic Rendering.
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.