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Kernel Foveated Rendering
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s11554-012-0281-6openalex-snapshot
Speeding up the log-polar transform with inexpensive parallel hardware: graphics units and multi-core architectures
inferredcites →https://doi.org/10.1016/0002-9394(58)90042-4openalex-snapshot
Visual Sensory Units and the Minimal Angle of Resolution
inferredcites →https://doi.org/10.1016/b978-0-12-553180-1.x5000-5openalex-snapshot
Physically Based Rendering
inferredcites →https://doi.org/10.1016/s1077-2014(02)00116-xopenalex-snapshot
Real-time foveation techniques for low bit rate video coding
inferredcites →https://doi.org/10.1080/01621459.1975.10480285openalex-snapshot
Cochran's Q Test: Exact Distribution
inferredcites →https://doi.org/10.1109/5.5971openalex-snapshot
Smart sensing within a pyramid vision machine
inferredcites →https://doi.org/10.1109/6046.985561openalex-snapshot
Foveated video quality assessment
inferredcites →https://doi.org/10.1109/76.499834openalex-snapshot
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
inferredcites →https://doi.org/10.1109/78.258085openalex-snapshot
Embedded image coding using zerotrees of wavelet coefficients
inferredcites →https://doi.org/10.1109/83.931092openalex-snapshot
Foveated video compression with optimal rate control
inferredcites →https://doi.org/10.1109/cybvis.1996.629430openalex-snapshot
Proceedings II Workshop on Cybernetic Vision
inferredcites →https://doi.org/10.1109/cybvis.1996.629454openalex-snapshot
An introduction to the log-polar mapping [image sampling]
inferredcites →https://doi.org/10.1109/icassp.2002.5745041openalex-snapshot
Foveated multipoint videoconferencing at low bit rates
inferredcites →https://doi.org/10.1109/icassp.2004.1326455openalex-snapshot
2004 IEEE International Conference on Acoustics, Speech and Signal Processing
inferredcites →https://doi.org/10.1109/tvcg.2009.101openalex-snapshot
Parallel View-Dependent Level-of-Detail Control
inferredcites →https://doi.org/10.1109/tvcg.2013.127openalex-snapshot
Acuity-Driven Gigapixel Visualization
inferredcites →https://doi.org/10.1109/vr.2016.7504757openalex-snapshot
Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs
inferredcites →https://doi.org/10.1109/vrais.1996.490517openalex-snapshot
Gaze-directed adaptive rendering for interacting with virtual space
inferredcites →https://doi.org/10.1111/cgf.12956openalex-snapshot
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
inferredcites →https://doi.org/10.1111/cgf.13150openalex-snapshot
Perception-driven Accelerated Rendering
inferredcites →https://doi.org/10.1111/cgf.13155openalex-snapshot
Noise Reduction on G‐Buffers for Monte Carlo Filtering
inferredcites →https://doi.org/10.1111/j.1365-2818.2009.03180.xopenalex-snapshot
Halton sampling for autofocus
inferredcites →https://doi.org/10.1117/12.238732openalex-snapshot
Implementation of a foveated image coding system for image bandwidth reduction
inferredcites →https://doi.org/10.1145/1670671.1670676openalex-snapshot
Mesh saliency and human eye fixations
inferredcites →https://doi.org/10.1145/1944745.1944748openalex-snapshot
Subpixel reconstruction antialiasing for deferred shading
inferredcites →https://doi.org/10.1145/1966394.1966396openalex-snapshot
Decoupled sampling for graphics pipelines
inferredcites →https://doi.org/10.1145/244130.244218openalex-snapshot
Adaptive foveation of MPEG video
inferredcites →https://doi.org/10.1145/2578153.2578170openalex-snapshot
Gaze-contingent depth of field in realistic scenes
inferredcites →https://doi.org/10.1145/2601097.2601105openalex-snapshot
Extending the graphics pipeline with adaptive, multi-rate shading
inferredcites →https://doi.org/10.1145/2699276.2699285openalex-snapshot
Aggregate G-buffer anti-aliasing
inferredcites →https://doi.org/10.1145/2699276.2699288openalex-snapshot
Real-time depth of field using multi-layer filtering
inferredcites →https://doi.org/10.1145/2929464.2929472openalex-snapshot
Perceptually-based foveated virtual reality
inferredcites →https://doi.org/10.1145/2931002.2931011openalex-snapshot
User, metric, and computational evaluation of foveated rendering methods
inferredcites →https://doi.org/10.1145/2980179.2980246openalex-snapshot
Towards foveated rendering for gaze-tracked virtual reality
inferredcites →https://doi.org/10.1145/3123266.3123434openalex-snapshot
Is Foveated Rendering Perceivable in Virtual Reality?
inferredcites →https://doi.org/10.1145/3130800.3130807openalex-snapshot
Perceptually-guided foveation for light field displays
inferredcites →https://doi.org/10.1201/9781420027822-14openalex-snapshot
Foveated Image and Video Coding
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/cav.2287openalex-snapshot
Neural foveated super‐resolution for real‐time VR rendering
inferred← citeshttps://doi.org/10.1002/jsid.1346openalex-snapshot
Scene‐content‐sensitive real‐time adaptive foveated rendering
inferred← citeshttps://doi.org/10.1002/sdtp.15450openalex-snapshot
18‐1: Invited Paper: Modeling and Optimizing Human‐in‐the‐Loop Visual Perception Using Immersive Displays: A Review
inferred← citeshttps://doi.org/10.1007/978-3-030-18338-7_25openalex-snapshot
Augmented and Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-030-21607-8_20openalex-snapshot
Impact of Foveated Rendering on Procedural Task Training
inferred← citeshttps://doi.org/10.1007/978-3-030-41816-8_9openalex-snapshot
State of the Art in Perceptual VR Displays
inferred← citeshttps://doi.org/10.1007/978-3-030-90739-6_5openalex-snapshot
A Simulation System for Scene Synthesis in Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-031-16788-1_35openalex-snapshot
GazeTransformer: Gaze Forecasting for Virtual Reality Using Transformer Networks
inferred← citeshttps://doi.org/10.1007/978-3-031-82021-2_16openalex-snapshot
Neural Metameric Enhancement for Foveated Rendering
inferred← citeshttps://doi.org/10.1007/s11554-019-00895-6openalex-snapshot
Dynamic multifoveated structure for real-time vision tasks in robotic systems
inferred← citeshttps://doi.org/10.1007/s41095-022-0306-4openalex-snapshot
Foveated rendering: A state-of-the-art survey
inferred← citeshttps://doi.org/10.1016/b978-0-32-391755-1.00023-7openalex-snapshot
Computational 3D displays
inferred← citeshttps://doi.org/10.1016/j.cag.2021.10.010openalex-snapshot
An integrative view of foveated rendering
inferred← citeshttps://doi.org/10.1016/j.gmod.2023.101184openalex-snapshot
Non-homogeneous denoising for virtual reality in real-time path tracing rendering
inferred← citeshttps://doi.org/10.1016/j.visinf.2026.100352openalex-snapshot
Bridging human perception and virtual reality: Toward a vision-oriented framework for immersive displays
inferred← citeshttps://doi.org/10.1016/j.vrih.2025.08.003openalex-snapshot
Efficient VR rendering: Survey on foveated, stereo, cloud, and low-power rendering techniques
inferred← citeshttps://doi.org/10.1080/17538947.2021.1886359openalex-snapshot
Tunnel vision optimization method for VR flood scenes based on Gaussian blur
inferred← citeshttps://doi.org/10.1109/3dv57658.2022.00035openalex-snapshot
Progressive Multi-Scale Light Field Networks
inferred← citeshttps://doi.org/10.1109/gem.2018.8516451openalex-snapshot
A Review of Resolution Losses for AR/VR Foveated Imaging Applications
inferred← citeshttps://doi.org/10.1109/gem61861.2024.10585690openalex-snapshot
Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
inferred← citeshttps://doi.org/10.1109/ic3d51119.2020.9376340openalex-snapshot
A Unified Deep Learning Approach for Foveated Rendering & Novel View Synthesis from Sparse RGB-D Light Fields
inferred← citeshttps://doi.org/10.1109/iccvw54120.2021.00386openalex-snapshot
1000 Pupil Segmentations in a Second using Haar Like Features and Statistical Learning
inferred← citeshttps://doi.org/10.1109/icmew53276.2021.9455970openalex-snapshot
Enhancing Quality Of Experience For Cloud Virtual Reality Gaming: An Object-Aware Video Encoding
inferred← citeshttps://doi.org/10.1109/iiswc59245.2023.00039openalex-snapshot
PBVR: Physically Based Rendering in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ipas50080.2020.9334947openalex-snapshot
Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar50242.2020.00017openalex-snapshot
Foveated Instant Radiosity
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00014openalex-snapshot
Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00058openalex-snapshot
Selective Foveated Ray Tracing for Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00039openalex-snapshot
VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00078openalex-snapshot
DEAMP: Dominant-Eye-Aware Foveated Rendering with Multi-Parameter optimization
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00127openalex-snapshot
Is Foveated Rendering Perception Affected by Users’ Motion?
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00107openalex-snapshot
When One Eye Sees Less: Uncovering Perceptual Quality Thresholds of Asymmetric Quality Degradation in 4K XR Displays
inferred← citeshttps://doi.org/10.1109/jproc.2023.3266736openalex-snapshot
Software-Defined Imaging: A Survey
inferred← citeshttps://doi.org/10.1109/tmc.2023.3277577openalex-snapshot
Efficient Radius Search for Adaptive Foveal Sizing Mechanism in Collaborative Foveated Rendering Framework
inferred← citeshttps://doi.org/10.1109/tvcg.2020.2973053openalex-snapshot
Toward Standardized Classification of Foveated Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2020.2973442openalex-snapshot
Eye-dominance-guided Foveated Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2020.2975801openalex-snapshot
3D-Kernel Foveated Rendering for Light Fields
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3067762openalex-snapshot
A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3067787openalex-snapshot
A privacy-preserving approach to streaming eye-tracking data
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3203089openalex-snapshot
Foveated Stochastic Lightcuts
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3320255openalex-snapshot
Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3429416openalex-snapshot
Scene-Aware Foveated Neural Radiance Fields
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3456157openalex-snapshot
Scene-aware Foveated Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3456184openalex-snapshot
VPRF: Visual Perceptual Radiance Fields for Foveated Image Synthesis
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3539851openalex-snapshot
Visual Acuity Consistent Foveated Rendering Towards Retinal Resolution
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549148openalex-snapshot
Saliency-Aware Foveated Path Tracing for Virtual Reality Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549576openalex-snapshot
Fov-GS: Foveated 3D Gaussian Splatting for Dynamic Scenes
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3554737openalex-snapshot
Audio-Visual Aware Foveated Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3593899openalex-snapshot
Dominant-Eye-Aware Asymmetric Foveated Rendering for Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3614349openalex-snapshot
Perceptual Model for Foveated Rendering With Illuminance Demodulation
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679110openalex-snapshot
Deep-Saliency Foveated Ray Tracing For Real-time VR Rendering
inferred← citeshttps://doi.org/10.1109/vr.2019.8798187openalex-snapshot
Interactive Fusion of 360° Images for a Mirrored World
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00097openalex-snapshot
Rectangular Mapping-based Foveated Rendering
inferred← citeshttps://doi.org/10.1109/vr55154.2023.00062openalex-snapshot
Locomotion-aware Foveated Rendering
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00074openalex-snapshot
Foveated Fluid Animation in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00109openalex-snapshot
Retinotopic Foveated Rendering
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00230openalex-snapshot
Fovea Prediction Model in VR
inferred← citeshttps://doi.org/10.1111/cgf.14176openalex-snapshot
Time‐Warped Foveated Rendering for Virtual Reality Headsets
inferred← citeshttps://doi.org/10.1145/3238301openalex-snapshot
Foveated Depth-of-Field Filtering in Head-Mounted Displays
inferred← citeshttps://doi.org/10.1145/3306346.3323033openalex-snapshot
Perceptual rasterization for head-mounted display image synthesis
inferred← citeshttps://doi.org/10.1145/3329714.3338126openalex-snapshot
Project Geollery.com: Reconstructing A Live Mirrored World With Geotagged Social Media
inferred← citeshttps://doi.org/10.1145/3385956.3422126openalex-snapshot
On the Interplay of Foveated Rendering and Video Encoding
inferred← citeshttps://doi.org/10.1145/3419984openalex-snapshot
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3445814.3446715openalex-snapshot
Q-VR: system-level design for future mobile collaborative virtual reality
inferred← citeshttps://doi.org/10.1145/3458305.3463383openalex-snapshot
Foveated streaming of real-time graphics
inferred← citeshttps://doi.org/10.1145/3526113.3545633openalex-snapshot
Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses
inferred← citeshttps://doi.org/10.1145/3528223.3530055openalex-snapshot
Image features influence reaction time
inferred← citeshttps://doi.org/10.1145/3528223.3530101openalex-snapshot
Noise-based enhancement for foveated rendering
inferred← citeshttps://doi.org/10.1145/3568311openalex-snapshot
Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model
inferred← citeshttps://doi.org/10.1145/3583072openalex-snapshot
Learning GAN-Based Foveated Reconstruction to Recover Perceptually Important Image Features
inferred← citeshttps://doi.org/10.1145/3588015.3588422openalex-snapshot
Area of interest adaption using feature importance
inferred← citeshttps://doi.org/10.1145/3604078.3604171openalex-snapshot
Gaze-Centric Metamer Computation Based on Peripheral Encoding
inferred← citeshttps://doi.org/10.1145/3643832.3661858openalex-snapshot
Theia: Gaze-driven and Perception-aware Volumetric Content Delivery for Mixed Reality Headsets
inferred← citeshttps://doi.org/10.1145/3658141openalex-snapshot
Towards Motion Metamers for Foveated Rendering
inferred← citeshttps://doi.org/10.1145/3715669.3725881openalex-snapshot
Quantifying Energy Reduction of Foveated Volume Visualization
inferred← citeshttps://doi.org/10.1145/3722222openalex-snapshot
FoANet: Focus of Attention Prediction for Foveated Pre-rendering to Enable High-quality Edge VR
inferred← citeshttps://doi.org/10.1145/3728302openalex-snapshot
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
inferred← citeshttps://doi.org/10.1145/3728306openalex-snapshot
Foveated Animations for Efficient Crowd Simulation
inferred← citeshttps://doi.org/10.1145/3746027.3754801openalex-snapshot
Learned Single-Pass Multitasking Perceptual Graphics for Immersive Displays
inferred← citeshttps://doi.org/10.1145/3769047.3769058openalex-snapshot
Enhancing Foveated Rendering with Weighted Reservoir Sampling
inferred← citeshttps://doi.org/10.1146/annurev-vision-091718-014942openalex-snapshot
The Science Behind Virtual Reality Displays
inferred← citeshttps://doi.org/10.1167/jov.25.11.7openalex-snapshot
Chromatic and achromatic contrast sensitivity in the far periphery
inferred← citeshttps://doi.org/10.1364/oe.568939openalex-snapshot
Temporal modulation for bandwidth-efficient and flicker-free AR/MR displays
inferred← citeshttps://doi.org/10.15701/kcgs.2022.28.3.113openalex-snapshot
Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display
inferred← citeshttps://doi.org/10.31274/etd-20210609-156openalex-snapshot
Performance-gain investigation of dynamic foveated rendering technique for virtual reality applications
inferred← citeshttps://doi.org/10.3390/s21124006openalex-snapshot
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
inferred← citeshttps://doi.org/10.4218/etrij.2023-0067openalex-snapshot
Compact near‐eye display for firefighter's self‐contained breathing apparatus
inferred← citeshttps://doi.org/10.5220/0010205701690176openalex-snapshot
Real-time Human Eye Resolution Ray Tracing in Mixed Reality
inferred← citeshttps://doi.org/10.5220/0012458200003660openalex-snapshot
Exploring Foveation Techniques for Virtual Reality Environments
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