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VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cav.2287openalex-snapshot
Neural foveated super‐resolution for real‐time VR rendering
inferredcites →https://doi.org/10.1002/cne.902920402openalex-snapshot
Human photoreceptor topography
inferredcites →https://doi.org/10.1002/jsid.730openalex-snapshot
Limits of peripheral acuity and implications for VR system design
inferredcites →https://doi.org/10.1007/978-3-031-72633-0_22openalex-snapshot
RPBG: Towards Robust Neural Point-Based Graphics in the Wild
inferredcites →https://doi.org/10.1007/978-3-319-46487-9_31openalex-snapshot
Pixelwise View Selection for Unstructured Multi-View Stereo
inferredcites →https://doi.org/10.1007/978-3-319-50835-1_65openalex-snapshot
Foveated Path Tracing
inferredcites →https://doi.org/10.1007/s41095-022-0306-4openalex-snapshot
Foveated rendering: A state-of-the-art survey
inferredcites →https://doi.org/10.1007/s41095-024-0436-yopenalex-snapshot
Recent advances in 3D Gaussian splatting
inferredcites →https://doi.org/10.1016/j.cag.2004.08.009openalex-snapshot
A survey of point-based techniques in computer graphics
inferredcites →https://doi.org/10.1109/3dv.2013.9openalex-snapshot
Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion
inferredcites →https://doi.org/10.1109/3dv62453.2024openalex-snapshot
2024 International Conference on 3D Vision (3DV)
inferredcites →https://doi.org/10.1109/3dv62453.2024.00044openalex-snapshot
Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis
inferredcites →https://doi.org/10.1109/cvpr.2006.19openalex-snapshot
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
inferredcites →https://doi.org/10.1109/cvpr.2016.445openalex-snapshot
Structure-from-Motion Revisited
inferredcites →https://doi.org/10.1109/cvpr.2017.19openalex-snapshot
Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network
inferredcites →https://doi.org/10.1109/cvpr.2018.00068openalex-snapshot
The Unreasonable Effectiveness of Deep Features as a Perceptual Metric
inferredcites →https://doi.org/10.1109/cvpr42600.2020.00749openalex-snapshot
SynSin: End-to-End View Synthesis From a Single Image
inferredcites →https://doi.org/10.1109/cvpr42600.2020.01113openalex-snapshot
SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Driving
inferredcites →https://doi.org/10.1109/cvpr46437.2021.00287openalex-snapshot
Learned Initializations for Optimizing Coordinate-Based Neural Representations
inferredcites →https://doi.org/10.1109/cvpr46437.2021.00455openalex-snapshot
pixelNeRF: Neural Radiance Fields from One or Few Images
inferredcites →https://doi.org/10.1109/cvpr46437.2021.00782openalex-snapshot
Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes
inferredcites →https://doi.org/10.1109/cvpr52688.2022.00536openalex-snapshot
Point-NeRF: Point-based Neural Radiance Fields
inferredcites →https://doi.org/10.1109/cvpr52688.2022.00539openalex-snapshot
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
inferredcites →https://doi.org/10.1109/cvpr52688.2022.00542openalex-snapshot
Plenoxels: Radiance Fields without Neural Networks
inferredcites →https://doi.org/10.1109/cvpr52688.2022.00807openalex-snapshot
Block-NeRF: Scalable Large Scene Neural View Synthesis
inferredcites →https://doi.org/10.1109/cvpr52688.2022.01258openalex-snapshot
Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly- Throughs
inferredcites →https://doi.org/10.1109/cvpr52688.2022.01550openalex-snapshot
$\text{NPBG++}$: Accelerating Neural Point-Based Graphics
inferredcites →https://doi.org/10.1109/cvpr52688.2022.01787openalex-snapshot
Neural Point Light Fields
inferredcites →https://doi.org/10.1109/cvpr52729.2023.01590openalex-snapshot
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
inferredcites →https://doi.org/10.1109/cvpr52733.2024.00404openalex-snapshot
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01839openalex-snapshot
Mip-Splatting: Alias-Free 3D Gaussian Splatting
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01858openalex-snapshot
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01922openalex-snapshot
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
inferredcites →https://doi.org/10.1109/cvpr52733.2024.02036openalex-snapshot
ReconFusion: 3D Reconstruction with Diffusion Priors
inferredcites →https://doi.org/10.1109/iccv.2007.4408933openalex-snapshot
Multi-View Stereo for Community Photo Collections
inferredcites →https://doi.org/10.1109/iccv48922.2021.00570openalex-snapshot
PlenOctrees for Real-time Rendering of Neural Radiance Fields
inferredcites →https://doi.org/10.1109/iccv48922.2021.00580openalex-snapshot
Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields
inferredcites →https://doi.org/10.1109/iccv48922.2021.01386openalex-snapshot
MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo
inferredcites →https://doi.org/10.1109/iccv51070.2023.01804openalex-snapshot
Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields
inferredcites →https://doi.org/10.1109/iros58592.2024.10802037openalex-snapshot
PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation
inferredcites →https://doi.org/10.1109/ismar59233.2023.00039openalex-snapshot
VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading
inferredcites →https://doi.org/10.1109/tpami.2022.3179507openalex-snapshot
KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D
inferredcites →https://doi.org/10.1109/tpami.2025.3568201openalex-snapshot
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
inferredcites →https://doi.org/10.1109/tvcg.2018.2793599openalex-snapshot
Saliency in VR: How Do People Explore Virtual Environments?
inferredcites →https://doi.org/10.1109/tvcg.2020.2973442openalex-snapshot
Eye-dominance-guided Foveated Rendering
inferredcites →https://doi.org/10.1109/tvcg.2020.2975801openalex-snapshot
3D-Kernel Foveated Rendering for Light Fields
inferredcites →https://doi.org/10.1109/tvcg.2022.3203102openalex-snapshot
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
inferredcites →https://doi.org/10.1109/tvcg.2024.3429416openalex-snapshot
Scene-Aware Foveated Neural Radiance Fields
inferredcites →https://doi.org/10.1109/vr.2019.8798284openalex-snapshot
Real-Time Continuous Level of Detail Rendering of Point Clouds
inferredcites →https://doi.org/10.1109/wacv57701.2024.00587openalex-snapshot
ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields
inferredcites →https://doi.org/10.1111/cgf.12956openalex-snapshot
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
inferredcites →https://doi.org/10.1111/cgf.13026openalex-snapshot
Foveated Real‐Time Ray Tracing for Head‐Mounted Displays
inferredcites →https://doi.org/10.1111/cgf.13150openalex-snapshot
Perception-driven Accelerated Rendering
inferredcites →https://doi.org/10.1111/cgf.14176openalex-snapshot
Time‐Warped Foveated Rendering for Virtual Reality Headsets
inferredcites →https://doi.org/10.1111/cgf.14339openalex-snapshot
Point‐Based Neural Rendering with Per‐View Optimization
inferredcites →https://doi.org/10.1111/cgf.14340openalex-snapshot
DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
inferredcites →https://doi.org/10.1111/cgf.14345openalex-snapshot
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
inferredcites →https://doi.org/10.1111/cgf.14507openalex-snapshot
Advances in Neural Rendering
inferredcites →https://doi.org/10.1111/cgf.15012openalex-snapshot
TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering
inferredcites →https://doi.org/10.1111/cgf.70014openalex-snapshot
Efficient Perspective‐Correct 3D Gaussian Splatting Using Hybrid Transparency
inferredcites →https://doi.org/10.1111/cgf.70038openalex-snapshot
D‐NPC: Dynamic Neural Point Clouds for Non‐Rigid View Synthesis from Monocular Video
inferredcites →https://doi.org/10.1111/j.1467-8659.2008.01138.xopenalex-snapshot
Floating Textures
inferredcites →https://doi.org/10.1117/12.386541openalex-snapshot
Review of image-based rendering techniques
inferredcites →https://doi.org/10.1145/1103900.1103907openalex-snapshot
Point-based computer graphics
inferredcites →https://doi.org/10.1145/2366145.2366183openalex-snapshot
Foveated 3D graphics
inferredcites →https://doi.org/10.1145/237170.237200openalex-snapshot
The lumigraph
inferredcites →https://doi.org/10.1145/2487228.2487238openalex-snapshot
Depth synthesis and local warps for plausible image-based navigation
inferredcites →https://doi.org/10.1145/2931002.2931011openalex-snapshot
User, metric, and computational evaluation of foveated rendering methods
inferredcites →https://doi.org/10.1145/2980179.2980246openalex-snapshot
Towards foveated rendering for gaze-tracked virtual reality
inferredcites →https://doi.org/10.1145/3072959.3054739openalex-snapshot
BundleFusion
inferredcites →https://doi.org/10.1145/3072959.3073599openalex-snapshot
Tanks and temples
inferredcites →https://doi.org/10.1145/3127589openalex-snapshot
Latency Requirements for Foveated Rendering in Virtual Reality
inferredcites →https://doi.org/10.1145/3130800.3130807openalex-snapshot
Perceptually-guided foveation for light field displays
inferredcites →https://doi.org/10.1145/3203199openalex-snapshot
Kernel Foveated Rendering
inferredcites →https://doi.org/10.1145/3225153.3243894openalex-snapshot
Foveated depth-of-field filtering in head-mounted displays
inferredcites →https://doi.org/10.1145/3272127.3275084openalex-snapshot
Deep blending for free-viewpoint image-based rendering
inferredcites →https://doi.org/10.1145/3306346.3322985openalex-snapshot
Luminance-contrast-aware foveated rendering
inferredcites →https://doi.org/10.1145/3306346.3322987openalex-snapshot
Foveated AR
inferredcites →https://doi.org/10.1145/3306346.3323033openalex-snapshot
Perceptual rasterization for head-mounted display image synthesis
inferredcites →https://doi.org/10.1145/3306346.3323035openalex-snapshot
Deferred neural rendering
inferredcites →https://doi.org/10.1145/3355089.3356513openalex-snapshot
Differentiable surface splatting for point-based geometry processing
inferredcites →https://doi.org/10.1145/3355089.3356557openalex-snapshot
DeepFovea
inferredcites →https://doi.org/10.1145/344779.344936openalex-snapshot
Surfels
inferredcites →https://doi.org/10.1145/3450626.3459831openalex-snapshot
FovVideoVDP
inferredcites →https://doi.org/10.1145/3503250openalex-snapshot
NeRF
inferredcites →https://doi.org/10.1145/3528223.3530115openalex-snapshot
stelaCSF
inferredcites →https://doi.org/10.1145/3528223.3530121openalex-snapshot
NeAT
inferredcites →https://doi.org/10.1145/3528223.3530122openalex-snapshot
ADOP
inferredcites →https://doi.org/10.1145/3528223.3530127openalex-snapshot
Instant neural graphics primitives with a multiresolution hash encoding
inferredcites →https://doi.org/10.1145/3543863openalex-snapshot
Software Rasterization of 2 Billion Points in Real Time
inferredcites →https://doi.org/10.1145/3550454.3555497openalex-snapshot
Neural Point Catacaustics for Novel-View Synthesis of Reflections
inferredcites →https://doi.org/10.1145/3550469.3555413openalex-snapshot
Differentiable Point-Based Radiance Fields for Efficient View Synthesis
inferredcites →https://doi.org/10.1145/3588432.3591536openalex-snapshot
BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis
inferredcites →https://doi.org/10.1145/3592426openalex-snapshot
MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
inferredcites →https://doi.org/10.1145/3592433openalex-snapshot
3D Gaussian Splatting for Real-Time Radiance Field Rendering
inferredcites →https://doi.org/10.1145/3596711.3596766openalex-snapshot
Photo tourism: exploring photo collections in 3D
inferredcites →https://doi.org/10.1145/3607822.3618020openalex-snapshot
Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality
inferredcites →https://doi.org/10.1145/3610548.3618139openalex-snapshot
VR-NeRF: High-Fidelity Virtualized Walkable Spaces
inferredcites →https://doi.org/10.1145/3610548.3618212openalex-snapshot
VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering
inferredcites →https://doi.org/10.1145/3610548.3618216openalex-snapshot
Inovis: Instant Novel-View Synthesis
inferredcites →https://doi.org/10.1145/3641519.3657428openalex-snapshot
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
inferredcites →https://doi.org/10.1145/3641519.3657448openalex-snapshot
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
inferredcites →https://doi.org/10.1145/3658130openalex-snapshot
Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
inferredcites →https://doi.org/10.1145/3658160openalex-snapshot
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
inferredcites →https://doi.org/10.1145/3658187openalex-snapshot
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
inferredcites →https://doi.org/10.1145/3658193openalex-snapshot
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
inferredcites →https://doi.org/10.1145/3680528.3687694openalex-snapshot
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
inferredcites →https://doi.org/10.1145/3807511openalex-snapshot
A Survey on 3D Gaussian Splatting
inferredcites →https://doi.org/10.1145/383259.383300openalex-snapshot
Surface splatting
inferredcites →https://doi.org/10.1177/0278364916669237openalex-snapshot
ElasticFusion: Real-time dense SLAM and light source estimation
inferredcites →https://doi.org/10.17863/cam.51996openalex-snapshot
Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network
inferredcites →https://doi.org/10.2312/vmv.20231222openalex-snapshot
Improving NeRF Quality by Progressive Camera Placement for Free-Viewpoint Navigation
inferredcites →https://doi.org/10.2312/vmv.20231226openalex-snapshot
PlenopticPoints: Rasterizing Neural Feature Points for High-Quality Novel View Synthesis
inferredcites →https://doi.org/10.4324/9781315677101-122openalex-snapshot
Sensation and Perception
inferredcites →https://doi.org/10.48550/arxiv.2205.04529openalex-snapshot
Foveated Rendering: Motivation, Taxonomy, and Research Directions
inferredcites →https://doi.org/10.48550/arxiv.2205.05869openalex-snapshot
View Synthesis with Sculpted Neural Points
inferredcites →https://doi.org/10.48550/arxiv.2211.13494openalex-snapshot
Immersive Neural Graphics Primitives
inferredcites →https://doi.org/10.48550/arxiv.2402.12377openalex-snapshot
Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
inferredcites →https://doi.org/10.52202/079017-2573openalex-snapshot
3D Gaussian Splatting as Markov Chain Monte Carlo

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/aisy.202501025openalex-snapshot
Human‐in‐the‐Loop Object Segmentation for 3D Gaussian Splatting via Finger‐based VR Interface
inferred← citeshttps://doi.org/10.1002/jsid.2081openalex-snapshot
Optical measurement with foveated rendering and dynamic compensation in eye‐tracking near‐eye displays
inferred← citeshttps://doi.org/10.1007/978-3-032-37095-2_29openalex-snapshot
NanoGS: Training-Free Gaussian Splat Simplification
inferred← citeshttps://doi.org/10.1007/978-3-032-37314-4_30openalex-snapshot
3DGS$$^3$$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
inferred← citeshttps://doi.org/10.1016/j.displa.2025.103185openalex-snapshot
Image-based view-dependent appearance for 3D Gaussian splatting
inferred← citeshttps://doi.org/10.1109/cvpr52734.2025.02482openalex-snapshot
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
inferred← citeshttps://doi.org/10.1109/icassp55912.2026.11463772openalex-snapshot
Text-Guided ROI-Aware Pruning Method for Language Embedded 3DGS
inferred← citeshttps://doi.org/10.1109/icassp55912.2026.11464409openalex-snapshot
Radiance Field Rendering with Adaptive Compact Kernel for Novel View Synthesis
inferred← citeshttps://doi.org/10.1109/icassp55912.2026.11465156openalex-snapshot
Uncertainty-Guided Splatting: A Dual Adaptive Optimization Framework for 3D Scene Reconstruction
inferred← citeshttps://doi.org/10.1109/iccvw69036.2025.00331openalex-snapshot
From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.1109/icvr70658.2026.11672545openalex-snapshot
Assessing the Immersive Experience: An Empirical Study of 3D Gaussian Splatting, Textured Mesh, and 360° Stereo3D in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar-adjunct68609.2025.00235openalex-snapshot
Analysis of Head Movements in Static Scenes: A Dataset from Video Passthrough and 3D Gaussian Splatting Environments
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00088openalex-snapshot
Real-Time Photorealistic Style Transfer of Digital Humans for Immersive Virtual Reality
inferred← citeshttps://doi.org/10.1109/tmc.2026.3667026openalex-snapshot
Mosaic: Towards Efficient and Low-Latency Multi-NeRF Complex Scene Cloud Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679889openalex-snapshot
GSReuse: Temporally Adaptive Screen-Space Reuse for Accelerating 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3682676openalex-snapshot
SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstruction
inferred← citeshttps://doi.org/10.1109/vr67842.2026.00078openalex-snapshot
Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
inferred← citeshttps://doi.org/10.1109/vrw70859.2026.00236openalex-snapshot
Structured Gaussian Mapping for Memory-Efficient Immersive XR
inferred← citeshttps://doi.org/10.1109/wacv61042.2026.00410openalex-snapshot
Perceptually Guided 3DGS Streaming and Rendering for Mixed Reality
inferred← citeshttps://doi.org/10.1111/cgf.70014openalex-snapshot
Efficient Perspective‐Correct 3D Gaussian Splatting Using Hybrid Transparency
inferred← citeshttps://doi.org/10.1111/cgf.70214openalex-snapshot
Splatshop: Efficiently Editing Large Gaussian Splat Models
inferred← citeshttps://doi.org/10.1111/cgf.70650openalex-snapshot
PDRGS: Probabilistic Distribution Reshaping for Specular Geometry Reconstruction in 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.1145/3746027.3758265openalex-snapshot
EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR
inferred← citeshttps://doi.org/10.1145/3746237.3746316openalex-snapshot
StreamSplat: A Hybrid Client-Server Architecture for Neural Graphics using Depth-based Fusion on the Web
inferred← citeshttps://doi.org/10.1145/3757377.3763851openalex-snapshot
PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
inferred← citeshttps://doi.org/10.1145/3799902.3811090openalex-snapshot
SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.1145/3799902.3811198openalex-snapshot
Mobile3DGS 3 : Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
inferred← citeshttps://doi.org/10.1145/3799902.3811221openalex-snapshot
Object-Space Analysis of Local Contrast Sensitivity for Hierarchical Representations of 3D Gaussians
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