On the public citation graph

PLOCTree

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/bf01911006openalex-snapshot
Heuristics for ray tracing using space subdivision
inferredcites →https://doi.org/10.1109/iiswc.2017.8167762openalex-snapshot
Understanding power-performance relationship of energy-efficient modern DRAM devices
inferredcites →https://doi.org/10.1109/lca.2015.2414456openalex-snapshot
Ramulator: A Fast and Extensible DRAM Simulator
inferredcites →https://doi.org/10.1109/rt.2006.280209openalex-snapshot
Estimating Performance of a Ray-Tracing ASIC Design
inferredcites →https://doi.org/10.1109/rt.2007.4342588openalex-snapshot
On fast Construction of SAH-based Bounding Volume Hierarchies
inferredcites →https://doi.org/10.1109/rt.2008.4634626openalex-snapshot
Fast agglomerative clustering for rendering
inferredcites →https://doi.org/10.1109/tmscs.2017.2695338openalex-snapshot
Evaluation of a BVH Construction Accelerator Architecture for High-Quality Visualization
inferredcites →https://doi.org/10.1109/tvcg.2014.2371855openalex-snapshot
HART: A Hybrid Architecture for Ray Tracing Animated Scenes
inferredcites →https://doi.org/10.1109/tvcg.2017.2669983openalex-snapshot
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
inferredcites →https://doi.org/10.1111/cgf.12581openalex-snapshot
T‐SAH: Animation Optimized Bounding Volume Hierarchies
inferredcites →https://doi.org/10.1111/j.1467-8659.2009.01377.xopenalex-snapshot
Fast BVH Construction on GPUs
inferredcites →https://doi.org/10.1145/1073204.1073211openalex-snapshot
RPU
inferredcites →https://doi.org/10.1145/1189762.1206075openalex-snapshot
Ray tracing deformable scenes using dynamic bounding volume hierarchies
inferredcites →https://doi.org/10.1145/1815961.1815968openalex-snapshot
Understanding sources of inefficiency in general-purpose chips
inferredcites →https://doi.org/10.1145/1816038.1815968openalex-snapshot
Understanding sources of inefficiency in general-purpose chips
inferredcites →https://doi.org/10.1145/2018323.2018333openalex-snapshot
Simpler and faster HLBVH with work queues
inferredcites →https://doi.org/10.1145/2070781.2024194openalex-snapshot
T&I engine
inferredcites →https://doi.org/10.1145/2159616.2159649openalex-snapshot
Fast, effective BVH updates for animated scenes
inferredcites →https://doi.org/10.1145/2461912.2462025openalex-snapshot
A hardware unit for fast SAH-optimised BVH construction
inferredcites →https://doi.org/10.1145/2492045.2492054openalex-snapshot
Efficient BVH construction via approximate agglomerative clustering
inferredcites →https://doi.org/10.1145/2492045.2492055openalex-snapshot
Fast parallel construction of high-quality bounding volume hierarchies
inferredcites →https://doi.org/10.1145/2492045.2492056openalex-snapshot
On quality metrics of bounding volume hierarchies
inferredcites →https://doi.org/10.1145/2554688.2554787openalex-snapshot
Hardware acceleration of database operations
inferredcites →https://doi.org/10.1145/2593069.2593151openalex-snapshot
Integrated CPU-GPU Power Management for 3D Mobile Games
inferredcites →https://doi.org/10.1145/2629634openalex-snapshot
RayCore
inferredcites →https://doi.org/10.1145/2790060.2790065openalex-snapshot
Bounding volume hierarchy optimization through agglomerative treelet restructuring
inferredcites →https://doi.org/10.1145/3104067openalex-snapshot
Toward Real-Time Ray Tracing
inferredcites →https://doi.org/10.1145/3105762.3105771openalex-snapshot
Dual streaming for hardware-accelerated ray tracing
inferredcites →https://doi.org/10.1145/3105762.3105782openalex-snapshot
Extended Morton codes for high performance bounding volume hierarchy construction
inferredcites →https://doi.org/10.1145/3132702openalex-snapshot
MergeTree
inferredcites →https://doi.org/10.2312/cgvc.20141206openalex-snapshot
Fast and Simple Agglomerative LBVH Construction
inferredcites →https://doi.org/10.2312/egpgv/egpgv07/101-108openalex-snapshot
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures
inferredcites →https://doi.org/10.2312/hpg.20141091openalex-snapshot
Reduced Precision for Hardware Ray Tracing in GPUs
inferredcites →https://doi.org/10.2312/hpg.20161190openalex-snapshot
Watertight Ray Traversal with Reduced Precision
inferredcites →https://doi.org/10.5555/2132325.2132479openalex-snapshot
CACTI-P: architecture-level modeling for SRAM-based structures with advanced leakage reduction techniques
inferredcites →https://doi.org/10.5555/2755753.2757181openalex-snapshot
FastTree: a hardware KD-tree construction acceleration engine for real-time ray tracing

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s00371-020-01886-6openalex-snapshot
OLBVH: octree linear bounding volume hierarchy for volumetric meshes
inferred← citeshttps://doi.org/10.1016/j.cag.2023.08.028openalex-snapshot
Building Oriented Bounding Boxes by the intermediate use of ODOPs
inferred← citeshttps://doi.org/10.1109/access.2020.3019075openalex-snapshot
Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes
inferred← citeshttps://doi.org/10.1109/access.2021.3107545openalex-snapshot
An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering
inferred← citeshttps://doi.org/10.1109/tcad.2021.3058910openalex-snapshot
Agglomerative Memory and Thread Scheduling for High-Performance Ray-Tracing on GPUs
inferred← citeshttps://doi.org/10.1111/cgf.142662openalex-snapshot
A Survey on Bounding Volume Hierarchies for Ray Tracing
inferred← citeshttps://doi.org/10.1145/3406185openalex-snapshot
Hardware-Accelerated Dual-Split Trees
inferred← citeshttps://doi.org/10.1145/3543867openalex-snapshot
PLOC++
inferred← citeshttps://doi.org/10.1145/3675377openalex-snapshot
H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
inferred← citeshttps://doi.org/10.1145/3725843.3756067openalex-snapshot
RayN: Ray Tracing Acceleration with Near-memory Computing
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