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Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00221-013-3800-1openalex-snapshot
A threat to a virtual hand elicits motor cortex activation
inferredcites →https://doi.org/10.1007/s00221-015-4202-3openalex-snapshot
Mere observation of body discontinuity affects perceived ownership and vicarious agency over a virtual hand
inferredcites →https://doi.org/10.1016/j.apergo.2016.05.003openalex-snapshot
Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator
inferredcites →https://doi.org/10.1016/j.concog.2013.04.016openalex-snapshot
Putting yourself in the skin of a black avatar reduces implicit racial bias
inferredcites →https://doi.org/10.1016/j.concog.2015.06.003openalex-snapshot
Body-ownership for actively operated non-corporeal objects
inferredcites →https://doi.org/10.1038/nrn1651openalex-snapshot
From presence to consciousness through virtual reality
inferredcites →https://doi.org/10.1038/srep17139openalex-snapshot
Body visual discontinuity affects feeling of ownership and skin conductance responses
inferredcites →https://doi.org/10.1038/srep18345openalex-snapshot
Owning the body in the mirror: The effect of visual perspective and mirror view on the full-body illusion
inferredcites →https://doi.org/10.1080/10618600.2017.1305277openalex-snapshot
Letter-Value Plots: Boxplots for Large Data
inferredcites →https://doi.org/10.1098/rspb.2003.2364openalex-snapshot
Projecting sensations to external objects: evidence from skin conductance response
inferredcites →https://doi.org/10.1109/mcg.2009.55openalex-snapshot
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
inferredcites →https://doi.org/10.1109/mcg.2012.121openalex-snapshot
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
inferredcites →https://doi.org/10.1109/mra.2012.2192811openalex-snapshot
The Uncanny Valley [From the Field]
inferredcites →https://doi.org/10.1109/tvcg.2009.62openalex-snapshot
Estimation of Detection Thresholds for Redirected Walking Techniques
inferredcites →https://doi.org/10.1109/tvcg.2013.32openalex-snapshot
Human Tails: Ownership and Control of Extended Humanoid Avatars
inferredcites →https://doi.org/10.1109/tvcg.2018.2794629openalex-snapshot
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
inferredcites →https://doi.org/10.1109/vr.2010.5444805openalex-snapshot
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment
inferredcites →https://doi.org/10.1109/vr.2010.5444807openalex-snapshot
Is the rubber hand illusion induced by immersive virtual reality?
inferredcites →https://doi.org/10.1109/vr.2015.7223379openalex-snapshot
Avatar anthropomorphism and illusion of body ownership in VR
inferredcites →https://doi.org/10.1109/vr.2016.7504682openalex-snapshot
The role of interaction in virtual embodiment: Effects of the virtual hand representation
inferredcites →https://doi.org/10.1109/vr.2016.7504689openalex-snapshot
The impact of a self-avatar on cognitive load in immersive virtual reality
inferredcites →https://doi.org/10.1109/vr.2017.7892241openalex-snapshot
Prism aftereffects for throwing with a self-avatar in an immersive virtual environment
inferredcites →https://doi.org/10.1109/vr.2018.8446177openalex-snapshot
You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping
inferredcites →https://doi.org/10.1109/vr.2018.8446229openalex-snapshot
Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game
inferredcites →https://doi.org/10.1109/vr.2018.8446539openalex-snapshot
Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments
inferredcites →https://doi.org/10.1109/vr.2019.8798040openalex-snapshot
Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling
inferredcites →https://doi.org/10.1111/j.1468-2958.2007.00299.xopenalex-snapshot
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
inferredcites →https://doi.org/10.1126/science.1142175openalex-snapshot
The Experimental Induction of Out-of-Body Experiences
inferredcites →https://doi.org/10.1145/1450579.1450614openalex-snapshot
The effect of self-embodiment on distance perception in immersive virtual environments
inferredcites →https://doi.org/10.1145/1643928.1643943openalex-snapshot
Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments
inferredcites →https://doi.org/10.1145/1978942.1978963openalex-snapshot
The aligned rank transform for nonparametric factorial analyses using only anova procedures
inferredcites →https://doi.org/10.1145/2077451.2077458openalex-snapshot
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments
inferredcites →https://doi.org/10.1145/2501988.2502044openalex-snapshot
Traxion
inferredcites →https://doi.org/10.1145/2720020openalex-snapshot
Affordance Judgments in HMD-Based Virtual Environments
inferredcites →https://doi.org/10.1145/2804408.2804426openalex-snapshot
The effect of avatar model in stepping off a ledge in an immersive virtual environment
inferredcites →https://doi.org/10.1145/2807442.2807463openalex-snapshot
TurkDeck
inferredcites →https://doi.org/10.1145/2818384.2818403openalex-snapshot
Wearable 6-DoF wrist haptic device "SPIDAR-W"
inferredcites →https://doi.org/10.1145/2858036.2858226openalex-snapshot
Haptic Retargeting
inferredcites →https://doi.org/10.1145/2858036.2858487openalex-snapshot
Dexmo
inferredcites →https://doi.org/10.1145/2931002.2931006openalex-snapshot
Need a hand?
inferredcites →https://doi.org/10.1145/3025453.3025600openalex-snapshot
Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation
inferredcites →https://doi.org/10.1145/3025453.3025602openalex-snapshot
"These are not my hands!"
inferredcites →https://doi.org/10.1145/3025453.3025753openalex-snapshot
Sparse Haptic Proxy
inferredcites →https://doi.org/10.1145/311535.311589openalex-snapshot
Walking > walking-in-place > flying, in virtual environments
inferredcites →https://doi.org/10.1145/3139131.3139149openalex-snapshot
Effects of virtual arm representations on interaction in virtual environments
inferredcites →https://doi.org/10.1145/3139131.3139156openalex-snapshot
The effect of avatar realism in immersive social virtual realities
inferredcites →https://doi.org/10.1145/3173574.3174118openalex-snapshot
A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality
inferredcites →https://doi.org/10.1145/3225153.3225158openalex-snapshot
Touch with foreign hands
inferredcites →https://doi.org/10.1145/3242671.3242675openalex-snapshot
Up to the Finger Tip
inferredcites →https://doi.org/10.1145/3267782.3267920openalex-snapshot
Over My Hand
inferredcites →https://doi.org/10.1145/566654.566630openalex-snapshot
Physiological measures of presence in stressful virtual environments
inferredcites →https://doi.org/10.1162/105474600566691openalex-snapshot
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli
inferredcites →https://doi.org/10.1162/105474600566989openalex-snapshot
Using Presence Questionnaires in Reality
inferredcites →https://doi.org/10.1162/105474603322761289openalex-snapshot
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/105474698565640openalex-snapshot
Judging Perceived and Traversed Distance in Virtual Environments
inferredcites →https://doi.org/10.1162/pres.15.1.1openalex-snapshot
The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy
inferredcites →https://doi.org/10.1162/pres.15.4.359openalex-snapshot
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction
inferredcites →https://doi.org/10.1162/pres.1992.1.1.109openalex-snapshot
Telepresence
inferredcites →https://doi.org/10.1162/pres_a_00124openalex-snapshot
The Sense of Embodiment in Virtual Reality
inferredcites →https://doi.org/10.1207/s15327590ijhc1002_3openalex-snapshot
Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda
inferredcites →https://doi.org/10.1371/journal.pone.0040867openalex-snapshot
Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion
inferredcites →https://doi.org/10.2312/egs.20091042openalex-snapshot
Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
inferredcites →https://doi.org/10.3389/fnhum.2013.00083openalex-snapshot
The building blocks of the full body ownership illusion
inferredcites →https://doi.org/10.3389/fnhum.2015.00141openalex-snapshot
Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception
inferredcites →https://doi.org/10.3389/frobt.2014.00009openalex-snapshot
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
inferredcites →https://doi.org/10.3389/frobt.2018.00074openalex-snapshot
Avatar Embodiment. Towards a Standardized Questionnaire
inferredcites →https://doi.org/10.5555/1669295.1669305openalex-snapshot
Visual realism enhances realistic response in an immersive virtual environment
inferredcites →https://doi.org/10.5749/j.ctvtv937f.7openalex-snapshot
THE UNCANNY VALLEY

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4768776openalex-extracted
The Role of Immersive Displays and Avatar Design on Pointing Interpretation in 3d Virtual Environments
inferred← citeshttps://doi.org/10.1007/978-3-031-35634-6_50openalex-snapshot
Gender Effects on Physical Contact in Social VR
inferred← citeshttps://doi.org/10.1007/s10055-023-00785-0openalex-snapshot
Full body video-based self-avatars for mixed reality: from E2E system to user study
inferred← citeshttps://doi.org/10.1007/s10055-025-01196-zopenalex-snapshot
Previous VR experience increases embodiment in immersive VR safety training: an exploratory mixed-methods study
inferred← citeshttps://doi.org/10.1027/1864-1105/a000380openalex-snapshot
Actor–Observer Asymmetry in Virtual Reality
inferred← citeshttps://doi.org/10.1080/23311886.2026.2643953openalex-snapshot
Effects of social virtual reality versus video-mediated communication on collaboration willingness
inferred← citeshttps://doi.org/10.1108/md-07-2025-2187openalex-snapshot
Designing AI-based interactive avatars in healthcare services: the impact of human-like similarity on emotional responses
inferred← citeshttps://doi.org/10.1109/access.2025.3525630openalex-snapshot
Designing and Analyzing Virtual Avatar Based on Rigid-Body Tracking in Immersive Virtual Environments
inferred← citeshttps://doi.org/10.1109/cog52621.2021.9619039openalex-snapshot
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments
inferred← citeshttps://doi.org/10.1109/ism52913.2021.00029openalex-snapshot
Inverse kinematics for full-body self representation in VR-based cognitive rehabilitation
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00019openalex-snapshot
The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments
inferred← citeshttps://doi.org/10.1109/ismar62088.2024.00042openalex-snapshot
Speaking with Objects: Conversational Agents’ Embodiment in Virtual Museums
inferred← citeshttps://doi.org/10.1109/tvcg.2020.3021342openalex-snapshot
Impact of Information Placement and User Representations in VR on Performance and Embodiment
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3083423openalex-snapshot
Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3106513openalex-snapshot
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3228171openalex-snapshot
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247041openalex-snapshot
How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247063openalex-snapshot
Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247072openalex-snapshot
A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3270725openalex-snapshot
Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372054openalex-snapshot
Examining Effects of Technique Awareness on the Detection of Remapped Hands in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372084openalex-snapshot
Embodying a self-avatar with a larger leg: its impacts on motor control and dynamic stability
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549545openalex-snapshot
Avatars, Should We Look at Them Directly or Through a Mirror?: Effects of Avatar Display Method on Sense of Embodiment and Gaze
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616836openalex-snapshot
Impact of Avatar-Locomotion Congruence on User Experience and Identification in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr50410.2021.00055openalex-snapshot
The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr55154.2023.00044openalex-snapshot
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00063openalex-snapshot
The Impact of Avatar Stylization on Trust
inferred← citeshttps://doi.org/10.1111/cgf.14628openalex-snapshot
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer‐Grade VR Devices
inferred← citeshttps://doi.org/10.1145/3411764.3445370openalex-snapshot
A Critique of Electrodermal Activity Practices at CHI
inferred← citeshttps://doi.org/10.1145/3411764.3445379openalex-snapshot
Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3555583openalex-snapshot
"I've talked without intending to": Self-disclosure and Reciprocity via Embodied Avatar
inferred← citeshttps://doi.org/10.1145/3590767openalex-snapshot
A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3594738.3611367openalex-snapshot
WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation
inferred← citeshttps://doi.org/10.1145/3613904.3641992openalex-snapshot
Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality
inferred← citeshttps://doi.org/10.1145/3613904.3642658openalex-snapshot
MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3641825.3687739openalex-snapshot
Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval
inferred← citeshttps://doi.org/10.1145/3643834.3660700openalex-snapshot
Navigating the Virtuality-Reality Clash: Reflection and Design Patterns for Industrial Mixed Reality Applications
inferred← citeshttps://doi.org/10.1145/3672539.3686355openalex-snapshot
Exploring the Effects of Fantasy Level of Avatars on User Perception and Behavior
inferred← citeshttps://doi.org/10.1145/3736702.3744363openalex-snapshot
It Is Only Eco-Logical: Direct Perception for XR Research
inferred← citeshttps://doi.org/10.1145/3745900.3746093openalex-snapshot
MR Nudge: A Study on Behavior Changes Prompted by Virtual Objects in Mixed Reality
inferred← citeshttps://doi.org/10.1145/3772318.3790426openalex-snapshot
A Design Space of Virtual Bodies: Their Types, Effects, and Theoretical Foundations
inferred← citeshttps://doi.org/10.1145/3772318.3790590openalex-snapshot
RealTwin: Concept Graph Representation and Grounding Framework for Reality-Preserving Digital Twin Reconstruction
inferred← citeshttps://doi.org/10.1145/3772318.3790609openalex-snapshot
Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3772318.3790992openalex-snapshot
Walking Through or Detour? Investigating Walking Paths with World‑Anchored Mixed Reality Objects
inferred← citeshttps://doi.org/10.1145/3795011.3797415openalex-snapshot
Experiencing Walking‑in‑Place Locomotion in Virtual Reality with Quadrupedal Animal Avatars
inferred← citeshttps://doi.org/10.3389/frvir.2023.1248915openalex-snapshot
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity
inferred← citeshttps://doi.org/10.3390/mti8100093openalex-snapshot
NariTan: Enhancing Second Language Vocabulary Learning Through Non-Human Avatar Embodiment in Immersive Virtual Reality
inferred← citeshttps://doi.org/10.70675/7d593309za972z43cbza740z8236a28711a6openalex-snapshot
Reshaping the virtual body's appearance and movements : A contribution to the study of avatar "alteration" in virtual reality
inferred← citeshttps://doi.org/10.70675/ee4857f4z4df3z4a9ezabefz9651f6bf3228openalex-snapshot
Towards Avatar-Based Interaction in Virtual Reality
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