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Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/1-4020-4023-7_2openalex-snapshot
A Design Theme for Tangible Interaction: Embodied Facilitation
inferredcites →https://doi.org/10.1007/978-3-319-39583-8_17openalex-snapshot
The Bright and Dark Sides of Gamification
inferredcites →https://doi.org/10.1007/978-3-319-45841-0_17openalex-snapshot
Augmented Reality and Gamification in Heritage Museums
inferredcites →https://doi.org/10.1007/978-3-319-47283-6_4openalex-snapshot
What is Gamification in Learning and Education?
inferredcites →https://doi.org/10.1007/978-3-319-58550-5_1openalex-snapshot
Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies
inferredcites →https://doi.org/10.1007/bf02400938openalex-snapshot
What is the point of group discussion in mathematics?
inferredcites →https://doi.org/10.1007/s10643-007-0208-1openalex-snapshot
Integration of Play, Learning, and Experience: What Museums Afford Young Visitors
inferredcites →https://doi.org/10.1007/s11042-013-1612-8openalex-snapshot
Dynamical model for gamification of learning (DMGL)
inferredcites →https://doi.org/10.1016/0959-4752(92)90010-jopenalex-snapshot
Social-cognitive behaviors and higher-order thinking in educational computer environments
inferredcites →https://doi.org/10.1016/j.compedu.2015.03.023openalex-snapshot
An activity theory-based model for serious games analysis and conceptual design
inferredcites →https://doi.org/10.1016/j.iheduc.2004.12.001openalex-snapshot
Digital game-based learning: Towards an experiential gaming model
inferredcites →https://doi.org/10.1016/j.str.2005.01.009openalex-snapshot
Tangible Interfaces for Structural Molecular Biology
inferredcites →https://doi.org/10.1016/s0360-1315(97)00067-5openalex-snapshot
Children as computer users: the case of collaborative learning
inferredcites →https://doi.org/10.1016/s0953-5438(03)00006-7openalex-snapshot
Using ‘tangibles’ to promote novel forms of playful learning
inferredcites →https://doi.org/10.1080/00141844.2011.558907openalex-snapshot
Museum Materialities: Objects, Engagements, Interpretations
inferredcites →https://doi.org/10.1080/09647770100401903openalex-snapshot
Young children's Perspectives of Museum Settings and Experiences
inferredcites →https://doi.org/10.1109/mmul.2008.66openalex-snapshot
Video Browsing on Handheld Devices—Interface Designs for the Next Generation of Mobile Video Players
inferredcites →https://doi.org/10.1109/mmul.2008.87openalex-snapshot
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks
inferredcites →https://doi.org/10.1109/tvcg.2016.2598608openalex-snapshot
Embedded Data Representations
inferredcites →https://doi.org/10.1111/j.1468-0033.1996.tb01338.xopenalex-snapshot
Museums and their Visitors
inferredcites →https://doi.org/10.1145/1226969.1227004openalex-snapshot
Do tangible interfaces enhance learning?
inferredcites →https://doi.org/10.1145/1979742.1979575openalex-snapshot
Gamification. using game-design elements in non-gaming contexts
inferredcites →https://doi.org/10.1145/2399180.2399185openalex-snapshot
A serious game model for cultural heritage
inferredcites →https://doi.org/10.1145/2660776openalex-snapshot
Factors Facilitating Cultural Learning in Virtual Architectural Heritage Environments
inferredcites →https://doi.org/10.1145/2677199.2680555openalex-snapshot
Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit
inferredcites →https://doi.org/10.1145/2757710.2757733openalex-snapshot
The Role of Tangible Interaction in Exploring Information on Public Visualization Displays
inferredcites →https://doi.org/10.1145/3297764openalex-snapshot
Digital Augmentation of Historical Objects Through Tangible Interaction
inferredcites →https://doi.org/10.3390/heritage1020028openalex-snapshot
The Role of Tangible Interaction to Communicate Tacit Knowledge of Built Heritage
inferredcites →https://doi.org/10.54533/stedstud.vol004.art04openalex-snapshot
Narrative Theories and Learning in Contemporary Art Museums: A Theoretical Exploration
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.2139/ssrn.4768784openalex-extracted
Digital Augmentation of Outdated Museum Exhibits for Learning Enhancement
inferred← citeshttps://doi.org/10.1007/978-3-030-70198-7_2openalex-snapshot
Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors’ Experiences and Interactions
inferred← citeshttps://doi.org/10.1007/978-3-030-77414-1_23openalex-snapshot
Virtual Reality for Rich Interaction with Cultural Heritage Sites
inferred← citeshttps://doi.org/10.1007/978-3-030-85613-7_35openalex-snapshot
Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application
inferred← citeshttps://doi.org/10.1007/978-3-031-05434-1_14openalex-snapshot
Research on the Influence of Weak-Ties Social Interaction on the Gamification Experience of Science and Technology Museums
inferred← citeshttps://doi.org/10.1007/978-3-031-28032-0_13openalex-snapshot
Digital Experiences in Physical Spaces: Virtual Reality and Public Libraries in Aotearoa New Zealand
inferred← citeshttps://doi.org/10.1007/978-3-031-29426-6_28openalex-snapshot
Much More Than a Museum: Motivations and Experiences of Young Visitors at Urban Cultural Clusters
inferred← citeshttps://doi.org/10.1007/978-3-031-78155-1_7openalex-snapshot
Museums and Education: Gamification Applied to the Enhancement of Railway Heritage
inferred← citeshttps://doi.org/10.1007/978-3-031-94171-9_9openalex-snapshot
Design, Technology, and Applications of Gamified Exhibitions: A Review
inferred← citeshttps://doi.org/10.1007/978-3-032-06982-5_3openalex-snapshot
Playfully Preserving the Past: A Systematic Literature Review on Using Gamified Extended Reality to Preserve Cultural Heritage
inferred← citeshttps://doi.org/10.1007/978-981-95-4861-3_38openalex-snapshot
Exploring GenAI’s Role in Cultural Heritage Activation and Engagement at the Dunhuang Mogao Cave Exhibition
inferred← citeshttps://doi.org/10.1007/s10209-025-01213-7openalex-snapshot
Understanding visitors’ switch from online museums to physical museums: a push–pull–mooring framework
inferred← citeshttps://doi.org/10.1007/s10639-026-13959-5openalex-snapshot
Guidance in museum virtual tours: The impact of a gamified mobile guide on elementary students’ learning experiences
inferred← citeshttps://doi.org/10.1007/s11423-025-10480-3openalex-snapshot
Role-playing monument exploration: an online educational game with a role-playing mechanism and multi-dimensional scaffolding for monument tours
inferred← citeshttps://doi.org/10.1007/s44217-025-01042-zopenalex-snapshot
Mapping the intellectual landscape of heritage language transmission: a bibliometric review of strategies and sociocultural dynamics within families (2014–2024)
inferred← citeshttps://doi.org/10.1016/j.chb.2024.108407openalex-snapshot
A systematic review of digital transformation technologies in museum exhibition
inferred← citeshttps://doi.org/10.1016/j.culher.2020.08.006openalex-snapshot
A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage
inferred← citeshttps://doi.org/10.1016/j.culher.2024.10.014openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.daach.2025.e00483openalex-snapshot
Analytical hierarchy process (AHP) driven customization of digital features integration in physical replicas for meaningful museum communication
inferred← citeshttps://doi.org/10.1016/j.destud.2025.101375openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.entcom.2025.100979openalex-snapshot
Collaborative VR environment for supporting food culture learning
inferred← citeshttps://doi.org/10.1016/j.entcom.2026.101121openalex-snapshot
When a virtual museum is too good: the curiosity satisfaction paradox and its implications for the substitution effect of virtual technology
inferred← citeshttps://doi.org/10.1016/j.heliyon.2024.e39466openalex-snapshot
A calibrated scale to measure heritage learning in digital environments. A network analysis approach
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2025.103470openalex-snapshot
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2026.103735openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.jhlste.2026.100629openalex-snapshot
The impact of gamification on learning outcomes in virtual museums
inferred← citeshttps://doi.org/10.1057/s41599-024-03583-4openalex-snapshot
Exploring the influence of gamified learning on museum visitors’ knowledge and career awareness with a mixed research approach
inferred← citeshttps://doi.org/10.1057/s41599-026-06716-zopenalex-snapshot
Exploring the motivations of young museum users through identifying personas based on Bartle’s taxonomy of players
inferred← citeshttps://doi.org/10.1057/s41599-026-07299-5openalex-snapshot
From pixels to places: how video games influence real-world travel to natural and cultural heritage sites
inferred← citeshttps://doi.org/10.1080/10447318.2026.2621279openalex-snapshot
General Requirements for Designing Smart and Ubiquitous Learning Environments for Outdoors Cultural Heritage
inferred← citeshttps://doi.org/10.1080/13527258.2023.2275261openalex-snapshot
Youth participation in cultural heritage management: a conceptual framework
inferred← citeshttps://doi.org/10.1080/15596893.2026.2685267openalex-snapshot
Digital innovation and social relevance in European art museums and galleries: a path toward accessibility, inclusivity, and broader societal responsibility
inferred← citeshttps://doi.org/10.1080/1743873x.2024.2351852openalex-snapshot
Comparison of gamified and non-gamified mixed reality in enhancing museum visitor engagement, motivation, and learning outcome
inferred← citeshttps://doi.org/10.1108/ejim-09-2022-0521openalex-snapshot
Past for Future – museums as a digitalized “interaction platform” for value co-creation in tourism destinations
inferred← citeshttps://doi.org/10.1108/ijoa-02-2026-6576openalex-snapshot
Gamify to unify: understanding employee collaboration through mobile app gamification
inferred← citeshttps://doi.org/10.1108/lht-09-2025-0220openalex-snapshot
An extended reality game-based learning environment to engage family groups in museum visits
inferred← citeshttps://doi.org/10.1108/qmr-10-2023-0144openalex-snapshot
Co-creating the tourist’s experience with a French touch: the case of a perfume museum in Paris
inferred← citeshttps://doi.org/10.1108/tqm-02-2021-0046openalex-snapshot
Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective
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Designing and Evaluating a Multimodal Mixed Reality System to Promote Embodied Interaction: Integrating Motion Capture and Interactive Projection
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Browser-Based Manipulation of Virtual Objects Through MVVM Architecture with Data Binding
inferred← citeshttps://doi.org/10.1109/iciet60671.2024.10542826openalex-snapshot
Viewing Experience Support Environment Based on Knowledge Experience Design
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Tangible Interactive Smart-Bin for Early Childhood Environmental Education using User-Centered Design Framework
inferred← citeshttps://doi.org/10.1109/icsh57060.2023.10482825openalex-snapshot
Meaningful Communication of Museum Artifacts through the Integration of Digital Features into Physical Replicas
inferred← citeshttps://doi.org/10.1109/iehns68708.2026.11606751openalex-snapshot
Research on Enhancing Adolescent Cultural Heritage Cognition Through Gamified Multimodal Interaction
inferred← citeshttps://doi.org/10.1109/ismar-adjunct54149.2021.00015openalex-snapshot
Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage
inferred← citeshttps://doi.org/10.1109/ismar-adjunct60411.2023.00026openalex-snapshot
TimeQuestAR: Unfolding Cultural Narratives via Situated Visualizations
inferred← citeshttps://doi.org/10.1109/mcsoc51149.2021.00050openalex-snapshot
UI Method to Support Knowledge Creation in Hybrid Museum Experience
inferred← citeshttps://doi.org/10.1109/mcsoc51149.2021.00051openalex-snapshot
Design of a Knowledge Experience Based Environment for Museum Data Exploration and Knowledge Creation
inferred← citeshttps://doi.org/10.1109/tg.2025.3553712openalex-snapshot
Gamifying Cultural Immersion: Virtual Reality and Mixed Reality in City Heritage
inferred← citeshttps://doi.org/10.1109/vis4dh69385.2025.00006openalex-snapshot
Reconnecting Artifacts and Place: A Review of Situated Visualization in Cultural Heritage
inferred← citeshttps://doi.org/10.1145/3450741.3465262openalex-snapshot
Tangible Interaction for Children’s Creative Learning: A Review
inferred← citeshttps://doi.org/10.1145/3453074openalex-snapshot
The Role of Haptic Feedback and Gamification in Virtual Museum Systems
inferred← citeshttps://doi.org/10.1145/3464385.3464741openalex-snapshot
Sail with Columbus: Navigation through Tangible and Interactive Storytelling
inferred← citeshttps://doi.org/10.1145/3505635openalex-snapshot
Identifying Museum Visitors via Social Network Analysis of Instagram
inferred← citeshttps://doi.org/10.1145/3522743openalex-snapshot
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage
inferred← citeshttps://doi.org/10.1145/3563657.3596052openalex-snapshot
Your Text Is Hard to Read: Facilitating Readability Awareness to Support Writing Proficiency in Text Production
inferred← citeshttps://doi.org/10.1145/3609987.3610023openalex-snapshot
Temporality in Cultural Informatics
inferred← citeshttps://doi.org/10.1145/3623462.3624635openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3629606.3629670openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3677386.3682103openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3715070.3749275openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3727343openalex-snapshot
Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience
inferred← citeshttps://doi.org/10.1145/3744736.3749347openalex-snapshot
Augisoro: Augmenting a Culturally Significant Game as a Tangible Interface for Cultural Storytelling
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The VR Wonderland of Yue Opera
inferred← citeshttps://doi.org/10.1145/3773073openalex-snapshot
MobileMuseum: Smart, Portable, and Borrowable Museum Displays to Explore Interaction Patterns and Public Engagement
inferred← citeshttps://doi.org/10.1145/3797993.3798017openalex-snapshot
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inferred← citeshttps://doi.org/10.1177/02761467251403943openalex-snapshot
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inferred← citeshttps://doi.org/10.1177/13505076211038812openalex-snapshot
Gamifying situated learning in organisations
inferred← citeshttps://doi.org/10.1177/15554120241270058openalex-snapshot
Educational Games of Museums: A Literature Review
inferred← citeshttps://doi.org/10.1177/21582440251396378openalex-snapshot
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inferred← citeshttps://doi.org/10.18537/ripa.19.03openalex-snapshot
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inferred← citeshttps://doi.org/10.2139/ssrn.4767872openalex-snapshot
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inferred← citeshttps://doi.org/10.2139/ssrn.7396736openalex-snapshot
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Bird Games - an exploration into game experience design for children within the Central Energy Trust Wildbase Recovery Centre.
inferred← citeshttps://doi.org/10.30630/joiv.6.3.791openalex-snapshot
User Motivation Level Analysis of SME Collaboration Gamification
inferred← citeshttps://doi.org/10.31893/multirev.2025ss0401openalex-snapshot
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inferred← citeshttps://doi.org/10.3389/fcomm.2025.1657572openalex-snapshot
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inferred← citeshttps://doi.org/10.3389/frsut.2024.1482203openalex-snapshot
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inferred← citeshttps://doi.org/10.3389/frvir.2026.1990419openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/app14177652openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/computers12070133openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/fi13040092openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/heritage6080312openalex-snapshot
A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond
inferred← citeshttps://doi.org/10.3390/heritage7080187openalex-snapshot
Heritage Education of Memory: Gamification to Raise Awareness of the Cultural Heritage of War
inferred← citeshttps://doi.org/10.3390/heritage8070238openalex-snapshot
Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
inferred← citeshttps://doi.org/10.3390/heritage9070259openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/info12010010openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/info12010015openalex-snapshot
“I Want to Experience the Past”: Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic Interpretation
inferred← citeshttps://doi.org/10.3390/informatics12010027openalex-snapshot
Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning
inferred← citeshttps://doi.org/10.3390/jlpea12010015openalex-snapshot
Cooperative Design of Devices and Services to Balance Low Power and User Experience
inferred← citeshttps://doi.org/10.3390/jzbg6030046openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/mti10090096openalex-snapshot
Vellum of Lies: Designing and Evaluating a Multimodal Tangible Interaction System for Embodied Serious Historical Narratives
inferred← citeshttps://doi.org/10.3390/mti4040072openalex-snapshot
Tangible Interaction with Light: A Review
inferred← citeshttps://doi.org/10.3390/su18136642openalex-snapshot
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inferred← citeshttps://doi.org/10.3991/ijet.v18i17.42851openalex-snapshot
Effectiveness of Online Collaborative Learning in Gamified Environments
inferred← citeshttps://doi.org/10.4018/979-8-3693-0716-8.ch006openalex-snapshot
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inferred← citeshttps://doi.org/10.46743/2160-3715/2021.4986openalex-snapshot
English Language Learning Through Non-Technology Games: A Case Study of International Students at a Lithuanian University
inferred← citeshttps://doi.org/10.5194/isprs-archives-xlviii-2-w8-2024-139-2024openalex-snapshot
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