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Digital Augmentation of Outdated Museum Exhibits for Learning Enhancement

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inferredcites →https://doi.org/10.1002/sce.20016openalex-extracted
Designs for learning: Studying science museum exhibits that do more than entertain
inferredcites →https://doi.org/10.1002/sce.20394openalex-extracted
The Exploratory Behavior Scale: Assessing young visitors' hands‐on behavior in science museums
inferredcites →https://doi.org/10.1002/sce.3730790503openalex-extracted
The relationship between exhibit characteristics and learning‐associated behaviors in a science museum discovery space
inferredcites →https://doi.org/10.1002/wcs.55openalex-extracted
Embodiment as a unifying perspective for psychology
inferredcites →https://doi.org/10.1007/978-3-030-15200-0_28openalex-extracted
Gamification in Cultural Heritage: A Tangible User Interface Game for Learning About Local Heritage
inferredcites →https://doi.org/10.1007/978-3-319-07464-1_1openalex-extracted
Touching the Past: Haptic Augmented Reality for Museum Artefacts
inferredcites →https://doi.org/10.1007/s00779-011-0410-4openalex-extracted
Embodied metaphors in tangible interaction design
inferredcites →https://doi.org/10.1007/s00779-018-1126-5openalex-extracted
Treasure codes: augmenting learning from physical museum exhibits through treasure hunting
inferredcites →https://doi.org/10.1007/s11251-008-9090-5openalex-extracted
Prior knowledge activation: how different concept mapping tasks lead to substantial differences in cognitive processes, learning outcomes, and perceived self-efficacy
inferredcites →https://doi.org/10.1007/s11412-012-9156-xopenalex-extracted
Using augmented reality and knowledge-building scaffolds to improve learning in a science museum
inferredcites →https://doi.org/10.1007/s11423-016-9506-xopenalex-extracted
Informal learning in science museum: development and evaluation of a mobile exhibit label system with iBeacon technology
inferredcites →https://doi.org/10.1007/s11528-013-0720-7openalex-extracted
Making the Invisible Visible in Science Museums Through Augmented Reality Devices
inferredcites →https://doi.org/10.1007/s12008-017-0414-zopenalex-extracted
User-centered design of a virtual reality exhibit for archaeological museums
inferredcites →https://doi.org/10.1016/j.cobeha.2018.09.006openalex-extracted
Human infant imitation as a social survival circuit
inferredcites →https://doi.org/10.1016/j.compedu.2009.08.034openalex-extracted
MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning
inferredcites →https://doi.org/10.1016/j.compedu.2012.10.024openalex-extracted
Current status, opportunities and challenges of augmented reality in education
inferredcites →https://doi.org/10.1016/j.compedu.2015.10.011openalex-extracted
Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task
inferredcites →https://doi.org/10.1016/j.compedu.2016.01.001openalex-extracted
Enhancing learning and engagement through embodied interaction within a mixed reality simulation
inferredcites →https://doi.org/10.1016/j.edurev.2022.100454openalex-extracted
A meta-analytic review on incorporating virtual and augmented reality in museum learning
inferredcites →https://doi.org/10.1016/j.ijhcs.2018.01.003openalex-extracted
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
inferredcites →https://doi.org/10.1016/j.jcm.2016.02.012openalex-extracted
A Guideline of Selecting and Reporting Intraclass Correlation Coefficients for Reliability Research
inferredcites →https://doi.org/10.1016/j.learninstruc.2007.01.014openalex-extracted
Helping behaviour during cooperative learning and learning gains: The role of the teacher and of pupils' prior knowledge and ethnic background
inferredcites →https://doi.org/10.1037//0022-0663.90.2.249openalex-extracted
Prior knowledge activation: Inducing engagement with informational texts.
inferredcites →https://doi.org/10.1037/0033-2909.116.1.75openalex-extracted
The psychology of curiosity: A review and reinterpretation.
inferredcites →https://doi.org/10.1037/a0034008openalex-extracted
Collaborative embodied learning in mixed reality motion-capture environments: Two science studies.
inferredcites →https://doi.org/10.1037/a0039854openalex-extracted
Children’s expressions of positive emotion are sustained by smiling, touching, and playing with parents and siblings: A naturalistic observational study of family life.
inferredcites →https://doi.org/10.1046/j.0266-4909.2003.jca_023.xopenalex-extracted
A study of user experiences mediated by nomadic web content in a museum
inferredcites →https://doi.org/10.1063/1.881216openalex-extracted
Science Museums as Environments for Learning
inferredcites →https://doi.org/10.1080/00461520.1991.9653136openalex-extracted
Interest, Learning, and Motivation
inferredcites →https://doi.org/10.1080/02699930541000101openalex-extracted
Curiosity and the pleasures of learning: Wanting and liking new information
inferredcites →https://doi.org/10.1080/09500690210126775openalex-extracted
New experiences and old knowledge: Towards a model for the personal awareness of science and technology
inferredcites →https://doi.org/10.1080/10494820.2021.1976803openalex-extracted
Effects of technology application on museum learning: a meta-analysis of 42 studies published between 2011 and 2021
inferredcites →https://doi.org/10.1080/10645571003618824openalex-extracted
Assessing Exhibits for Learning in Science Centers: A Practical Tool
inferredcites →https://doi.org/10.1088/1742-6596/1869/1/012180openalex-extracted
Development of animation-based learning media to increase student’s motivation in learning physics
inferredcites →https://doi.org/10.1109/tlt.2017.2750673openalex-extracted
Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation
inferredcites →https://doi.org/10.1145/1057237.1057242openalex-extracted
Token+constraint systems for tangible interaction with digital information
inferredcites →https://doi.org/10.1145/2682623openalex-extracted
Interaction with Large Displays
inferredcites →https://doi.org/10.1145/2839462.2839493openalex-extracted
Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition
inferredcites →https://doi.org/10.1145/2930674.2930719openalex-extracted
Five Degrees of Happiness
inferredcites →https://doi.org/10.1145/3173225.3173260openalex-extracted
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts
inferredcites →https://doi.org/10.1145/3297764openalex-extracted
Digital Augmentation of Historical Objects Through Tangible Interaction
inferredcites →https://doi.org/10.1145/3313831.3376667openalex-extracted
Embodied Learning in Immersive Smart Spaces
inferredcites →https://doi.org/10.1145/3350427openalex-extracted
Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors
inferredcites →https://doi.org/10.1145/3357155.3358451openalex-extracted
TangiTime
inferredcites →https://doi.org/10.1145/3450741.3465240openalex-extracted
Do Touch This: Turning a Plaster Bust Into a Tangible Interface
inferredcites →https://doi.org/10.1186/s41235-018-0092-9openalex-extracted
Embodied learning: introducing a taxonomy based on bodily engagement and task integration
inferredcites →https://doi.org/10.1615/jwomenminorscieneng.v6.i1.50openalex-extracted
THE MODIFIED ATTITUDES TOWARD SCIENCE INVENTORY: DEVELOPING AN INSTRUMENT TO BE USED WITH FIFTH GRADE URBAN STUDENTS
inferredcites →https://doi.org/10.2307/1161900openalex-extracted
Learning to Read: The Great Debate
inferredcites →https://doi.org/10.2312/egve.20171366openalex-extracted
A Projection-Based Augmented Reality Setup for Blended Museum Experiences
inferredcites →https://doi.org/10.3758/bf03196322openalex-extracted
Six views of embodied cognition
inferredcites →https://doi.org/10.4148/1051-0834.1172openalex-extracted
An Approach to Measuring Impact and Effectiveness of Educational Science Exhibits
inferredcites →https://doi.org/10.4236/ce.2012.33048openalex-extracted
The Effects of Animation Technique on the 7th Grade Science and Technology Course
inferredcites →https://doi.org/10.4324/9780203088609-23openalex-extracted
THE ROLE OF TUTORING IN PROBLEM SOLVING
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