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Coding with Minecraft: The Development of Middle School Students’ Computational Thinking
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/piq.20020openalex-snapshot
Video game–based learning: An emerging paradigm for instruction
inferredcites →https://doi.org/10.1016/j.chb.2014.09.012openalex-snapshot
Review on teaching and learning of computational thinking through programming: What is next for K-12?
inferredcites →https://doi.org/10.1016/j.chb.2016.08.047openalex-snapshot
Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test
inferredcites →https://doi.org/10.1016/j.compedu.2009.10.022openalex-snapshot
Students’ perceptions about the use of video games in the classroom
inferredcites →https://doi.org/10.1016/j.compedu.2011.08.006openalex-snapshot
Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
inferredcites →https://doi.org/10.1016/j.compedu.2013.10.020openalex-snapshot
Computational thinking and tinkering: Exploration of an early childhood robotics curriculum
inferredcites →https://doi.org/10.1016/j.compedu.2014.04.003openalex-snapshot
Case-based teaching using the Laboratory Animal System for learning C/C++ programming
inferredcites →https://doi.org/10.1016/j.ijcci.2018.10.004openalex-snapshot
Assessing computational thinking process using a multiple evaluation approach
inferredcites →https://doi.org/10.1016/j.procs.2012.04.056openalex-snapshot
Learning Programming at the Computational Thinking Level via Digital Game-Play
inferredcites →https://doi.org/10.1017/cbo9781139031127openalex-snapshot
Games, Learning, and Society
inferredcites →https://doi.org/10.1080/00405840802153940openalex-snapshot
Video Games in Education: Why They Should Be Used and How They Are Being Used
inferredcites →https://doi.org/10.1080/00461520.2015.1124022openalex-snapshot
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
inferredcites →https://doi.org/10.1080/08993408.2013.832022openalex-snapshot
Learning computer science concepts with Scratch
inferredcites →https://doi.org/10.1080/08993408.2015.1033142openalex-snapshot
Designing for deeper learning in a blended computer science course for middle school students
inferredcites →https://doi.org/10.1080/13691180802552890openalex-snapshot
The Ecology of Games: Connecting Youth, Games and Learning
inferredcites →https://doi.org/10.1098/rsta.2008.0118openalex-snapshot
Computational thinking and thinking about computing
inferredcites →https://doi.org/10.1109/educon.2016.7474681openalex-snapshot
Comparing computational thinking development assessment scores with software complexity metrics
inferredcites →https://doi.org/10.1109/fie.2016.7757410openalex-snapshot
A review of models for introducing computational thinking, computer science and computing in K-12 education
inferredcites →https://doi.org/10.1109/te.2012.2190071openalex-snapshot
Algorithmic Bricks: A Tangible Robot Programming Tool for Elementary School Students
inferredcites →https://doi.org/10.1111/bjet.12192openalex-snapshot
Assessing university students' perceptions of their P hysics instructors' TPACK development in two contexts
inferredcites →https://doi.org/10.1111/j.1467-8535.2007.00710.xopenalex-snapshot
Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context
inferredcites →https://doi.org/10.1145/1867651.1867689openalex-snapshot
Developing a community definition and teaching modules for computational thinking
inferredcites →https://doi.org/10.1145/1929887.1929902openalex-snapshot
Computational thinking for youth in practice
inferredcites →https://doi.org/10.1145/2157136.2157200openalex-snapshot
The fairy performance assessment
inferredcites →https://doi.org/10.1145/2670757.2670767openalex-snapshot
Introducing teachers to computational thinking using unplugged storytelling
inferredcites →https://doi.org/10.1145/3137065.3137069openalex-snapshot
Development of Computational Thinking Skills through Unplugged Activities in Primary School
inferredcites →https://doi.org/10.1145/950566.950595openalex-snapshot
What video games have to teach us about learning and literacy
inferredcites →https://doi.org/10.1177/003172170508700205openalex-snapshot
Video Games and the Future of Learning
inferredcites →https://doi.org/10.1177/003172171309500111openalex-snapshot
Computer Programming Goes Back to School
inferredcites →https://doi.org/10.1177/0735633116642774openalex-snapshot
Preservice Teachers’ Introduction to Computing
inferredcites →https://doi.org/10.15388/infedu.2020.01openalex-snapshot
Developing Middle School Students’ Computational Thinking Skills Using Unplugged Computing Activities
inferredcites →https://doi.org/10.16949/turkbilmat.385097openalex-snapshot
The Self-Efficacy Perception Scale for Computational Thinking Skill: Validity and Reliability Study
inferredcites →https://doi.org/10.18261/issn1891-943x-2006-03-03openalex-snapshot
Overview of research on the educational use of video games
inferredcites →https://doi.org/10.2307/3027082openalex-snapshot
Mindstorms: Children, Computers, and Powerful Ideas
inferredcites →https://doi.org/10.28945/1887openalex-snapshot
The Wheels on the Bot go Round and Round: Robotics Curriculum in Pre-Kindergarten
inferredcites →https://doi.org/10.3102/0013189x12463051openalex-snapshot
Computational Thinking in K–12
inferredcites →https://doi.org/10.3726/978-1-4539-1162-4openalex-snapshot
Good Video Games and Good Learning
inferredcites →https://doi.org/10.4018/ijgbl.2016010101openalex-snapshot
Computational Thinking in Constructionist Video Games
inferredcites →https://doi.org/10.5815/ijmecs.2016.11.01openalex-snapshot
Comparing Students’ Scratch Skills with Their Computational Thinking Skills in Terms of Different Variables
inferredcites →https://doi.org/10.7551/mitpress/11017.001.0001openalex-snapshot
Lifelong Kindergarten
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/rev3.70035openalex-snapshot
Assessing the benefits of digital game‐based learning with Minecraft in children, adolescents and young adults: A broad systematic review
inferred← citeshttps://doi.org/10.1007/978-3-031-22918-3_27openalex-snapshot
Developing Computational Thinking Practices in Primary Education. Outcomes from a School-Year Instructional Intervention
inferred← citeshttps://doi.org/10.1007/978-3-031-34433-6_15openalex-snapshot
Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts
inferred← citeshttps://doi.org/10.1007/978-3-031-53022-7_47openalex-snapshot
Playing Video Games to Learn Computational Thinking? A Case Study of Game-Based Learning in Secondary CS Education
inferred← citeshttps://doi.org/10.1007/978-3-031-98420-4_1openalex-snapshot
BarrelBots: ChatGPT Feedback for Middle School Student Creative Minecraft Artifacts
inferred← citeshttps://doi.org/10.1007/s10639-022-10992-yopenalex-snapshot
Unplugged versus plugged-in: examining basic programming achievement and computational thinking of 6th-grade students
inferred← citeshttps://doi.org/10.1007/s10639-024-13253-2openalex-snapshot
Intellectual disabilities and programming: Improving computational thinking-based problem solving
inferred← citeshttps://doi.org/10.1007/s11423-024-10364-yopenalex-snapshot
Computational thinking for the digital age: a systematic review of tools, pedagogical strategies, and assessment practices
inferred← citeshttps://doi.org/10.1007/s11423-025-10477-yopenalex-snapshot
Computational thinking beyond coding: exploring student computational practices while playing and modifying a socio-scientific simulation game with integrated computational tools
inferred← citeshttps://doi.org/10.1016/j.heliyon.2026.e45268openalex-snapshot
The development of primary school students’ concepts, practices, and perspectives in computational thinking education
inferred← citeshttps://doi.org/10.1016/j.lcsi.2025.100947openalex-snapshot
Developing computational thinking skills in higher education through peer reflection on robotics and programming exercises with Bee-Bots, Lego Mindstorms EV3 and Minecraft Education
inferred← citeshttps://doi.org/10.1016/j.tsc.2026.102222openalex-snapshot
The impact of computational thinking teaching aids on secondary students: A digital game application
inferred← citeshttps://doi.org/10.1080/00219266.2025.2574583openalex-snapshot
Game-based learning to improve understanding of point mutations at secondary school level
inferred← citeshttps://doi.org/10.1080/07380569.2023.2206825openalex-snapshot
Effects of Simulation Games on students’ Computational Thinking and Game Experience for Programming Courses in Primary School
inferred← citeshttps://doi.org/10.1080/10447318.2026.2643346openalex-snapshot
Exploring Educational Game Analytics: Unveiling Player Strategies in Computational Thinking Game-Based Learning
inferred← citeshttps://doi.org/10.1080/20473869.2024.2394735openalex-snapshot
Enhancing computational thinking in students with autism spectrum disorder and intellectual disabilities: a robot programming approach
inferred← citeshttps://doi.org/10.1109/ithet69978.2026.11584999openalex-snapshot
From Pixels to Code: Minecraft as a Tool for Teaching Programming to University Students With No Technical Background
inferred← citeshttps://doi.org/10.1109/roedunet64292.2024.10722314openalex-snapshot
Gamification of the Learning Process for Acquiring Logical Thinking in Programming
inferred← citeshttps://doi.org/10.1109/vl-hcc57772.2023.00010openalex-snapshot
TangiBooks: Design and Creation of Paper-Based Tangibles with Embedded Electronics for Teaching Programming Concepts
inferred← citeshttps://doi.org/10.1111/jcal.12706openalex-snapshot
Designing a novel teaching platform for AI : A case study in a Thai school context
inferred← citeshttps://doi.org/10.1111/jcal.12819openalex-snapshot
Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education
inferred← citeshttps://doi.org/10.1145/3627050.3631580openalex-snapshot
BeadMuse AI: Enhancing Inclusive and Independent Crafting Through Adaptive Pixel Art Templates
inferred← citeshttps://doi.org/10.1145/3677612openalex-snapshot
Characterizing Teacher Support of Debugging with Physical Computing: Debugging Pedagogies in Practice
inferred← citeshttps://doi.org/10.1145/3706598.3713984openalex-snapshot
A Reflective Journey for Individuals with Intellectual Disabilities: Rediscovering Competency Through AI-Enhanced Iron Beads Crafting
inferred← citeshttps://doi.org/10.1145/3716640.3716655openalex-snapshot
Leveling up Learning: Serious Games for Computing Education - Long-Term Opportunities and Risks
inferred← citeshttps://doi.org/10.1177/07356331231178948openalex-snapshot
Game-Based Learning for Students’ Computational Thinking: A Meta-Analysis
inferred← citeshttps://doi.org/10.1177/07356331241227793openalex-snapshot
Debugging in Computational Thinking: A Meta-analysis on the Effects of Interventions on Debugging Skills
inferred← citeshttps://doi.org/10.17509/ebj.v4i1.44668openalex-snapshot
ICT-based Elementary School in Indonesia: Curriculum Content, Strategies, and Challenges
inferred← citeshttps://doi.org/10.22318/icls2025.262420openalex-snapshot
BarrelBots: Measuring Self-efficacy and Puzzle-based Computational Thinking in Minecraft
inferred← citeshttps://doi.org/10.24193/ed21.2025.32.10openalex-snapshot
Gender Differences in Using Minecraft for Learning: Insights and Implications for Teaching Practice
inferred← citeshttps://doi.org/10.3390/computers13080188openalex-snapshot
Measuring Undergraduates’ Motivation Levels When Learning to Program in Virtual Worlds
inferred← citeshttps://doi.org/10.3390/technologies13030113openalex-snapshot
Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review
inferred← citeshttps://doi.org/10.46778/goputeb.1242871openalex-snapshot
The Effect of Coding Education with Minecraft EDU on Students' Problem Solving Skills and Their Attitudes towards Coding
inferred← citeshttps://doi.org/10.53694/bited.1888031openalex-snapshot
The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience
inferred← citeshttps://doi.org/10.5753/educomp.2026.18745openalex-snapshot
Desenvolvendo o Pensamento Computacional por Meio de um Jogo Interativo de Lógica de Programação
inferred← citeshttps://doi.org/10.5753/erbase.2025.13762openalex-snapshot
Explorando Pensamento Computacional com Minecraft e Arduino para Iniciação à Programação e Microeletrônica
inferred← citeshttps://doi.org/10.5753/wei.2025.7194openalex-snapshot
Explorando Tipos de Dados na Educação Básica com o Minecraft Educacional
inferred← citeshttps://doi.org/10.6007/ijarbss/v13-i9/17766openalex-snapshot
Coding and Computational Thinking Learning for Vocational Students: Issues and Challenges
inferred← citeshttps://doi.org/10.61220/jsipakatau.v1i1.232openalex-snapshot
Peningkatan Soft Skill Melalui Program Pelatihan Bebras Challenge Untuk Meningkatkan Kemampuan Computational Thinking Siswa SMK
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