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Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Pairwise Comparisons of Trimmed Means for Two or More Groups
inferredcites →https://doi.org/10.1016/j.ergon.2005.01.007openalex-snapshot
Grip strength and endurance: Influences of anthropometric variation, hand dominance, and gender
inferredcites →https://doi.org/10.1037//0003-066x.55.1.68openalex-snapshot
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.
inferredcites →https://doi.org/10.1080/10447318.2020.1726107openalex-snapshot
Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
inferredcites →https://doi.org/10.1080/14626260600882430openalex-snapshot
‘Ere Be Dragons: heartfelt gaming
inferredcites →https://doi.org/10.1080/14626268.2013.808967openalex-snapshot
The body of the gamer: game art and gestural excess
inferredcites →https://doi.org/10.1080/17461391.2018.1542459openalex-snapshot
Virtual‐reality exergaming improves performance during high‐intensity interval training
inferredcites →https://doi.org/10.1089/cyber.2015.0366openalex-snapshot
Effect of Exergames on Depression: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.1089/cyber.2017.0042openalex-snapshot
Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes
inferredcites →https://doi.org/10.1089/g4h.2019.0102openalex-snapshot
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames
inferredcites →https://doi.org/10.1089/g4h.2019.0196openalex-snapshot
Comparison of College Students' Blood Pressure, Perceived Exertion, and Psychosocial Outcomes During Virtual Reality, Exergaming, and Traditional Exercise: An Exploratory Study
inferredcites →https://doi.org/10.1098/rstb.2009.0138openalex-snapshot
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
inferredcites →https://doi.org/10.1109/cog47356.2020.9231867openalex-snapshot
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame
inferredcites →https://doi.org/10.1109/icegic.2009.5293582openalex-snapshot
Mobile persuasive exergaming
inferredcites →https://doi.org/10.1109/ism46123.2019.00068openalex-snapshot
Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames
inferredcites →https://doi.org/10.1109/qomex.2018.8463389openalex-snapshot
Impact of Virtual Environments on Motivation and Engagement During Exergames
inferredcites →https://doi.org/10.1109/qomex.2019.8743273openalex-snapshot
Influence of UI Complexity and Positioning on User Experience During VR Exergames
inferredcites →https://doi.org/10.1109/qomex48832.2020.9123141openalex-snapshot
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming
inferredcites →https://doi.org/10.1109/vr.2019.8797763openalex-snapshot
Physiological Effectivity and User Experience of Immersive Gait Rehabilitation
inferredcites →https://doi.org/10.1109/vr.2019.8797828openalex-snapshot
Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation
inferredcites →https://doi.org/10.1109/vr.2019.8798014openalex-snapshot
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation
inferredcites →https://doi.org/10.1109/vs-games.2019.8864579openalex-snapshot
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion
inferredcites →https://doi.org/10.1111/obr.12164openalex-snapshot
Are field‐based exergames useful in preventing childhood obesity? A systematic review
inferredcites →https://doi.org/10.1136/bmj.39415.632951.80openalex-snapshot
Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study
inferredcites →https://doi.org/10.1145/1054972.1055081openalex-snapshot
Martial arts in artificial reality
inferredcites →https://doi.org/10.1145/2207676.2208324openalex-snapshot
Full-body motion-based game interaction for older adults
inferredcites →https://doi.org/10.1145/3173574.3173982openalex-snapshot
Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
inferredcites →https://doi.org/10.1145/3242671.3242694openalex-snapshot
Exaggeration of Avatar Flexibility in Virtual Reality
inferredcites →https://doi.org/10.1145/3265845.3265848openalex-snapshot
Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts
inferredcites →https://doi.org/10.1145/3290605.3300388openalex-snapshot
Virtual Performance Augmentation in an Immersive Jump & Run Exergame
inferredcites →https://doi.org/10.1145/3311350.3347181openalex-snapshot
Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
inferredcites →https://doi.org/10.1145/3313831.3376243openalex-snapshot
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality
inferredcites →https://doi.org/10.1145/3313831.3376256openalex-snapshot
Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame
inferredcites →https://doi.org/10.1145/3313831.3376371openalex-snapshot
Embedding a VR Game Studio in a Sedentary Workplace
inferredcites →https://doi.org/10.1145/3313831.3376661openalex-snapshot
Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame
inferredcites →https://doi.org/10.1145/3332169.3333574openalex-snapshot
Assessing the effects of a full-body motion-based exergame in virtual reality
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/pres.1992.1.2.262openalex-snapshot
Being There: The Subjective Experience of Presence
inferredcites →https://doi.org/10.1162/pres_a_00036openalex-snapshot
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame
inferredcites →https://doi.org/10.1186/1743-0003-11-33openalex-snapshot
The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence
inferredcites →https://doi.org/10.1207/s15327108ijap0303_3openalex-snapshot
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
inferredcites →https://doi.org/10.1207/s15327965pli1104_01openalex-snapshot
The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior
inferredcites →https://doi.org/10.1249/01.mss.0000078924.61453.fbopenalex-snapshot
International Physical Activity Questionnaire: 12-Country Reliability and Validity
inferredcites →https://doi.org/10.2139/ssrn.1354043openalex-snapshot
Wii are Out of Control: Bodies, Game Screens and the Production of Gestural Excess
inferredcites →https://doi.org/10.2196/17972openalex-snapshot
Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation
inferredcites →https://doi.org/10.2196/19840openalex-snapshot
Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
inferredcites →https://doi.org/10.3390/ijerph16224406openalex-snapshot
Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
inferredcites →https://doi.org/10.3758/s13428-019-01246-wopenalex-snapshot
Robust statistical methods in R using the WRS2 package
inferredcites →https://doi.org/10.4324/9780203771587openalex-snapshot
Statistical Power Analysis for the Behavioral Sciences
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-981-96-7629-3_49openalex-snapshot
New Technology: Consolidating the Foundation of E-commerce
inferred← citeshttps://doi.org/10.1016/j.aggp.2025.100121openalex-snapshot
Rehabilitation program for elderly to improve physical and cognitive activities using Nintendo Switch: A feasibility study in care settings
inferred← citeshttps://doi.org/10.1080/10447318.2024.2426916openalex-snapshot
Does Where You Exercise Matter? The Influence of VR Environmental Cues and Social Cues on Exercise Motivation and Behavior
inferred← citeshttps://doi.org/10.1109/aixvr67263.2026.00055openalex-snapshot
Card. I/O: Exercise Data-Driven AI Generative Content in Immersive Exertion Interaction for Personal Informatics Reflection
inferred← citeshttps://doi.org/10.1145/3544548.3580973openalex-snapshot
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
inferred← citeshttps://doi.org/10.1145/3611063openalex-snapshot
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames
inferred← citeshttps://doi.org/10.1145/3613904.3642124openalex-snapshot
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
inferred← citeshttps://doi.org/10.1145/3613904.3642192openalex-snapshot
Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments
inferred← citeshttps://doi.org/10.1145/3613904.3642351openalex-snapshot
Using the Visual Language of Comics to Alter Sensations in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3613905.3638187openalex-snapshot
Physical Locomotion for Virtual Environments
inferred← citeshttps://doi.org/10.1145/3613905.3648643openalex-snapshot
Rowing Beyond: A Demonstration of Steering Methods for Rowing-based Locomotion in Virtual Environments
inferred← citeshttps://doi.org/10.1145/3673230openalex-snapshot
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
inferred← citeshttps://doi.org/10.1145/3677064openalex-snapshot
Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running Technique
inferred← citeshttps://doi.org/10.1145/3677106openalex-snapshot
The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
inferred← citeshttps://doi.org/10.1145/3677386.3682077openalex-snapshot
Mapping Real World Locomotion Speed to the Virtual World in Large Field of View Virtual Environments
inferred← citeshttps://doi.org/10.1145/3706599.3721252openalex-snapshot
Impact of Visual Embellishments on Player Experience in Virtual Reality Exergames
inferred← citeshttps://doi.org/10.1145/3726986.3726990openalex-snapshot
Staying Fit in the Metaverse: Evaluating Diegetic GUIs for Representing Exertion Data in a VR Exergame
inferred← citeshttps://doi.org/10.1145/3772318.3790333openalex-snapshot
Show Me How to Play: Exploring Self-Modeling for Onboarding in Virtual Reality Exergames
inferred← citeshttps://doi.org/10.1145/3795011.3797410openalex-snapshot
Boosting Self-Efficacy Through Dynamic Difficulty Adjustment in Virtual Reality Exergames
inferred← citeshttps://doi.org/10.1561/1100000096openalex-snapshot
A Framework for Interactive Sport Training Technology
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