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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/bf00422033openalex-snapshot
The Shellen chart as a test of visual acuity
inferredcites →https://doi.org/10.1007/s00221-019-05642-8openalex-snapshot
Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action
inferredcites →https://doi.org/10.1007/s10055-016-0285-9openalex-snapshot
Review on cybersickness in applications and visual displays
inferredcites →https://doi.org/10.1007/s10055-018-0370-3openalex-snapshot
VR aftereffect and the relation of cybersickness and cognitive performance
inferredcites →https://doi.org/10.1016/b978-193183631-9/50011-8openalex-snapshot
PlayStation 2
inferredcites →https://doi.org/10.1016/j.actpsy.2008.09.006openalex-snapshot
Acute aerobic exercise and information processing: Energizing motor processes during a choice reaction time task
inferredcites →https://doi.org/10.1016/j.apergo.2004.06.002openalex-snapshot
Psychophysiological evaluation of simulator sickness evoked by a graphic simulator
inferredcites →https://doi.org/10.1016/j.array.2019.100010openalex-snapshot
Response activation and inhibition after exposure to virtual reality
inferredcites →https://doi.org/10.1016/j.chb.2016.12.086openalex-snapshot
Can using exergames improve physical fitness? A 12-week randomized controlled trial
inferredcites →https://doi.org/10.1016/j.displa.2007.09.009openalex-snapshot
Characteristics of habituation to motion in a virtual environment
inferredcites →https://doi.org/10.1016/j.displa.2017.01.002openalex-snapshot
Correlating reaction time and nausea measures with traditional measures of cybersickness
inferredcites →https://doi.org/10.1016/j.displa.2018.01.002openalex-snapshot
Effects of display type and motion control on cybersickness in a virtual bike simulator
inferredcites →https://doi.org/10.1016/j.displa.2018.07.001openalex-snapshot
Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality
inferredcites →https://doi.org/10.1016/j.future.2018.08.049openalex-snapshot
Influence of video content type on users’ virtual reality sickness perception and physiological response
inferredcites →https://doi.org/10.1016/j.ijhcs.2020.102398openalex-snapshot
Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
inferredcites →https://doi.org/10.1016/j.physbeh.2015.08.043openalex-snapshot
Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time
inferredcites →https://doi.org/10.1016/j.visres.2011.08.007openalex-snapshot
Neural bases of selective attention in action video game players
inferredcites →https://doi.org/10.1016/j.visres.2014.10.021openalex-snapshot
The rate of change of vergence–accommodation conflict affects visual discomfort
inferredcites →https://doi.org/10.1016/s0141-9382(00)00029-9openalex-snapshot
Habituation to the side effects of immersion in a virtual environment
inferredcites →https://doi.org/10.1016/s0361-9230(98)00091-4openalex-snapshot
Motion sickness susceptibility questionnaire revised and its relationship to other forms of sickness
inferredcites →https://doi.org/10.1037/bul0000130openalex-snapshot
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
inferredcites →https://doi.org/10.1080/026404100419874openalex-snapshot
Hierarchical confirmatory factor analysis of the Flow State Scale in exercise
inferredcites →https://doi.org/10.1080/15389588.2015.1014551openalex-snapshot
The Real-World Safety Potential of Connected Vehicle Technology
inferredcites →https://doi.org/10.1089/g4h.2017.0190openalex-snapshot
Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology
inferredcites →https://doi.org/10.1093/gao/9781884446054.article.t063204openalex-snapshot
Oculus
inferredcites →https://doi.org/10.1098/rspb.1999.0601openalex-snapshot
Increasing confidence in vergence as a cue to distance
inferredcites →https://doi.org/10.1109/access.2019.2940073openalex-snapshot
Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality
inferredcites →https://doi.org/10.1109/qomex.2018.8463389openalex-snapshot
Impact of Virtual Environments on Motivation and Engagement During Exergames
inferredcites →https://doi.org/10.1109/vr.2018.8446078openalex-snapshot
Effects of Visual Realism and Moving Detail on Cybersickness
inferredcites →https://doi.org/10.1109/vr.2018.8446130openalex-snapshot
Rapid, Continuous Movement Between Nodes as an Accessible Virtual Reality Locomotion Technique
inferredcites →https://doi.org/10.1111/j.1475-1313.1993.tb00496.xopenalex-snapshot
Binocular vision in a virtual world: visual deficits following the wearing of a head‐mounted display
inferredcites →https://doi.org/10.1111/obr.12287openalex-snapshot
A meta‐analysis of active video games on health outcomes among children and adolescents
inferredcites →https://doi.org/10.1139/h07-038openalex-snapshot
The health benefits of interactive video game exercise
inferredcites →https://doi.org/10.1145/1321261.1321313openalex-snapshot
Considerations for the design of exergames
inferredcites →https://doi.org/10.1152/japplphysiol.00338.2018openalex-snapshot
A comparative study of cybersickness during exposure to virtual reality and “classic” motion sickness: are they different?
inferredcites →https://doi.org/10.1162/105474600566952openalex-snapshot
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
inferredcites →https://doi.org/10.1162/1054746041944821openalex-snapshot
Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues
inferredcites →https://doi.org/10.1162/jocn_a_01230openalex-snapshot
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study
inferredcites →https://doi.org/10.1163/22134808-20181293openalex-snapshot
Cybersickness: a Multisensory Integration Perspective
inferredcites →https://doi.org/10.1167/8.3.33openalex-snapshot
Vergence–accommodation conflicts hinder visual performance and cause visual fatigue
inferredcites →https://doi.org/10.1177/0018720814522484openalex-snapshot
The Effect of Mild Motion Sickness and Sopite Syndrome on Multitasking Cognitive Performance
inferredcites →https://doi.org/10.1177/0018720814555862openalex-snapshot
MSSQ-Short Norms May Underestimate Highly Susceptible Individuals
inferredcites →https://doi.org/10.1177/107118139704100280openalex-snapshot
Meaningful Assessments of Simulator Performance and Sickness: Can't Have One without the Other?
inferredcites →https://doi.org/10.1177/107118139704100292openalex-snapshot
Cybersickness is Not Simulator Sickness
inferredcites →https://doi.org/10.1201/9781410608888.ch12openalex-snapshot
Con.gural Scoring of Simulator Sickness, Cybersickness and Space Adaptation Syndrome
inferredcites →https://doi.org/10.1201/9781439812174-39openalex-snapshot
Visual–Vestibular Integration for Self-Motion Perception
inferredcites →https://doi.org/10.1201/b11092openalex-snapshot
The Neural Bases of Multisensory Processes
inferredcites →https://doi.org/10.1201/b11092-39openalex-snapshot
Visual–Vestibular Integration for Self-Motion Perception
inferredcites →https://doi.org/10.1201/b17360-29openalex-snapshot
Technology Management and User Acceptance of Virtual Environment Technology
inferredcites →https://doi.org/10.1201/b17360-39openalex-snapshot
Usability Engineering of Virtual Environments
inferredcites →https://doi.org/10.1207/s15327108ijap0303_3openalex-snapshot
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
inferredcites →https://doi.org/10.1371/journal.pone.0118470openalex-snapshot
Interactive Video Game Cycling Leads to Higher Energy Expenditure and Is More Enjoyable than Conventional Exercise in Adults
inferredcites →https://doi.org/10.1371/journal.pone.0186526openalex-snapshot
Exergaming: Feels good despite working harder
inferredcites →https://doi.org/10.1371/journal.pone.0191846openalex-snapshot
The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
inferredcites →https://doi.org/10.1518/001872007x200120openalex-snapshot
Recovery From Virtual Environment Exposure: Expected Time Course of Symptoms and Potential Readaptation Strategies
inferredcites →https://doi.org/10.1518/hfes.45.3.504.27254openalex-snapshot
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience
inferredcites →https://doi.org/10.21037/aes.2017.02.05openalex-snapshot
RAF near point rule for near point of convergence—a short review
inferredcites →https://doi.org/10.2196/13833openalex-snapshot
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
inferredcites →https://doi.org/10.2196/19840openalex-snapshot
Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
inferredcites →https://doi.org/10.3357/amhp.4946.2018openalex-snapshot
Intravestibular Balance and Motion Sickness
inferredcites →https://doi.org/10.3389/fnhum.2019.00417openalex-snapshot
Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology
inferredcites →https://doi.org/10.3389/fnhum.2020.00096openalex-snapshot
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.3389/fpsyg.2018.02132openalex-snapshot
Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness
inferredcites →https://doi.org/10.3389/fpsyg.2019.00158openalex-snapshot
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
inferredcites →https://doi.org/10.3389/frobt.2020.00004openalex-snapshot
Virtual Reality Is Sexist: But It Does Not Have to Be
inferredcites →https://doi.org/10.3758/bf03193146openalex-snapshot
G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Pilot Study Assessing the Safety and Acceptance of a Novel Virtual Reality System to Improve Visual Function
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Impact of Immersive Virtual Reality on the Binocular and Accommodative Function: A Systematic Review About Literature and Its Current Limitations
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Views of people with MS regarding VR-exergaming to improve physical function and cognition: a qualitative study
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Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review
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The Effects of Narrativized Interfaces on Emotional Arousal, Aesthetic Experience, and Pleasure in VR Rhythm Games
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Beat Saber as Virtual Reality Exercising in 360 Degrees: A Moderated Mediation Model of VR Playable Angles on Physiological and Psychological Outcomes
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Active Virtual Reality Games: Comparing Energy Expenditure, Game Experience, and Cybersickness to Traditional Gaming and Exercise in Youth Aged 8–12
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Additional acute effects of virtual reality head-mounted displays on balance outcomes in non-disabled individuals: a proof-of-concept study
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Playing Exergames for Health and Enjoyment: Do Gamers Need Exercise Affordance and Game Challenge? (Preprint)
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Acute psychological and physiological effects of immersive VR exergaming in middle-aged and older adults with and without movement restrictions: an exploratory single-group pre-post study (Preprint)
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Changes to Visual Parameters Following Virtual Reality Gameplay
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Complications associated with the use of virtual reality therapy during the treatment of postoperative pain
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Development of A Pandemic-Inspired Virtual Reality Exergame to Encourage Exercise During a Lockdown
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The effect of virtual reality spiritual emotional freedom technique (Vr-seft) therapy on anxiety and cortisol in drug patients in Makassar class I state detention center
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Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
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Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
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Evaluating interaction mechanics in virtual reality gaming: from user studies to design recommendations
inferred← citeshttps://doi.org/10.3389/frvir.2026.1842587openalex-snapshot
Near-eye displays and visual aftereffects: a scoping review
inferred← citeshttps://doi.org/10.3389/fspor.2026.1938500openalex-snapshot
The portable wearBands resistance system increases exercise intensity during mixed-reality boxing without reducing enjoyment or flow
inferred← citeshttps://doi.org/10.3390/app11094098openalex-snapshot
Virtual Reality Rehabilitation and Exergames—Physical and Psychological Impact on Fall Prevention among the Elderly—A Literature Review
inferred← citeshttps://doi.org/10.3390/app15084346openalex-snapshot
How Does Virtual Reality Training Affect Reaction Time and Eye–Hand Coordination? The Impact of Short- and Long-Term Interventions on Cognitive Functions in Amateur Esports Athletes
inferred← citeshttps://doi.org/10.3390/brainsci14111104openalex-snapshot
Amplifying Cognitive Functions in Amateur Esports Athletes: The Impact of Short-Term Virtual Reality Training on Reaction Time, Motor Time, and Eye–Hand Coordination
inferred← citeshttps://doi.org/10.3390/data8080132openalex-snapshot
VR Traffic Dataset on Broad Range of End-User Activities
inferred← citeshttps://doi.org/10.3390/electronics11182946openalex-snapshot
A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games
inferred← citeshttps://doi.org/10.3390/fi15080264openalex-snapshot
Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games
inferred← citeshttps://doi.org/10.3390/healthcare10101897openalex-snapshot
SnacktivityTM, Giant Games and Immersive Virtual Reality Exercises: A Rapid Narrative Review of These New Physical Activity Practices among Older People Living in Nursing Homes and Long-Term Care Facilities
inferred← citeshttps://doi.org/10.3390/ijerph18031297openalex-snapshot
Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study
inferred← citeshttps://doi.org/10.3390/jcm15020621openalex-snapshot
The Effects of Gamified Virtual Reality on Muscle Strength and Physical Function in the Oldest Old—A Pilot Study on Sarcopenia-Related Functional Outcomes
inferred← citeshttps://doi.org/10.3390/s21206817openalex-snapshot
Rest Intervals during Virtual Reality Gaming Augments Standing Postural Sway Disturbance
inferred← citeshttps://doi.org/10.3390/sports12060168openalex-snapshot
Exergames as an Effective Alternative to Real Environmental Tennis Training for Adolescents
inferred← citeshttps://doi.org/10.3390/virtualworlds3040027openalex-snapshot
Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills
inferred← citeshttps://doi.org/10.3390/vision8040069openalex-snapshot
Individual Variations in Vergence and Accommodation Responses Following Virtual Reality Gameplay
inferred← citeshttps://doi.org/10.4037/ajcc2026529openalex-snapshot
Feasibility and Acceptability of Virtual Reality for Rehabilitation After Acute Stroke in Patients of Various Ages
inferred← citeshttps://doi.org/10.47197/retos.v51.101164openalex-snapshot
Realidad virtual inmersiva y su influencia en parámetros fisiológicos de personas sanas (Immersive virtual reality and its influence on physiological parameters in healthy people)
inferred← citeshttps://doi.org/10.59400/ephr1704openalex-snapshot
The individual and combined effectiveness of virtual reality and interval Nordic walking on the cardiorespiratory hemodynamic and central adiposity among internet addiction adolescents
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