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Evaluating Grasping Visualizations and Control Modes in a VR Game

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-94-024-1042-6_4openalex-snapshot
Self-Determination Theory
inferredcites →https://doi.org/10.1007/s10055-017-0313-4openalex-snapshot
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift
inferredcites →https://doi.org/10.1007/s11042-017-5205-9openalex-snapshot
Interaction techniques in desktop virtual environment: the study of visual feedback and precise manipulation method
inferredcites →https://doi.org/10.1016/j.ijhcs.2018.05.003openalex-snapshot
Validation of two game experience scales: The Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ)
inferredcites →https://doi.org/10.1109/3dui.2010.5444727openalex-snapshot
Evaluating natural interaction techniques in video games
inferredcites →https://doi.org/10.1109/3dui.2012.6184182openalex-snapshot
Visual interpenetration tradeoffs in whole-hand virtual grasping
inferredcites →https://doi.org/10.1109/3dui.2014.6798835openalex-snapshot
Visual feedback for virtual grasping
inferredcites →https://doi.org/10.1109/tvcg.2015.2456917openalex-snapshot
Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping
inferredcites →https://doi.org/10.1109/tvcg.2016.2518135openalex-snapshot
An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
inferredcites →https://doi.org/10.1109/tvcg.2020.3021342openalex-snapshot
Impact of Information Placement and User Representations in VR on Performance and Embodiment
inferredcites →https://doi.org/10.1109/vr.2010.5444807openalex-snapshot
Is the rubber hand illusion induced by immersive virtual reality?
inferredcites →https://doi.org/10.1109/vr.2011.5759451openalex-snapshot
Effective manipulation of virtual objects within arm's reach
inferredcites →https://doi.org/10.1109/vr.2016.7504682openalex-snapshot
The role of interaction in virtual embodiment: Effects of the virtual hand representation
inferredcites →https://doi.org/10.1109/vr.2018.8446229openalex-snapshot
Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game
inferredcites →https://doi.org/10.1109/vr.2019.8797787openalex-snapshot
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion
inferredcites →https://doi.org/10.1109/vr46266.2020.00072openalex-snapshot
Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers
inferredcites →https://doi.org/10.1145/1978942.1979185openalex-snapshot
Into the wild
inferredcites →https://doi.org/10.1145/2628257.2628263openalex-snapshot
Player perception of delays and jitter in character responsiveness
inferredcites →https://doi.org/10.1145/2931002.2931006openalex-snapshot
Need a hand?
inferredcites →https://doi.org/10.1145/2967934.2968095openalex-snapshot
The Convergence of Player Experience Questionnaires
inferredcites →https://doi.org/10.1145/3119881.3119884openalex-snapshot
How character customization affects learning in computational thinking
inferredcites →https://doi.org/10.1145/3158353openalex-snapshot
Appearance Modeling via Proxy-to-Image Alignment
inferredcites →https://doi.org/10.1145/3197517.3201399openalex-snapshot
Online optical marker-based hand tracking with deep labels
inferredcites →https://doi.org/10.1145/3343036.3343132openalex-snapshot
Virtual Grasping Feedback and Virtual Hand Ownership
inferredcites →https://doi.org/10.1145/3385955.3407923openalex-snapshot
Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences
inferredcites →https://doi.org/10.1145/3411764.3445379openalex-snapshot
Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality
inferredcites →https://doi.org/10.1162/pres.1992.1.1.120openalex-snapshot
Musings on Telepresence and Virtual Presence
inferredcites →https://doi.org/10.1177/1461444810370949openalex-snapshot
Mapping the road to fun: Natural video game controllers, presence, and game enjoyment
inferredcites →https://doi.org/10.3389/fpsyg.2013.00604openalex-snapshot
The virtual-hand illusion: effects of impact and threat on perceived ownership and affective resonance
inferredcites →https://doi.org/10.3389/neuro.09.006.2008openalex-snapshot
Towards a digital body: The virtual arm illusion
inferredcites →https://doi.org/10.4018/jmhci.2011100105openalex-snapshot
My App is an Experiment

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-61950-2_17openalex-snapshot
Exploring the Relationship Between the Interactive Range of Objects and the Performance of Freehand Grasping Interaction in Glasses-Free 3D Scenes
inferred← citeshttps://doi.org/10.1007/978-981-96-2332-7_4openalex-snapshot
Stealth Assessment for VR-based Skill Training Utilizing Hand Motion Detection
inferred← citeshttps://doi.org/10.1007/s11042-023-17640-8openalex-snapshot
An empirical practice of design and evaluation of freehand interaction gestures in virtual reality
inferred← citeshttps://doi.org/10.1016/j.aei.2024.102600openalex-snapshot
Morphology agnostic gesture mapping for intuitive teleoperation of construction robots
inferred← citeshttps://doi.org/10.1080/10447318.2026.2621281openalex-snapshot
Align-Box: Enable Fast Bare-Hand Multi-Object Alignment in VR
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00029openalex-snapshot
Comparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction
inferred← citeshttps://doi.org/10.1109/tnsre.2026.3664861openalex-snapshot
Data Glove and Controller Utilized in a Ball-Catching Task With Virtual Reality Differentially Modulate Corticospinal Excitability During Combined Action Observation and Motor Imagery
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247039openalex-snapshot
Comparing Different Grasping Visualizations for Object Manipulation in VR using Controllers
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247041openalex-snapshot
How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3320211openalex-snapshot
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3399831openalex-snapshot
Designing a Virtual Toolkit for Analysing Planetary Science Data in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3456166openalex-snapshot
Exploring and Modeling Directional Effects on Steering Behavior in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549544openalex-snapshot
An Early Warning System Based on Visual Feedback for Light-Based Hand Tracking Failures in VR Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3634367openalex-snapshot
Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679138openalex-snapshot
Reorienting with the Bare Hand: Gesture-Based Techniques for Orientation-Enabled Teleportation in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00368openalex-snapshot
[DC] Animating Interactive Virtual Humans
inferred← citeshttps://doi.org/10.1145/3544548.3580894openalex-snapshot
Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People
inferred← citeshttps://doi.org/10.1145/3562939.3565633openalex-snapshot
Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality
inferred← citeshttps://doi.org/10.1145/3611066openalex-snapshot
The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games
inferred← citeshttps://doi.org/10.1145/3641825.3687718openalex-snapshot
Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual Reality
inferred← citeshttps://doi.org/10.1145/3649921.3659840openalex-snapshot
The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games
inferred← citeshttps://doi.org/10.1145/3698146openalex-snapshot
Comparison of Unencumbered Interaction Technique for Head-Mounted Displays
inferred← citeshttps://doi.org/10.1145/3706598.3713566openalex-snapshot
The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
inferred← citeshttps://doi.org/10.1145/3706598.3713949openalex-snapshot
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments
inferred← citeshttps://doi.org/10.1145/3711092openalex-snapshot
Towards Bare-Hand Interaction for Whiteboard Collaboration in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3756884.3766008openalex-snapshot
Beyond Controllers: Exploring On-Body Micro-Gestures for Mixed Reality Adventure Gameplay
inferred← citeshttps://doi.org/10.1145/3772318.3790426openalex-snapshot
A Design Space of Virtual Bodies: Their Types, Effects, and Theoretical Foundations
inferred← citeshttps://doi.org/10.1145/3772318.3790818openalex-snapshot
Touching a Cat Without Touch: Does Mid-Air Ultrasound Haptic Feedback Promote Relaxation in Virtual Cat Interaction?
inferred← citeshttps://doi.org/10.1145/3772318.3791587openalex-snapshot
Effects of Virtual Reality System Fidelity on Presence using the Fidelity-based Presence Scale
inferred← citeshttps://doi.org/10.1145/3772318.3791956openalex-snapshot
Motion-Touch: Kinematic-based Adaptive Switch for Enhancing Virtual-Hand Selection with Target Prediction in AR/VR
inferred← citeshttps://doi.org/10.3389/frvir.2024.1383957openalex-snapshot
Investigating body perception of multiple virtual hands in synchronized and asynchronized conditions
inferred← citeshttps://doi.org/10.3389/frvir.2025.1616662openalex-snapshot
The interwoven nature of spatial presence and virtual embodiment: a comprehensive perspective
inferred← citeshttps://doi.org/10.3390/ijerph191912083openalex-snapshot
The Effect of Virtual-Reality-Based Restorative Environments on Creativity
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