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Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-030-85623-6_32openalex-snapshot
Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality
inferredcites →https://doi.org/10.1007/s12193-019-00305-yopenalex-snapshot
GG Interaction: a gaze–grasp pose interaction for 3D virtual object selection
inferredcites →https://doi.org/10.1016/j.cag.2017.06.003openalex-snapshot
Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement
inferredcites →https://doi.org/10.1037/e577632012-009openalex-snapshot
Nasa-task load index (NASA-TLX); 20 years later
inferredcites →https://doi.org/10.1080/10447318.2018.1455307openalex-snapshot
The System Usability Scale: Past, Present, and Future
inferredcites →https://doi.org/10.1109/3dui.2011.5759219openalex-snapshot
Rapid and accurate 3D selection by progressive refinement
inferredcites →https://doi.org/10.1109/infvis.1996.559216openalex-snapshot
Selection: 524,288 ways to say "this is interesting"
inferredcites →https://doi.org/10.1109/ismar.2003openalex-snapshot
The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
inferredcites →https://doi.org/10.1109/ismar.2003.1240730openalex-snapshot
SenseShapes: using statistical geometry for object selection in a multimodal augmented reality
inferredcites →https://doi.org/10.1109/ismar50242.2020.00061openalex-snapshot
Exploration of Hands-free Text Entry Techniques For Virtual Reality
inferredcites →https://doi.org/10.1109/ismar55827.2022.00021openalex-snapshot
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
inferredcites →https://doi.org/10.1109/ismar55827.2022.00027openalex-snapshot
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
inferredcites →https://doi.org/10.1109/thms.2016.2611821openalex-snapshot
TunnelSlice: Freehand Subspace Acquisition Using an Egocentric Tunnel for Wearable Augmented Reality
inferredcites →https://doi.org/10.1109/tvcg.2015.2467202openalex-snapshot
CAST: Effective and Efficient User Interaction for Context-Aware Selection in 3D Particle Clouds
inferredcites →https://doi.org/10.1109/tvcg.2020.3023606openalex-snapshot
Fully-Occluded Target Selection in Virtual Reality
inferredcites →https://doi.org/10.1109/tvcg.2022.3203096openalex-snapshot
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
inferredcites →https://doi.org/10.1109/vr.2006.134openalex-snapshot
Towards a General Model for Selection in Virtual Environments
inferredcites →https://doi.org/10.1109/vr.2019.8797988openalex-snapshot
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments
inferredcites →https://doi.org/10.1145/123078.128728openalex-snapshot
The use of eye movements in human-computer interaction techniques
inferredcites →https://doi.org/10.1145/1344471.1344523openalex-snapshot
Snap clutch, a moded approach to solving the Midas touch problem
inferredcites →https://doi.org/10.1145/1385569openalex-snapshot
Proceedings of the working conference on Advanced visual interfaces
inferredcites →https://doi.org/10.1145/1385569.1385595openalex-snapshot
Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces
inferredcites →https://doi.org/10.1145/142621openalex-snapshot
Proceedings of the 5th annual ACM symposium on User interface software and technology
inferredcites →https://doi.org/10.1145/1518701.1518866openalex-snapshot
User-defined gestures for surface computing
inferredcites →https://doi.org/10.1145/1978942.1978963openalex-snapshot
The aligned rank transform for nonparametric factorial analyses using only anova procedures
inferredcites →https://doi.org/10.1145/2168556.2168602openalex-snapshot
Gaze gestures or dwell-based interaction?
inferredcites →https://doi.org/10.1145/237091.237105openalex-snapshot
Aperture based selection for immersive virtual environments
inferredcites →https://doi.org/10.1145/2407336.2407380openalex-snapshot
Gaze and gesture based object manipulation in virtual worlds
inferredcites →https://doi.org/10.1145/2628363.2628381openalex-snapshot
Are you comfortable doing that?
inferredcites →https://doi.org/10.1145/2702123openalex-snapshot
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1145/2702123.2702214openalex-snapshot
User-Defined Game Input for Smart Glasses in Public Space
inferredcites →https://doi.org/10.1145/3025453openalex-snapshot
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1145/302979.303053openalex-snapshot
Manual and gaze input cascaded (MAGIC) pointing
inferredcites →https://doi.org/10.1145/3131277.3132180openalex-snapshot
Gaze + pinch interaction in virtual reality
inferredcites →https://doi.org/10.1145/3206343.3206349openalex-snapshot
Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
inferredcites →https://doi.org/10.1145/3290605.3300426openalex-snapshot
Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality
inferredcites →https://doi.org/10.1145/3301275.3302278openalex-snapshot
Walking with adaptive augmented reality workspaces
inferredcites →https://doi.org/10.1145/3313831.3376657openalex-snapshot
Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools
inferredcites →https://doi.org/10.1145/3317956.3318150openalex-snapshot
Pointing by gaze, head, and foot in a head-mounted display
inferredcites →https://doi.org/10.1145/3317956.3318153openalex-snapshot
A comparative study of eye tracking and hand controller for aiming tasks in virtual reality
inferredcites →https://doi.org/10.1145/332040.332443openalex-snapshot
Interacting with eye movements in virtual environments
inferredcites →https://doi.org/10.1145/3379157openalex-snapshot
ACM Symposium on Eye Tracking Research and Applications
inferredcites →https://doi.org/10.1145/3385959.3418444openalex-snapshot
Eye Gaze-based Object Rotation for Head-mounted Displays
inferredcites →https://doi.org/10.1145/3411764.3445343openalex-snapshot
Gaze-Supported 3D Object Manipulation in Virtual Reality
inferredcites →https://doi.org/10.1145/3448017.3457379openalex-snapshot
HGaze Typing: Head-Gesture Assisted Gaze Typing
inferredcites →https://doi.org/10.1145/3448017.3457381openalex-snapshot
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye
inferredcites →https://doi.org/10.1145/3448018.3457998openalex-snapshot
Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
inferredcites →https://doi.org/10.1145/3472749openalex-snapshot
The 34th Annual ACM Symposium on User Interface Software and Technology
inferredcites →https://doi.org/10.1145/3472749.3474784openalex-snapshot
An Aligned Rank Transform Procedure for Multifactor Contrast Tests
inferredcites →https://doi.org/10.1145/3472749.3474788openalex-snapshot
iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems
inferredcites →https://doi.org/10.1145/3485279.3485286openalex-snapshot
Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality
inferredcites →https://doi.org/10.1145/3530882openalex-snapshot
Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR
inferredcites →https://doi.org/10.1145/3544548.3581042openalex-snapshot
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
inferredcites →https://doi.org/10.1145/3544549.3585615openalex-snapshot
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments
inferredcites →https://doi.org/10.1145/3565970openalex-snapshot
Proceedings of the 2022 ACM Symposium on Spatial User Interaction
inferredcites →https://doi.org/10.1145/3565970.3567682openalex-snapshot
Group-based Object Alignment in Virtual Reality Environments
inferredcites →https://doi.org/10.1145/3574131openalex-snapshot
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
inferredcites →https://doi.org/10.1145/3574131.3574459openalex-snapshot
Exploring Text Selection in Augmented Reality Systems
inferredcites →https://doi.org/10.1145/365024openalex-snapshot
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1145/97243.97246openalex-snapshot
What you look at is what you get: eye movement-based interaction techniques
inferredcites →https://doi.org/10.1177/154193120605000909openalex-snapshot
Nasa-Task Load Index (NASA-TLX); 20 Years Later
inferredcites →https://doi.org/10.3389/frvir.2021.697367openalex-snapshot
Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/s11704-025-41123-8openalex-snapshot
Towards spatial computing: recent advances in multimodal natural interaction for Extended Reality headsets
inferred← citeshttps://doi.org/10.1016/j.birob.2026.100360openalex-snapshot
From geometry to intention: A survey of Head Pose Estimation for HCI and HRI systems
inferred← citeshttps://doi.org/10.1016/j.cexr.2026.100178openalex-snapshot
Within arm's reach: Exploring the effects of hand-based augmented reality on presence and spatial distance estimation
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CaRe-Ego: Contact-aware relationship modeling for egocentric interactive hand-object segmentation
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ZOMA: Integrating Gen-AI in hybrid crafts to promote cultural heritage transmission
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Gaze analysis: A survey on its applications
inferred← citeshttps://doi.org/10.1080/10447318.2025.2560516openalex-snapshot
CGGI-CM: Combining Gesture and Gaze Interface for CAD Modeling Based on Context Model
inferred← citeshttps://doi.org/10.1080/10447318.2025.2579779openalex-snapshot
Analyzing the Cognitive-Affective Pathways of Hand-Eye Coordination Interaction: A VR User Experience Study Based on the SOR Model
inferred← citeshttps://doi.org/10.1080/10447318.2026.2623221openalex-snapshot
D-Model: Understanding the Effect of Expected Delays in Moving Target Selection in VR
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Evaluating User Interactions in Wearable Extended Reality: Modeling, Online Remote Survey, and In-Lab Experimental Methods
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GazeHand: A Gaze-Driven Virtual Hand Interface
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A Review: 3D Sketching Technology and Applications in Augmented Reality
inferred← citeshttps://doi.org/10.1109/cscwd68734.2026.11582443openalex-snapshot
SD-HOSNet: Hand-Object Segmentation with Single and Dual-Hand Interaction Relation Modules
inferred← citeshttps://doi.org/10.1109/icvr57957.2023.10169556openalex-snapshot
Exploring the Design Space for Hands-Free Robot Dog Interaction via Augmented Reality
inferred← citeshttps://doi.org/10.1109/ijcnn64981.2025.11227660openalex-snapshot
HCRNet: Hybrid Collaborative Relation Network for Egocentric Hand-Object Segmentation
inferred← citeshttps://doi.org/10.1109/mpcit62449.2024.10892654openalex-snapshot
Augmented Reality Keyboard Using Raspberry Pi
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3349428openalex-snapshot
Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3456166openalex-snapshot
Exploring and Modeling Directional Effects on Steering Behavior in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3456368openalex-snapshot
SpatialTouch: Exploring Spatial Data Visualizations in Cross-Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549044openalex-snapshot
Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3615198openalex-snapshot
Manual-Free Gaze Interaction via Bayesian-Based Implicit Intention Prediction
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616756openalex-snapshot
Selection at a Distance Through a Large Transparent Touch Screen
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3622042openalex-snapshot
Reevaluating the Gaze Cursor in Virtual Reality: A Comparative Analysis of Cursor Visibility, Confirmation Mechanisms, and Task Paradigms
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3634367openalex-snapshot
Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3647547openalex-snapshot
ForceCtrl: Hand-Raycasting With User-Defined Pinch Force for Control-Display Gain Application
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3680714openalex-snapshot
Situated Brushing and Linking in Virtual and Augmented Reality
inferred← citeshttps://doi.org/10.1109/vis60296.2025.00072openalex-snapshot
Coordinated 2D-3D Visualization of Volumetric Medical Data in XR with Multimodal Interactions
inferred← citeshttps://doi.org/10.1109/vr67842.2026.00083openalex-snapshot
FlexiCamAR: Enhancing Everyday Camera Interactions on AR Glasses with a Flexible Additional Viewpoint
inferred← citeshttps://doi.org/10.1109/vrw70859.2026.00026openalex-snapshot
Eye-Hand Interaction in XR Through the Lens of Instrumental Interaction
inferred← citeshttps://doi.org/10.1145/3607822.3614513openalex-snapshot
Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller
inferred← citeshttps://doi.org/10.1145/3654777.3676446openalex-snapshot
Eye-Hand Movement of Objects in Near Space Extended Reality
inferred← citeshttps://doi.org/10.1145/3670653.3670655openalex-snapshot
UnitEye: Introducing a User-Friendly Plugin to Democratize Eye Tracking Technology in Unity Environments
inferred← citeshttps://doi.org/10.1145/3696762.3698044openalex-snapshot
Eye-Hand Movement of Objects in Near Space
inferred← citeshttps://doi.org/10.1145/3698129openalex-snapshot
Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted Displays
inferred← citeshttps://doi.org/10.1145/3698134openalex-snapshot
Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3706598.3713461openalex-snapshot
Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR
inferred← citeshttps://doi.org/10.1145/3706598.3713530openalex-snapshot
PinchCatcher: Enabling Multi-selection for Gaze+Pinch
inferred← citeshttps://doi.org/10.1145/3706598.3713874openalex-snapshot
Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions
inferred← citeshttps://doi.org/10.1145/3706599.3720273openalex-snapshot
Exploring and Modeling Gaze-Based Steering Behavior in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3706599.3720281openalex-snapshot
KnuckleBoard: Knuckle-based Input in Augmented Reality while Sitting, Standing, and Walking
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Evaluating Eye Tracking Signal Quality with Real-time Gaze Interaction Simulation: A Study Using an Offline Dataset
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At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp
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Squiggle: Multimodal Lasso Selection in the Real World
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Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration
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How Humans Naturally Refer to Targets: Understanding Multimodal Instruction Patterns in Human–Robot Interaction
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Motion-Touch: Kinematic-based Adaptive Switch for Enhancing Virtual-Hand Selection with Target Prediction in AR/VR
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Augmenting Vision with Co-Located Live Thermal View in Mixed Reality
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Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality
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Evaluating interaction design and user experience in augmented reality: a systematic review
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GazeHand2: A Gaze-Driven Virtual Hand Interface with Improved Gaze Depth Control for Distant Object Interaction
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ITap: Index Finger Tap Interaction by Gaze and Tabletop Integration
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