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Using Feedforward to Reveal Interaction Possibilities in Virtual Reality

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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Manipulating Objects in Virtual Worlds: Categorization and Empirical Evaluation of Interaction Techniques
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Towards gaze-mediated interaction: Collecting solutions of the “Midas touch problem”
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The Morphological Approach to Discovery, Invention, Research and Construction
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The design space of dynamic interactive virtual environments
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Development of alternative reality environments for spacecraft habitat design evaluation
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Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
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The psychology of everyday things
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Augmented reality applications in design and manufacturing
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Eye movements during multiple object tracking: Where do participants look?
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Attentional costs in multiple-object tracking
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The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality
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Dual-task interference in simple tasks: Data and theory.
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Concept-Driven Interaction Design Research
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Digital Twins in Human-Computer Interaction: A Systematic Review
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Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors
inferredcites →https://doi.org/10.1109/mprv.2012.15openalex-snapshot
Informing the Design of Proxemic Interactions
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Requirements elicitation: Towards the unknown unknowns
inferredcites →https://doi.org/10.1109/thms.2015.2470657openalex-snapshot
The GRASP Taxonomy of Human Grasp Types
inferredcites →https://doi.org/10.1109/tvcg.2015.2467201openalex-snapshot
Suggested Interactivity: Seeking Perceived Affordances for Information Visualization
inferredcites →https://doi.org/10.1109/tvcg.2021.3067687openalex-snapshot
Hands-free interaction in immersive virtual reality: A systematic review
inferredcites →https://doi.org/10.1109/tvcg.2021.3101854openalex-snapshot
OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality
inferredcites →https://doi.org/10.1109/tvcg.2021.3114835openalex-snapshot
What's the Situation with Situated Visualization? A Survey and Perspectives on Situatedness
inferredcites →https://doi.org/10.1109/vr46266.2020.00095openalex-snapshot
Reading on 3D Surfaces in Virtual Environments
inferredcites →https://doi.org/10.1109/vr50410.2021.00069openalex-snapshot
Correction of Avatar Hand Movements Supports Learning of a Motor Skill
inferredcites →https://doi.org/10.1109/vrw50115.2020.00019openalex-snapshot
The Effects of Delayed Interaction Cues in Virtual Reality Training
inferredcites →https://doi.org/10.1145/1013115.1013140openalex-snapshot
Interaction frogger
inferredcites →https://doi.org/10.1145/1029632.1029656openalex-snapshot
Interactive public ambient displays
inferredcites →https://doi.org/10.1145/108844.108856openalex-snapshot
Technology affordances
inferredcites →https://doi.org/10.1145/123078.128726openalex-snapshot
A morphological analysis of the design space of input devices
inferredcites →https://doi.org/10.1145/1357054.1357089openalex-snapshot
Reality-based interaction
inferredcites →https://doi.org/10.1145/1409040.1409044openalex-snapshot
THE WAY I SEE ITSignifiers, not affordances
inferredcites →https://doi.org/10.1145/1449715.1449724openalex-snapshot
OctoPocus
inferredcites →https://doi.org/10.1145/1620545openalex-snapshot
Proceedings of the 11th international conference on Ubiquitous computing
inferredcites →https://doi.org/10.1145/1620545.1620576openalex-snapshot
Assessing demand for intelligibility in context-aware applications
inferredcites →https://doi.org/10.1145/1731903.1731935openalex-snapshot
ShadowGuides
inferredcites →https://doi.org/10.1145/1744161.1744163openalex-snapshot
Natural user interfaces are not natural
inferredcites →https://doi.org/10.1145/1753326.1753666openalex-snapshot
Designing interactivity in media interfaces
inferredcites →https://doi.org/10.1145/1864349openalex-snapshot
Proceedings of the 12th ACM international conference on Ubiquitous computing
inferredcites →https://doi.org/10.1145/1864349.1864353openalex-snapshot
Toolkit to support intelligibility in context-aware applications
inferredcites →https://doi.org/10.1145/1935701.1935705openalex-snapshot
MirrorFugue
inferredcites →https://doi.org/10.1145/1936652.1936676openalex-snapshot
Proxemic interaction
inferredcites →https://doi.org/10.1145/2207676.2207702openalex-snapshot
LightGuide
inferredcites →https://doi.org/10.1145/2207676.2208589openalex-snapshot
"Yours is better!"
inferredcites →https://doi.org/10.1145/2362364.2362371openalex-snapshot
Strong concepts
inferredcites →https://doi.org/10.1145/237091.237102openalex-snapshot
The go-go interaction technique
inferredcites →https://doi.org/10.1145/2470654.2466255openalex-snapshot
Crossing the bridge over Norman's Gulf of Execution
inferredcites →https://doi.org/10.1145/2470654.2470678openalex-snapshot
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
inferredcites →https://doi.org/10.1145/253284.253301openalex-snapshot
An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments
inferredcites →https://doi.org/10.1145/2540930openalex-snapshot
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
inferredcites →https://doi.org/10.1145/2556288.2557111openalex-snapshot
The turn to practice in HCI
inferredcites →https://doi.org/10.1145/2556288.2557342openalex-snapshot
Between theory and practice
inferredcites →https://doi.org/10.1145/263407openalex-snapshot
Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97
inferredcites →https://doi.org/10.1145/2702123.2702128openalex-snapshot
Affordance++
inferredcites →https://doi.org/10.1145/2702123.2702382openalex-snapshot
A Dose of Reality
inferredcites →https://doi.org/10.1145/2774225openalex-snapshot
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
inferredcites →https://doi.org/10.1145/2774225.2774847openalex-snapshot
Designing guiding systems for gesture-based interaction
inferredcites →https://doi.org/10.1145/2792790openalex-snapshot
The VR Book
inferredcites →https://doi.org/10.1145/2909132.2909260openalex-snapshot
Designing 3D Gesture Guidance
inferredcites →https://doi.org/10.1145/2931002.2931006openalex-snapshot
Need a hand?
inferredcites →https://doi.org/10.1145/2948910openalex-snapshot
Proceedings of the 3rd International Symposium on Movement and Computing
inferredcites →https://doi.org/10.1145/2948910.2948951openalex-snapshot
What is Movement Interaction in Virtual Reality for?
inferredcites →https://doi.org/10.1145/301153.301168openalex-snapshot
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inferredcites →https://doi.org/10.1145/3025453openalex-snapshot
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1145/3119881openalex-snapshot
Proceedings of the ACM Symposium on Applied Perception
inferredcites →https://doi.org/10.1145/3139131openalex-snapshot
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
inferredcites →https://doi.org/10.1145/3139131.3141776openalex-snapshot
A playback tool for reviewing VR experiences
inferredcites →https://doi.org/10.1145/3173574.3173714openalex-snapshot
A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
inferredcites →https://doi.org/10.1145/3173574.3173982openalex-snapshot
Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
inferredcites →https://doi.org/10.1145/3214264openalex-snapshot
The Design Space of 3D Printable Interactivity
inferredcites →https://doi.org/10.1145/3281505openalex-snapshot
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
inferredcites →https://doi.org/10.1145/3290605.3300514openalex-snapshot
TutoriVR
inferredcites →https://doi.org/10.1145/3290605.3300648openalex-snapshot
Charting Subtle Interaction in the HCI Literature
inferredcites →https://doi.org/10.1145/3290605.3300855openalex-snapshot
A Design Space for Gaze Interaction on Head-mounted Displays
inferredcites →https://doi.org/10.1145/3313831openalex-snapshot
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1145/3313831.3376160openalex-snapshot
Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction
inferredcites →https://doi.org/10.1145/3313831.3376604openalex-snapshot
Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation
inferredcites →https://doi.org/10.1145/3313831.3376628openalex-snapshot
VRSketchIn
inferredcites →https://doi.org/10.1145/3313831.3376652openalex-snapshot
"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
inferredcites →https://doi.org/10.1145/3331162openalex-snapshot
Fortunettes
inferredcites →https://doi.org/10.1145/3359996.3364264openalex-snapshot
Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality
inferredcites →https://doi.org/10.1145/3411764.3445098openalex-snapshot
A Design Space Exploration of Worlds in Miniature
inferredcites →https://doi.org/10.1145/3411764.3445349openalex-snapshot
XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
inferredcites →https://doi.org/10.1145/3411764.3445435openalex-snapshot
Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
inferredcites →https://doi.org/10.1145/3411764.3446866openalex-snapshot
Grand Challenges in Immersive Analytics
inferredcites →https://doi.org/10.1145/3419249openalex-snapshot
Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
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A Design Space for Social Presence in VR
inferredcites →https://doi.org/10.1145/3472749.3474774openalex-snapshot
Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration
inferredcites →https://doi.org/10.1145/3519391.3519408openalex-snapshot
Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User
inferredcites →https://doi.org/10.1145/3526113openalex-snapshot
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology
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A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?
inferredcites →https://doi.org/10.1145/989863.989865openalex-snapshot
Designing interaction, not interfaces
inferredcites →https://doi.org/10.1146/annurev.psych.52.1.1openalex-snapshot
Social Cognitive Theory: An Agentic Perspective
inferredcites →https://doi.org/10.1162/105474602317473240openalex-snapshot
Implementation and Evaluation of “Just Follow Me”: An Immersive, VR-Based, Motion-Training System
inferredcites →https://doi.org/10.1163/156856888x00122openalex-snapshot
Tracking multiple independent targets: Evidence for a parallel tracking mechanism*
inferredcites →https://doi.org/10.1191/1478088706qp063oaopenalex-snapshot
Using thematic analysis in psychology
inferredcites →https://doi.org/10.1207/s15327051hci16234_05openalex-snapshot
Intelligibility and Accountability: Human Considerations in Context-Aware Systems
inferredcites →https://doi.org/10.3102/0013189x13511661openalex-snapshot
Emboldened by Embodiment
inferredcites →https://doi.org/10.3389/frvir.2020.00001openalex-snapshot
The Ethics of Realism in Virtual and Augmented Reality
inferredcites →https://doi.org/10.3389/frvir.2021.730792openalex-snapshot
Teleportation in Virtual Reality; A Mini-Review
inferredcites →https://doi.org/10.3758/s13414-019-01803-7openalex-snapshot
How feature integration theory integrated cognitive psychology, neurophysiology, and psychophysics
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The Ecological Approach to Visual Perception

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Why and how to act through multiple avatars in virtual reality
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Intervention and regulatory mechanism of multimodal fusion natural interactions on AR embodied cognition
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Using the Visual Language of Comics to Alter Sensations in Augmented Reality
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Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality
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Do I Just Tap My Headset?
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GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending
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ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR
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Direct Feedforward Techniques for the ViRgilites System
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