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HeadShift: Head Pointing with Dynamic Control-Display Gain
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-642-03655-2openalex-snapshot
Human-Computer Interaction – INTERACT 2009
inferredcites →https://doi.org/10.1007/s002210000593openalex-snapshot
Eye-head coordination and the variation of eye-movement accuracy with orbital eccentricity
inferredcites →https://doi.org/10.1007/s10209-003-0053-yopenalex-snapshot
Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices
inferredcites →https://doi.org/10.1016/j.ijhcs.2011.12.001openalex-snapshot
Design and comparative evaluation of Smoothed Pointing: A velocity-oriented remote pointing enhancement technique
inferredcites →https://doi.org/10.1016/j.ijmedinf.2015.03.003openalex-snapshot
Cognitive workload changes for nurses transitioning from a legacy system with paper documentation to a commercial electronic health record
inferredcites →https://doi.org/10.1080/07370020802278163openalex-snapshot
The Impact of Control-Display Gain on User Performance in Pointing Tasks
inferredcites →https://doi.org/10.1080/10447318.2023.2223861openalex-snapshot
Dual-Gain Mode of Head-Gaze Interaction Improves the Efficiency of Object Positioning in a 3D Virtual Environment
inferredcites →https://doi.org/10.1109/ratfg.2001.938911openalex-snapshot
Head gestures for computer control
inferredcites →https://doi.org/10.1109/tenconspring.2016.7519387openalex-snapshot
Interaction techniques using head gaze for virtual reality
inferredcites →https://doi.org/10.1109/tvcg.2021.3067687openalex-snapshot
Hands-free interaction in immersive virtual reality: A systematic review
inferredcites →https://doi.org/10.1109/tvcg.2023.3320235openalex-snapshot
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays
inferredcites →https://doi.org/10.1109/vr.2005.1492759openalex-snapshot
Precise and rapid interaction through scaled manipulation in immersive virtual environments
inferredcites →https://doi.org/10.1145/1978942.1978963openalex-snapshot
The aligned rank transform for nonparametric factorial analyses using only anova procedures
inferredcites →https://doi.org/10.1145/1993060.1993063openalex-snapshot
Effects of motor scale, visual scale, and quantization on small target acquisition difficulty
inferredcites →https://doi.org/10.1145/2470654.2470773openalex-snapshot
High-precision pointing on large wall displays using small handheld devices
inferredcites →https://doi.org/10.1145/302979.303053openalex-snapshot
Manual and gaze input cascaded (MAGIC) pointing
inferredcites →https://doi.org/10.1145/3206343.3206349openalex-snapshot
Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
inferredcites →https://doi.org/10.1145/3313831.3376868openalex-snapshot
HeadReach: Using Head Tracking to Increase Reachability on Mobile Touch Devices
inferredcites →https://doi.org/10.1145/3317956.3318150openalex-snapshot
Pointing by gaze, head, and foot in a head-mounted display
inferredcites →https://doi.org/10.1145/3361218openalex-snapshot
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
inferredcites →https://doi.org/10.1145/3379155.3391312openalex-snapshot
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement
inferredcites →https://doi.org/10.1145/3411764.3445697openalex-snapshot
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
inferredcites →https://doi.org/10.1145/3544548.3581201openalex-snapshot
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
inferredcites →https://doi.org/10.1145/3544548.3581423openalex-snapshot
A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces
inferredcites →https://doi.org/10.1145/3588432.3591495openalex-snapshot
Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction
inferredcites →https://doi.org/10.1145/3655601openalex-snapshot
GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing
inferredcites →https://doi.org/10.1177/001872089003200405openalex-snapshot
A Method for Evaluating Head-Controlled Computer Input Devices Using Fitts' Law
inferredcites →https://doi.org/10.4236/ojapps.2013.36046openalex-snapshot
A Note on the Validity of the Shannon Formulation for Fitts’ Index of Difficulty
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-662-72309-8_10openalex-snapshot
XR-Authoring und Nutzertests
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2025.103597openalex-snapshot
Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00048openalex-snapshot
HeadDepth: Gaze Raycasting with Head Pitch for Depth Control
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00134openalex-snapshot
Headzoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679137openalex-snapshot
Tag-Along Virtual Windows Increase Perceived Resistance and Task Load in Augmented Reality
inferred← citeshttps://doi.org/10.1109/vrw66409.2025.00426openalex-snapshot
[DC] Understanding and Leveraging Head Movement as Input for Interaction
inferred← citeshttps://doi.org/10.1109/vrw70859.2026.00071openalex-snapshot
StrainGain: Neck Strain Amplifies Head Pointing in VR
inferred← citeshttps://doi.org/10.1145/3694907.3765916openalex-snapshot
Heads Will Roll: Alternative Head Pointing for a Head-Mounted Display
inferred← citeshttps://doi.org/10.1145/3746059.3747787openalex-snapshot
StabilizAR: Enabling Hands-Free Head Pointing while Mobile
inferred← citeshttps://doi.org/10.1145/3772318.3790463openalex-snapshot
TraceRing: Touchpad-like Pointing with a Single IMU Ring through Personalized Learning
inferred← citeshttps://doi.org/10.1145/3772318.3790543openalex-snapshot
A Faster VR Body to Speed Up Choices
inferred← citeshttps://doi.org/10.1145/3772363.3778775openalex-snapshot
Next Steps for Augmented Reality On-the-Move: Challenges and Opportunities
inferred← citeshttps://doi.org/10.1145/3772363.3798467openalex-snapshot
Investigating the Impact of Lying Postures on Mixed Reality Interaction
inferred← citeshttps://doi.org/10.1145/3806030openalex-snapshot
Aligner, Nodder, and Winker: Creating Complete, Hands-Free Interaction Techniques that Unify Precise, UI-Independent Selection and Dragging ETRA016
inferred← citeshttps://doi.org/10.1145/3822518.3830042openalex-snapshot
NeckErgonomics: Adapting Head Rotation in HMDs with Predicted Neck Muscle Activity
inferred← citeshttps://doi.org/10.3390/s25175411openalex-snapshot
Redesigning Multimodal Interaction: Adaptive Signal Processing and Cross-Modal Interaction for Hands-Free Computer Interaction
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