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Research Perspectives for Improved Management of XR System Design Projects: Outputs from a Cross Analysis of Existing Frameworks

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Virtual Reality and Augmented Reality
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Action Research
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A Process of Design and Production of Virtual Reality Learning Environments
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Data Collection Using Virtual Reality: Contributions of Human-Centered Design for Research Practices
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Transactions on Edutainment I
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A Review of Using Virtual Reality for Learning
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Introduction to the Living Lab Approach
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A multi-stakeholder system-based methodology to evaluate the needs of innovation ecosystems
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Quantifying VR cybersickness using EEG
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A comprehensive method to design and assess mixed reality simulations
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BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task
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Evaluation and Validation Process of Extended Reality Applications Developed in an Industrial Context: A Systematic Review
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Developing an intelligent virtual reality interactive system based on the ADDIE model for learning pour-over coffee brewing
inferredcites →https://doi.org/10.1016/j.chb.2022.107289openalex-extracted
What is XR? Towards a Framework for Augmented and Virtual Reality
inferredcites →https://doi.org/10.1016/j.displa.2016.07.002openalex-extracted
Use of physiological signals to predict cybersickness
inferredcites →https://doi.org/10.1016/j.ijhcs.2016.12.006openalex-extracted
Implementing human centred design in the context of a graphical user interface redesign for ship manoeuvring
inferredcites →https://doi.org/10.1016/j.ijhcs.2017.09.004openalex-extracted
A user-centered design and analysis of an electrostatic haptic touchscreen system for students with visual impairments
inferredcites →https://doi.org/10.1016/j.ijhcs.2022.102791openalex-extracted
A design methodology for affective Virtual Reality
inferredcites →https://doi.org/10.1016/j.ijhcs.2022.102854openalex-extracted
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results
inferredcites →https://doi.org/10.1016/j.infsof.2014.04.008openalex-extracted
Needs’ elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software
inferredcites →https://doi.org/10.1016/j.physbeh.2015.08.043openalex-extracted
Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time
inferredcites →https://doi.org/10.1027/1864-1105.21.3.95openalex-extracted
Virtual Reality
inferredcites →https://doi.org/10.1080/10447318.2018.1443898openalex-extracted
Reflecting on the Design Process for Virtual Reality Applications
inferredcites →https://doi.org/10.1108/mip-11-2018-0537openalex-extracted
Virtual reality in social marketing: a process evaluation
inferredcites →https://doi.org/10.1109/38.799740openalex-extracted
User-centered design and evaluation of virtual environments
inferredcites →https://doi.org/10.1109/access.2021.3056752openalex-extracted
A Framework for Extended Reality System Development in Manufacturing
inferredcites →https://doi.org/10.1109/ice.2012.6297648openalex-extracted
A holistic model of user experience for living lab experiential design
inferredcites →https://doi.org/10.1109/iceta.2017.8102472openalex-extracted
Virtual reality for education and workforce training
inferredcites →https://doi.org/10.1109/ismar-adjunct51615.2020.00029openalex-extracted
Extended by Design: A Toolkit for Creation of XR Experiences
inferredcites →https://doi.org/10.1109/tale.2018.8615328openalex-extracted
Special Session—Designing Virtual Learning Experiences: Iterating Immersive Environments
inferredcites →https://doi.org/10.1111/j.1469-8986.2005.00349.xopenalex-extracted
Characteristic changes in the physiological components of cybersickness
inferredcites →https://doi.org/10.1115/winvr2011-5554openalex-extracted
A Global Approach to the Design and Evaluation of Virtual Reality Medical Simulators
inferredcites →https://doi.org/10.1145/2677758.2677780openalex-extracted
A Systematic Review of Cybersickness
inferredcites →https://doi.org/10.1145/3188173.3188175openalex-extracted
The past, present, and future of UX empirical research
inferredcites →https://doi.org/10.1155/2015/151702openalex-extracted
The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
inferredcites →https://doi.org/10.1162/1054746041944849openalex-extracted
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
inferredcites →https://doi.org/10.1201/9781003128786-14openalex-extracted
Radical innovation theory
inferredcites →https://doi.org/10.20870/ijvr.2015.15.1.2867openalex-extracted
How to design compelling Virtual Reality or Augmented Reality experience?
inferredcites →https://doi.org/10.22215/timreview/1056openalex-extracted
Action Research as a Framework to Evaluate the Operations of a Living Lab
inferredcites →https://doi.org/10.22215/timreview602openalex-extracted
inferredcites →https://doi.org/10.3389/fpubh.2021.634102openalex-extracted
Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design
inferredcites →https://doi.org/10.3390/ijerph17196945openalex-extracted
User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents
inferredcites →https://doi.org/10.3390/mti1020011openalex-extracted
On the Design of Virtual Reality Learning Environments in Engineering
inferredcites →https://doi.org/10.3390/su13020614openalex-extracted
Facing Societal Challenges in Living Labs: Towards a Conceptual Framework to Facilitate Transdisciplinary Collaborations
inferredcites →https://doi.org/10.36680/j.itcon.2020.014openalex-extracted
A design review session protocol for the implementation of immersive virtual reality in usability-focused analysis
inferredcites →https://doi.org/10.4135/9781473921290openalex-extracted
The SAGE Handbook of Action Research
inferredcites →https://doi.org/10.22215/timreview/602openalex-snapshot
Living Labs as Open-Innovation Networks
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