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Motivación y mejora académica utilizando realidad aumentada para el estudio de modelos tridimensionales arquitectónicos
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Summary of Usability Evaluations of an Educational Augmented Reality Application
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Assessment and Teaching of 21st Century Skills
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inferredcites →https://doi.org/10.1016/j.chb.2007.06.001openalex-snapshot
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inferredcites →https://doi.org/10.1016/j.chb.2013.03.006openalex-snapshot
Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models
inferredcites →https://doi.org/10.1016/j.iheduc.2007.11.002openalex-snapshot
Integration of technology in higher education: A review of faculty self-perceptions
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Constructivist psychotherapy: A theoretical framework.
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Emerging influences of information technology on school curriculum
inferredcites →https://doi.org/10.1080/10447319509526110openalex-snapshot
IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use
inferredcites →https://doi.org/10.1109/mmvip.2008.4749586openalex-snapshot
Evaluating the Augmented Reality Human-Robot Collaboration System
inferredcites →https://doi.org/10.1109/siie.2014.7017714openalex-snapshot
Motivation assessment in engineering students using hybrid technologies for 3D visualization
inferredcites →https://doi.org/10.1117/12.197321openalex-snapshot
Augmented reality: a class of displays on the reality-virtuality continuum
inferredcites →https://doi.org/10.1145/2390895.2390905openalex-snapshot
Developing an augmented reality application in the framework of architecture degree
inferredcites →https://doi.org/10.1891/0889-8391.10.3.227openalex-snapshot
Constructivism in Psychotherapy
inferredcites →https://doi.org/10.20870/ijvr.2006.5.3.2696openalex-snapshot
Viewpoint Usability for Desktop Augmented Reality
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Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
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Virtual Environments for Collaborative Innovation and Learning
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Design-Oriented Pedagogy for Technology-Enhanced Learning to Cross Over the Borders between Formal and Informal Environments
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Metodologías docentes basadas en interfases táctiles para la docencia del dibujo y los proyectos arquitectónicos
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Enseñanza geolocalizada de los proyectos urbanos: nuevas estrategias educativas con ayuda de dispositivos móviles: un estudio de caso de investigación educativa
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree
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Serious Mobile Games Development. Possibilities and Challenges for Teachers
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Graphic Thinking, Communication and Motivation: A Teaching Experience with Augmented Reality
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Uses of Robotics to Improve the Instrumental Skills of Students with Autism Spectrum Disorder Through the Development of New Inclusive Contexts (Divintech)
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360° vision applications for medical training
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Higher education in the face of the push of new technologies. Virtual, augmented and mixed reality in the teaching environment
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Eric FASSIN. Populisme: le grand ressentiment. Paris: Textuel, 2017. 96 pp. ISBN: 2845975783.
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Uso educativo de la RA: experiencias en España y México
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Realidad mixta, virtual y aumentada: tecnologías para el aprendizaje
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Realidad aumentada y stellarium: astronomía para niños y niñas de cinco años
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Los escenarios tecnológicos en Realidad Aumentada (RA): posibilidades educativas.
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The Paris Conference on Education 2022: Official Conference Proceedings
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Teaching-Learning Strategies to Production Planning and Control Concepts: Application of Scenarios to Sequencing Production with Virtual Reality Support
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Influence of motivation and academic performance in the use of Augmented Reality in education. A systematic review
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Trends and Research Issues of Augmented Reality Studies in Architectural and Civil Engineering Education—A Review of Academic Journal Publications
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The Motivation of Technological Scenarios in Augmented Reality (AR): Results of Different Experiments
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The Use of Mixed, Augmented and Virtual Reality in History of Art Teaching: A Case Study
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On Augmented Reality for the Learning of 3D-Geometric Contents: A Preliminary Exploratory Study with 6-Grade Primary Students
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Evaluation of the Use and Acceptance of an AR Mobile App in High School Students Using the TAM Model
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Educational Uses of Augmented Reality (AR): Experiences in Educational Science
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Gamification as a strategy for learning concepts meaningfully
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Use of Augmented Reality App as a means of motivation for high secondary education in times of COVID-19
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cuento de Realidad Aumentada como recurso didáctico multimodal
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El cuento de Realidad Aumentada como recurso didáctico multimodal
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Impacts of the Application of Virtual and Augmented Reality on Teaching-Learning Processes in Engineering Courses
inferred← citeshttps://doi.org/10.4995/redu.2019.11256openalex-snapshot
La realidad aumentada en la enseñanza universitaria
inferred← citeshttps://doi.org/10.51302/tce.2016.101openalex-snapshot
Ecosistema de aprendizaje con «realidad aumentada»: posibilidades educativas
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Diseño e implementación de una experiencia para trabajar la interculturalidad en Educación Infantil a través de realidad aumentada y códigos QR
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Construcción y comunicación gráfica de la arquitectura: aprendiendo con realidad aumentada
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Evaluación por y desde los usuarios: objetos de aprendizaje con Realidad aumentada
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El diseño de una investigación: el proyecto RAFODIUN
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Difficulties in the Incorporation of Augmented Reality in University Education: Visions from the Experts
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