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Precomputation-Based Rendering

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cpa.3160410705openalex-snapshot
Orthonormal bases of compactly supported wavelets
inferredcites →https://doi.org/10.1007/978-1-4615-3626-0openalex-snapshot
Vector Quantization and Signal Compression
inferredcites →https://doi.org/10.1007/978-3-642-80021-4openalex-snapshot
Group Theory and Its Applications in Physics
inferredcites →https://doi.org/10.1007/978-3-642-87825-1_27openalex-snapshot
Efficient Re-rendering of Naturally Illuminated Environments
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_17openalex-snapshot
A Unified Approach to Prefiltered Environment Maps
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_2openalex-snapshot
A New Change of Variables for Efficient BRDF Representation
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_26openalex-snapshot
Lazy decompression of surface light fields for precomputed global illumination
inferredcites →https://doi.org/10.1007/s00371-006-0057-8openalex-snapshot
Spherical harmonics scaling
inferredcites →https://doi.org/10.1007/s00371-008-0237-9openalex-snapshot
Real-time editing and relighting of homogeneous translucent materials
inferredcites →https://doi.org/10.1016/b978-0-12-466606-1.x5000-4openalex-snapshot
A Wavelet Tour of Signal Processing
inferredcites →https://doi.org/10.1017/s0962492900002816openalex-snapshot
Nonlinear approximation
inferredcites →https://doi.org/10.1080/10867651.2000.10487522openalex-snapshot
An Anisotropic Phong BRDF Model
inferredcites →https://doi.org/10.1109/34.93808openalex-snapshot
The design and use of steerable filters
inferredcites →https://doi.org/10.1109/34.969116openalex-snapshot
Eigen-Texture method: appearance compression and synthesis based on a 3D model
inferredcites →https://doi.org/10.1109/38.365003openalex-snapshot
Interactive design of complex time dependent lighting
inferredcites →https://doi.org/10.1109/mcg.1986.276658openalex-snapshot
Environment Mapping and Other Applications of World Projections
inferredcites →https://doi.org/10.1109/pg.2007.30openalex-snapshot
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
inferredcites →https://doi.org/10.1109/pg.2007.49openalex-snapshot
Point-Based Minkowski Sum Boundary
inferredcites →https://doi.org/10.1109/tpami.2003.1177153openalex-snapshot
Lambertian reflectance and linear subspaces
inferredcites →https://doi.org/10.1109/tpami.2005.193openalex-snapshot
Clustered blockwise PCA for representing visual data
inferredcites →https://doi.org/10.1109/tvcg.2007.1013openalex-snapshot
Time-Varying BRDFs
inferredcites →https://doi.org/10.1111/1467-8659.00398openalex-snapshot
LCTS: Ray Shooting using Longest Common Traversal Sequences
inferredcites →https://doi.org/10.1111/1467-8659.00508openalex-snapshot
Interactive Rendering with Coherent Ray Tracing
inferredcites →https://doi.org/10.1111/1467-8659.1430229openalex-snapshot
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design
inferredcites →https://doi.org/10.1111/j.1467-8659.2004.00007.xopenalex-snapshot
Hardware Lighting and Shading: a Survey
inferredcites →https://doi.org/10.1111/j.1467-8659.2004.00759.xopenalex-snapshot
Rendering with Spherical Radiance Transport Maps
inferredcites →https://doi.org/10.1111/j.1467-8659.2007.01072.xopenalex-snapshot
Efficient Reflectance and Visibility Approximations for Environment Map Rendering
inferredcites →https://doi.org/10.1111/j.1467-8659.2008.01251.xopenalex-snapshot
An Analysis of the In‐Out BRDF Factorization for View‐Dependent Relighting
inferredcites →https://doi.org/10.1111/j.1467-8659.2008.01313.xopenalex-snapshot
State of the Art in Ray Tracing Animated Scenes
inferredcites →https://doi.org/10.1145/1015706.1015749openalex-snapshot
Triple product wavelet integrals for all-frequency relighting
inferredcites →https://doi.org/10.1145/1015706.1015800openalex-snapshot
Brook for GPUs
inferredcites →https://doi.org/10.1145/1027411.1027414openalex-snapshot
Lighting sensitive display
inferredcites →https://doi.org/10.1145/1027411.1027416openalex-snapshot
A signal-processing framework for reflection
inferredcites →https://doi.org/10.1145/1053427.1053434openalex-snapshot
Ambient occlusion fields
inferredcites →https://doi.org/10.1145/1073204.1073211openalex-snapshot
RPU
inferredcites →https://doi.org/10.1145/1073204.1073214openalex-snapshot
Lpics
inferredcites →https://doi.org/10.1145/1073204.1073252openalex-snapshot
Real-time rendering of plant leaves
inferredcites →https://doi.org/10.1145/1073204.1073300openalex-snapshot
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
inferredcites →https://doi.org/10.1145/1073204.1073309openalex-snapshot
A practical analytic single scattering model for real time rendering
inferredcites →https://doi.org/10.1145/1073204.1073328openalex-snapshot
Wavelet importance sampling
inferredcites →https://doi.org/10.1145/1073204.1073329openalex-snapshot
Multi-level ray tracing algorithm
inferredcites →https://doi.org/10.1145/1073204.1073332openalex-snapshot
Precomputed shadow fields for dynamic scenes
inferredcites →https://doi.org/10.1145/1073204.1073333openalex-snapshot
All-frequency interactive relighting of translucent objects with single and multiple scattering
inferredcites →https://doi.org/10.1145/1073204.1073334openalex-snapshot
Precomputed local radiance transfer for real-time lighting design
inferredcites →https://doi.org/10.1145/1073204.1073335openalex-snapshot
Local, deformable precomputed radiance transfer
inferredcites →https://doi.org/10.1145/1111411.1111413openalex-snapshot
View-dependent precomputed light transport using nonlinear Gaussian function approximations
inferredcites →https://doi.org/10.1145/1111411.1111414openalex-snapshot
Photorealistic lighting with offset radiance transfer mapping
inferredcites →https://doi.org/10.1145/1111411.1111415openalex-snapshot
Normal mapping for precomputed radiance transfer
inferredcites →https://doi.org/10.1145/1138450.1138456openalex-snapshot
All-frequency relighting of glossy objects
inferredcites →https://doi.org/10.1145/1141911.1141913openalex-snapshot
Ray tracing animated scenes using coherent grid traversal
inferredcites →https://doi.org/10.1145/1141911.1141947openalex-snapshot
The Direct3D 10 system
inferredcites →https://doi.org/10.1145/1141911.1141951openalex-snapshot
Appearance manifolds for modeling time-variant appearance of materials
inferredcites →https://doi.org/10.1145/1141911.1141952openalex-snapshot
Time-varying surface appearance
inferredcites →https://doi.org/10.1145/1141911.1141979openalex-snapshot
Real-time BRDF editing in complex lighting
inferredcites →https://doi.org/10.1145/1141911.1141980openalex-snapshot
Generalized wavelet product integral for rendering dynamic glossy objects
inferredcites →https://doi.org/10.1145/1141911.1141981openalex-snapshot
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation
inferredcites →https://doi.org/10.1145/1141911.1141982openalex-snapshot
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation
inferredcites →https://doi.org/10.1145/1141911.1141998openalex-snapshot
Direct-to-indirect transfer for cinematic relighting
inferredcites →https://doi.org/10.1145/1198555.1198798openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1145/1201775.882279openalex-snapshot
Bi-scale radiance transfer
inferredcites →https://doi.org/10.1145/1201775.882280openalex-snapshot
All-frequency shadows using non-linear wavelet lighting approximation
inferredcites →https://doi.org/10.1145/1201775.882281openalex-snapshot
Clustered principal components for precomputed radiance transfer
inferredcites →https://doi.org/10.1145/1201775.882314openalex-snapshot
Structured importance sampling of environment maps
inferredcites →https://doi.org/10.1145/1201775.882359openalex-snapshot
Precomputing interactive dynamic deformable scenes
inferredcites →https://doi.org/10.1145/1201775.882362openalex-snapshot
Cg
inferredcites →https://doi.org/10.1145/122718.122739openalex-snapshot
A global illumination solution for general reflectance distributions
inferredcites →https://doi.org/10.1145/1230100.1230115openalex-snapshot
4D compression and relighting with high-resolution light transport matrices
inferredcites →https://doi.org/10.1145/1275808.1276409openalex-snapshot
The lightspeed automatic interactive lighting preview system
inferredcites →https://doi.org/10.1145/1275808.1276410openalex-snapshot
Matrix row-column sampling for the many-light problem
inferredcites →https://doi.org/10.1145/1275808.1276411openalex-snapshot
Interactive relighting with dynamic BRDFs
inferredcites →https://doi.org/10.1145/1275808.1276412openalex-snapshot
Frequency domain normal map filtering
inferredcites →https://doi.org/10.1145/1275808.1276443openalex-snapshot
Interactive editing and modeling of bidirectional texture functions
inferredcites →https://doi.org/10.1145/1275808.1276454openalex-snapshot
A theory of locally low dimensional light transport
inferredcites →https://doi.org/10.1145/1276377.1276410openalex-snapshot
Matrix row-column sampling for the many-light problem
inferredcites →https://doi.org/10.1145/1276377.1276411openalex-snapshot
Interactive relighting with dynamic BRDFs
inferredcites →https://doi.org/10.1145/1276377.1276412openalex-snapshot
Frequency domain normal map filtering
inferredcites →https://doi.org/10.1145/1276377.1276443openalex-snapshot
Interactive editing and modeling of bidirectional texture functions
inferredcites →https://doi.org/10.1145/1276377.1276454openalex-snapshot
A theory of locally low dimensional light transport
inferredcites →https://doi.org/10.1145/1289603.1289604openalex-snapshot
A framework for precomputed and captured light transport
inferredcites →https://doi.org/10.1145/1330511.1330515openalex-snapshot
SOHO
inferredcites →https://doi.org/10.1145/1356682.1356686openalex-snapshot
A precomputed polynomial representation for interactive BRDF editing with global illumination
inferredcites →https://doi.org/10.1145/1360612.1360633openalex-snapshot
Real-time, all-frequency shadows in dynamic scenes
inferredcites →https://doi.org/10.1145/1360612.1360634openalex-snapshot
Interactive relighting of dynamic refractive objects
inferredcites →https://doi.org/10.1145/1360612.1360636openalex-snapshot
A meshless hierarchical representation for light transport
inferredcites →https://doi.org/10.1145/1401132.1401174openalex-snapshot
Recovering high dynamic range radiance maps from photographs
inferredcites →https://doi.org/10.1145/1401132.1401175openalex-snapshot
Rendering synthetic objects into real scenes
inferredcites →https://doi.org/10.1145/1409060.1409081openalex-snapshot
Fast, realistic lighting and material design using nonlinear cut approximation
inferredcites →https://doi.org/10.1145/1477926.1477929openalex-snapshot
Compressive light transport sensing
inferredcites →https://doi.org/10.1145/1516522.1516525openalex-snapshot
Affine double- and triple-product wavelet integrals for rendering
inferredcites →https://doi.org/10.1145/15886.15902openalex-snapshot
The rendering equation
inferredcites →https://doi.org/10.1145/15922.15902openalex-snapshot
The rendering equation
inferredcites →https://doi.org/10.1145/192161.192179openalex-snapshot
A framework for the analysis of error in global illumination algorithms
inferredcites →https://doi.org/10.1145/218380.218439openalex-snapshot
Spherical wavelets
inferredcites →https://doi.org/10.1145/218380.218467openalex-snapshot
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
inferredcites →https://doi.org/10.1145/237170.237199openalex-snapshot
Light field rendering
inferredcites →https://doi.org/10.1145/237170.237200openalex-snapshot
The lumigraph
inferredcites →https://doi.org/10.1145/258734.258769openalex-snapshot
Instant radiosity
inferredcites →https://doi.org/10.1145/258734.258884openalex-snapshot
Recovering high dynamic range radiance maps from photographs
inferredcites →https://doi.org/10.1145/280814.280864openalex-snapshot
Rendering synthetic objects into real scenes
inferredcites →https://doi.org/10.1145/300776.300778openalex-snapshot
Reflectance and texture of real-world surfaces
inferredcites →https://doi.org/10.1145/311535.311553openalex-snapshot
Reflection space image based rendering
inferredcites →https://doi.org/10.1145/311535.311554openalex-snapshot
Realistic, hardware-accelerated shading and lighting
inferredcites →https://doi.org/10.1145/344779.344855openalex-snapshot
Acquiring the reflectance field of a human face
inferredcites →https://doi.org/10.1145/344779.344925openalex-snapshot
Surface light fields for 3D photography
inferredcites →https://doi.org/10.1145/344779.344938openalex-snapshot
A fast relighting engine for interactive cinematic lighting design
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/360349.360353openalex-snapshot
Texture and reflection in computer generated images
inferredcites →https://doi.org/10.1145/364338.364402openalex-snapshot
Parameterized environment maps
inferredcites →https://doi.org/10.1145/37401.37434openalex-snapshot
Bidirectional reflection functions from surface bump maps
inferredcites →https://doi.org/10.1145/383259.383271openalex-snapshot
A signal-processing framework for inverse rendering
inferredcites →https://doi.org/10.1145/383259.383274openalex-snapshot
A user-programmable vertex engine
inferredcites →https://doi.org/10.1145/383259.383275openalex-snapshot
A real-time procedural shading system for programmable graphics hardware
inferredcites →https://doi.org/10.1145/383259.383317openalex-snapshot
An efficient representation for irradiance environment maps
inferredcites →https://doi.org/10.1145/383259.383319openalex-snapshot
A practical model for subsurface light transport
inferredcites →https://doi.org/10.1145/504789.504790openalex-snapshot
Steerable illumination textures
inferredcites →https://doi.org/10.1145/566570.566599openalex-snapshot
Image-based 3D photography using opacity hulls
inferredcites →https://doi.org/10.1145/566570.566601openalex-snapshot
Light field mapping
inferredcites →https://doi.org/10.1145/566570.566611openalex-snapshot
Frequency space environment map rendering
inferredcites →https://doi.org/10.1145/566570.566612openalex-snapshot
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
inferredcites →https://doi.org/10.1145/566654.566599openalex-snapshot
Image-based 3D photography using opacity hulls
inferredcites →https://doi.org/10.1145/566654.566601openalex-snapshot
Light field mapping
inferredcites →https://doi.org/10.1145/566654.566611openalex-snapshot
Frequency space environment map rendering
inferredcites →https://doi.org/10.1145/566654.566612openalex-snapshot
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
inferredcites →https://doi.org/10.1145/566654.566640openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1145/641480.641495openalex-snapshot
Matrix radiance transfer
inferredcites →https://doi.org/10.1145/800031.808600openalex-snapshot
Summed-area tables for texture mapping
inferredcites →https://doi.org/10.1145/800031.808601openalex-snapshot
Modeling the interaction of light between diffuse surfaces
inferredcites →https://doi.org/10.1145/882262.882279openalex-snapshot
Bi-scale radiance transfer
inferredcites →https://doi.org/10.1145/882262.882280openalex-snapshot
All-frequency shadows using non-linear wavelet lighting approximation
inferredcites →https://doi.org/10.1145/882262.882281openalex-snapshot
Clustered principal components for precomputed radiance transfer
inferredcites →https://doi.org/10.1145/882262.882314openalex-snapshot
Structured importance sampling of environment maps
inferredcites →https://doi.org/10.1145/882262.882359openalex-snapshot
Precomputing interactive dynamic deformable scenes
inferredcites →https://doi.org/10.1145/882262.882362openalex-snapshot
Cg
inferredcites →https://doi.org/10.1145/91385.91416openalex-snapshot
Towards image realism with interactive update rates in complex virtual building environments
inferredcites →https://doi.org/10.1162/neco.1997.9.7.1493openalex-snapshot
Dimension Reduction by Local Principal Component Analysis
inferredcites →https://doi.org/10.1201/b10685openalex-snapshot
Realistic Image Synthesis Using Photon Mapping
inferredcites →https://doi.org/10.1364/josaa.15.002903openalex-snapshot
Phenomenological description of bidirectional surface reflection
inferredcites →https://doi.org/10.1364/josaa.18.002448openalex-snapshot
On the relationship between radiance and irradiance: determining the illumination from images of a convex Lambertian object
inferredcites →https://doi.org/10.20380/gi2000.17openalex-snapshot
Approximation of Glossy Reflection with Prefiltered Environment Maps
inferredcites →https://doi.org/10.2307/j.ctv131bv37.5openalex-snapshot
Classical Electrodynamics
inferredcites →https://doi.org/10.2312/egwr/egsr04/179-184openalex-snapshot
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
inferredcites →https://doi.org/10.2312/egwr/egsr04/321-330openalex-snapshot
A Novel Hemispherical Basis for Accurate and Efficient Rendering
inferredcites →https://doi.org/10.2312/egwr/egsr04/331-336openalex-snapshot
Spherical Harmonic Gradients for Mid-Range Illumination
inferredcites →https://doi.org/10.2312/egwr/egsr04/337-344openalex-snapshot
All-Frequency Precomputed Radiance Transfer for Glossy Objects
inferredcites →https://doi.org/10.2312/egwr/egsr04/345-354openalex-snapshot
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
inferredcites →https://doi.org/10.2312/egwr/egsr06/173-182openalex-snapshot
Efficient Wavelet Rotation for Environment Map Rendering
inferredcites →https://doi.org/10.2312/egwr/egwr01/289-300openalex-snapshot
Realistic Reflections and Refractions on Graphics HardwareWith Hybrid Rendering and Layered Environment Maps
inferredcites →https://doi.org/10.2312/egwr/egwr99/187-196openalex-snapshot
Light Field Techniques for Reflections and Refractions
inferredcites →https://doi.org/10.5555/2383847.2383852openalex-snapshot
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
inferredcites →https://doi.org/10.5555/2383894.2383914openalex-snapshot
Exploiting temporal coherence for incremental all-frequency relighting
inferredcites →https://doi.org/10.5555/581896.581934openalex-snapshot
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
inferredcites →https://doi.org/10.56021/9781421407944openalex-snapshot
Matrix Computations

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-032-05018-2_6openalex-snapshot
Surface Scattering
inferred← citeshttps://doi.org/10.1007/s11263-011-0467-6openalex-snapshot
From the Rendering Equation to Stratified Light Transport Inversion
inferred← citeshttps://doi.org/10.1007/s40869-020-00116-2openalex-snapshot
Realistic Lighting for Interactive Applications Using Semi-Dynamic Light Maps
inferred← citeshttps://doi.org/10.1016/j.cag.2013.10.036openalex-snapshot
Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance
inferred← citeshttps://doi.org/10.1016/j.compeleceng.2018.03.049openalex-snapshot
A novel all-frequency spherical harmonic lighting technique for 5G networks
inferred← citeshttps://doi.org/10.1109/cvpr52729.2023.00801openalex-snapshot
NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects
inferred← citeshttps://doi.org/10.1109/cvpr52729.2023.01194openalex-snapshot
Multi-Space Neural Radiance Fields
inferred← citeshttps://doi.org/10.1109/cw.2012.46openalex-snapshot
Precomputed Radiance Transfer as a Variance Reduction Technique -- A Small Case Study
inferred← citeshttps://doi.org/10.1109/icme.2011.6011856openalex-snapshot
Real-time rendering with complex natural illumination
inferred← citeshttps://doi.org/10.1109/tpami.2024.3360018openalex-snapshot
Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields
inferred← citeshttps://doi.org/10.1109/tpami.2025.3540074openalex-snapshot
MS-NeRF: Multi-Space Neural Radiance Fields
inferred← citeshttps://doi.org/10.1109/tvcg.2011.35openalex-snapshot
Efficient Visibility Encoding for Dynamic Illumination in Direct Volume Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2012.152openalex-snapshot
Analytic Double Product Integrals for All-Frequency Relighting
inferred← citeshttps://doi.org/10.1109/tvcg.2012.298openalex-snapshot
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis
inferred← citeshttps://doi.org/10.1109/tvcg.2013.17openalex-snapshot
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
inferred← citeshttps://doi.org/10.1109/tvcg.2016.2539955openalex-snapshot
Fast, Memory-Efficient Construction of Voxelized Shadows
inferred← citeshttps://doi.org/10.1111/cgf.12027openalex-snapshot
Locally Adaptive Products for All‐Frequency Relighting
inferred← citeshttps://doi.org/10.1111/cgf.12591openalex-snapshot
Photorealistic rendering of mixed reality scenes
inferred← citeshttps://doi.org/10.1111/cgf.12721openalex-snapshot
State of the Art in Artistic Editing of Appearance, Lighting and Material
inferred← citeshttps://doi.org/10.1111/cgf.13347openalex-snapshot
Real‐Time Rendering of Wave‐Optical Effects on Scratched Surfaces
inferred← citeshttps://doi.org/10.1111/cgf.13348openalex-snapshot
A Versatile Parameterization for Measured Material Manifolds
inferred← citeshttps://doi.org/10.1111/cgf.14885openalex-snapshot
Neural Free‐Viewpoint Relighting for Glossy Indirect Illumination
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2010.01729.xopenalex-snapshot
Sparsely Precomputing The Light Transport Matrix for Real‐Time Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2011.02047.xopenalex-snapshot
Improving Performance and Accuracy of Local PCA
inferred← citeshttps://doi.org/10.1117/12.891826openalex-snapshot
Sparse reconstruction of visual appearance for computer graphics and vision
inferred← citeshttps://doi.org/10.1145/2024156.2024212openalex-snapshot
Modular Radiance Transfer
inferred← citeshttps://doi.org/10.1145/2070781.2024212openalex-snapshot
Modular Radiance Transfer
inferred← citeshttps://doi.org/10.1145/2159616.2159637openalex-snapshot
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
inferred← citeshttps://doi.org/10.1145/2461912.2462009openalex-snapshot
Global illumination with radiance regression functions
inferred← citeshttps://doi.org/10.1145/2503385.2503434openalex-snapshot
Learning based compression for real-time rendering of surface light fields
inferred← citeshttps://doi.org/10.1145/2542355.2542380openalex-snapshot
The shading probe
inferred← citeshttps://doi.org/10.1145/2601097.2601221openalex-snapshot
Compact precomputed voxelized shadows
inferred← citeshttps://doi.org/10.1145/2699276.2699284openalex-snapshot
Fast, memory-efficient construction of voxelized shadows
inferred← citeshttps://doi.org/10.1145/2714571openalex-snapshot
Complex Luminaires
inferred← citeshttps://doi.org/10.1145/2753756openalex-snapshot
Multiway K-Clustered Tensor Approximation
inferred← citeshttps://doi.org/10.1145/2766899openalex-snapshot
Image based relighting using neural networks
inferred← citeshttps://doi.org/10.1145/2980179.2982429openalex-snapshot
Efficient rendering of heterogeneous polydisperse granular media
inferred← citeshttps://doi.org/10.1145/3197517.3201291openalex-snapshot
Analytic spherical harmonic coefficients for polygonal area lights
inferred← citeshttps://doi.org/10.1145/3386569.3392373openalex-snapshot
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights
inferred← citeshttps://doi.org/10.1145/3478513.3480563openalex-snapshot
Fast and accurate spherical harmonics products
inferred← citeshttps://doi.org/10.1145/3658139openalex-snapshot
Spin-Weighted Spherical Harmonics for Polarized Light Transport
inferred← citeshttps://doi.org/10.1145/3658229openalex-snapshot
LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene
inferred← citeshttps://doi.org/10.1145/3670947.3670954openalex-snapshot
HMK-CTA: A Hierarchical Multidimensional Representation for Visual Datasets
inferred← citeshttps://doi.org/10.1145/3799902.3811094openalex-snapshot
8DNA: 8D Neural Asset Light Transport by Distribution Learning
inferred← citeshttps://doi.org/10.1145/3811322openalex-snapshot
Generalized Spherical Harmonics Products using Spherical Grids
inferred← citeshttps://doi.org/10.1201/b11030-19openalex-snapshot
Bibliography
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Bibliography
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Dense Light Transport for Relighting Computation Using Orthogonal Illumination Based on Walsh-Hadamard Matrix
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Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering
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Appearance Editing with Free-viewpoint Neural Rendering
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Real spherical harmonics for lighting simulation and real-time rendering
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