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Approximation of Glossy Reflection with Prefiltered Environment Maps

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_26openalex-snapshot
Lazy decompression of surface light fields for precomputed global illumination
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_28openalex-snapshot
Image-Based Rendering for Non-Diffuse Synthetic Scenes
inferredcites →https://doi.org/10.1007/978-3-7091-6858-5_9openalex-snapshot
Interactive Rendering of Globally Illuminated Glossy Scenes
inferredcites →https://doi.org/10.1109/34.93808openalex-snapshot
The design and use of steerable filters
inferredcites →https://doi.org/10.1145/122718.122738openalex-snapshot
A comprehensive physical model for light reflection
inferredcites →https://doi.org/10.1145/133994.134078openalex-snapshot
Measuring and modeling anisotropic reflection
inferredcites →https://doi.org/10.1145/192161.192193openalex-snapshot
Reflection vector shading hardware
inferredcites →https://doi.org/10.1145/253284.253308openalex-snapshot
Multi-pass pipeline rendering
inferredcites →https://doi.org/10.1145/258734.258766openalex-snapshot
Fitting virtual lights for non-diffuse walkthroughs
inferredcites →https://doi.org/10.1145/285305.285310openalex-snapshot
View-independent environment maps
inferredcites →https://doi.org/10.1145/300523.300551openalex-snapshot
Increased photorealism for interactive architectural walkthroughs
inferredcites →https://doi.org/10.1145/311535.311553openalex-snapshot
Reflection space image based rendering
inferredcites →https://doi.org/10.1145/311535.311554openalex-snapshot
Realistic, hardware-accelerated shading and lighting
inferredcites →https://doi.org/10.1145/311625.312153openalex-snapshot
Interactive rendering with arbitrary BRDFs using separable approximations
inferredcites →https://doi.org/10.1145/360349.360353openalex-snapshot
Texture and reflection in computer generated images
inferredcites →https://doi.org/10.1145/360825.360839openalex-snapshot
Illumination for computer generated pictures
inferredcites →https://doi.org/10.20380/gi1986.20openalex-snapshot
Applications of world projections

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4817059openalex-extracted
Gaussian Environment Mapping
inferred← citeshttps://doi.org/10.1007/978-3-319-21067-4_41openalex-snapshot
Digital Archiving of Takigi Noh Based on Reflectance Analysis
inferred← citeshttps://doi.org/10.1007/978-3-319-30285-0_12openalex-snapshot
Real-Time Image Based Lighting for 360-Degree Panoramic Video
inferred← citeshttps://doi.org/10.1007/978-3-540-44433-6_13openalex-snapshot
HDR Applications in Computer Graphics
inferred← citeshttps://doi.org/10.1007/s00371-006-0055-xopenalex-snapshot
Correlated visibility sampling for direct illumination
inferred← citeshttps://doi.org/10.1007/s00371-017-1358-9openalex-snapshot
Reflection reprojection using temporal coherence
inferred← citeshttps://doi.org/10.1007/s11554-009-0137-xopenalex-snapshot
Rendering techniques for mixed reality
inferred← citeshttps://doi.org/10.1016/b978-012088452-0/50013-3openalex-snapshot
MODELING ILLUMINATION VARIATION WITH SPHERICAL HARMONICS
inferred← citeshttps://doi.org/10.1016/j.cag.2003.10.010openalex-snapshot
Advanced environment mapping in VR applications
inferred← citeshttps://doi.org/10.1016/j.cag.2003.10.011openalex-snapshot
Reflectance field based real-time, high-quality rendering of bidirectional texture functions
inferred← citeshttps://doi.org/10.1109/access.2021.3109663openalex-snapshot
Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines
inferred← citeshttps://doi.org/10.1109/cgiv.2006.39openalex-snapshot
Environment Lighting for Point Sampled Geometry
inferred← citeshttps://doi.org/10.1109/icalip.2010.5685197openalex-snapshot
Image-based rendering of spatially-varying BSDF
inferred← citeshttps://doi.org/10.1109/tvcg.2005.26openalex-snapshot
Barycentric parameterizations for isotropic BRDFs
inferred← citeshttps://doi.org/10.1109/tvcg.2007.1020openalex-snapshot
Isocube: Exploiting the Cubemap Hardware
inferred← citeshttps://doi.org/10.1109/tvcg.2009.205openalex-snapshot
Unicube for Dynamic Environment Mapping
inferred← citeshttps://doi.org/10.1109/tvcg.2011.7openalex-snapshot
Guest Editor's Introduction Special Section on the Virtual Reality Conference (VR)
inferred← citeshttps://doi.org/10.1109/tvcg.2012.298openalex-snapshot
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis
inferred← citeshttps://doi.org/10.1109/tvcg.2014.2314666openalex-snapshot
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections
inferred← citeshttps://doi.org/10.1109/tvcg.2017.2761869openalex-snapshot
Summed Area Tables for Cube Maps
inferred← citeshttps://doi.org/10.1111/1467-8659.00551openalex-snapshot
Interactive Display of Global Illumination Solutions for Non‐diffuse Environments – A Survey
inferred← citeshttps://doi.org/10.1111/cgf.13850openalex-snapshot
Seamless Mipmap Filtering for Dual Paraboloid Maps
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2005.00830.xopenalex-snapshot
Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2006.00816.xopenalex-snapshot
Classification of Illumination Methods for Mixed Reality
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01072.xopenalex-snapshot
Efficient Reflectance and Visibility Approximations for Environment Map Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01350.xopenalex-snapshot
Specular Effects on the GPU: State of the Art
inferred← citeshttps://doi.org/10.1145/1008653.1008662openalex-snapshot
Real-time reflection on moving vehicles in urban environments
inferred← citeshttps://doi.org/10.1145/1027411.1027416openalex-snapshot
A signal-processing framework for reflection
inferred← citeshttps://doi.org/10.1145/1029949.1029966openalex-snapshot
Real-time glossy reflections on planar surfaces
inferred← citeshttps://doi.org/10.1145/1138450.1138456openalex-snapshot
All-frequency relighting of glossy objects
inferred← citeshttps://doi.org/10.1145/1187112.1187241openalex-snapshot
Correlated visibility sampling for direct illumination
inferred← citeshttps://doi.org/10.1145/1201775.882314openalex-snapshot
Structured importance sampling of environment maps
inferred← citeshttps://doi.org/10.1145/1242073.1242278openalex-snapshot
The spatial bi-directional reflectance distribution function
inferred← citeshttps://doi.org/10.1145/1272582.1272601openalex-snapshot
Is accurate occlusion of glossy reflections necessary?
inferred← citeshttps://doi.org/10.1145/1597990.1598014openalex-snapshot
Radially-symmetric reflection maps
inferred← citeshttps://doi.org/10.1145/2448531.2448541openalex-snapshot
Real-time kd-tree based importance sampling of environment maps
inferred← citeshttps://doi.org/10.1145/2614217.2614274openalex-snapshot
Screen space cone tracing for glossy reflections
inferred← citeshttps://doi.org/10.1145/383259.383276openalex-snapshot
Homomorphic factorization of BRDFs for high-performance rendering
inferred← citeshttps://doi.org/10.1145/566570.566610openalex-snapshot
Homomorphic factorization of BRDF-based lighting computation
inferred← citeshttps://doi.org/10.1145/566570.566611openalex-snapshot
Frequency space environment map rendering
inferred← citeshttps://doi.org/10.1145/566654.566611openalex-snapshot
Frequency space environment map rendering
inferred← citeshttps://doi.org/10.1145/636886.636888openalex-snapshot
Perceptually-driven decision theory for interactive realistic rendering
inferred← citeshttps://doi.org/10.1145/641480.641495openalex-snapshot
Matrix radiance transfer
inferred← citeshttps://doi.org/10.1145/882262.882314openalex-snapshot
Structured importance sampling of environment maps
inferred← citeshttps://doi.org/10.1561/0600000021openalex-snapshot
Precomputation-Based Rendering
inferred← citeshttps://doi.org/10.2200/s00107ed1v01y200801cgr004openalex-snapshot
GPU-Based Techniques for Global Illumination Effects
inferred← citeshttps://doi.org/10.22028/d291-25735openalex-snapshot
Efficient acquisition, representation and rendering of light fields
inferred← citeshttps://doi.org/10.2312/egch.20071003openalex-snapshot
An Interactive Exploration of the Virtual Stronghold Dillenburg
inferred← citeshttps://doi.org/10.2312/egt.20061062openalex-snapshot
Inverse Rendering: From Concept to Applications
inferred← citeshttps://doi.org/10.2312/egwr/egwr01/313-321openalex-snapshot
Real-Time High-Dynamic Range Texture Mapping
inferred← citeshttps://doi.org/10.2312/pe/vmv/vmv11/177-182openalex-snapshot
Bent Normals and Cones in Screen-space
inferred← citeshttps://doi.org/10.26686/wgtn.17019179.v1openalex-snapshot
Real-Time Image Based Lighting for 360 Degree Panoramic Video
inferred← citeshttps://doi.org/10.3169/mta.2.217openalex-snapshot
[Paper] Real-time Anisotropic Reflectance Rendering of Noh-Costume with Bonfire Flickering Effect
inferred← citeshttps://doi.org/10.5555/2383654.2383675openalex-snapshot
Bidirectional importance sampling for direct illumination
inferred← citeshttps://doi.org/10.5555/569046.569057openalex-snapshot
Efficient rendering of spatial bi-directional reflectance distribution functions
inferred← citeshttps://doi.org/10.5555/581896.581934openalex-snapshot
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
inferred← citeshttps://doi.org/10.5555/946248.946791openalex-snapshot
Photorealistic rendering for augmented reality using environment illumination
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