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User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/cav.1989openalex-snapshot
Interactive learning in the classroom: A mobile augmented reality assistance application for learning
inferredcites →https://doi.org/10.1007/s00779-010-0300-1openalex-snapshot
Effect of use contexts on the continuous use of mobile services: the case of mobile games
inferredcites →https://doi.org/10.1007/s10055-016-0287-7openalex-snapshot
A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment
inferredcites →https://doi.org/10.1007/s10055-020-00451-9openalex-snapshot
The effect of paper-based manual and stereoscopic-based mobile augmented reality systems on knowledge retention
inferredcites →https://doi.org/10.1007/s10916-019-1239-zopenalex-snapshot
Applications of Virtual and Augmented Reality in Biomedical Imaging
inferredcites →https://doi.org/10.1007/s11042-020-09046-7openalex-snapshot
Increasing quality of learning experience using augmented reality educational games
inferredcites →https://doi.org/10.1016/j.chb.2014.11.093openalex-snapshot
Augmented reality to promote collaborative and autonomous learning in higher education
inferredcites →https://doi.org/10.1016/j.chb.2015.07.040openalex-snapshot
Educational magic toys developed with augmented reality technology for early childhood education
inferredcites →https://doi.org/10.1016/j.compedu.2019.103710openalex-snapshot
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
inferredcites →https://doi.org/10.1016/j.edurev.2016.11.002openalex-snapshot
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
inferredcites →https://doi.org/10.1016/j.procs.2018.08.152openalex-snapshot
Human Anatomy Learning Systems Using Augmented Reality on Mobile Application
inferredcites →https://doi.org/10.1080/10494820.2018.1552873openalex-snapshot
The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM)
inferredcites →https://doi.org/10.1080/14733285.2019.1614533openalex-snapshot
Young children’s use of an augmented reality sandbox to enhance spatial thinking
inferredcites →https://doi.org/10.1088/1742-6596/1097/1/012123openalex-snapshot
Game-Based Learning: The effects on student cognitive and affective aspects
inferredcites →https://doi.org/10.1108/10748120110424816openalex-snapshot
Digital Natives, Digital Immigrants Part 1
inferredcites →https://doi.org/10.1109/ic3.2018.00015openalex-snapshot
A Study on Integrating Augmented Reality Technology and Game-Based Learning Model to Improve Motivation and Effectiveness of Learning English Vocabulary
inferredcites →https://doi.org/10.1109/iccse.2019.8845339openalex-snapshot
The Feasibility Study of Augmented Reality Technology in Early Childhood Education
inferredcites →https://doi.org/10.1109/iiai-aai.2017.14openalex-snapshot
The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning
inferredcites →https://doi.org/10.1111/jcal.12350openalex-snapshot
The effects of augmented reality on students' academic achievement and motivation in a biology course
inferredcites →https://doi.org/10.1136/bmj.314.7080.572openalex-snapshot
Statistics notes: Cronbach's alpha: Table 1
inferredcites →https://doi.org/10.1145/3185089.3185143openalex-snapshot
Digital Game Based Learning using Augmented Reality for Mathematics Learning
inferredcites →https://doi.org/10.1162/pres.1997.6.4.355openalex-snapshot
A Survey of Augmented Reality
inferredcites →https://doi.org/10.13189/ujer.2018.060516openalex-snapshot
Effect of Science Teaching Enriched with Technological Practices on Attitudes of Secondary School 7th Grade Students towards Science Course
inferredcites →https://doi.org/10.14742/ajet.2820openalex-snapshot
Reading an augmented reality book: An exploration of learners’ cognitive load, motivation, and attitudes
inferredcites →https://doi.org/10.17220/mojet.2018.02.005openalex-snapshot
Trends in Educational Augmented Reality Studies: A Systematic Review
inferredcites →https://doi.org/10.17576/apjitm-2019-0801-06openalex-snapshot
MMORPG Game Framework Based on Learning Style for Learning Computer Netwoking
inferredcites →https://doi.org/10.18421/tem91-48openalex-snapshot
Interactive Augmented Reality with Natural Action for Chemistry Experiment Learning
inferredcites →https://doi.org/10.18517/ijaseit.8.4-2.6801openalex-snapshot
Augmented Reality to Promote Guided Discovery Learning for STEM Learning
inferredcites →https://doi.org/10.18844/wjet.v12i3.4993openalex-snapshot
The effect of educational digital games on education, motivation and attitudes of elementary school students against course access
inferredcites →https://doi.org/10.19173/irrodl.v13i4.1305openalex-snapshot
Beyond the net generation debate: A comparison between digital learners in face-to-face and virtual universities
inferredcites →https://doi.org/10.4236/ce.2016.77096openalex-snapshot
Malaysian Principals’ Technology Leadership Practices and Curriculum Management
inferredcites →https://doi.org/10.46328/ijte.v3i2.27openalex-snapshot
Designing Effective Gamified Learning Experiences
inferredcites →https://doi.org/10.46328/ijtes.176openalex-snapshot
A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Evaluating Knowledge Gain and Retention in IoT Circuit Assembly Using Mobile Augmented Reality Technology
inferred← citeshttps://doi.org/10.1080/10447318.2024.2389727openalex-snapshot
Evaluation on Different Object Selection Visual Feedback in Collaborative Augmented Reality
inferred← citeshttps://doi.org/10.1080/2331186x.2024.2378276openalex-snapshot
Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach
inferred← citeshttps://doi.org/10.1109/ecei60433.2024.10510841openalex-snapshot
Primary Students’ Engagement toward Augmented Reality in Plant Development
inferred← citeshttps://doi.org/10.14569/ijacsa.2023.0141009openalex-snapshot
Immersive Virtual Reality: A New Dimension in Physiotherapy
inferred← citeshttps://doi.org/10.15584/jetacomps.2024.5.3openalex-snapshot
AR Application Design Requirements for Technical Education
inferred← citeshttps://doi.org/10.22219/raden.v4i1.32636openalex-snapshot
Augmented reality in biology education: A systematic literature review
inferred← citeshttps://doi.org/10.31958/jaf.v12i1.12358openalex-snapshot
Development of Game-Based Learning Applications to Increase Students’ Learning Motivation
inferred← citeshttps://doi.org/10.4018/979-8-3373-6013-3.ch005openalex-snapshot
IoT for Smarter Students in Smarter Personalized Learning
inferred← citeshttps://doi.org/10.4018/979-8-3693-3124-8.ch015openalex-snapshot
Towards Implementing Computational Thinking in Problem Solving Through Mobile Application
inferred← citeshttps://doi.org/10.6007/ijarped/v13-i1/20455openalex-snapshot
Augmented Reality (AR) Technology in Biology and Life Science Education: A Systematic Literature Review (SLR)
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