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Gaussian Environment Mapping

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-031-72089-5_21openalex-extracted
EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries Using Gaussian Splatting
inferredcites →https://doi.org/10.1007/978-3-031-73464-9_10openalex-extracted
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
inferredcites →https://doi.org/10.1007/978-3-031-85187-2_15openalex-extracted
Gaussian Splatting in Style
inferredcites →https://doi.org/10.1016/j.gmod.2023.101184openalex-extracted
Non-homogeneous denoising for virtual reality in real-time path tracing rendering
inferredcites →https://doi.org/10.1016/j.media.2025.103585openalex-extracted
3DGR-CT: Sparse-view CT reconstruction with a 3D Gaussian representation
inferredcites →https://doi.org/10.1109/cvpr52733.2024.00985openalex-extracted
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01920openalex-extracted
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01922openalex-extracted
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01963openalex-extracted
DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01977openalex-extracted
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
inferredcites →https://doi.org/10.1109/cvpr52733.2024.02044openalex-extracted
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
inferredcites →https://doi.org/10.1109/cvpr52733.2024.02048openalex-extracted
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
inferredcites →https://doi.org/10.1109/mcg.1986.276658openalex-extracted
Environment Mapping and Other Applications of World Projections
inferredcites →https://doi.org/10.1109/tvcg.2024.3378692openalex-extracted
UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene
inferredcites →https://doi.org/10.1109/visual.2001.964490openalex-extracted
EWA volume splatting
inferredcites →https://doi.org/10.1109/wacv57701.2024.00365openalex-extracted
Hyb-NeRF: A Multiresolution Hybrid Encoding for Neural Radiance Fields
inferredcites →https://doi.org/10.1145/1053427.1053449openalex-extracted
Real-time reflection mapping with parallax
inferredcites →https://doi.org/10.1145/285305.285310openalex-extracted
View-independent environment maps
inferredcites →https://doi.org/10.1145/311535.311553openalex-extracted
Reflection space image based rendering
inferredcites →https://doi.org/10.1145/3450626.3459812openalex-extracted
Real-time neural radiance caching for path tracing
inferredcites →https://doi.org/10.1145/3503250openalex-extracted
NeRF
inferredcites →https://doi.org/10.1145/3592433openalex-extracted
3D Gaussian Splatting for Real-Time Radiance Field Rendering
inferredcites →https://doi.org/10.1145/360349.360353openalex-extracted
Texture and reflection in computer generated images
inferredcites →https://doi.org/10.1145/3807511openalex-extracted
A Survey on 3D Gaussian Splatting
inferredcites →https://doi.org/10.1201/b16721-13openalex-extracted
Hi-Z Screen-Space Cone-Traced Reflections
inferredcites →https://doi.org/10.20380/gi2000.17openalex-extracted
Approximation of Glossy Reflection with Prefiltered Environment Maps
inferredcites →https://doi.org/10.48550/arxiv.2003.08934openalex-extracted
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
inferredcites →https://doi.org/10.48550/arxiv.2312.15059openalex-extracted
Deformable 3D Gaussian Splatting for Animatable Human Avatars
inferredcites →https://doi.org/10.82465/4467openalex-extracted
Screen Space Reflection Techniques
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