On the public citation graph
Making Free Players Pay: Selling Endowments in Virtual Worlds
0 signed · 58 inferred · view as graph
Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
Is this your work? Sign in with ORCID and put your name on the
claims that are yours.
Reference health. See whether every reference in this work resolves to a
known work and none has been retracted — and get a dated CiteStamped
badge you can embed.
What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/jcpy.1356openalex-snapshot
The Metaverse: A new digital frontier for consumer behavior
inferredcites →https://doi.org/10.1007/s10660-009-9028-2openalex-snapshot
Virtual item sales as a revenue model: identifying attributes that drive purchase decisions
inferredcites →https://doi.org/10.1007/s11129-022-09248-3openalex-snapshot
Price promotions and “freemium” app monetization
inferredcites →https://doi.org/10.1007/s11747-022-00908-0openalex-snapshot
Social interactions in the metaverse: Framework, initial evidence, and research roadmap
inferredcites →https://doi.org/10.1007/s40547-022-00125-4openalex-snapshot
Privacy-Centric Digital Advertising: Implications for Research
inferredcites →https://doi.org/10.1016/0167-2681(80)90051-7openalex-snapshot
Toward a positive theory of consumer choice
inferredcites →https://doi.org/10.1016/0749-5978(85)90049-4openalex-snapshot
The psychology of sunk cost
inferredcites →https://doi.org/10.1016/j.ijresmar.2019.07.007openalex-snapshot
On the monetization of mobile apps
inferredcites →https://doi.org/10.1016/j.jeconom.2011.09.019openalex-snapshot
Confidence intervals for the quantile of treatment effects in randomized experiments
inferredcites →https://doi.org/10.1016/j.jretai.2023.02.002openalex-snapshot
The merchants of meta: A research agenda to understand the future of retailing in the metaverse
inferredcites →https://doi.org/10.1016/s0167-9236(02)00069-6openalex-snapshot
The commercial use of segmentation and predictive modeling techniques for database marketing in the Netherlands
inferredcites →https://doi.org/10.1057/s41270-018-0042-xopenalex-snapshot
Customer retention in freemium applications
inferredcites →https://doi.org/10.1073/pnas.1510501113openalex-snapshot
Quantity discounts on a virtual good: The results of a massive pricing experiment at King Digital Entertainment
inferredcites →https://doi.org/10.1080/07421222.2014.995564openalex-snapshot
Effects of Freemium Strategy in the Mobile App Market: An Empirical Study of Google Play
inferredcites →https://doi.org/10.1080/07421222.2019.1628878openalex-snapshot
Social Influence and Monetization of Freemium Social Games
inferredcites →https://doi.org/10.1086/209009openalex-snapshot
Play as a Consumption Experience: The Roles of Emotions, Performance, and Personality in the Enjoyment of Games
inferredcites →https://doi.org/10.1086/735283openalex-snapshot
Consumer Behavior in the Metaverse: Understanding Patterns, Mechanisms, and Implications
inferredcites →https://doi.org/10.1093/jcr/ucad072openalex-snapshot
The Genesis Effect: Digital Goods in the Metaverse
inferredcites →https://doi.org/10.1111/j.1467-9868.2010.00749.xopenalex-snapshot
Fast Stable Restricted Maximum Likelihood and Marginal Likelihood Estimation of Semiparametric Generalized Linear Models
inferredcites →https://doi.org/10.1177/00222437221131562openalex-snapshot
From Free to Paid: Monetizing a Non-Advertising-Based App
inferredcites →https://doi.org/10.1177/009207002236910openalex-snapshot
Exploring the Implications of M-Commerce for Markets and Marketing
inferredcites →https://doi.org/10.1214/aos/1176344064openalex-snapshot
Bayesian Inference for Causal Effects: The Role of Randomization
inferredcites →https://doi.org/10.1257/002205102320161311openalex-snapshot
Time Discounting and Time Preference: A Critical Review
inferredcites →https://doi.org/10.1257/aer.104.5.489openalex-snapshot
Growth, Adoption, and Use of Mobile E-Commerce
inferredcites →https://doi.org/10.1287/isre.1110.0348openalex-snapshot
Optimal Software Free Trial Strategy: The Impact of Network Externalities and Consumer Uncertainty
inferredcites →https://doi.org/10.1287/isre.2013.0508openalex-snapshot
Economics of Free Under Perpetual Licensing: Implications for the Software Industry
inferredcites →https://doi.org/10.1287/isre.2018.0812openalex-snapshot
Selling Virtual Currency in Digital Games: Implications for Gameplay and Social Welfare
inferredcites →https://doi.org/10.1287/isre.2019.0839openalex-snapshot
“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games
inferredcites →https://doi.org/10.1287/isre.2020.0416openalex-snapshot
Platform Loophole Exploitation, Recovery Measures, and User Engagement: A Quasi-Natural Experiment in Online Gaming
inferredcites →https://doi.org/10.1287/isre.2020.0976openalex-snapshot
Freemium Pricing in Digital Games with Virtual Currency
inferredcites →https://doi.org/10.1287/isre.2021.0217openalex-snapshot
Flow of the Game: A Hidden Markov Model of Player Engagement in Online Mobile Games
inferredcites →https://doi.org/10.1287/isre.2022.1127openalex-snapshot
Moving Consumers from Free to Fee in Platform-Based Markets: An Empirical Study of Multiplayer Online Battle Arena Games
inferredcites →https://doi.org/10.1287/isre.2023.0258openalex-snapshot
Player-vs.-Player Game Design and Pricing: A Tournament Design Perspective
inferredcites →https://doi.org/10.1287/mksc.1030.0052openalex-snapshot
The Effects of Free Sample Promotions on Incremental Brand Sales
inferredcites →https://doi.org/10.1287/mksc.1040.0103openalex-snapshot
Conditioning Prices on Purchase History
inferredcites →https://doi.org/10.1287/mksc.1060.0254openalex-snapshot
Zero as a Special Price: The True Value of Free Products
inferredcites →https://doi.org/10.1287/mksc.1100.0583openalex-snapshot
Online Display Advertising: Targeting and Obtrusiveness
inferredcites →https://doi.org/10.1287/mksc.15.4.321openalex-snapshot
The Value of Purchase History Data in Target Marketing
inferredcites →https://doi.org/10.1287/mksc.2017.1042openalex-snapshot
Competitive Price Targeting with Smartphone Coupons
inferredcites →https://doi.org/10.1287/mksc.2018.1109openalex-snapshot
Freemium as an Optimal Strategy for Market Dominant Firms
inferredcites →https://doi.org/10.1287/mksc.2018.1135openalex-snapshot
A Comparison of Approaches to Advertising Measurement: Evidence from Big Field Experiments at Facebook
inferredcites →https://doi.org/10.1287/mksc.2023.0007openalex-snapshot
Designing Loot Boxes: Implications for Profits and Welfare
inferredcites →https://doi.org/10.1287/mnsc.2014.2081openalex-snapshot
Do Your Online Friends Make You Pay? A Randomized Field Experiment on Peer Influence in Online Social Networks
inferredcites →https://doi.org/10.1287/mnsc.2015.2383openalex-snapshot
Fee or Free: When Should Firms Charge for Online Content?
inferredcites →https://doi.org/10.1287/mnsc.2020.3650openalex-snapshot
Digital Paywall Design: Implications for Content Demand and Subscriptions
inferredcites →https://doi.org/10.1287/mnsc.2021.03628openalex-snapshot
Behavioral Market Design for Online Gaming Platforms
inferredcites →https://doi.org/10.1287/mnsc.2022.02348openalex-snapshot
Selling Bonus Actions in Video Games
inferredcites →https://doi.org/10.1287/mnsc.2022.4510openalex-snapshot
Optimizing Free-to-Play Multiplayer Games with Premium Subscription
inferredcites →https://doi.org/10.1287/msom.2020.0925openalex-snapshot
Incentivized Actions in Freemium Games
inferredcites →https://doi.org/10.1509/jm.17.0113openalex-snapshot
Device Switching in Online Purchasing: Examining the Strategic Contingencies
inferredcites →https://doi.org/10.1509/jmkg.72.6.109openalex-snapshot
Where did all that Money Go? Understanding how Consumers Allocate their Consumption Budget
inferredcites →https://doi.org/10.2139/ssrn.4653319openalex-snapshot
Personalized Game Design for Improved User Retention and Monetization in Freemium Mobile Games
inferredcites →https://doi.org/10.2139/ssrn.945409openalex-snapshot
Intertemporal Price Discrimination with Forward-Looking Consumers: Application to the Us Market for Console Video-Games
inferredcites →https://doi.org/10.2307/2118482openalex-snapshot
Anomalies in Intertemporal Choice: Evidence and an Interpretation
inferredcites →https://doi.org/10.2307/2971729openalex-snapshot
Making The Most Out Of Programme Evaluations and Social Experiments: Accounting For Heterogeneity in Programme Impacts
inferredcites →https://doi.org/10.24251/hicss.2018.115openalex-snapshot
Customer Lifetime Value Prediction in Non-Contractual Freemium Settings: Chasing High-Value Users Using Deep Neural Networks and SMOTE
inferredcites →https://doi.org/10.25300/misq/2018/13592openalex-snapshot
Monetizing Freemium Communities: Does Paying For Premium Increase Social Engagement?1
inferredcites →https://doi.org/10.2753/mis0742-1222260307openalex-snapshot
Speed Matters: The Role of Free Software Offer in Software Diffusion
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.