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Fostering 21st Century Skill Development by Engaging Students in Authentic Game Design Projects in a High School Computer Programming Class

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/bf02504859openalex-snapshot
Making learning fun: Quest Atlantis, a game without guns
inferredcites →https://doi.org/10.1007/s10956-009-9156-4openalex-snapshot
Design for Scalability: A Case Study of the River City Curriculum
inferredcites →https://doi.org/10.1007/s11423-007-9055-4openalex-snapshot
The acquisition of skill and expertise in massively multiplayer online games
inferredcites →https://doi.org/10.1016/0147-1767(85)90062-8openalex-snapshot
Naturalistic inquiry
inferredcites →https://doi.org/10.1037/0022-3514.72.5.1161openalex-snapshot
Self-determination and persistence in a real-life setting: Toward a motivational model of high school dropout.
inferredcites →https://doi.org/10.1061/(asce)1532-6748(2009)9:2(100)openalex-snapshot
The Dumbest Generation—How the Digital Age Stupefies Young Americans and Jeopardizes Our FutureThe Dumbest Generation—How the Digital Age Stupefies Young Americans and Jeopardizes Our Future978-1-58542-639-3
inferredcites →https://doi.org/10.1108/10748120110424816openalex-snapshot
Digital Natives, Digital Immigrants Part 1
inferredcites →https://doi.org/10.1108/et.2004.00446dae.002openalex-snapshot
What Video Games Have to Teach Us about Learning and Literacy
inferredcites →https://doi.org/10.1145/950566.950595openalex-snapshot
What video games have to teach us about learning and literacy
inferredcites →https://doi.org/10.1177/0146167201276001openalex-snapshot
Autonomy Support, Intrinsic Motivation, and Perceived Competence: Conceptual and Empirical Linkages
inferredcites →https://doi.org/10.1177/1046878105282278openalex-snapshot
Genre and game studies: Toward a critical approach to video game genres
inferredcites →https://doi.org/10.1177/1524839915580941openalex-snapshot
Qualitative Inquiry and Research Design: Choosing Among Five Approaches
inferredcites →https://doi.org/10.1207/s15327809jls0202_2openalex-snapshot
Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings
inferredcites →https://doi.org/10.2190/924l-4002-j5p4-1077openalex-snapshot
Technology-Rich Ethnography for Examining the Transition to Authentic Problem-Solving in a High School Computer Programming Class
inferredcites →https://doi.org/10.2190/ec.41.2.aopenalex-snapshot
Developing Critical Implementations of Technology-Rich Innovations: A Cross-Case Study of the Implementation of Quest Atlantis
inferredcites →https://doi.org/10.2307/2804509openalex-snapshot
Situated Learning: Legitimate Peripheral Participation.
inferredcites →https://doi.org/10.3102/0013189x032001009openalex-snapshot
Design Experiments in Educational Research
inferredcites →https://doi.org/10.3102/0013189x035008019openalex-snapshot
From Content to Context: Videogames as Designed Experience
inferredcites →https://doi.org/10.4135/9781483387765.n6openalex-snapshot
Digital Natives, Digital Immigrants
inferredcites →https://doi.org/10.66774/etc_6802_232openalex-snapshot
The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/rrq.313openalex-snapshot
In Search of the Meaning and Purpose of 21st‐Century Literacy Learning: A Critical Review of Research and Practice
inferred← citeshttps://doi.org/10.1007/978-1-4614-3546-4openalex-snapshot
Assessment in Game-Based Learning
inferred← citeshttps://doi.org/10.1007/978-1-4614-3546-4_2openalex-snapshot
Are All Games the Same?
inferred← citeshttps://doi.org/10.1007/978-3-319-15323-0_8openalex-snapshot
Active Blended Learning to Improve Students’ Motivation in Computer Programming Courses: A Case Study
inferred← citeshttps://doi.org/10.1007/s10956-016-9631-7openalex-snapshot
Designing the Game: How a Project-Based Media Production Program Approaches STEAM Career Readiness for Underrepresented Young Adults
inferred← citeshttps://doi.org/10.1007/s11423-012-9255-4openalex-snapshot
Understanding enactivism: a study of affordances and constraints of engaging practicing teachers as digital game designers
inferred← citeshttps://doi.org/10.1007/s11423-020-09750-zopenalex-snapshot
Gifted students’ learning experiences in systematic game development process in after-school activities
inferred← citeshttps://doi.org/10.1080/00461520.2014.989230openalex-snapshot
Measuring Cognitive Engagement With Self-Report Scales: Reflections From Over 20 Years of Research
inferred← citeshttps://doi.org/10.1080/10447318.2024.2338328openalex-snapshot
Co-designing Digital Games Across the Boundary of Childhood and Youth
inferred← citeshttps://doi.org/10.1080/10494820.2024.2368875openalex-snapshot
Collaborative digital game design and play to facilitate college students’ creativity development
inferred← citeshttps://doi.org/10.1080/13664530.2016.1143870openalex-snapshot
Measuring twenty-first century skills: development and validation of a scale for in-service and pre-service teachers
inferred← citeshttps://doi.org/10.1080/15391523.2023.2232900openalex-snapshot
In critical need of research-based instructional strategies and assessment: an investigation of ePCR math lesson plans for middle school students
inferred← citeshttps://doi.org/10.1109/fie43999.2019.9028569openalex-snapshot
Examining Software Design Projects in a First-Year Engineering Course Through Different Complexity Measures
inferred← citeshttps://doi.org/10.1145/3277565openalex-snapshot
Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research
inferred← citeshttps://doi.org/10.1177/0047239515615846openalex-snapshot
Interactive Whiteboard Technologies in High School: A Comparison of Their Impact on the Levels of Measure That Determine a Return on Investment
inferred← citeshttps://doi.org/10.17569/tojqi.639139openalex-snapshot
Cognitive Problems in the Process of Programming Teaching in Higher Education: Learner-Instructor Experiences
inferred← citeshttps://doi.org/10.17679/inuefd.773764openalex-snapshot
Otantik programlama etkinlikleri: Öğrencilerin bilgi işlemsel düşünme ve programlama öz-yeterlilik inançlarına etkisi
inferred← citeshttps://doi.org/10.17760/d20455990openalex-snapshot
From boomers to Gen Z: building teacher efficacy towards 21st-century teaching practices
inferred← citeshttps://doi.org/10.21203/rs.3.rs-6970306/v1openalex-snapshot
A Systematic Review on Integrating Transversal Competencies in Education: Successes and Struggles
inferred← citeshttps://doi.org/10.24205/03276716.2020.1033openalex-snapshot
School Administrators` Professional Motivation Scale: Validity and Reliability Study
inferred← citeshttps://doi.org/10.26634/jet.14.1.13584openalex-snapshot
Nuancing: Fidelity and Flexible Adaptivity in the Implementation of Technology-Rich Innovations
inferred← citeshttps://doi.org/10.4018/ijgbl.2020100102openalex-snapshot
Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment
inferred← citeshttps://doi.org/10.4018/ijpop.2017070103openalex-snapshot
High School Introductory Programming on Raspberry Pi Made from Scratch
inferred← citeshttps://doi.org/10.52398/gjsd.2021.v1.i1.pp67-86openalex-snapshot
Preparing Pre-service Teachers for 21st Century Skills Education
inferred← citeshttps://doi.org/10.9741/2578-2118.1152openalex-snapshot
Using ChatGPT with Novice Arduino Programmers: Effects on Performance, Interest, Self-Efficacy, and Programming Ability
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