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Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1001/jama.289.16.2055openalex-snapshot
Mounting Student Depression Taxing Campus Mental Health Services
inferredcites →https://doi.org/10.1002/acr.20556openalex-snapshot
Measures of depression and depressive symptoms: Beck Depression Inventory‐II (BDI‐II), Center for Epidemiologic Studies Depression Scale (CES‐D), Geriatric Depression Scale (GDS), Hospital Anxiety and Depression Scale (HADS), and Patient Health Questionnaire‐9 (PHQ‐9)
inferredcites →https://doi.org/10.1002/acr.20561openalex-snapshot
Measures of anxiety: State‐Trait Anxiety Inventory (STAI), Beck Anxiety Inventory (BAI), and Hospital Anxiety and Depression Scale‐Anxiety (HADS‐A)
inferredcites →https://doi.org/10.1007/978-3-642-24500-8openalex-snapshot
Entertainment computing - ICEC 2011 : 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011 : proceedings
inferredcites →https://doi.org/10.1007/978-3-642-24500-8_5openalex-snapshot
GrabApple: The Design of a Casual Exergame
inferredcites →https://doi.org/10.1007/s10597-017-0213-9openalex-snapshot
Effects of Exercise on Depression and Anxiety. A Comparison to Transdiagnostic Cognitive Behavioral Therapy
inferredcites →https://doi.org/10.1016/b978-1-4160-3779-8.10003-xopenalex-snapshot
Psychological Aspects of Pain
inferredcites →https://doi.org/10.1016/j.apmr.2012.01.023openalex-snapshot
Pilot Study Comparing Changes in Postural Control After Training Using a Video Game Balance Board Program and 2 Standard Activity-Based Balance Intervention Programs
inferredcites →https://doi.org/10.1016/j.biopsycho.2018.01.015openalex-snapshot
Exercise reduces depression and inflammation but intensity matters
inferredcites →https://doi.org/10.1016/j.jad.2019.06.035openalex-snapshot
A systematic review of prevention programs targeting depression, anxiety, and stress in university students
inferredcites →https://doi.org/10.1016/j.jsat.2014.05.007openalex-snapshot
A pilot trial of a videogame-based exercise program for methadone maintained patients
inferredcites →https://doi.org/10.1016/j.jsat.2015.04.007openalex-snapshot
The Impact of Exercise On Depression and Anxiety Symptoms Among Abstinent Methamphetamine-Dependent Individuals in A Residential Treatment Setting
inferredcites →https://doi.org/10.1037//0022-006x.56.6.893openalex-snapshot
An inventory for measuring clinical anxiety: Psychometric properties.
inferredcites →https://doi.org/10.1046/j.1440-1819.2000.00757.xopenalex-snapshot
One‐year prevalence and incidence of depression among first‐year university students in Japan: A preliminary study
inferredcites →https://doi.org/10.1080/00222216.2002.11949970openalex-snapshot
Perceived Constraints on Recreational Sport Participation: Investigating their Relationship with Intrinsic Motivation, Extrinsic Motivation and Amotivation
inferredcites →https://doi.org/10.1080/00313830500372075openalex-snapshot
Student Psychological Distress: A psychometric study of 1750 Norwegian 1st‐year undergraduate students
inferredcites →https://doi.org/10.1080/07448481.2011.552537openalex-snapshot
A Comparative Study of Campus Experiences of College Students With Mental Illnesses Versus a General College Sample
inferredcites →https://doi.org/10.1080/07448481.2011.608393openalex-snapshot
The Relationship of Level of Positive Mental Health With Current Mental Disorders in Predicting Suicidal Behavior and Academic Impairment in College Students
inferredcites →https://doi.org/10.1080/08870448808400346openalex-snapshot
The short-term influence of high and low intensity physical exercise on mood
inferredcites →https://doi.org/10.1080/0954026021000045967openalex-snapshot
Psychiatric morbidity among adults living in private households, 2000
inferredcites →https://doi.org/10.1080/13607863.2017.1385722openalex-snapshot
Exergames vs. traditional exercise: investigating the influencing mechanism of platform effect on subthreshold depression among older adults
inferredcites →https://doi.org/10.1080/17461391.2018.1542459openalex-snapshot
Virtual‐reality exergaming improves performance during high‐intensity interval training
inferredcites →https://doi.org/10.1080/j.1440-1614.2006.01883.xopenalex-snapshot
Web-Based Survey of Depression, Anxiety and Stress in First-Year Tertiary Education Students in Hong Kong
inferredcites →https://doi.org/10.1089/cyber.2016.0322openalex-snapshot
Impact of Playing Exergames on Mood States: A Randomized Controlled Trial
inferredcites →https://doi.org/10.1089/g4h.2015.0100openalex-snapshot
Exergames for Older Adults with Subthreshold Depression: Does Higher Playfulness Lead to Better Improvement in Depression?
inferredcites →https://doi.org/10.1089/g4h.2016.0102openalex-snapshot
Gaming Your Way to Health: A Systematic Review of Exergaming Programs to Increase Health and Exercise Behaviors in Adults
inferredcites →https://doi.org/10.1089/g4h.2017.0085openalex-snapshot
Anxiolytic Effects of a Single Session of the Exergame Zumba ® Fitness on Healthy Young Women
inferredcites →https://doi.org/10.1089/g4h.2017.0174openalex-snapshot
Effects of Exergaming on Quality of Life in Cancer Patients
inferredcites →https://doi.org/10.1089/g4h.2018.0057openalex-snapshot
A Randomized Controlled Trial on the Role of Enthusiasm About Exergames: Players' Perceptions of Exercise
inferredcites →https://doi.org/10.1089/g4h.2019.0077openalex-snapshot
Investigating the Feasibility of Exergame on Sleep and Emotion Among University Students
inferredcites →https://doi.org/10.1089/g4h.2019.0102openalex-snapshot
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames
inferredcites →https://doi.org/10.1089/g4h.2019.0130openalex-snapshot
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review
inferredcites →https://doi.org/10.1093/pubmed/22.4.492openalex-snapshot
The health of students in institutes of higher education: an important and neglected public health problem?
inferredcites →https://doi.org/10.1097/jgp.0b013e3181c534b5openalex-snapshot
Exergames for Subsyndromal Depression in Older Adults: A Pilot Study of a Novel Intervention
inferredcites →https://doi.org/10.1109/ismar-adjunct54149.2021.00022openalex-snapshot
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals
inferredcites →https://doi.org/10.1111/j.1440-1614.2006.01883.xopenalex-snapshot
Web-based survey of depression, anxiety and stress in first-year tertiary education students in Hong Kong
inferredcites →https://doi.org/10.1123/apaq.27.2.160openalex-snapshot
Foundations of Therapeutic Recreation
inferredcites →https://doi.org/10.1123/jsep.2013-0253openalex-snapshot
Effects of Exercise on Physical Self-Concept, Global Self-Esteem, and Depression in Women of Low Socioeconomic Status With Elevated Depressive Symptoms
inferredcites →https://doi.org/10.1145/2470654.2466164openalex-snapshot
Designing action-based exergames for children with cerebral palsy
inferredcites →https://doi.org/10.1145/2556288.2557160openalex-snapshot
Investigating the long-term use of exergames in the home with elderly fallers
inferredcites →https://doi.org/10.1145/2639189.2639235openalex-snapshot
Assessing seniors' user experience (UX) of exergames for balance training
inferredcites →https://doi.org/10.1145/3332169.3333574openalex-snapshot
Assessing the effects of a full-body motion-based exergame in virtual reality
inferredcites →https://doi.org/10.1145/3411764.3445801openalex-snapshot
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
inferredcites →https://doi.org/10.1145/3459926.3464761openalex-snapshot
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
inferredcites →https://doi.org/10.1176/appi.ps.201800332openalex-snapshot
Increased Rates of Mental Health Service Utilization by U.S. College Students: 10-Year Population-Level Trends (2007–2017)
inferredcites →https://doi.org/10.1177/0961203311412098openalex-snapshot
Using Wii Fit to reduce fatigue among African American women with systemic lupus erythematosus: A pilot study
inferredcites →https://doi.org/10.1177/1054773814562880openalex-snapshot
Physical and Psychosocial Effects of Wii Fit Exergames Use in Assisted Living Residents
inferredcites →https://doi.org/10.1177/1099800406295990openalex-snapshot
The Effects of Exercise on Perceived Stress and IL-6 Levels Among Older Adults
inferredcites →https://doi.org/10.1177/1460458215598638openalex-snapshot
Usability and acceptability of balance exergames in older adults: A scoping review
inferredcites →https://doi.org/10.1186/2052-1847-7-3openalex-snapshot
The feasibility and effectiveness of high-intensity boxing training versus moderate-intensity brisk walking in adults with abdominal obesity: a pilot study
inferredcites →https://doi.org/10.1201/9781498710411openalex-snapshot
Usability Evaluation In Industry
inferredcites →https://doi.org/10.1201/9781498710411-35openalex-snapshot
SUS: A 'Quick and Dirty' Usability Scale
inferredcites →https://doi.org/10.1332/policypress/9781529203240.003.0001openalex-snapshot
Introduction
inferredcites →https://doi.org/10.2196/17972openalex-snapshot
Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation
inferredcites →https://doi.org/10.2196/21075openalex-snapshot
Examining an App-Based Mental Health Self-Care Program, IntelliCare for College Students: Single-Arm Pilot Study
inferredcites →https://doi.org/10.2196/29681openalex-snapshot
Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review
inferredcites →https://doi.org/10.22271/journalofsport.2020.v5.i2a.1977openalex-snapshot
A brief introduction to therapeutic boxing
inferredcites →https://doi.org/10.2307/2136404openalex-snapshot
A Global Measure of Perceived Stress
inferredcites →https://doi.org/10.3357/asem.3078.2011openalex-snapshot
Axis Rotation and Visually Induced Motion Sickness: The Role of Combined Roll, Pitch, and Yaw Motion
inferredcites →https://doi.org/10.3389/fneur.2019.01222openalex-snapshot
Boxing for Parkinson's Disease: Has Implementation Accelerated Beyond Current Evidence?
inferredcites →https://doi.org/10.3389/fnhum.2020.00096openalex-snapshot
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.3390/jcm7030042openalex-snapshot
Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field
inferredcites →https://doi.org/10.5014/ajot.2019.73s1-po5059openalex-snapshot
The Effect of Community-Based Therapeutic Boxing on the Speech, Social Interaction Skills, and Mental Health of Individuals with Parkinson’s Disease
inferredcites →https://doi.org/10.5455/njppp.2018.8.1146213122017openalex-snapshot
Effect of moderate aerobic exercise on perceived stress during luteal phase of menstrual cycle in students pursuing professional course

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Extended User Feedback – A Questionnaire for Usability Evaluation in XR
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Schulische Alkoholprävention mittels Virtual Reality
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Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames
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Virtual reality environments for stress reduction and management: a scoping review
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A Usability Evaluation of a Serious Game for Tackling Bullying and Cyberbullying in Primary Education by Pre-service Teachers
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ExerRise – Bewegung zwischen Vorlesungen im Uni-Alltag
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Effectiveness of Mindfulness-Based Virtual Reality Training on Stress, Anxiety, and Depression among Chinese University Students
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The effect of exergames on sleep quality in nursing students: A randomized controlled trial
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Effects of immersive virtual reality-based exercise on quality of life, stress, anxiety, depression, and handgrip strength in fibromyalgia: A pilot study
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Enhancing Mindfulness-Based Cognitive Therapy in a Virtual Reality: A Prospective Interventional Study
inferred← citeshttps://doi.org/10.1080/10447318.2022.2098559openalex-snapshot
Acceptance of Virtual Reality Exergames Among Chinese Older Adults
inferred← citeshttps://doi.org/10.1080/10447318.2024.2426916openalex-snapshot
Does Where You Exercise Matter? The Influence of VR Environmental Cues and Social Cues on Exercise Motivation and Behavior
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Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review
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The Effects of Exergames on Physical and Psychological Health in Young Adults
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Games for Mental Health
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The effects of a home-based virtual reality exercise intervention on community adults’ well-being, depression, anxiety, and executive function: a randomized controlled trial
inferred← citeshttps://doi.org/10.1093/rheumatology/keag355openalex-snapshot
Personalized, physiotherapist-guided exercise programs in JIA: home-based vs. immersive virtual reality (JiaFitXR)
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Dark side of metaverse! Role of loneliness on depression using deindividuation theory and psychodynamic theory
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Virtual reality relaxation for student wellbeing: a systematic review
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A Pilot Study on the Feasibility and Preliminary Efficacy of a Virtual Reality System for Stress Reduction
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Exergaming Intervention on Motor Coordinated Mobility and Cognitive Function Development for Neurological Rehabilitation
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Mining Insights from Virtual Reality Exergame Reviews with Latent Dirichlet Allocation Method
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Critical Factors of Immersive Learning in Higher Education: A Systematic Literature Review
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The Role of VR Serious Games in Emotion Regulation: An Empirical Evaluation
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Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
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Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study
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Would you mind? Evaluating User Acceptance and Usability of a Brain-Interface System in an Industrial Scenario
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Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames
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CoXercise - Perceptions of a Social Exercise Game and its Effect on Intrinsic Motivation
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Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
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Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences
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Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
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Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
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From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists
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A Female Pelvic Floor Dysfunction Rehealthy Training Exergame Designed for the Older Women
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Design, Development, and Large-Scale Usability Evaluation of BehaviourCoach 2.0: An Exergaming App
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Gamified Physical Activity App for Students at Universities: Results of Five Development Loops MHCI013
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Punch Fit XR: A Camera-Based Rhythm Boxing Exergame for Smartphones and PCs
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Boxing as an Intervention in Mental Health: A Scoping Review
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Effects of Virtual Reality-Based Exercise Intervention on College Students’ Mood States: An 8-Week Randomized Controlled Trial
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Intervention effects of exergames on adolescents with subthreshold depression: a prospective, randomized controlled trial protocol {1a}
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Mindfulness-based (non-contact) boxing therapy (MBBT) for depression and anxiety: A feasibility study
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Effects of the Use of a Therapeutic Videogame to Enhance the Treatment of Women with Perinatal Depression
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What are the effects of exergames on the mood states of older people? A systematic review of experimental studies, impacts on mental health and recommendations
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Perceived stress and mobile phone addiction among China Nursing Students: The chain-mediating role of anxiety and flow experience
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College Students and Generative Ai for Mental Health: A Qualitative Exploration of Motivations and Experiences
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Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study
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A Patient-Centered Website (Within Reach) to Foster Informed Decision-making About Upper Extremity Vascularized Composite Allotransplantation: Development and Usability Study
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Individualized Virtual Reality for Increasing Self-Compassion: Evaluation Study
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Mapping Hot Spots and Global Research Trends in Exergaming Between 1997 and 2024: Bibliometric Analysis
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Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study
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Within Reach -- A Patient-Centered Website to Foster Informed Decision Making about Upper Extremity Vascularized Composite Allotransplantation: Development and Usability Testing (Preprint)
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A General Exergaming Interface: Impact upon Heart Rate, Enjoyment and Immersion across Multiple Games (Preprint)
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A Teleoanticipatory Approach to the Deceptive Modulation of Treadmill Walking Speed using Immersive Virtual Reality: A Double-Blinded, Crossover Study (Preprint)
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Mapping Hotspots and Global Research Trends in Exergaming Between 1997-2024: A Comprehensive Bibliometric Analysis (Preprint)
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Effects of Commercial Exergames and Traditional Indoor Sports on the Mood State of Senior Citizens: A Randomized Controlled Trial Protocol (Preprint)
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Applying video game motivation for creating engaging educational activities
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A Conceptual Game-based Design Model: Game Elements for Enhancing User Motivation
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Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
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Combat sports and wellbeing: advancing health and inclusion in athletes and practitioners. An opinion paper
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Nature-based virtual reality intervention to manage stress in family caregivers of allogeneic hematopoietic stem cell transplant recipients: a two-phase pilot study protocol
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Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice
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Deceptive Modulation of Actual and Perceived Effort While Walking Using Immersive Virtual Reality: A Teleoanticipatory Approach
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Digital Teaching Practices and Student Academic Stress in the Era of Digitalization in Higher Education
inferred← citeshttps://doi.org/10.3390/educsci16040641openalex-snapshot
Relationships Between Problematic Internet Use, Physical Activity, and Mental Health in University Students
inferred← citeshttps://doi.org/10.3390/fi17080332openalex-snapshot
Augmented Reality and Virtual Reality in Exergaming
inferred← citeshttps://doi.org/10.3390/healthcare11172399openalex-snapshot
Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
inferred← citeshttps://doi.org/10.3390/healthcare13080859openalex-snapshot
Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults
inferred← citeshttps://doi.org/10.3390/healthcare14111450openalex-snapshot
Effects of Commercial Exergames vs. Traditional Indoor Exercise on Mood in Older Adults: A Randomized Controlled Trial
inferred← citeshttps://doi.org/10.3390/healthcare14172770openalex-snapshot
The Effect of Using Virtual Reality on Pain, Fear, and Anxiety in School-Age Children During Venipuncture: A Randomized Controlled Study
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Impact on Body Composition and Physical Fitness of an Exercise Program Based on Immersive Virtual Reality: A Case Report
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Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours
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Factors Associated with College Students’ Human Papillomavirus (HPV) Vaccination and Preferred Strategies for Catch-Up Vaccine Promotion: A Mixed-Methods Study
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Innovative Approaches to Stress Reduction: A Review of Virtual Reality Therapy in University-Going Students
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