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Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1001/jama.2011.812openalex-snapshot
Television Viewing and Risk of Type 2 Diabetes, Cardiovascular Disease, and All-Cause Mortality
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The Current Status of Japanese Game Players and Its Impact on the Society
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The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects
inferredcites →https://doi.org/10.1016/j.amepre.2011.05.004openalex-snapshot
Sedentary Behaviors and Subsequent Health Outcomes in Adults
inferredcites →https://doi.org/10.1016/j.diabres.2012.05.020openalex-snapshot
Too much sitting – A health hazard
inferredcites →https://doi.org/10.1016/j.ijhcs.2008.04.004openalex-snapshot
Measuring and defining the experience of immersion in games
inferredcites →https://doi.org/10.1016/j.jsams.2019.08.124openalex-snapshot
The use of virtual reality to influence engagement and enjoyment during exercise: A scoping review
inferredcites →https://doi.org/10.1016/j.paid.2014.09.036openalex-snapshot
Video game preferences and their relation to career interests
inferredcites →https://doi.org/10.1016/j.pain.2012.02.005openalex-snapshot
Women, but not men, report increasingly more pain during repeated (un)predictable painful electrocutaneous stimulation: Evidence for mediation by fear of pain
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The effects of emotional behaviour on components of the respiratory cycle
inferredcites →https://doi.org/10.1016/s2214-109x(18)30357-7openalex-snapshot
Worldwide trends in insufficient physical activity from 2001 to 2016: a pooled analysis of 358 population-based surveys with 1·9 million participants
inferredcites →https://doi.org/10.1038/nature23018openalex-snapshot
Large-scale physical activity data reveal worldwide activity inequality
inferredcites →https://doi.org/10.1046/j.1525-1497.2001.016004266.xopenalex-snapshot
Somatic symptom reporting in women and men
inferredcites →https://doi.org/10.1080/07448481.2018.1549048openalex-snapshot
Gender differences in physical activity are partially explained by anxiety sensitivity in post-secondary students
inferredcites →https://doi.org/10.1080/08824096.2010.518924openalex-snapshot
Experiencing Presence in Video Games: The Role of Presence Tendencies, Game Experience, Gender, and Time Spent in Play
inferredcites →https://doi.org/10.1089/cyber.2017.29063.csiopenalex-snapshot
An Open Research Community for Studying Virtual Reality Experience
inferredcites →https://doi.org/10.1145/3027063.3053202openalex-snapshot
Evaluating VR Driving Simulation from a Player Experience Perspective
inferredcites →https://doi.org/10.1145/3290605.3300584openalex-snapshot
The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
inferredcites →https://doi.org/10.1155/2020/9080697openalex-snapshot
The Impact of 12‐Week Jaques‐Dalcroze Eurhythmics Programme on the Dynamic Agility in Single‐Dual‐Task Conditions in Older Women: A Randomized Controlled Trial
inferredcites →https://doi.org/10.1162/pres.1997.6.6.603openalex-snapshot
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
inferredcites →https://doi.org/10.1163/2352-0272_emho_dum_023107openalex-snapshot
Landwehr
inferredcites →https://doi.org/10.1164/ajrccm/144.5.1202openalex-snapshot
Lung Function Testing: Selection of Reference Values and Interpretative Strategies
inferredcites →https://doi.org/10.1177/0018720811405196openalex-snapshot
Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness
inferredcites →https://doi.org/10.1177/009365095022003002openalex-snapshot
Direct Responses to People on the Screen
inferredcites →https://doi.org/10.1177/15554120211005369openalex-snapshot
Heritage Sites and Video Games: Questions of Authenticity and Immersion
inferredcites →https://doi.org/10.1207/s15327108ijap0303_3openalex-snapshot
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
inferredcites →https://doi.org/10.1249/01.mss.0000053657.42138.3fopenalex-snapshot
Gender Differences in Workload Effect on Coordination between Breathing and Cycling
inferredcites →https://doi.org/10.12659/msm.881916openalex-snapshot
High frequency yoga breathing increases energy expenditure from carbohydrates Comment to: Assessment of sleep patterns, energy expenditure and circadian rhythms of skin temperature in patients with acute coronary syndrome Hadil Al Otair, Mustafa Al-shamiri, Mohammed Bahobail, Munir M. Sharif,…
inferredcites →https://doi.org/10.13075/mp.5893.00512openalex-snapshot
Simulator sickness and its measurement with Simulator Sickness Questionnaire (SSQ)
inferredcites →https://doi.org/10.1518/001872098779591368openalex-snapshot
The Influence of Body Movement on Subjective Presence in Virtual Environments
inferredcites →https://doi.org/10.2196/12324openalex-snapshot
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
inferredcites →https://doi.org/10.2196/19840openalex-snapshot
Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
inferredcites →https://doi.org/10.2196/29330openalex-snapshot
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
inferredcites →https://doi.org/10.23736/s0022-4707.22.13605-4openalex-snapshot
Male and female athletes matched for maximum oxygen uptake per skeletal muscle mass: equal but still different
inferredcites →https://doi.org/10.3389/fnhum.2019.00342openalex-snapshot
Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis
inferredcites →https://doi.org/10.3389/fpsyg.2018.01682openalex-snapshot
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
inferredcites →https://doi.org/10.3389/fpsyg.2018.02132openalex-snapshot
Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness
inferredcites →https://doi.org/10.3389/fpsyg.2020.01604openalex-snapshot
Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality
inferredcites →https://doi.org/10.3389/fpsyt.2019.00454openalex-snapshot
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review
inferredcites →https://doi.org/10.3390/ijerph16214291openalex-snapshot
Effects of Endurance and Endurance–Strength Training on Endothelial Function in Women with Obesity: A Randomized Trial
inferredcites →https://doi.org/10.3390/ijerph16224406openalex-snapshot
Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
inferredcites →https://doi.org/10.3390/nu10081004openalex-snapshot
The Associations between Dietary Patterns and Sedentary Behaviors in Polish Adults (LifeStyle Study)
inferredcites →https://doi.org/10.3390/s20205851openalex-snapshot
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
inferredcites →https://doi.org/10.3390/sports7010010openalex-snapshot
Students’ Emotional Experience in Physical Education—A Qualitative Study for New Theoretical Insights
inferredcites →https://doi.org/10.4000/chinaperspectives.2433openalex-snapshot
Jean Ruffier, Faut-il avoir peur des usines chinoises? Compétitivité et pérennité de “l’atelier du monde”
inferredcites →https://doi.org/10.4172/2161-0487.1000191openalex-snapshot
The Influence of Background Music of Video Games on Immersion
inferredcites →https://doi.org/10.5455/pmb.20141016033204openalex-snapshot
A Study on the prevalence of Internet addiction and its association with psychopathological symptoms and obesity in adolescents

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/ase.2407openalex-snapshot
Implementing virtual reality technology to teach medical college systemic anatomy: A pilot study
inferred← citeshttps://doi.org/10.1016/j.cjph.2026.02.014openalex-snapshot
Nonlinear analysis of eye movements for visual fatigue classification
inferred← citeshttps://doi.org/10.1016/j.rio.2026.101057openalex-snapshot
Exposure duration and cybersickness in head-mounted displays: A meta-analysis of threshold effects across virtual and extended reality
inferred← citeshttps://doi.org/10.1080/10447318.2025.2490402openalex-snapshot
Ergonomic Risks in Immersive Virtual Reality Gaming for Entertainment: A Literature Synthesis
inferred← citeshttps://doi.org/10.1109/access.2024.3467920openalex-snapshot
Significance of Physiological Signal Thresholds in the Early Diagnosis of Simulator Sickness
inferred← citeshttps://doi.org/10.1109/icce-berlin58801.2023.10375634openalex-snapshot
Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis
inferred← citeshttps://doi.org/10.1109/icce-berlin58801.2023.10375685openalex-snapshot
Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis
inferred← citeshttps://doi.org/10.1109/icgi60907.2023.10452726openalex-snapshot
UCInvaders: Reusing a Game to Promote Physical Activity Among College Students
inferred← citeshttps://doi.org/10.1109/te.2025.3649008openalex-snapshot
Gender Differences in Mixed Reality Flight Simulator Training: Enhancing Inclusive Engineering Education
inferred← citeshttps://doi.org/10.1145/3613904.3642124openalex-snapshot
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
inferred← citeshttps://doi.org/10.1145/3815598.3815660openalex-snapshot
Pedalling Without Penalty: Investigating the Effects of Exercise Intensity on Cybersickness in VR Cycling
inferred← citeshttps://doi.org/10.1186/s41077-025-00358-yopenalex-snapshot
Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry
inferred← citeshttps://doi.org/10.21203/rs.3.rs-7666314/v1openalex-snapshot
Evaluating the Ethical and Clinical Implications of Generative AI in Patient-Centric Medical Applications
inferred← citeshttps://doi.org/10.21203/rs.3.rs-8827560/v1openalex-snapshot
Positive Computing-Integrated Smart Ward Intervention: Effects on Missed Nursing Care, Anxiety, and Satisfaction Among Patients With Respiratory Diseases—A Mixed Methods Study
inferred← citeshttps://doi.org/10.2196/68515openalex-snapshot
Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study
inferred← citeshttps://doi.org/10.2196/preprints.68515openalex-snapshot
Virtual Reality in Medical Training: Usability and Stress Measurements for a Pericardiocentesis Procedure Simulation (Preprint)
inferred← citeshttps://doi.org/10.3389/fpubh.2026.1904037openalex-snapshot
Engagement in gamified virtual reality sports activities and sports participation intention among adolescents with autism spectrum disorder: the mediating roles of immersion and enjoyment
inferred← citeshttps://doi.org/10.3390/app13085159openalex-snapshot
Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis
inferred← citeshttps://doi.org/10.3390/brainsci15080852openalex-snapshot
Comparing Immersive and Non-Immersive VR: Effects on Spatial Learning and Aesthetic Experience in Museum Settings
inferred← citeshttps://doi.org/10.3390/healthcare14040482openalex-snapshot
Clinical Validation of an On-Device AI-Driven Real-Time Human Pose Estimation and Exercise Prescription Program; Prospective Single-Arm Quasi-Experimental Study
inferred← citeshttps://doi.org/10.3390/medicina59020412openalex-snapshot
Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era
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