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Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-030-01093-5_13openalex-snapshot
First Insights into Applying the Game Transfer Phenomena Framework for Positive Means
inferredcites →https://doi.org/10.1007/978-3-030-15616-9_2openalex-snapshot
Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games
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Internet Gaming Addiction: A Systematic Review of Empirical Research
inferredcites →https://doi.org/10.1007/s11469-014-9476-3openalex-snapshot
Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data
inferredcites →https://doi.org/10.1007/s40429-015-0056-9openalex-snapshot
Online Social Network Site Addiction: A Comprehensive Review
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Personality and Internet Gaming Disorder: a Systematic Review of Recent Literature
inferredcites →https://doi.org/10.1007/s40429-019-00250-6openalex-snapshot
Letter to the Editor for ‘Current Addiction Reports’—Game Transfer Phenomena and Dissociation: a Reply to Guglielmucci et al. (2019)
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High Involvement Versus Pathological Involvement in Video Games: a Crucial Distinction for Ensuring the Validity and Utility of Gaming Disorder
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Beyond the Boundaries of the Game
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The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey
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User-avatar bond profiles: How do they associate with disordered gaming?
inferredcites →https://doi.org/10.1016/j.chb.2005.07.002openalex-snapshot
Distinguishing addiction and high engagement in the context of online game playing
inferredcites →https://doi.org/10.1016/j.chb.2011.11.020openalex-snapshot
Engagement in digital entertainment games: A systematic review
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Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology
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Differences between specific and generalized problematic Internet uses according to gender, age, time spent online and psychopathological symptoms
inferredcites →https://doi.org/10.1016/j.chb.2015.04.060openalex-snapshot
Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study
inferredcites →https://doi.org/10.1016/j.chb.2016.06.060openalex-snapshot
An empirical examination of factors associated with Game Transfer Phenomena severity
inferredcites →https://doi.org/10.1016/j.jesp.2009.02.016openalex-snapshot
The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing
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Personality correlates of fantasy proneness among adolescents
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Associations between hallucinations and personality structure in a non-clinical sample: Comparison between young and elderly samples
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Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use
inferredcites →https://doi.org/10.1016/j.tele.2017.09.003openalex-snapshot
Turkish validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games
inferredcites →https://doi.org/10.1016/j.tele.2017.12.015openalex-snapshot
Empirical study on Game Transfer Phenomena in a location-based augmented reality game
inferredcites →https://doi.org/10.1016/s0191-8869(00)00201-4openalex-snapshot
The Creative Experiences Questionnaire (CEQ): a brief self-report measure of fantasy proneness
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Fantasy proneness and cognitive failures as correlates of dissociative experiences
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A cognitive-behavioral model of pathological Internet use
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Internet Addiction and Personality in First-Person-Shooter Video Gamers
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Public health significance of neuroticism.
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Measuring problem video game playing in adolescents
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Transformation of the Independent Variables
inferredcites →https://doi.org/10.1080/10447318.2013.839900openalex-snapshot
Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study
inferredcites →https://doi.org/10.1080/10447318.2016.1164430openalex-snapshot
Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study
inferredcites →https://doi.org/10.1080/10447318.2017.1420006openalex-snapshot
Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
inferredcites →https://doi.org/10.1080/10447318.2018.1555735openalex-snapshot
Examining Game Transfer Phenomena in the Hybrid Reality Game, Ingress
inferredcites →https://doi.org/10.1080/15213260802669458openalex-snapshot
Development and Validation of a Game Addiction Scale for Adolescents
inferredcites →https://doi.org/10.1080/16066359.2017.1305360openalex-snapshot
Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
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Effects of Video Games on Adolescents and Adults
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Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety
inferredcites →https://doi.org/10.1089/cyber.2012.0034openalex-snapshot
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
inferredcites →https://doi.org/10.1089/cyber.2015.0185openalex-snapshot
Altered Brain Reactivity to Game Cues After Gaming Experience
inferredcites →https://doi.org/10.1089/cyber.2015.0221openalex-snapshot
The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing
inferredcites →https://doi.org/10.1089/cyber.2019.0445openalex-snapshot
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming
inferredcites →https://doi.org/10.1089/g4h.2012.0046openalex-snapshot
Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature
inferredcites →https://doi.org/10.1093/oxfordhb/9780198812746.001.0001openalex-snapshot
The Oxford Handbook of Cyberpsychology
inferredcites →https://doi.org/10.1093/sleep/33.1.59openalex-snapshot
Cognitive Replay of Visuomotor Learning at Sleep Onset: Temporal Dynamics and Relationship to Task Performance
inferredcites →https://doi.org/10.1111/add.13763openalex-snapshot
How can we conceptualize behavioural addiction without pathologizing common behaviours?
inferredcites →https://doi.org/10.1111/appy.12122openalex-snapshot
Is it meaningful to distinguish between generalized and specific Internet addiction? Evidence from a cross‐cultural study from G ermany, S weden, T aiwan and C hina
inferredcites →https://doi.org/10.1111/j.1365-2869.2011.00939.xopenalex-snapshot
Experience‐dependent induction of hypnagogic images during daytime naps: a combined behavioural and EEG study
inferredcites →https://doi.org/10.1111/opo.12131openalex-snapshot
When to use the B onferroni correction
inferredcites →https://doi.org/10.1126/science.290.5490.350openalex-snapshot
Replaying the Game: Hypnagogic Images in Normals and Amnesics
inferredcites →https://doi.org/10.1176/appi.ajp.2016.16020224openalex-snapshot
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon
inferredcites →https://doi.org/10.1177/0004867420962851openalex-snapshot
Global prevalence of gaming disorder: A systematic review and meta-analysis
inferredcites →https://doi.org/10.1177/0971852416660650openalex-snapshot
Gaming, Social Media, and Gender in Chinese and Canadian Cultures
inferredcites →https://doi.org/10.1177/1359105317740414openalex-snapshot
Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis
inferredcites →https://doi.org/10.1186/2193-1801-2-222openalex-snapshot
Principled missing data methods for researchers
inferredcites →https://doi.org/10.1201/b18678openalex-snapshot
Practical Guide to Logistic Regression
inferredcites →https://doi.org/10.1371/journal.pone.0169839openalex-snapshot
Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample
inferredcites →https://doi.org/10.1371/journal.pone.0237610openalex-snapshot
Problematic Facebook use and problematic video gaming as mediators of relationship between impulsivity and life satisfaction among female and male gamers
inferredcites →https://doi.org/10.1556/2006.6.2017.071openalex-snapshot
Psychometric validation of the Persian Bergen Social Media Addiction Scale using classic test theory and Rasch models
inferredcites →https://doi.org/10.21556/edutec.2012.40.361openalex-snapshot
Construcción y validación de un cuestionario sobre los hábitos de consumo de videojuegos en preadolescentes
inferredcites →https://doi.org/10.2466/02.09.18.pr0.110.2.501-517openalex-snapshot
Development of a Facebook Addiction Scale
inferredcites →https://doi.org/10.3389/fpsyg.2016.00260openalex-snapshot
Commentary: Playing the computer game tetris prior to viewing traumatic film material and subsequent intrusive memories: examining proactive interference
inferredcites →https://doi.org/10.3389/fpsyg.2018.02239openalex-snapshot
A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health
inferredcites →https://doi.org/10.3389/fpsyg.2019.00898openalex-snapshot
Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives
inferredcites →https://doi.org/10.3390/ijerph15122913openalex-snapshot
Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours
inferredcites →https://doi.org/10.3390/jcm8101691openalex-snapshot
Psychopathological Symptoms and Gaming Motives in Disordered Gaming—A Psychometric Comparison between the WHO and APA Diagnostic Frameworks
inferredcites →https://doi.org/10.4018/ijcbpl.2011070102openalex-snapshot
Game Transfer Phenomena in Video Game Playing
inferredcites →https://doi.org/10.4236/psych.2012.34044openalex-snapshot
Risk Factors Associated with the Abuse of Video Games in Adolescents
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Young people's networked constructions of nature: Evidence from a qualitative multiple case study in the United Kingdom
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Meta-analysis of associations between five-factor personality traits and problematic social media use
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Proteus effect avatar profiles: Associations with disordered gaming and activity levels
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Beyond internalizing and externalizing symptoms: The association between body disconnection and the symptoms of Internet gaming disorder
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The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits in the context of Game Transfer Phenomena
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Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
inferred← citeshttps://doi.org/10.1016/j.entcom.2022.100530openalex-snapshot
Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena
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Game transfer phenomena as a particular form of involuntary cognitions: The role of internet gaming disorder, and other psychopathological and cognitive predictors
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Sensory and cognitive intrusions with and without media content during the COVID-19 pandemic: Isolation, media use, sleep and stress factors
inferred← citeshttps://doi.org/10.1080/0144929x.2026.2672581openalex-snapshot
Validation of a short version of the Game Transfer Phenomena Scale on mobile phone games: gaming habits, gaming motivation, and gaming disorder
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Science for policy to protect children in cyberspace
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Adaptation of the Game Transfer Phenomena Scale into Spanish: Sensory-Perceptual Changes, Intrusive Thoughts, and Involuntary Behaviors in Mexican Video Game Players
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Addictive behaviors among youth and adolescents in the digital age
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.896238openalex-snapshot
Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations
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Editorial: User-Avatar Bond: Risk and Opportunities in Gaming and Beyond
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Assessment of Hazardous Gaming in children and its dissimilarities and overlaps with Internet Gaming Disorder
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Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder
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Gambaran Psikopatologi Adiksi Game Online pada Remaja di Kota Padang, Indonesia
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Psychometric Assessment and Gender Invariance of the Polish Adaptation of the Game Transfer Phenomena Scale
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Developing Physics Concept Understanding Skills: The Role of Interactive Media in Junior High Schools
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