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https://doi.org/10.2139/ssrn.4637749
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/bf01246098openalex-extracted
An entropy criterion for assessing the number of clusters in a mixture model
inferredcites →https://doi.org/10.1007/s11126-020-09727-4openalex-extracted
Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?
inferredcites →https://doi.org/10.1007/s11469-011-9318-5openalex-extracted
Internet Gaming Addiction: A Systematic Review of Empirical Research
inferredcites →https://doi.org/10.1007/s11469-020-00231-1openalex-extracted
Depression and Disordered Gaming: Does Culture Matter?
inferredcites →https://doi.org/10.1007/s40429-019-00279-7openalex-extracted
A Systematic Review of the Co-occurrence of Gaming Disorder and Other Potentially Addictive Behaviors
inferredcites →https://doi.org/10.1016/j.abrep.2018.10.004openalex-extracted
Internet gaming disorder: Feeling the flow of social games
inferredcites →https://doi.org/10.1016/j.addbeh.2019.106245openalex-extracted
User-avatar bond profiles: How do they associate with disordered gaming?
inferredcites →https://doi.org/10.1016/j.chb.2014.12.006openalex-extracted
Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale
inferredcites →https://doi.org/10.1016/j.chb.2015.04.010openalex-extracted
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment
inferredcites →https://doi.org/10.1016/j.chb.2016.02.034openalex-extracted
Player see, player do: Testing an exergame motivation model based on the influence of the self avatar
inferredcites →https://doi.org/10.1016/j.chb.2016.03.092openalex-extracted
Understanding emotional bond between the creator and the avatar: Change in behavioral intentions to engage in alcohol-related traffic risk behaviors
inferredcites →https://doi.org/10.1016/j.chb.2016.12.031openalex-extracted
Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players
inferredcites →https://doi.org/10.1016/j.chb.2018.11.007openalex-extracted
Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players
inferredcites →https://doi.org/10.1016/j.chb.2019.07.036openalex-extracted
Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital
inferredcites →https://doi.org/10.1016/j.chb.2020.106446openalex-extracted
My avatar and the affirmed self: Psychological and persuasive implications of avatar customization
inferredcites →https://doi.org/10.1016/j.chb.2021.107124openalex-extracted
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
inferredcites →https://doi.org/10.1016/j.jbi.2017.05.011openalex-extracted
A systematic review of gamification in e-Health
inferredcites →https://doi.org/10.1016/j.jpsychires.2014.02.008openalex-extracted
Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan
inferredcites →https://doi.org/10.1016/j.mhpa.2022.100465openalex-extracted
Effects of virtual Reality-Based Training and aerobic training on gaming disorder, physical activity, physical fitness, and anxiety: A randomized, controlled trial
inferredcites →https://doi.org/10.1016/j.pscychresns.2018.05.012openalex-extracted
Gaming-addicted teens identify more with their cyber-self than their own self: Neural evidence
inferredcites →https://doi.org/10.1016/j.stamet.2016.04.004openalex-extracted
Latent class analysis of incomplete data via an entropy-based criterion
inferredcites →https://doi.org/10.1080/0144929x.2018.1464599openalex-extracted
Internet Gaming Disorder: the interplay between physical activity and user–avatar relationship
inferredcites →https://doi.org/10.1080/0144929x.2020.1729240openalex-extracted
Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study
inferredcites →https://doi.org/10.1080/0144929x.2022.2081092openalex-extracted
Problematic gaming: the role of desire thinking, metacognition, and the Proteus Effect
inferredcites →https://doi.org/10.1080/03091902.2021.2006350openalex-extracted
A meta-analysis of Fitbit devices: same company, different models, different validity evidence
inferredcites →https://doi.org/10.1080/08964289.2014.965127openalex-extracted
Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study
inferredcites →https://doi.org/10.1080/10410236.2020.1834194openalex-extracted
Can Avatar Appearance Influence Physical Activity? User-Avatar Similarity and Proteus Effects on Cardiac Frequency and Step Counts
inferredcites →https://doi.org/10.1080/15213269.2012.674917openalex-extracted
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs
inferredcites →https://doi.org/10.1080/15213269.2019.1623698openalex-extracted
Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
inferredcites →https://doi.org/10.1089/g4h.2019.0118openalex-extracted
Avatar Creation in Videogaming: Between Compensation and Constraint
inferredcites →https://doi.org/10.1098/rsos.202049openalex-extracted
Video game play is positively correlated with well-being
inferredcites →https://doi.org/10.1111/sjos.12351openalex-extracted
A unified empirical likelihood approach for testing MCAR and subsequent estimation
inferredcites →https://doi.org/10.1145/2858036.2858062openalex-extracted
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
inferredcites →https://doi.org/10.1145/3411764.3445160openalex-extracted
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
inferredcites →https://doi.org/10.1177/0004867420962851openalex-extracted
Global prevalence of gaming disorder: A systematic review and meta-analysis
inferredcites →https://doi.org/10.1177/0095798420930932openalex-extracted
Latent Class Analysis: A Guide to Best Practice
inferredcites →https://doi.org/10.1177/1555412014568870openalex-extracted
Priming or Proteus Effect? Examining the Effects of Avatar Race on In-Game Behavior and Post-Play Aggressive Cognition and Affect in Video Games
inferredcites →https://doi.org/10.1186/1756-0500-7-952openalex-extracted
The validation of Fitbit Zip™ physical activity monitor as a measure of free-living physical activity
inferredcites →https://doi.org/10.1186/s12966-015-0314-1openalex-extracted
Systematic review of the validity and reliability of consumer-wearable activity trackers
inferredcites →https://doi.org/10.1186/s13104-016-2020-8openalex-extracted
Validation of the Fitbit One® for physical activity measurement at an upper torso attachment site
inferredcites →https://doi.org/10.1556/2006.6.2017.075openalex-extracted
Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
inferredcites →https://doi.org/10.21105/joss.00978openalex-extracted
tidyLPA: An R Package to Easily Carry Out Latent Profile Analysis (LPA) Using Open-Source or Commercial Software
inferredcites →https://doi.org/10.2196/10527openalex-extracted
Accuracy of Fitbit Devices: Systematic Review and Narrative Syntheses of Quantitative Data
inferredcites →https://doi.org/10.2196/18694openalex-extracted
Reliability and Validity of Commercially Available Wearable Devices for Measuring Steps, Energy Expenditure, and Heart Rate: Systematic Review
inferredcites →https://doi.org/10.3389/fpsyg.2021.585547openalex-extracted
Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors
inferredcites →https://doi.org/10.3389/fpsyg.2021.693543openalex-extracted
Exercising With a Six Pack in Virtual Reality: Examining the Proteus Effect of Avatar Body Shape and Sex on Self-Efficacy for Core-Muscle Exercise, Self-Concept of Body Shape, and Actual Physical Activity
inferredcites →https://doi.org/10.3389/fpsyg.2021.693545openalex-extracted
Exercising With Embodied Young Avatars: How Young vs. Older Avatars in Virtual Reality Affect Perceived Exertion and Physical Activity Among Male and Female Elderly Individuals
inferredcites →https://doi.org/10.3389/fpsyg.2022.923146openalex-extracted
Editorial: User-Avatar Bond: Risk and Opportunities in Gaming and Beyond
inferredcites →https://doi.org/10.3390/e19090452openalex-extracted
An Approach for Determining the Number of Clusters in a Model-Based Cluster Analysis
inferredcites →https://doi.org/10.3390/ijerph15010040openalex-extracted
Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics
inferredcites →https://doi.org/10.3758/bf03193146openalex-extracted
G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences
inferredcites →https://doi.org/10.5817/cp2018-3-4openalex-extracted
I am (not) my avatar: A review of the user-avatar relationships in Massively Multiplayer Online Worlds
inferredcites →https://doi.org/10.5817/cp2022-2-8openalex-extracted
Comparison of mental rotation ability, attentional capacity and cognitive flexibility in action video gamers and non-gamers
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