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Gamification in Tourism: A Design Framework for the TRIPMENTOR Project

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/zoo.20186openalex-snapshot
Zoo experiences: conversations, connections, and concern for animals
inferredcites →https://doi.org/10.1007/978-3-030-34350-7_47openalex-snapshot
Cultural Heritage, Serious Games and User Personas Based on Gardner’s Theory of Multiple Intelligences: “The Stolen Painting” Game
inferredcites →https://doi.org/10.1007/978-3-030-83647-4_12openalex-snapshot
REVAthens: Bringing Athens of the Revolution to Life Through Museum Theatre Methodology and Digital Gamification Techniques
inferredcites →https://doi.org/10.1007/978-3-319-10208-5openalex-snapshot
Gamification in Education and Business
inferredcites →https://doi.org/10.1007/978-3-319-15859-4_16openalex-snapshot
Game-Based Learning and Lifelong Learning for Tourist Operators
inferredcites →https://doi.org/10.1007/978-3-642-54089-9_28openalex-snapshot
Gamification: Best Practices in Research and Tourism
inferredcites →https://doi.org/10.1007/s11747-017-0530-0openalex-snapshot
Gamified interactions: whether, when, and how games facilitate self–brand connections
inferredcites →https://doi.org/10.1007/s12528-017-9150-4openalex-snapshot
Gamification: a systematic review of design frameworks
inferredcites →https://doi.org/10.1016/j.chb.2017.03.066openalex-snapshot
Examining the impact of gamification on intention of engagement and brand attitude in the marketing context
inferredcites →https://doi.org/10.1016/j.chb.2018.06.037openalex-snapshot
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
inferredcites →https://doi.org/10.1016/j.intmar.2013.12.002openalex-snapshot
Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation
inferredcites →https://doi.org/10.1016/j.jbusres.2019.11.058openalex-snapshot
Does gamification affect brand engagement and equity? A study in online brand communities
inferredcites →https://doi.org/10.1016/j.procs.2014.11.013openalex-snapshot
Gamification Patterns for Gamification Applications
inferredcites →https://doi.org/10.1016/j.tourman.2008.01.005openalex-snapshot
Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research
inferredcites →https://doi.org/10.1080/08874417.2016.1229143openalex-snapshot
Enhancing User Engagement through Gamification
inferredcites →https://doi.org/10.1080/10548408.2015.1093999openalex-snapshot
Tourists as Mobile Gamers: Gamification for Tourism Marketing
inferredcites →https://doi.org/10.1108/jhtt-05-2019-0081openalex-snapshot
How can gamification contribute to achieve SDGs?
inferredcites →https://doi.org/10.1108/jhtt-09-2016-0058openalex-snapshot
The influence of social media on the consumers’ hotel decision journey
inferredcites →https://doi.org/10.1108/jstp-05-2020-0094openalex-snapshot
Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review
inferredcites →https://doi.org/10.1109/hicss.2014.377openalex-snapshot
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
inferredcites →https://doi.org/10.1109/smap53521.2021.9610815openalex-snapshot
Augmented and personalized digital narratives for Cultural Heritage under a tangible interface
inferredcites →https://doi.org/10.1145/2181037.2181040openalex-snapshot
From game design elements to gamefulness
inferredcites →https://doi.org/10.1145/3012430.3012604openalex-snapshot
Design patterns for gamification of work
inferredcites →https://doi.org/10.1177/0047287510385467openalex-snapshot
Development of a Scale to Measure Memorable Tourism Experiences
inferredcites →https://doi.org/10.25300/misq/2017/41.4.01openalex-snapshot
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1
inferredcites →https://doi.org/10.3390/su10072128openalex-snapshot
Persuasive Technologies for Sustainable Mobility: State of the Art and Emerging Trends
inferredcites →https://doi.org/10.3390/su11113002openalex-snapshot
The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations
inferredcites →https://doi.org/10.3390/su70811160openalex-snapshot
Exploring Gamification Techniques and Applications for Sustainable Tourism
inferredcites →https://doi.org/10.6007/ijarbss/v5-i10/1867openalex-snapshot
The Evaluation of Potentials of Gamification in Tourism Marketing Communication

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4764388openalex-extracted
A Gamification Design Framework for Fake News Education Based on Maslow's Hierarchy of Needs and User Engagement Elements
inferred← citeshttps://doi.org/10.1007/978-3-032-06389-2_27openalex-snapshot
Enhancing Cultural Tourism Recommendations: Design and Evaluation of the ACUX-R Mobile User Interface
inferred← citeshttps://doi.org/10.1007/978-981-97-3698-0_23openalex-snapshot
A System for Game-Based Smart Tourism
inferred← citeshttps://doi.org/10.1007/s10479-023-05590-1openalex-snapshot
Gamification design using tourist-generated pictures to enhance visitor engagement at intercity tourist sites
inferred← citeshttps://doi.org/10.1007/s12371-026-01302-wopenalex-snapshot
Smart Geoheritage: Using Digital Technologies for Geoheritage Conservation and Sustainable Geotourism in Nigeria
inferred← citeshttps://doi.org/10.1016/j.jretconser.2023.103698openalex-snapshot
Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services
inferred← citeshttps://doi.org/10.1080/02508281.2025.2477706openalex-snapshot
Optimising visitor engagement: the role of pre-purchase touchpoints in cultural heritage tourism
inferred← citeshttps://doi.org/10.1080/10382046.2026.2698116openalex-snapshot
Serious gaming as an educational support approach to examine flood management with diverse stakeholder groups
inferred← citeshttps://doi.org/10.1080/13683500.2025.2609957openalex-snapshot
Traveling as if playing a game: enhancing the cultural tourism experience of digital natives through gamified digital tools
inferred← citeshttps://doi.org/10.1080/20565607.2025.2610957openalex-snapshot
Engaging the digital tourist: experimental evidence on the power of gamified travel content
inferred← citeshttps://doi.org/10.1177/00472875251379413openalex-snapshot
Tour Game-Likeness and Immersive Tourism Experience: The Role of Arousal Need and Gamification
inferred← citeshttps://doi.org/10.1177/00472875251388066openalex-snapshot
Flying on a Magic Carpet: A Storytelling Perspective with IT Mindfulness in Dubai’s Air Taxi Tours
inferred← citeshttps://doi.org/10.12681/cclabs.8077openalex-snapshot
Σχεδιασμός εφαρμογής με στοιχεία παιχνιδοποίησης για πληροφόρηση των χρηστών
inferred← citeshttps://doi.org/10.20944/preprints202307.1206.v1openalex-snapshot
Elevating Cultural Tourism Recommendations: Exploring the Design and Evaluation of ACUX-R’s Mobile Graphical User Interface
inferred← citeshttps://doi.org/10.20944/preprints202310.1714.v1openalex-snapshot
Analyzing Cultural Routes and their Role in Advancing Cultural Heritage Management within Tourism: A Literature Review
inferred← citeshttps://doi.org/10.26493/2335-4194.18.89-108openalex-snapshot
Gamification in the Tourism and Hospitality Sector: A Narrative Literature Review and Research Directions
inferred← citeshttps://doi.org/10.31763/businta.v7i2.650openalex-snapshot
Gamification development in virtual tour Cau Belayu tourism Village
inferred← citeshttps://doi.org/10.3389/fpubh.2024.1435291openalex-snapshot
Developing an evaluation model for urban tourism competitiveness: combining community construction and community service to foster sustainable development of cities
inferred← citeshttps://doi.org/10.3390/app12178785openalex-snapshot
Protocols for the Graphic and Constructive Diffusion of Digital Twins of the Architectural Heritage That Guarantee Universal Accessibility through AR and VR
inferred← citeshttps://doi.org/10.3390/bdcc6040144openalex-snapshot
ACUX Recommender: A Mobile Recommendation System for Multi-Profile Cultural Visitors Based on Visiting Preferences Classification
inferred← citeshttps://doi.org/10.3390/buildings12081156openalex-snapshot
Architectural Survey, Diagnostic, and Constructive Analysis Strategies for Monumental Preservation of Cultural Heritage and Sustainable Management of Tourism
inferred← citeshttps://doi.org/10.3390/electronics14112200openalex-snapshot
Gamification and User Experience in Fake News Detection on Tourism in Primary Education
inferred← citeshttps://doi.org/10.3390/encyclopedia3040108openalex-snapshot
Analyzing Cultural Routes and Their Role in Advancing Cultural Heritage Management within Tourism: A Systematic Review with a Focus on the Integration of Digital Technologies
inferred← citeshttps://doi.org/10.3390/info14090498openalex-snapshot
A Novel Gamification Application for High School Student Examination and Assessment to Assist Student Engagement and to Stimulate Interest
inferred← citeshttps://doi.org/10.4018/979-8-3373-1235-4.ch003openalex-snapshot
Enhancing Tourist Engagement With Gamification
inferred← citeshttps://doi.org/10.4018/979-8-3373-5901-4.ch004openalex-snapshot
Enhancing Visitor Experience Through Gamification at Urban Tourism Destinations
inferred← citeshttps://doi.org/10.4018/979-8-3693-8482-4.ch002openalex-snapshot
Tourism Experiences via Metaverse
inferred← citeshttps://doi.org/10.5772/intechopen.1004891openalex-snapshot
Exploring Gamification in Luxury Tourism
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