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Motivations of playing digital games: A review and research agenda
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/mar.21444openalex-snapshot
Fright, attention, and joy while killing zombies in Virtual Reality: A psychophysiological analysis of VR user experience
inferredcites →https://doi.org/10.1002/mar.21467openalex-snapshot
Gamification via mobile applications: A longitudinal examination of its impact on attitudinal loyalty and behavior toward a core service
inferredcites →https://doi.org/10.1002/mar.21469openalex-snapshot
Competitors' envy, gamers' pride: An exploration of gamers' divergent behavior
inferredcites →https://doi.org/10.1002/mar.21476openalex-snapshot
Reward‐based or meaningful gaming? A field study on game mechanics and serious games for sustainability
inferredcites →https://doi.org/10.1002/mar.21483openalex-snapshot
Freedom and giving in game streams: A Foucauldian exploration of tips and donations on Twitch
inferredcites →https://doi.org/10.1002/mar.21487openalex-snapshot
Let's play: Me and my AI‐powered avatar as one team
inferredcites →https://doi.org/10.1002/mar.21503openalex-snapshot
Exploring the eudaimonic game experience through purchasing functional and nonfunctional items in MMORPGs
inferredcites →https://doi.org/10.1006/jado.1995.1049openalex-snapshot
Home video game playing in schoolchildren: a study of incidence and patterns of play
inferredcites →https://doi.org/10.1007/978-3-319-15985-0_3openalex-snapshot
Assessing the Core Elements of the Gaming Experience
inferredcites →https://doi.org/10.1007/978-3-319-55834-9openalex-snapshot
Interactivity, Game Creation, Design, Learning, and Innovation
inferredcites →https://doi.org/10.1007/s11126-019-09656-xopenalex-snapshot
A Further Test of the Impact of Online Gaming on Psychological Wellbeing and the Role of Play Motivations and Problematic Use
inferredcites →https://doi.org/10.1007/s11469-009-9229-xopenalex-snapshot
The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
inferredcites →https://doi.org/10.1007/s11469-013-9467-9openalex-snapshot
The Impact of Massively Multiplayer Online Role Playing Games (MMORPGs) on Psychological Wellbeing and the Role of Play Motivations and Problematic Use
inferredcites →https://doi.org/10.1007/s12144-017-9586-8openalex-snapshot
The Mario Brothers are Unfair: A study on Sense of Progression in Computer Gameplay
inferredcites →https://doi.org/10.1016/j.chb.2010.09.015openalex-snapshot
Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming
inferredcites →https://doi.org/10.1016/j.chb.2012.09.002openalex-snapshot
Player–Avatar Identification in video gaming: Concept and measurement
inferredcites →https://doi.org/10.1016/j.chb.2013.06.046openalex-snapshot
Why girls go pink: Game character identification and game-players’ motivations
inferredcites →https://doi.org/10.1016/j.chb.2014.01.016openalex-snapshot
Motivational characteristics of Turkish MMORPG players
inferredcites →https://doi.org/10.1016/j.chb.2014.07.009openalex-snapshot
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals
inferredcites →https://doi.org/10.1016/j.chb.2014.11.086openalex-snapshot
Interpersonal influence on online game choices
inferredcites →https://doi.org/10.1016/j.chb.2015.01.053openalex-snapshot
Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games
inferredcites →https://doi.org/10.1016/j.chb.2015.03.018openalex-snapshot
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
inferredcites →https://doi.org/10.1016/j.chb.2015.03.075openalex-snapshot
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
inferredcites →https://doi.org/10.1016/j.chb.2015.04.026openalex-snapshot
Mobile game design for the elderly: A study with focus on the motivation to play
inferredcites →https://doi.org/10.1016/j.chb.2016.06.028openalex-snapshot
Motivations for videogame play: Predictors of time spent playing
inferredcites →https://doi.org/10.1016/j.chb.2019.02.026openalex-snapshot
“Achievement unlocked!” - The impact of digital achievements as a gamification element on motivation and performance
inferredcites →https://doi.org/10.1016/j.ibusrev.2020.101717openalex-snapshot
The art of writing literature review: What do we know and what do we need to know?
inferredcites →https://doi.org/10.1016/j.im.2003.08.014openalex-snapshot
Why do people play on-line games? An extended TAM with social influences and flow experience
inferredcites →https://doi.org/10.1016/j.im.2011.10.004openalex-snapshot
The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning
inferredcites →https://doi.org/10.1016/j.im.2012.09.002openalex-snapshot
The impact of online community position on online game continuance intention: Do game knowledge and community size matter?
inferredcites →https://doi.org/10.1016/j.im.2019.01.001openalex-snapshot
Alone or together? Exploring the role of desire for online group gaming in players’ social game addiction
inferredcites →https://doi.org/10.1016/j.intmar.2019.06.002openalex-snapshot
Is Sociability or Interactivity more Effective for Enhancing Performance? Findings from a Massively Multiplayer Online Role-Playing Game
inferredcites →https://doi.org/10.1016/j.jbusres.2014.10.006openalex-snapshot
A dual identification framework of online multiplayer video games: The case of massively multiplayer online role playing games (MMORPGs)
inferredcites →https://doi.org/10.1016/j.jbusres.2018.07.035openalex-snapshot
Role of authenticity in massively multiplayer online role playing games (MMORPGs): Determinants of virtual item purchase intention
inferredcites →https://doi.org/10.1016/j.jretconser.2011.09.002openalex-snapshot
Modeling the effect of self-efficacy on game usage and purchase behavior
inferredcites →https://doi.org/10.1016/j.paid.2017.06.024openalex-snapshot
An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever
inferredcites →https://doi.org/10.1037/0022-3514.82.5.804openalex-snapshot
Approach-avoidance motivation in personality: Approach and avoidance temperaments and goals.
inferredcites →https://doi.org/10.1037/0022-3514.93.6.1011openalex-snapshot
Identity-based motivation and health.
inferredcites →https://doi.org/10.1037/a0018984openalex-snapshot
Children's Motivations for Video Game Play in the Context of Normal Development
inferredcites →https://doi.org/10.1037/ppm0000339openalex-snapshot
Are there two types of escapism? Exploring a dualistic model of escapism in digital gaming and online streaming.
inferredcites →https://doi.org/10.1057/ejis.2011.56openalex-snapshot
Online game addiction among adolescents: motivation and prevention factors
inferredcites →https://doi.org/10.1080/00913367.2005.10639191openalex-snapshot
INTERNET USES AND GRATIFICATIONS: A Structural Equation Model of Interactive Advertising
inferredcites →https://doi.org/10.1080/0144929x.2012.710648openalex-snapshot
Playability: analysing user experience in video games
inferredcites →https://doi.org/10.1080/0144929x.2019.1662486openalex-snapshot
How nostalgic feelings impact Pokémon Go players – integrating childhood brand nostalgia into the technology acceptance theory
inferredcites →https://doi.org/10.1080/0144929x.2020.1811770openalex-snapshot
Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk
inferredcites →https://doi.org/10.1080/10447318.2010.496337openalex-snapshot
Development of an Instrument to Measure Enjoyment of Computer Game Play
inferredcites →https://doi.org/10.1080/10447318.2011.618097openalex-snapshot
Hedonic and Utilitarian Motivations for Physical Game Systems Use Behavior
inferredcites →https://doi.org/10.1080/10447318.2018.1480911openalex-snapshot
“Reliving my Childhood Dream of being a Pokémon Trainer”: An Exploratory Study of College Student Uses and Gratifications Related to Pokémon Go
inferredcites →https://doi.org/10.1080/10447318.2018.1497115openalex-snapshot
Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
inferredcites →https://doi.org/10.1080/10447318.2018.1519167openalex-snapshot
The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO
inferredcites →https://doi.org/10.1080/10447318.2019.1654696openalex-snapshot
The Role of Individuals’ Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction
inferredcites →https://doi.org/10.1080/10447318.2020.1724010openalex-snapshot
Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation
inferredcites →https://doi.org/10.1080/10496491.2011.596761openalex-snapshot
A Model of Flow Experience as Determinant of Positive Attitudes Toward Online Advergames
inferredcites →https://doi.org/10.1080/13527266.2018.1471614openalex-snapshot
Can Pokémon GO catch brands? The fit effect of game characters and brands on efficacy of brand communications
inferredcites →https://doi.org/10.1080/1369118x.2016.1271902openalex-snapshot
Gender role orientation and gaming behavior revisited: examining mediated and moderated effects
inferredcites →https://doi.org/10.1080/1369118x.2017.1411519openalex-snapshot
How does immersion work in augmented reality games? A user-centric view of immersion and engagement
inferredcites →https://doi.org/10.1080/15252019.2019.1689208openalex-snapshot
The Role of Suspense in Gaming: Inducing Consumers’ Game Enjoyment
inferredcites →https://doi.org/10.1080/23750472.2020.1810107openalex-snapshot
Pokémon “Go” but for how long?: a qualitative analysis of motivation to play and sustainability of physical activity behaviour in young adults using mobile augmented reality
inferredcites →https://doi.org/10.1080/23808985.2018.1442239openalex-snapshot
Video games, emotion, and emotion regulation: expanding the scope
inferredcites →https://doi.org/10.1089/109493104322820066openalex-snapshot
Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents
inferredcites →https://doi.org/10.1089/cpb.2006.9.308openalex-snapshot
Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play
inferredcites →https://doi.org/10.1089/cpb.2006.9.772openalex-snapshot
Motivations for Play in Online Games
inferredcites →https://doi.org/10.1089/cpb.2007.0004openalex-snapshot
Passion and Intrinsic Motivation in Digital Gaming
inferredcites →https://doi.org/10.1089/cpb.2007.0147openalex-snapshot
Analyzing Online Game Players: From Materialism and Motivation to Attitude
inferredcites →https://doi.org/10.1089/cpb.2007.0202openalex-snapshot
Exploring Experiential Value in Online Mobile Gaming Adoption
inferredcites →https://doi.org/10.1089/cpb.2007.9942openalex-snapshot
Effectance and Control as Determinants of Video Game Enjoyment
inferredcites →https://doi.org/10.1089/cpb.2007.9988openalex-snapshot
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
inferredcites →https://doi.org/10.1089/cpb.2008.0060openalex-snapshot
Experimental Evidence for Suspense as Determinant of Video Game Enjoyment
inferredcites →https://doi.org/10.1089/cpb.2008.0128openalex-snapshot
Exploring the Enjoyment of Playing Browser Games
inferredcites →https://doi.org/10.1089/cpb.2008.0234openalex-snapshot
On The Costs and Benefits of Gaming: The Role of Passion
inferredcites →https://doi.org/10.1089/cpb.2009.0059openalex-snapshot
The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis
inferredcites →https://doi.org/10.1089/cyber.2011.0171openalex-snapshot
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing
inferredcites →https://doi.org/10.1089/cyber.2011.0311openalex-snapshot
“I'm Attached, and I'm a Good Guy/Gal!”: How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games
inferredcites →https://doi.org/10.1089/cyber.2012.0090openalex-snapshot
Personality Profiles Associated with Different Motivations for Playing World of Warcraft
inferredcites →https://doi.org/10.1089/cyber.2012.0222openalex-snapshot
Escapism Among Players of MMORPGs—Conceptual Clarification, Its Relation to Mental Health Factors, and Development of a New Measure
inferredcites →https://doi.org/10.1089/cyber.2013.0349openalex-snapshot
Relationship Between Passion and Motivation for Gaming in Players of Massively Multiplayer Online Role-Playing Games
inferredcites →https://doi.org/10.1089/cyber.2013.0595openalex-snapshot
MMORPG Escapism Predicts Decreased Well-Being: Examination of Gaming Time, Game Realism Beliefs, and Online Social Support for Offline Problems
inferredcites →https://doi.org/10.1089/cyber.2015.0165openalex-snapshot
Does Digital Game Interactivity Always Promote Self-Efficacy?
inferredcites →https://doi.org/10.1089/cyber.2017.0183openalex-snapshot
The Psychological Effects of Playing Exergames: A Systematic Review
inferredcites →https://doi.org/10.1089/cyber.2018.0185openalex-snapshot
Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes
inferredcites →https://doi.org/10.1089/cyber.2019.0552openalex-snapshot
Predictors of Players' Decisions to Help Others in Video Games
inferredcites →https://doi.org/10.1089/g4h.2019.0082openalex-snapshot
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame
inferredcites →https://doi.org/10.1108/00251740910984523openalex-snapshot
Why do internet users play massively multiplayer online role‐playing games?
inferredcites →https://doi.org/10.1108/17473611311305485openalex-snapshot
Does game self‐congruity increase usage and purchase?
inferredcites →https://doi.org/10.1108/apjml-04-2019-0234openalex-snapshot
A study of motivation and team member selection in online games
inferredcites →https://doi.org/10.1108/apjml-12-2019-0710openalex-snapshot
Path to discontinuance of pervasive mobile games: the case of Pokémon Go in Australia
inferredcites →https://doi.org/10.1108/imds-07-2014-0219openalex-snapshot
Determinants of user behaviour and recommendation in social networks
inferredcites →https://doi.org/10.1108/imds-11-2017-0544openalex-snapshot
The effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games
inferredcites →https://doi.org/10.1108/itp-07-2017-0216openalex-snapshot
Exploring player behavior and motivations to continue playing Pokémon GO
inferredcites →https://doi.org/10.1108/jcm-04-2014-0945openalex-snapshot
Motivational effects and age differences of gamification in product advertising
inferredcites →https://doi.org/10.1108/jcm-06-2017-2249openalex-snapshot
What kind of video gamer are you?
inferredcites →https://doi.org/10.1108/jcm-09-2020-4125openalex-snapshot
Effects of luxury brand attachment and perceived envy on schadenfreude: does need for uniqueness moderate?
inferredcites →https://doi.org/10.1108/jices-02-2015-0003openalex-snapshot
Gaming the gamer? – The ethics of exploiting psychological research in video games
inferredcites →https://doi.org/10.1111/j.1468-2958.2004.tb00736.xopenalex-snapshot
Death with a Story.
inferredcites →https://doi.org/10.1111/jasp.12133openalex-snapshot
Gamers just want to have fun? Toward an understanding of the online game acceptance
inferredcites →https://doi.org/10.1111/ssqu.12880openalex-snapshot
Motivations for Social Interaction: The Case of Pokémon Go After the Fad Ended
inferredcites →https://doi.org/10.1123/jsm.2017-0313openalex-snapshot
Challenge Accepted: Why Women Play Fantasy Football
inferredcites →https://doi.org/10.1145/1124772.1124925openalex-snapshot
Measuring emotional valence during interactive experiences
inferredcites →https://doi.org/10.1145/1753846.1754164openalex-snapshot
Building common ground and reciprocity through social network games
inferredcites →https://doi.org/10.1162/pres.15.3.309openalex-snapshot
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
inferredcites →https://doi.org/10.1177/001872675400700202openalex-snapshot
A Theory of Social Comparison Processes
inferredcites →https://doi.org/10.1177/1046878105286184openalex-snapshot
Testing social theories in computer-mediated communication through gaming and simulation
inferredcites →https://doi.org/10.1177/1046878118823033openalex-snapshot
Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs
inferredcites →https://doi.org/10.1177/1046878120903352openalex-snapshot
Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions
inferredcites →https://doi.org/10.1177/1461444818767102openalex-snapshot
Player experiences in a massively multiplayer online game: A diary study of performance, motivation, and social interaction
inferredcites →https://doi.org/10.1177/1555412008325480openalex-snapshot
The Gray Haired Gaming Generation
inferredcites →https://doi.org/10.1177/1555412010364978openalex-snapshot
Never Too Old to Play: The Appeal of Digital Games to an Older Audience
inferredcites →https://doi.org/10.1177/1555412010364981openalex-snapshot
Cash Trade in Free-to-Play Online Games
inferredcites →https://doi.org/10.1177/1555412010391089openalex-snapshot
At Least Nine Ways to Play: Approaching Gamer Mentalities
inferredcites →https://doi.org/10.1177/1555412014538811openalex-snapshot
Distinguishing Addiction From High Engagement
inferredcites →https://doi.org/10.1177/1555412014557633openalex-snapshot
An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation
inferredcites →https://doi.org/10.1177/1555412014565640openalex-snapshot
Predicting Video Game Behavior
inferredcites →https://doi.org/10.1177/1555412015594273openalex-snapshot
Digital Games as a Source of Enjoyment in Later Life
inferredcites →https://doi.org/10.1177/1555412015601757openalex-snapshot
Older Adults’ Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs)
inferredcites →https://doi.org/10.1177/1555412015607313openalex-snapshot
Social Benefits of Playing Wii Bowling for Older Adults
inferredcites →https://doi.org/10.1177/1555412017719973openalex-snapshot
A Sense of Belonging: Pokémon GO and Social Connectedness
inferredcites →https://doi.org/10.1177/15554120211017036openalex-snapshot
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
inferredcites →https://doi.org/10.1186/s40359-019-0309-9openalex-snapshot
Playing a video game is more than mere procrastination
inferredcites →https://doi.org/10.1207/s15327825mcs0403_01openalex-snapshot
Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters
inferredcites →https://doi.org/10.2307/1511458openalex-snapshot
Flow: The Psychology of Optimal Experience
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Social Identity Theory: Constructive and Critical Advances.
inferredcites →https://doi.org/10.2307/258189openalex-snapshot
Social Identity Theory and the Organization
inferredcites →https://doi.org/10.3389/fpsyg.2020.01307openalex-snapshot
Motivational Profiling of League of Legends Players
inferredcites →https://doi.org/10.3389/fpsyg.2020.02240openalex-snapshot
Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness
inferredcites →https://doi.org/10.3389/fpsyg.2021.713107openalex-snapshot
Editorial: Digital Games and Mental Health
inferredcites →https://doi.org/10.3390/ijerph17197019openalex-snapshot
Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player
inferredcites →https://doi.org/10.3390/ijerph17238794openalex-snapshot
Hedonic and Utilitarian Motivations of Home Motion-Sensing Game Play Behavior in China: An Empirical Study
inferredcites →https://doi.org/10.4081/hpr.2019.7714openalex-snapshot
Gotta catch ‘em all or not enough time: Users motivations for playing Pokémon Go™ and non-users’ reasons for not installing
inferredcites →https://doi.org/10.4135/9781452204253openalex-snapshot
Children, Adolescents, and Media Violence: A Critical Look at the Research
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Social Role Theory of Sex Differences and Similarities: Implication for Prosocial Behavior
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The Reification of Absorptive Capacity: A Critical Review and Rejuvenation of the Construct
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Massively Multiplayer Online Role-Playing Game (MMORPG) Player Profiles: Exploring Player’s Motives Predicting Internet Addiction Disorder
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The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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How commercial video games portraying mental illness are connected to stigma: An exploratory study
inferred← citeshttps://doi.org/10.1016/j.ijcci.2024.100692openalex-snapshot
Beyond school: The role of technology in K-12 students' lives and informal learning
inferred← citeshttps://doi.org/10.1016/j.ijhm.2026.104668openalex-snapshot
Unveiling motivations for choosing esports hotels: Scale development and validation
inferred← citeshttps://doi.org/10.1016/j.ijpsycho.2025.112518openalex-snapshot
A Plague(d) Tale: Are violent video games effective in reducing stress levels?
inferred← citeshttps://doi.org/10.1016/j.im.2025.104207openalex-snapshot
In-game content purchase motivations (IGCPMs): Conceptualization, scale development, and validation
inferred← citeshttps://doi.org/10.1016/j.jadohealth.2024.02.031openalex-snapshot
Exploring the Reasons for Preferring Digital Games Over Physical Activity Games in Adolescents: A Qualitative Study
inferred← citeshttps://doi.org/10.1016/j.jretconser.2022.103128openalex-snapshot
Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
inferred← citeshttps://doi.org/10.1016/j.jretconser.2026.104895openalex-snapshot
Escaping reality, engaging audiences: How virtual background shapes engagement with virtual influencers
inferred← citeshttps://doi.org/10.1016/j.ssaho.2026.103045openalex-snapshot
Gaming motivations and sustained user engagement among highly engaged players
inferred← citeshttps://doi.org/10.1016/j.techsoc.2025.102840openalex-snapshot
Designing engagement: Exploring affordances in freemium digital games
inferred← citeshttps://doi.org/10.1016/j.tmp.2026.101506openalex-snapshot
From virtual immersion to real-world exploration: How cultural identity in “Black Myth: Wukong” drives tourism intentions
inferred← citeshttps://doi.org/10.1017/sjp.2024.16openalex-snapshot
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
inferred← citeshttps://doi.org/10.1027/1864-1105/a000510openalex-snapshot
Sticking to Your Guns: Testing Competing Effects of Social Identity and Competition Motivation in an Online Multiplayer Game
inferred← citeshttps://doi.org/10.1075/is.24031.joopenalex-snapshot
Variations in gaming experiences, time, and spending across genres
inferred← citeshttps://doi.org/10.1080/00913367.2026.2712517openalex-snapshot
The Influence of Brand–Game Congruity in the Promotional Phase of Advergames: The Role of Perceived Legitimacy
inferred← citeshttps://doi.org/10.1080/00913367.2026.2712518openalex-snapshot
Game On or Game Over? The Influence of In-Game Advertising on Consumer Engagement
inferred← citeshttps://doi.org/10.1080/0144929x.2022.2154266openalex-snapshot
Online gaming with a purpose: exploring positive personal development achieved through esports play
inferred← citeshttps://doi.org/10.1080/0144929x.2023.2196581openalex-snapshot
Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
inferred← citeshttps://doi.org/10.1080/0144929x.2023.2254856openalex-snapshot
Understanding highly engaged adolescent gamers: integration of gaming into daily life and motivation to play video games
inferred← citeshttps://doi.org/10.1080/02650487.2026.2689797openalex-snapshot
From intrusion to advantage: uncovering the mediating role of perceived benefit in consumers’ responses to in-game advertising
inferred← citeshttps://doi.org/10.1080/07421222.2026.2647469openalex-snapshot
Affordances, Routines, and Loyalty for Different Online Game Genres
inferred← citeshttps://doi.org/10.1080/08838151.2023.2226280openalex-snapshot
What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games
inferred← citeshttps://doi.org/10.1080/0965254x.2023.2208148openalex-snapshot
The fluid journey: Unreal real or real unreal? Consumer resources in the physical and virtual realms
inferred← citeshttps://doi.org/10.1080/10447318.2023.2297328openalex-snapshot
From Old to New Technologies: Exploring the Role and Impact of Value Resonance
inferred← citeshttps://doi.org/10.1080/10447318.2025.2498476openalex-snapshot
“It Felt Like a Dream”: Understanding En-Roling and De-Roling in Virtual Reality Through the Affect Lens
inferred← citeshttps://doi.org/10.1080/13683500.2026.2695996openalex-snapshot
When digital game addiction and imaginary proclivity drive destination visit intention: the influence of loneliness
inferred← citeshttps://doi.org/10.1080/14459795.2023.2235413openalex-snapshot
Perceived stress moderates spending money on digital games and gambling: a nationwide study of Finnish adults
inferred← citeshttps://doi.org/10.1080/14613808.2026.2619692openalex-snapshot
Game-based cultural pedagogy in vocal music: a grounded theory model from Black Myth: Wukong
inferred← citeshttps://doi.org/10.1080/1463922x.2026.2706451openalex-snapshot
Effects of game design choices on immersion in video games: a systematic review and meta-analysis
inferred← citeshttps://doi.org/10.1080/15332861.2022.2088037openalex-snapshot
Unveiling Key Gratifications and Stimuli to Engage Generation Z with Multiplayer Online Games
inferred← citeshttps://doi.org/10.1089/cyber.2022.0019openalex-snapshot
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
inferred← citeshttps://doi.org/10.1097/cxa.0000000000000181openalex-snapshot
A Longitudinal Study of Gaming Patterns During the First 11 Months of the COVID-19 Pandemic
inferred← citeshttps://doi.org/10.1108/apjml-03-2024-0342openalex-snapshot
Decoding the gamer’s code: a dive into game merchandise consumption through the lens of consumer culture theory
inferred← citeshttps://doi.org/10.1108/ejm-10-2024-0887openalex-snapshot
Mindful gaming in a busy world: exploring the retro renaissance
inferred← citeshttps://doi.org/10.1108/mip-12-2023-0659openalex-snapshot
Gamification and customer brand engagement: a review and future research agendas
inferred← citeshttps://doi.org/10.1109/access.2025.3587622openalex-snapshot
#GAMEADDICTED: A Machine Learning Framework for Digital Game Addiction Detection and Early Intervention
inferred← citeshttps://doi.org/10.1109/icca56443.2022.10039586openalex-snapshot
Examining The Effects of Playing Difficulty and Playing Duration in Unwinnable Persuasive Games
inferred← citeshttps://doi.org/10.1111/fare.70098openalex-snapshot
Gaming perceptions, coplaying, and social support: A two‐study examination
inferred← citeshttps://doi.org/10.1123/jege.2022-0019openalex-snapshot
Exploring Motives for Twitch Viewership and Content Creation With the Exergame Zwift
inferred← citeshttps://doi.org/10.1123/jege.2024-0026openalex-snapshot
Motivations for Gaming Scale: A Comparison of Competitive and Noncompetitive Gamers
inferred← citeshttps://doi.org/10.1145/3613905.3650887openalex-snapshot
GameFlow Affordances: Towards a Tool for Designing Gameful Experiences
inferred← citeshttps://doi.org/10.1145/3656559openalex-snapshot
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry
inferred← citeshttps://doi.org/10.1145/3706598.3713915openalex-snapshot
Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks
inferred← citeshttps://doi.org/10.1145/3772726.3772854openalex-snapshot
Study on Key Factors Affecting the Impact of Online Gaming Experience on Occupational Recovery Experience: Insights from Moderating Analysis and Machine Learning
inferred← citeshttps://doi.org/10.1145/3803437.3806368openalex-snapshot
Large Language Models in Game Development: Implications for Gameplay, Playability, and Player Experience
inferred← citeshttps://doi.org/10.1177/09760911251332927openalex-snapshot
Adaptation and Validation of the Online Gaming Motivations Scale
inferred← citeshttps://doi.org/10.1177/10949968241296880openalex-snapshot
The Effect of Game Ad Outcome on Subsequent Mobile Gaming Experience: The Mediating Role of Inferred Difficulty
inferred← citeshttps://doi.org/10.1177/21582440241265322openalex-snapshot
What Makes Female Players Pay for Female Mobile Games?
inferred← citeshttps://doi.org/10.1177/21582440251410811openalex-snapshot
Understanding In-Game Purchases in the Metaverse: The Role of Avatar Identification and Motivational Factors
inferred← citeshttps://doi.org/10.12680/balneo.2024.687openalex-snapshot
Exploring the Impact of Physical Inactivity on Digital Gaming Attitudes and Addiction among Secondary School Students
inferred← citeshttps://doi.org/10.15359/ree.27-3.17266openalex-snapshot
Adicción a los videojuegos y al internet en estudiantado mexicano de bachillerato
inferred← citeshttps://doi.org/10.17155/omuspd.1967154openalex-snapshot
Sporcularda Dijital Oyun Bağımlılığı ve Uyku Davranışları Arasındaki İlişkinin İncelenmesi
inferred← citeshttps://doi.org/10.17645/mac.8738openalex-snapshot
Introduction of the Digital Gaming Relationship
inferred← citeshttps://doi.org/10.2139/ssrn.5334098openalex-snapshot
Gaming Habits, Gender, and Mental Health: Exploring Links between Perceived Stress, Social Anxiety, and Gaming Motives Among University Students
inferred← citeshttps://doi.org/10.2196/42584openalex-snapshot
Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
inferred← citeshttps://doi.org/10.23963/cnp.2023.8.1.4openalex-snapshot
Virtuelle Räume als Ort des Lernens oder als Zufluchtsort vor der Realität?
inferred← citeshttps://doi.org/10.26450/jshsr.3551openalex-snapshot
ESPORTS AND SCHOOL SPORTS IN TURKEY: FROM THE PERSPECTIVE OF PHYSICAL EDUCATION TEACHERS
inferred← citeshttps://doi.org/10.30707/etd2023.20240124055108390854.999978openalex-snapshot
Student Learning and Literacy Practices When Video Games Are Incorporated into a Secondary Classroom
inferred← citeshttps://doi.org/10.30794/pausbed.1631234openalex-snapshot
EBEVEYNLERİN PROBLEMLİ VİDEO OYUNU OYNAMAYA YÖNELİK BİLGİ VE FARKINDALIĞININ İNCELENMESİ
inferred← citeshttps://doi.org/10.31244/9783830998761openalex-snapshot
Auf die Lehrperson und ihren Unterricht kommt es an. Zehn Jahre empirische Professions- und Unterrichtsforschung im IZeF der Universität zu Köln
inferred← citeshttps://doi.org/10.31299/ksi.33.1.1openalex-snapshot
Intrinsic and peer-influenced motivation for playing video games
inferred← citeshttps://doi.org/10.32706/tusbid.1560275openalex-snapshot
Dijital Oyun Oynama Motivasyonu ve Serbest Zaman Fiziksel Aktivite Kısıtlayıcıları Arasındaki İlişki: Ortaöğretim Öğrencileri Üzerine Bir İnceleme
inferred← citeshttps://doi.org/10.33400/kuje.1601806openalex-snapshot
A study on digital game preferences and game-playing motivations of pre-service teachers
inferred← citeshttps://doi.org/10.3389/fcomm.2025.1622613openalex-snapshot
Analysing of players’ perceptions on game aesthetics
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.947577openalex-snapshot
The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.970395openalex-snapshot
Technology supports me: Perceptions of the benefits of digital technology in adolescents
inferred← citeshttps://doi.org/10.3389/fpsyg.2023.1259319openalex-snapshot
Optimal strategy of in-game items with conspicuous consumption: whether to provide the grinding version?
inferred← citeshttps://doi.org/10.3389/fpsyg.2025.1585576openalex-snapshot
Tracking down the Candy Crush Terrorist: the fragile relation between gaming motives and radical attitudes
inferred← citeshttps://doi.org/10.3390/educsci13070639openalex-snapshot
VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence
inferred← citeshttps://doi.org/10.3390/jintelligence14020021openalex-snapshot
Games and Creativity: A Theoretical Framework
inferred← citeshttps://doi.org/10.3390/mti9060059openalex-snapshot
The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey
inferred← citeshttps://doi.org/10.3390/psycholint7010020openalex-snapshot
Self-Directed Learning and Psychological Flow Regarding the Differences Among Athletes, Musicians, and Researchers
inferred← citeshttps://doi.org/10.3390/s22093567openalex-snapshot
Gender and Age Differences in Preferences on Game Elements and Platforms
inferred← citeshttps://doi.org/10.3390/su17209286openalex-snapshot
Evaluating the Role of Metaverse Interactive Technologies in Turkey and Lithuania for a Clean and Sustainable Environment in the Leisure Sector
inferred← citeshttps://doi.org/10.35794/jmbi.v10i1.44500openalex-snapshot
ANTESEDEN PERCEIVED ENJOYMENT DAN IMPLIKASINYA TERHADAP KONTINUITAS PENGGUNAAN MOBILE GAME
inferred← citeshttps://doi.org/10.37679/trta.1198870openalex-snapshot
Dijital Oyunların Geleceğinde Metaverse Etkisi
inferred← citeshttps://doi.org/10.4018/978-1-6684-8397-8.ch021openalex-snapshot
Digital Game Addiction
inferred← citeshttps://doi.org/10.4102/sajim.v25i1.1633openalex-snapshot
The role of perceived value of information disclosure on gaming motives and mobile game play
inferred← citeshttps://doi.org/10.52152/heranca.v7i4.1097openalex-snapshot
Exploring Saudi Gamers’ Perspectives on Historical Characters in Digital Games
inferred← citeshttps://doi.org/10.52953/bdcy4236openalex-snapshot
SignIt! An Android game for sign bilingual play that collects labelled sign language data
inferred← citeshttps://doi.org/10.5507/ag.2024.002openalex-snapshot
Investigation of factors contributing to university students' addiction to esports games
inferred← citeshttps://doi.org/10.55549/jeseh.1418998openalex-snapshot
An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
inferred← citeshttps://doi.org/10.55609/yenimedya.1362659openalex-snapshot
İletişim Bağlamında Güncel Dijital Oyun Araştırmaları: Lisansüstü Tezler Üzerine Bir İçerik Analizi
inferred← citeshttps://doi.org/10.56720/mevzu.1428798openalex-snapshot
Dijital Çağda Boş Zaman: Boş Zaman Olgusunun Dijitalleşmesi Bağlamında “Ready Player One” Filminin İncelenmesi
inferred← citeshttps://doi.org/10.5753/sbgames.2025.10289openalex-snapshot
A Percepção dos Jogadores Sobre a Inteligência Artificial em Jogos Digitais: Um Estudo Exploratório com Final Fantasy XV
inferred← citeshttps://doi.org/10.5964/ejop.16907openalex-snapshot
Family factors associated with excessive online activity among adolescents: A latent class analysis of cross-sectional data
inferred← citeshttps://doi.org/10.60084/jeml.v4i1.434openalex-snapshot
Online Gaming, Digital Entertainment, and Academic Performance among Students: A Review
inferred← citeshttps://doi.org/10.61173/dsznms77openalex-snapshot
Exploring the Impact of AR Games on Attention Concentration in Middle Childhood Children: A Demonstration Using Merge Cube as an Example
inferred← citeshttps://doi.org/10.65234/interaccion.70openalex-snapshot
Objetivos de juego y motivadores en sistemas basados en juego
inferred← citeshttps://doi.org/10.70838/pemj.340907openalex-snapshot
Perception of Game-Based Learning and its Impact on Motivation and Engagement among Radiologic Technology Students
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