On the public citation graph
Freemium Digital Game Design and Affordances Facilitating Engagement
0 signed · 58 inferred · view as graph
Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
Is this your work? Sign in with ORCID and put your name on the
claims that are yours.
Reference health. See whether every reference in this work resolves to a
known work and none has been retracted — and get a dated CiteStamped
badge you can embed.
What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/mar.20996openalex-extracted
How Does Serious M‐Game Technology Encourage Low‐Income Households To Perform Socially Responsible Behaviors?
inferredcites →https://doi.org/10.1002/mar.21476openalex-extracted
Reward‐based or meaningful gaming? A field study on game mechanics and serious games for sustainability
inferredcites →https://doi.org/10.1002/mar.21503openalex-extracted
Exploring the eudaimonic game experience through purchasing functional and nonfunctional items in MMORPGs
inferredcites →https://doi.org/10.1002/mar.21631openalex-extracted
Motivations of playing digital games: A review and research agenda
inferredcites →https://doi.org/10.1002/sej.1279openalex-extracted
Creating and capturing value from freemium business models: A demand‐side perspective
inferredcites →https://doi.org/10.1007/s10257-019-00420-zopenalex-extracted
Does fun or freebie increase in-app purchase?
inferredcites →https://doi.org/10.1007/s12599-015-0395-zopenalex-extracted
Making Digital Freemium Business Models a Success: Predicting Customers’ Lifetime Value via Initial Purchase Information
inferredcites →https://doi.org/10.1016/j.chb.2016.11.070openalex-extracted
What makes continued mobile gaming enjoyable?
inferredcites →https://doi.org/10.1016/j.chb.2017.07.030openalex-extracted
An adoption framework for mobile augmented reality games: The case of Pokémon Go
inferredcites →https://doi.org/10.1016/j.chb.2018.10.012openalex-extracted
The ingredients of Twitch streaming: Affordances of game streams
inferredcites →https://doi.org/10.1016/j.chb.2021.106989openalex-extracted
Mobile gaming and Internet addiction: When is playing no longer just fun and games?
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2018.10.013openalex-extracted
The Rise of Motivational Information Systems: A Review of Gamification Research
inferredcites →https://doi.org/10.1016/j.infoandorg.2017.03.002openalex-extracted
Affordance potency: Explaining the actualization of technology affordances
inferredcites →https://doi.org/10.1016/j.intmar.2018.07.002openalex-extracted
A Consumer-based Taxonomy of Digital Customer Engagement Practices
inferredcites →https://doi.org/10.1016/j.intmar.2019.06.002openalex-extracted
Is Sociability or Interactivity more Effective for Enhancing Performance? Findings from a Massively Multiplayer Online Role-Playing Game
inferredcites →https://doi.org/10.1016/j.jbusres.2018.10.026openalex-extracted
Designing gamified apps for sustainable consumption: A field study
inferredcites →https://doi.org/10.1016/j.jbusres.2022.08.019openalex-extracted
Digital transformation of organization using AI-CRM: From microfoundational perspective with leadership support
inferredcites →https://doi.org/10.1016/j.jsis.2022.101717openalex-extracted
Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
inferredcites →https://doi.org/10.1016/j.tele.2023.101937openalex-extracted
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement
inferredcites →https://doi.org/10.1016/j.tele.2023.102075openalex-extracted
Why do Chinese people consume video game live streaming on the platform? An exploratory study connecting affordance-based gratifications, user identification, and user engagement
inferredcites →https://doi.org/10.1057/jit.2015.13openalex-extracted
Identifying Generative Mechanisms through Affordances: A Framework for Critical Realist Data Analysis
inferredcites →https://doi.org/10.1080/0144929x.2018.1474949openalex-extracted
Tracking precursors of learning analytics over serious game team performance ranking
inferredcites →https://doi.org/10.1080/0144929x.2020.1864018openalex-extracted
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
inferredcites →https://doi.org/10.1080/0144929x.2023.2190417openalex-extracted
The actualisation of mobile dating application affordances to support racial digital dating intentions: the case of tinder
inferredcites →https://doi.org/10.1080/0144929x.2023.2196581openalex-extracted
Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
inferredcites →https://doi.org/10.1080/07421222.2014.995564openalex-extracted
Effects of Freemium Strategy in the Mobile App Market: An Empirical Study of Google Play
inferredcites →https://doi.org/10.1080/07421222.2017.1297642openalex-extracted
Gamification in the Workplace: The Central Role of the Aesthetic Experience
inferredcites →https://doi.org/10.1080/07421222.2019.1628878openalex-extracted
Social Influence and Monetization of Freemium Social Games
inferredcites →https://doi.org/10.1080/10447318.2018.1497115openalex-extracted
Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
inferredcites →https://doi.org/10.1080/10447318.2020.1848162openalex-extracted
Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games
inferredcites →https://doi.org/10.1080/10447318.2022.2110684openalex-extracted
Video Game Design for Learning to Learn
inferredcites →https://doi.org/10.1089/cyber.2016.0562openalex-extracted
Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being
inferredcites →https://doi.org/10.1108/itp-02-2020-0057openalex-extracted
Understanding peer recommendation in mobile social games: the role of needs–supplies fit and game identification
inferredcites →https://doi.org/10.1108/itp-07-2017-0216openalex-extracted
Exploring player behavior and motivations to continue playing Pokémon GO
inferredcites →https://doi.org/10.1108/itp-08-2018-0385openalex-extracted
Cultural influences moderating learners’ adoption of serious 3D games for managerial learning
inferredcites →https://doi.org/10.1108/itp-10-2019-0527openalex-extracted
From freemium to premium: the roles of consumption values and game affordance
inferredcites →https://doi.org/10.1108/itp-11-2017-0375openalex-extracted
The integration of video games in family-life dynamics
inferredcites →https://doi.org/10.1108/josm-05-2019-0137openalex-extracted
Transformative value and the role of involvement in gamification and serious games for well-being
inferredcites →https://doi.org/10.1108/josm-10-2021-0407openalex-extracted
Affordances advancing user-created communication (UCC) in service: interactivity, visibility and anonymity
inferredcites →https://doi.org/10.1111/isj.12292openalex-extracted
Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective
inferredcites →https://doi.org/10.1111/isj.12384openalex-extracted
Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework
inferredcites →https://doi.org/10.1111/ssqu.12880openalex-extracted
Motivations for Social Interaction: The Case of Pokémon Go After the Fad Ended
inferredcites →https://doi.org/10.1177/1094670510375599openalex-extracted
Customer Engagement Behavior: Theoretical Foundations and Research Directions
inferredcites →https://doi.org/10.1186/s40359-019-0309-9openalex-extracted
Playing a video game is more than mere procrastination
inferredcites →https://doi.org/10.1287/isre.2018.0812openalex-extracted
Selling Virtual Currency in Digital Games: Implications for Gameplay and Social Welfare
inferredcites →https://doi.org/10.1287/isre.2022.1127openalex-extracted
Moving Consumers from Free to Fee in Platform-Based Markets: An Empirical Study of Multiplayer Online Battle Arena Games
inferredcites →https://doi.org/10.1287/mksc.2018.1109openalex-extracted
Freemium as an Optimal Strategy for Market Dominant Firms
inferredcites →https://doi.org/10.17705/1jais.00353openalex-extracted
A Theory of Organization-EHR Affordance Actualization
inferredcites →https://doi.org/10.2139/ssrn.2885681openalex-extracted
Monetizing Freemium Communities: Does Paying For Premium Increase Social Engagement?1
inferredcites →https://doi.org/10.2307/23043493openalex-extracted
When Flexible Routines Meet Flexible Technologies: Affordance, Constraint, and the Imbrication of Human and Material Agencies1
inferredcites →https://doi.org/10.2307/249410openalex-extracted
A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1
inferredcites →https://doi.org/10.25300/misq/2018/11492openalex-extracted
The Needs–Affordances–Features Perspective for the Use of Social Media1
inferredcites →https://doi.org/10.25300/misq/2020/14193openalex-extracted
How Information Technology Matters in Societal Change: An Affordance-Based Institutional Logics Perspective
inferredcites →https://doi.org/10.3389/fpsyg.2020.02165openalex-extracted
How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing
inferredcites →https://doi.org/10.4324/9780203767764openalex-extracted
The Ecological Approach To Visual Perception
inferredcites →https://doi.org/10.5817/cp2020-2-6openalex-extracted
The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go
inferredcites →https://doi.org/10.25300/misq/2018/13592openalex-snapshot
Monetizing Freemium Communities: Does Paying For Premium Increase Social Engagement?1
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.