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Multiprocessing for ray tracing: a hierarchical self-balancing approach

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/bf01952827openalex-snapshot
Data structures and the time complexity of ray tracing
inferredcites →https://doi.org/10.1007/bf02153647openalex-snapshot
Parallel processing of an object space for image synthesis using ray tracing
inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1985.276214openalex-snapshot
The Vectorization of a Ray-Tracing Algorithm for Improved Execution Speed
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1109/mcg.1987.276963openalex-snapshot
The Feasibility of a VLSI Chip for Ray Tracing Bicublic Patches
inferredcites →https://doi.org/10.1109/mcg.1987.276983openalex-snapshot
Automatic Creation of Object Hierarchies for Ray Tracing
inferredcites →https://doi.org/10.1145/15886.15916openalex-snapshot
Ray tracing complex scenes
inferredcites →https://doi.org/10.1145/2465.2467openalex-snapshot
The cosmic cube
inferredcites →https://doi.org/10.1145/357332.357335openalex-snapshot
Improved Computational Methods for Ray Tracing
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/800031.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/800250.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.1145/964965.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/965105.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.20380/gi1986.09openalex-snapshot
An adaptive subdivision by sliding boundary surfaces for fast ray tracing
inferredcites →https://doi.org/10.7907/wxmq-sx43openalex-snapshot
Parallel Machines for Computer Graphics

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/cpe.4330070604openalex-snapshot
Accelerated ray tracing using an nCUBE2 multicomputer
inferred← citeshttps://doi.org/10.1007/3-540-45825-5_31openalex-snapshot
A PVM-Based Parallel Implementation of the REYES Image Rendering Architecture
inferred← citeshttps://doi.org/10.1007/978-4-431-68093-2_32openalex-snapshot
Optimistic Multi-Processor Ray Tracing
inferred← citeshttps://doi.org/10.1007/bf01782238openalex-snapshot
A new parallel ray-tracing system based on object decomposition
inferred← citeshttps://doi.org/10.1007/bf01887592openalex-snapshot
Load balancing strategies for a parallel ray-tracing system based on constant subdivision
inferred← citeshttps://doi.org/10.1007/bf01900835openalex-snapshot
Stochastic Ray Tracing Using SIMD Processor Arrays
inferred← citeshttps://doi.org/10.1007/bf01901067openalex-snapshot
A highly flexible multiprocessor solution for ray tracing
inferred← citeshttps://doi.org/10.1007/bf01911007openalex-snapshot
Efficient traversal of well-behaved hierarchical trees of extents for ray-tracing complex scenes
inferred← citeshttps://doi.org/10.1016/0097-8493(95)00091-7openalex-snapshot
Ray tracing in a distributed environment
inferred← citeshttps://doi.org/10.1016/0167-8191(95)00049-6openalex-snapshot
Load balancing methods for ray tracing and binary tree computing using PVM
inferred← citeshttps://doi.org/10.1016/b978-0-08-049905-5.50012-3openalex-snapshot
10.1016/b978-0-08-049905-5.50012-3
inferred← citeshttps://doi.org/10.1016/s0097-8493(96)00068-4openalex-snapshot
A state network approach to parallel 3-D graphics
inferred← citeshttps://doi.org/10.1093/comjnl/41.7.503openalex-snapshot
A Flexible Algorithm for Multiprocessor Ray Tracing
inferred← citeshttps://doi.org/10.1109/tai.1995.479415openalex-snapshot
A state network approach to dynamic 3-D visualization
inferred← citeshttps://doi.org/10.1142/9781848160170_0025openalex-snapshot
HYBRID SCHEDULING FOR REALISTIC IMAGE SYNTHESIS
inferred← citeshttps://doi.org/10.1145/142403.142405openalex-snapshot
An updated cross-indexed guide to the ray-tracing literature
inferred← citeshttps://doi.org/10.1145/328712.319333openalex-snapshot
Hybrid scheduling for parallel rendering using coherent ray tasks
inferred← citeshttps://doi.org/10.1145/3528223.3530171openalex-snapshot
R2E2
inferred← citeshttps://doi.org/10.11606/d.3.1994.tde-31032004-123720openalex-snapshot
Avaliação do algoritmo de "ray tracing" em multicomputadores
inferred← citeshttps://doi.org/10.11606/d.55.2018.tde-09042018-160510openalex-snapshot
UM MODULO PARA A VISUALIZACAO EFICIENTE DE SOLIDOS B--REP.
inferred← citeshttps://doi.org/10.1201/b10622-12openalex-snapshot
Parallel Ray Tracing on a Chip
inferred← citeshttps://doi.org/10.1201/b10622-13openalex-snapshot
Bibliography
inferred← citeshttps://doi.org/10.15760/etd.5859openalex-snapshot
Threaded octree structures for fast neighbor voxel processing in a parallel ray tracer
inferred← citeshttps://doi.org/10.2312/eggh/eggh92/044-052openalex-snapshot
ASICs for a High Performance IVIulti Processor Systemfor Photo-realistic Image Synthesis
inferred← citeshttps://doi.org/10.2312/eggh/eggh92/077-094openalex-snapshot
Parallelization and Hardware Support for Ray Tracing
inferred← citeshttps://doi.org/10.2312/egst.19981019openalex-snapshot
Overview of Parallel Photo-realistic Graphics
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