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Data structures and the time complexity of ray tracing

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1145/1103900openalex-snapshot
ACM SIGGRAPH 2004 Course Notes
inferredcites →https://doi.org/10.1145/15886.15916openalex-snapshot
Ray tracing complex scenes
inferredcites →https://doi.org/10.1145/356625.356626openalex-snapshot
A Characterization of Ten Hidden-Surface Algorithms
inferredcites →https://doi.org/10.1145/357332.357335openalex-snapshot
Improved Computational Methods for Ray Tracing
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/800031.808590openalex-snapshot
Distributed ray tracing
inferredcites →https://doi.org/10.1145/800031.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/800250.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.1145/964965.808590openalex-snapshot
Distributed ray tracing
inferredcites →https://doi.org/10.1145/964965.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/965105.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.1177/003754977101600104openalex-snapshot
3-D Visual simulation

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/vis.4340040107openalex-snapshot
The same origin ray set query for realistic illumination: Algorithm and analysis
inferred← citeshttps://doi.org/10.1007/978-4-431-68093-2_32openalex-snapshot
Optimistic Multi-Processor Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-4-431-68093-2_33openalex-snapshot
Rapid Ray Tracing of General Surfaces of Revolution
inferred← citeshttps://doi.org/10.1007/bf01887591openalex-snapshot
Multiprocessing for ray tracing: a hierarchical self-balancing approach
inferred← citeshttps://doi.org/10.1007/bf01901067openalex-snapshot
A highly flexible multiprocessor solution for ray tracing
inferred← citeshttps://doi.org/10.1007/bf01901944openalex-snapshot
An efficient hierarchicaltraversal algorithm for ray tracing
inferred← citeshttps://doi.org/10.1007/bf01905559openalex-snapshot
Analysis of an algorithm for fast ray tracing using uniform space subdivision
inferred← citeshttps://doi.org/10.1007/bf01905563openalex-snapshot
Letters to the editor
inferred← citeshttps://doi.org/10.1007/bf01911006openalex-snapshot
Heuristics for ray tracing using space subdivision
inferred← citeshttps://doi.org/10.1007/bf01911007openalex-snapshot
Efficient traversal of well-behaved hierarchical trees of extents for ray-tracing complex scenes
inferred← citeshttps://doi.org/10.1007/bf02439643openalex-snapshot
Ray tracing: A quantitative analysis and a new practical algorithm
inferred← citeshttps://doi.org/10.1007/s10590-021-09269-xopenalex-snapshot
Towards enhanced visual clarity of sign language avatars through recreation of fine facial detail
inferred← citeshttps://doi.org/10.1007/s11432-012-4616-5openalex-snapshot
An octree-based proxy for collision detection in large-scale particle systems
inferred← citeshttps://doi.org/10.1016/b978-0-08-049905-5.50010-xopenalex-snapshot
10.1016/b978-0-08-049905-5.50010-x
inferred← citeshttps://doi.org/10.1016/b978-0-08-049905-5.50012-3openalex-snapshot
10.1016/b978-0-08-049905-5.50012-3
inferred← citeshttps://doi.org/10.1016/j.comgeo.2004.07.005openalex-snapshot
Cost-driven octree construction schemes: an experimental study
inferred← citeshttps://doi.org/10.1016/j.comgeo.2005.09.002openalex-snapshot
Cost prediction for ray shooting in octrees
inferred← citeshttps://doi.org/10.1109/2945.485621openalex-snapshot
Octree-R: an adaptive octree for efficient ray tracing
inferred← citeshttps://doi.org/10.1109/cgi.2001.934677openalex-snapshot
Ray tracing surfaces of revolution: an old problem with a new perspective
inferred← citeshttps://doi.org/10.1109/mvhi.2010.198openalex-snapshot
An Accelerative Ray Casting Algorithm Based on Crossing-Area Technique
inferred← citeshttps://doi.org/10.1145/142403.142405openalex-snapshot
An updated cross-indexed guide to the ray-tracing literature
inferred← citeshttps://doi.org/10.1145/513400.513438openalex-snapshot
Cost prediction for ray shooting
inferred← citeshttps://doi.org/10.1145/777792.777827openalex-snapshot
Cost-driven octree construction schemes
inferred← citeshttps://doi.org/10.11606/d.3.1994.tde-31032004-123720openalex-snapshot
Avaliação do algoritmo de "ray tracing" em multicomputadores
inferred← citeshttps://doi.org/10.2312/egt.20141024openalex-snapshot
Efficient Sorting and Searching in Rendering Algorithms
inferred← citeshttps://doi.org/10.70675/7e3f57f6z4175z4a22za02dzf83ca4e3ecfcopenalex-snapshot
Partition spatiale contrainte et convexe pour la simulation basée rayons
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