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Interaction by gesture recognition: a tool to virtually revive the automata of the Antiquity
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Outgoing claims: the papers this work cites, builds on, or argues with.
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Virtual Reality: Definitions, History and Applications
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Effects of proprioceptive feedback and environmental characteristics on spatial learning in virtual environments
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Virtual arm׳s reach influences perceived distances but only after experience reaching
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Cognitive evaluation for the diagnosis of Alzheimer's disease based on Turing Test and Virtual Environments
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Virtual Factory: An Integrated Framework for Manufacturing Systems Design and Analysis
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Development of a self-report measure of environmental spatial ability
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The Super-Kamiokande detector
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Central and autonomic nervous system integration in emotion
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Amyloid β deposition, neurodegeneration, and cognitive decline in sporadic Alzheimer's disease: a prospective cohort study
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The Electrodermal System
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FORCE AND TOUCH FEEDBACK FOR VIRTUAL REALITY by Grigore Burdea, John Wiley and Sons, Chichester, UK, 1996, 339 pp, index (£45.00)
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A controlled study of virtual reality exposure therapy for the fear of flying.
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Spatial cognitive maps in animals: New hypotheses on their structure and neural mechanisms.
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Models of visuospatial and verbal memory across the adult life span.
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Navigating buildings in "desk-top" virtual environments: Experimental investigations using extended navigational experience.
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Perceiving virtual geographical slant: Action influences perception.
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Virtual reality for the psychophysiological assessment of phobic fear: Responses during virtual tunnel driving.
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The importance of awareness for team cognition in distributed collaboration.
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Active and passive spatial learning in human navigation: Acquisition of survey knowledge.
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A behavioral analysis of degree of reinforcement and ease of shifting to new responses in a Weigl-type card-sorting problem.
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Rubber hands ‘feel’ touch that eyes see
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Putting brain training to the test
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Video game training enhances cognitive control in older adults
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From presence to consciousness through virtual reality
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Virtual reality in neuroscience research and therapy
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Context conditioning in humans using commercially available immersive Virtual Reality
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Form Equivalence of the Selective Auditory Attention Test Administered to 6-Year-Old Children
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Quantifying Human Experience in Architectural Spaces with Integrated Virtual Reality and Body Sensor Networks
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Application of Immersive Virtual Environment (IVE) in Occupant Energy-Use Behavior Studies Using Physiological Responses
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Judging Egocentric Distance on the Ground: Occlusion and Surface Integration
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Deficit in switching between functional brain networks underlies the impact of multitasking on working memory in older adults
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Toward personalized cognitive diagnostics of at-genetic-risk Alzheimer’s disease
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Evaluation of procedural learning transfer from a virtual environment to a real situation: a case study on tank maintenance training
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Low back pain among mineworkers in relation to driving, cold environment and ergonomics
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Way-finding during a fire emergency: an experimental study in a virtual environment
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The dynamic architecture of emotion: Evidence for the component process model
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Stressing the feedback: attention and cardiac vagal tone during a cognitive stress task
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Acute stress enhances the sensitivity for facial emotions: a signal detection approach
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Ecological Validity, Representative Design, and Correspondence Between Experimental Task Constraints and Behavioral Setting: Comment on Rogers, Kadar, and Costall (2005)
inferredcites →https://doi.org/10.1080/10508400701793141openalex-snapshot
The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
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Safety Climate and Prediction of Ergonomic Behavior
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Emotion regulates attention: The relation between facial configurations, facial emotion, and visual attention
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Eye tracking for spatial research: Cognition, computation, challenges
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Digital twin and virtual reality: a co-simulation environment for design and assessment of industrial workstations
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Lessons Learned From 600 Virtual Reality Sessions
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Brief Virtual Reality Therapy for Public Speaking Anxiety
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Physiological Monitoring as an Objective Tool in Virtual Reality Therapy
inferredcites →https://doi.org/10.1089/109493103322011579openalex-snapshot
Experience with V-STORE: Considerations on Presence in Virtual Environments for Effective Neuropsychological Rehabilitation of Executive Functions
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Combat-Related Post-Traumatic Stress Disorder: A Case Report Using Virtual Reality Exposure Therapy with Physiological Monitoring
inferredcites →https://doi.org/10.1089/cpb.2007.9935openalex-snapshot
Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space
inferredcites →https://doi.org/10.1089/cpb.2007.9997openalex-snapshot
Immersiveness and Physiological Arousal within Panoramic Video-Based Virtual Reality
inferredcites →https://doi.org/10.1089/cpb.2009.0053openalex-snapshot
Navigating through Virtual Environments: Visual Realism Improves Spatial Cognition
inferredcites →https://doi.org/10.1089/cpb.2009.0192openalex-snapshot
Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process
inferredcites →https://doi.org/10.1089/cyber.2012.0497openalex-snapshot
Virtual Reality Experiments Linking Social Environment and Psychosis: A Pilot Study
inferredcites →https://doi.org/10.1089/cyber.2013.0472openalex-snapshot
Afraid to Be There? Evaluating the Relation Between Presence, Self-Reported Anxiety, and Heart Rate in a Virtual Public Speaking Task
inferredcites →https://doi.org/10.1089/cyber.2014.0207openalex-snapshot
Virtual Reality as a Distraction Technique in Chronic Pain Patients
inferredcites →https://doi.org/10.1089/g4h.2018.0133openalex-snapshot
The Effects of Videogaming with a Brain–Computer Interface on Mood and Physiological Arousal
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How the Body Shapes the Mind
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Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy
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Effect of Virtual Reality Graded Exposure on Anxiety Levels of Performing Musicians: A Case Study
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Eliciting Affect via Immersive Virtual Reality: A Tool for Adolescent Risk Reduction
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Psychophysiological Response to Virtual Reality and Subthreshold Posttraumatic Stress Disorder Symptoms in Recently Deployed Military
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Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
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State of the art of virtual reality technology
inferredcites →https://doi.org/10.1109/aivr.2018.00026openalex-snapshot
Decoding Subjective Emotional Arousal during a Naturalistic VR Experience from EEG Using LSTMs
inferredcites →https://doi.org/10.1109/aivr.2018.00048openalex-snapshot
Comparative Reality: Measuring User Experience and Emotion in Immersive Virtual Environments
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Physiological response while driving in an immersive virtual environment
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Towards a social virtual reality learning environment in high fidelity
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Adaptive virtual environments: A physiological feedback HCI system concept
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Classification of EEG Signal for Detecting Cybersickness through Time Domain Feature Extraction using NaÏve Bayes
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Inoovas - Industrial ontology for operation in virtual and augmented scene: The architecture
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Quality Assessment of Interaction Techniques in Immersive Virtual Environments Using Physiological Measures
inferredcites →https://doi.org/10.1109/conielecomp.2016.7438575openalex-snapshot
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Skeleton-Based Dynamic Hand Gesture Recognition
inferredcites →https://doi.org/10.1109/fg.2018.00025openalex-snapshot
Deep Learning for Hand Gesture Recognition on Skeletal Data
inferredcites →https://doi.org/10.1109/ftc.2016.7821740openalex-snapshot
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inferredcites →https://doi.org/10.1109/healthcom.2016.7749512openalex-snapshot
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MIMICS: Multimodal immersive motion rehabilitation of upper and lower extremities by exploiting biocooperation principles
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Transcutaneous electrical nerve stimulation system for improvement of flight orientation in a VR-based motion environment
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Virtual reality and augmented reality as a training tool for assembly tasks
inferredcites →https://doi.org/10.1109/mc.2007.257openalex-snapshot
Virtual Reality: How Much Immersion Is Enough?
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What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Mises en scène spectaculaires et interactives de l’avatar. Deux approches en recherche-création utilisant des technologies de prévisualisation en temps réel
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Spectacular and interactive avatar staging: two research-creation strategies involving real-time pre-visualization tools
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Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”
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ANALISIS KOMUNIKASI VIRTUAL YOUTUBER DALAM KACAMATA BAUDRILLARDIAN
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.