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Enhancing Online Retail: How Branded Gamification Resonates with Gen Z Shoppers
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Outgoing claims: the papers this work cites, builds on, or argues with.
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New rules of social media shopping: Personality differences of U.S. Gen Z versus Gen X market mavens
inferredcites →https://doi.org/10.1002/cb.2178openalex-extracted
Gamification and neuromarketing: A unified approach for improving user experience
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A definition for gamification: anchoring gamification in the service marketing literature
inferredcites →https://doi.org/10.1016/j.chb.2016.05.063openalex-extracted
Playing seriously – How gamification and social cues influence bank customers to use gamified e-business applications
inferredcites →https://doi.org/10.1016/j.chb.2016.09.026openalex-extracted
An investigation of the impact of effective factors on the success of e-commerce in small- and medium-sized companies
inferredcites →https://doi.org/10.1016/j.chb.2016.12.065openalex-extracted
What consumers see when time is running out: Consumers’ browsing behaviors on online shopping websites when under time pressure
inferredcites →https://doi.org/10.1016/j.chb.2017.01.058openalex-extracted
Generation Z consumers' expectations of interactions in smart retailing: A future agenda
inferredcites →https://doi.org/10.1016/j.chb.2017.03.066openalex-extracted
Examining the impact of gamification on intention of engagement and brand attitude in the marketing context
inferredcites →https://doi.org/10.1016/j.chb.2021.106991openalex-extracted
Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention
inferredcites →https://doi.org/10.1016/j.elerap.2020.100988openalex-extracted
Understanding multiscreening phenomenon for online shopping through perspective of self-regulation and dual process theory: Case of Chinese young generation
inferredcites →https://doi.org/10.1016/j.elerap.2021.101076openalex-extracted
Does gamification engage users in online shopping?
inferredcites →https://doi.org/10.1016/j.elerap.2022.101183openalex-extracted
Let’s get personal: Which elements elicit perceived personalization in social media advertising?
inferredcites →https://doi.org/10.1016/j.ijhcs.2017.04.005openalex-extracted
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2017.08.001openalex-extracted
Understanding the role of interpersonal identification in online review evaluation: An information processing perspective
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2022.102477openalex-extracted
How gamification drives consumer citizenship behaviour: The role of perceived gamification affordances
inferredcites →https://doi.org/10.1016/j.intmar.2016.03.001openalex-extracted
Gamification and Mobile Marketing Effectiveness
inferredcites →https://doi.org/10.1016/j.intmar.2018.03.002openalex-extracted
Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]
inferredcites →https://doi.org/10.1016/j.jbusres.2011.10.026openalex-extracted
Impact of competitiveness on salespeople's commitment and performance
inferredcites →https://doi.org/10.1016/j.jbusres.2020.11.034openalex-extracted
Hyper-personalization, co-creation, digital clienteling and transformation
inferredcites →https://doi.org/10.1016/j.jbusres.2022.02.051openalex-extracted
Consumer’s response to conditional promotions in retailing: An empirical inquiry
inferredcites →https://doi.org/10.1016/j.jbusres.2022.113406openalex-extracted
Gamification of mobile wallet as an unconventional innovation for promoting Fintech: An fsQCA approach
inferredcites →https://doi.org/10.1016/j.jenvman.2018.11.127openalex-extracted
Gamification: Predicting the effectiveness of variety game design elements to intrinsically motivate users' energy conservation behaviour
inferredcites →https://doi.org/10.1016/j.jom.2010.07.001openalex-extracted
The boundary spanning capabilities of purchasing agents in buyer–supplier trust development
inferredcites →https://doi.org/10.1016/j.jretai.2019.11.005openalex-extracted
Getting Personal in Public!? How Consumers Respond to Public Personalized Advertising in Retail Stores
inferredcites →https://doi.org/10.1016/j.jretai.2020.10.001openalex-extracted
Increasing Consumers’ Willingness to Engage in Data Disclosure Processes through Relevance-Illustrating Game Elements
inferredcites →https://doi.org/10.1016/j.jretai.2021.10.001openalex-extracted
The impact of mobile app adoption on physical and online channels
inferredcites →https://doi.org/10.1016/j.jretai.2022.02.007openalex-extracted
Online and offline retailing: What we know and directions for future research
inferredcites →https://doi.org/10.1016/j.jretconser.2019.07.007openalex-extracted
Opening the black box of gameful experience: Implications for gamification process design
inferredcites →https://doi.org/10.1016/j.jretconser.2020.102093openalex-extracted
Measuring ease of use of mobile applications in e-commerce retailing from the perspective of consumer online shopping behaviour patterns
inferredcites →https://doi.org/10.1016/j.jretconser.2020.102229openalex-extracted
Can gamification increases consumers’ engagement in fitness apps? The moderating role of commensurability of the game elements
inferredcites →https://doi.org/10.1016/j.jretconser.2021.102542openalex-extracted
The effect of COVID-19 on consumer shopping behaviour: Generational cohort perspective
inferredcites →https://doi.org/10.1016/j.jretconser.2021.102570openalex-extracted
Online consumer resilience during a pandemic: An exploratory study of e-commerce behavior before, during and after a COVID-19 lockdown
inferredcites →https://doi.org/10.1016/j.jretconser.2021.102669openalex-extracted
Online purchase intention in Chinese social commerce platforms: Being emotional or rational?
inferredcites →https://doi.org/10.1016/j.jretconser.2021.102888openalex-extracted
The role of utilitarian and hedonic aspects in the continuance intention to use social mobile apps
inferredcites →https://doi.org/10.1016/j.jretconser.2022.103000openalex-extracted
Understanding the impact of online customers’ shopping experience on online impulsive buying: A study on two leading E-commerce platforms
inferredcites →https://doi.org/10.1016/j.jretconser.2022.103100openalex-extracted
Online shopping continuance after COVID-19: A comparison of Canada, Germany and the United States
inferredcites →https://doi.org/10.1016/j.techfore.2017.01.025openalex-extracted
Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore
inferredcites →https://doi.org/10.1016/s1567-4223(03)00024-3openalex-extracted
Trust and e-commerce: a study of consumer perceptions
inferredcites →https://doi.org/10.1080/08874417.2021.1949759openalex-extracted
SLSS Gamification as an E-Commerce Model in China
inferredcites →https://doi.org/10.1080/15332861.2017.1422667openalex-extracted
The Role of Telepresence and User Engagement in Co-Creation Value and Purchase Intention: Online Retail Context
inferredcites →https://doi.org/10.1108/03090560710773390openalex-extracted
Role of electronic trust in online retailing
inferredcites →https://doi.org/10.1108/09590550210453075openalex-extracted
Consumer value: an application to mall and Internet shopping
inferredcites →https://doi.org/10.1108/10662240910927858openalex-extracted
The role of experiential value in online shopping
inferredcites →https://doi.org/10.1108/apjml-06-2021-0421openalex-extracted
Reward the inductor or inductee? The effect of the inductee's altruism on a shopping guide platform
inferredcites →https://doi.org/10.1108/ijchm-12-2022-1616openalex-extracted
Gamification design: toward developing image perception scales for generation Z consumers
inferredcites →https://doi.org/10.1108/ijrdm-05-2020-0181openalex-extracted
Online versus offline: preferred retail choice for premium brand purchase
inferredcites →https://doi.org/10.1108/ijrdm-06-2022-0181openalex-extracted
Developing a scale for gamified e-service quality in the e-retailing industry
inferredcites →https://doi.org/10.1108/ijrdm-09-2019-0294openalex-extracted
Understanding the virtual tours of retail stores: how can store brand experience promote visit intentions?
inferredcites →https://doi.org/10.1108/ijrdm-09-2020-0360openalex-extracted
Engaging shoppers through mobile apps: the role of gamification
inferredcites →https://doi.org/10.1108/ijrdm-10-2020-0429openalex-extracted
Analysing flow experience on repurchase intention in e-retailing during COVID-19
inferredcites →https://doi.org/10.1108/ijrdm-10-2021-0506openalex-extracted
A typology of omnichannel retailer activities during the COVID-19 pandemic
inferredcites →https://doi.org/10.1108/ijrdm-12-2020-0527openalex-extracted
Determining behavioural differences of Y and Z generational cohorts in online shopping
inferredcites →https://doi.org/10.1108/josm-05-2013-0122openalex-extracted
Motivating millennials to engage in charitable causes through social media
inferredcites →https://doi.org/10.1108/jrim-01-2022-0009openalex-extracted
How social presence influences consumer purchase intention in live video commerce: the mediating role of immersive experience and the moderating role of positive emotions
inferredcites →https://doi.org/10.1108/jrim-06-2014-0030openalex-extracted
Buzzing with disclosure of social shopping rewards
inferredcites →https://doi.org/10.1108/mrr-12-2013-0291openalex-extracted
The factors affecting e-commerce adoption by Jordanian SMEs
inferredcites →https://doi.org/10.1111/j.1468-2370.2010.00280.xopenalex-extracted
Online Customer Experience: A Review of the Business-to-Consumer Online Purchase Context
inferredcites →https://doi.org/10.11648/j.ajtas.20160501.11openalex-extracted
Comparison of Convenience Sampling and Purposive Sampling
inferredcites →https://doi.org/10.1177/002224378101800104openalex-extracted
Evaluating Structural Equation Models with Unobservable Variables and Measurement Error
inferredcites →https://doi.org/10.1177/0972150919880128openalex-extracted
Consumer Decision-making Style of Gen Z: A Generational Cohort Analysis
inferredcites →https://doi.org/10.1509/jm.11.0105openalex-extracted
Beyond the “Like” Button: The Impact of Mere Virtual Presence on Brand Evaluations and Purchase Intentions in Social Media Settings
inferredcites →https://doi.org/10.20473/jisebi.9.1.28-37openalex-extracted
Trends and Applications of Gamification in E-Commerce: A Systematic Literature Review
inferredcites →https://doi.org/10.2478/sbe-2018-0011openalex-extracted
Developing and Testing a Pioneer Model for Online Shopping Behavior for Natural Flowers: Evidence from Mauritius
inferredcites →https://doi.org/10.25300/misq/2017/41.4.01openalex-extracted
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1
inferredcites →https://doi.org/10.3389/fpsyg.2020.581200openalex-extracted
Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory
inferredcites →https://doi.org/10.3390/admsci10040103openalex-extracted
Generation Z and Key-Factors on E-Commerce: A Study on the Portuguese Tourism Sector
inferredcites →https://doi.org/10.3390/ijerph17218267openalex-extracted
Social Media Used and Teaching Methods Preferred by Generation Z Students in the Nursing Clinical Learning Environment: A Cross-Sectional Research Study
inferredcites →https://doi.org/10.3390/jtaer16050082openalex-extracted
Generation Z’ Young Adults and M-Commerce Use in Romania
inferredcites →https://doi.org/10.3390/su10030579openalex-extracted
An Optimal Strategic Business Model for Small Businesses Using Online Platforms
inferredcites →https://doi.org/10.34117/bjdv5n9-058openalex-extracted
Comportamento de compra e consumo de produtos de moda da geração Z
inferredcites →https://doi.org/10.55324/josr.v2i1.502openalex-extracted
Which is More Interesting Between Gamification, Share, and Like in Customer Engagement in Millennials and Generation Z?
inferredcites →https://doi.org/10.64152/10125/44373openalex-extracted
L2 Writing Practice: Game Enjoyment as a Key to Engagement
inferredcites →https://doi.org/10.69554/kahi1951openalex-extracted
Move over, Millennials: Generation Z is changing the consumer landscape
inferredcites →https://doi.org/10.7441/joc.2016.04.07openalex-extracted
The Employees of Baby Boomers Generation, Generation X, Generation Y and Generation Z in Selected Czech Corporations as Conceivers of Development and Competitiveness in their Corporation
inferredcites →https://doi.org/10.7441/joc.2020.04.09openalex-extracted
The Importance of Online Shopping Behavior in the Strategic Management of E-Commerce Competitiveness
inferredcites →https://doi.org/10.7903/ijecs.2004openalex-extracted
CONSEQUENCES OF USER EXPERIENCE IN A GAMIFIED E-COMMERCE PLATFORM
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