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Logo Programming and Geometric Understanding: An In-Depth Study

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1111/j.1365-2729.1987.tb00303.xopenalex-snapshot
How do children do mathematics with LOGO?
inferredcites →https://doi.org/10.1111/j.1365-2729.1987.tb00312.xopenalex-snapshot
Ways of learning in a computer‐based environment: some findings of the LOGO Maths Project
inferredcites →https://doi.org/10.2307/3120297openalex-snapshot
Intelligence, Learning and Action
inferredcites →https://doi.org/10.2307/749420openalex-snapshot
Learning of Geometric Concepts in a Logo Environment
inferredcites →https://doi.org/10.2307/749957openalex-snapshot
The Van Hiele Model of Thinking in Geometry among Adolescents

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/0471264385.wei0615openalex-snapshot
Positive Behaviors, Problem Behaviors, and Resiliency in Adolescence
inferred← citeshttps://doi.org/10.1007/978-94-6091-439-3_10openalex-snapshot
Semiotic Micro-world for Mathematical Visualization
inferred← citeshttps://doi.org/10.1007/bf01273690openalex-snapshot
Angle and rotation: Effects of different types of feedback on the quality of response
inferred← citeshttps://doi.org/10.1007/s11858-015-0700-9openalex-snapshot
Geometry in the early years: a commentary
inferred← citeshttps://doi.org/10.1016/j.compedu.2011.07.002openalex-snapshot
The effect of inquiry-based explorations in a dynamic geometry environment on sixth grade students’ achievements in polygons
inferred← citeshttps://doi.org/10.1016/s0732-3123(00)00036-5openalex-snapshot
From exercises and tasks to problems and projects
inferred← citeshttps://doi.org/10.1016/s0883-0355(05)80008-4openalex-snapshot
Chapter 7 Technology and school mathematics
inferred← citeshttps://doi.org/10.1037//0022-0663.86.3.368openalex-snapshot
Some effects of limited feedback on performance and problem-solving strategy in a Logo microworld.
inferred← citeshttps://doi.org/10.1039/c9rp00269copenalex-snapshot
Exploring the impact of the reasoning flow scaffold (RFS) on students’ scientific argumentation: based on the structure of observed learning outcomes (SOLO) taxonomy
inferred← citeshttps://doi.org/10.1080/0020739x.2026.2633250openalex-snapshot
Computer programming in late primary and secondary mathematics teaching: a textual study
inferred← citeshttps://doi.org/10.1080/07380569.2022.2071227openalex-snapshot
Students’ Motivation to Learn Mathematics in the Robotics Environment
inferred← citeshttps://doi.org/10.1080/08886504.1996.10782177openalex-snapshot
Computer-Based Mathematics Learning
inferred← citeshttps://doi.org/10.1108/978-1-60752-874-620251026openalex-snapshot
Technology and Mathematics Education
inferred← citeshttps://doi.org/10.1108/978-1-60752-952-120251005openalex-snapshot
Technology and the Learning of Geometry at the Secondary Level
inferred← citeshttps://doi.org/10.1108/978-1-62396-944-820251028openalex-snapshot
Issue Papers
inferred← citeshttps://doi.org/10.1108/978-1-62396-944-820251040openalex-snapshot
A circular diagram with central triangle labeled MATH and shaded segments marked MIDDLE and PROJECT. Issue Papers: Technology
inferred← citeshttps://doi.org/10.1109/tlt.2017.2724031openalex-snapshot
Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences
inferred← citeshttps://doi.org/10.1145/985921.985979openalex-snapshot
VRMath
inferred← citeshttps://doi.org/10.1177/0735633115598492openalex-snapshot
Supporting Children’s Learning of Probability Through Video Game Programming
inferred← citeshttps://doi.org/10.1177/0735633115612785openalex-snapshot
Gaming in Second Life via Scratch4SL
inferred← citeshttps://doi.org/10.1300/j025v14n01_02openalex-snapshot
Research on Logo
inferred← citeshttps://doi.org/10.14221/ajte.2018v43n9.5openalex-snapshot
An Application of The Solo Taxonomy to Classify Strategies Used by Pre-Service Teachers to Solve “One Question Problems”
inferred← citeshttps://doi.org/10.2190/5x1e-f5x2-0lkk-9w6dopenalex-snapshot
Cognition of Fundamental Concepts in Geometry
inferred← citeshttps://doi.org/10.2190/nnlp-mn2r-m6cv-9ejfopenalex-snapshot
The Effects of Logo-Based Instruction
inferred← citeshttps://doi.org/10.2307/749579openalex-snapshot
Technology in Mathematics Education Research: The First 25 Years in the JRME
inferred← citeshttps://doi.org/10.2307/749924openalex-snapshot
Logo and Geometry
inferred← citeshttps://doi.org/10.28945/3521openalex-snapshot
Code to Learn: Where Does It Belong in the K-12 Curriculum?
inferred← citeshttps://doi.org/10.29333/iejme/18180openalex-snapshot
A systematic review of research on geometric thinking: Publication trends and methodological profiles (2018–2024)
inferred← citeshttps://doi.org/10.54870/1551-3440.1060openalex-snapshot
The Need for an Inclusive Framework for Students' Thinking in School Geometry
inferred← citeshttps://doi.org/10.54870/1551-3440.1128openalex-snapshot
TME Volume 4, Number 1
inferred← citeshttps://doi.org/10.5951/jresematheduc.25.6.0711openalex-snapshot
Radical Constructivism and Mathematics Education
inferred← citeshttps://doi.org/10.6018/red.485441openalex-snapshot
Programar para aprender Matemáticas en 5º de Educación Primaria: implementación del proyecto ScratchMaths en España
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