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Evaluations of Virtual and Augmented Reality Technology-Enhanced Learning for Higher Education

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-981-13-2844-2openalex-snapshot
VR, Simulations and Serious Games for Education
inferredcites →https://doi.org/10.1007/s10055-022-00634-6openalex-snapshot
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific
inferredcites →https://doi.org/10.1007/s10055-023-00802-2openalex-snapshot
Toward the validation of VR-HMDs for medical education: a systematic literature review
inferredcites →https://doi.org/10.1007/s10055-024-00970-9openalex-snapshot
A systematic review of wearable biosensor usage in immersive virtual reality experiences
inferredcites →https://doi.org/10.1007/s10639-021-10653-6openalex-snapshot
Adoption of virtual reality technology in higher education: An evaluation of five teaching semesters in a purpose-designed laboratory
inferredcites →https://doi.org/10.1007/s11165-016-9602-2openalex-snapshot
The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education
inferredcites →https://doi.org/10.1016/j.apergo.2022.103698openalex-snapshot
Cybersickness and postural stability of first time VR users playing VR videogames
inferredcites →https://doi.org/10.1016/j.asej.2021.01.016openalex-snapshot
CAD using preference compared to hand drafting in architectural working drawings coursework
inferredcites →https://doi.org/10.1016/j.cexr.2024.100053openalex-snapshot
Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings
inferredcites →https://doi.org/10.1016/j.compedu.2020.103818openalex-snapshot
The effect of using Kahoot! for learning – A literature review
inferredcites →https://doi.org/10.1016/j.compedu.2021.104429openalex-snapshot
A study of how immersion and interactivity drive VR learning
inferredcites →https://doi.org/10.1016/j.edurev.2019.04.001openalex-snapshot
Meta-analysis of the impact of Augmented Reality on students’ learning gains
inferredcites →https://doi.org/10.1016/j.ssaho.2023.100532openalex-snapshot
Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
inferredcites →https://doi.org/10.1057/s41599-023-02590-1openalex-snapshot
Online vs in-person learning in higher education: effects on student achievement and recommendations for leadership
inferredcites →https://doi.org/10.1080/02635143.2011.573475openalex-snapshot
An application of the TROFLEI in secondary-school science classes in New Zealand
inferredcites →https://doi.org/10.1080/10376178.2015.1130360openalex-snapshot
Augmented reality, virtual reality and gaming: an integral part of nursing
inferredcites →https://doi.org/10.1080/10494820.2020.1841800openalex-snapshot
The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics
inferredcites →https://doi.org/10.1080/10494820.2022.2155838openalex-snapshot
Investigation of virtual & augmented reality classroom learning environments in university STEM education
inferredcites →https://doi.org/10.1109/aivr.2018.00015openalex-snapshot
Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics
inferredcites →https://doi.org/10.1109/tale52509.2021.9678916openalex-snapshot
Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools
inferredcites →https://doi.org/10.1111/bjet.13020openalex-snapshot
Effects of learning physics using Augmented Reality on students’ self‐efficacy and conceptions of learning
inferredcites →https://doi.org/10.1111/bjet.13030openalex-snapshot
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research
inferredcites →https://doi.org/10.1177/2043886920947110openalex-snapshot
Service innovation: Using augmented reality in the IKEA Place app
inferredcites →https://doi.org/10.24203/ajeel.v7i1.5664openalex-snapshot
Promoting Autonomous, Collaborative English learning Practices and Fostering Greater Learner Autonomy among Secondary Students in Hong Kong
inferredcites →https://doi.org/10.3389/frvir.2023.1165030openalex-snapshot
Exploring the role of virtual reality in military decision training
inferredcites →https://doi.org/10.3390/app132111693openalex-snapshot
Comparing Usability of Augmented Reality and Virtual Reality for Creating Virtual Bounding Boxes of Real Objects
inferredcites →https://doi.org/10.3390/educsci13020185openalex-snapshot
The Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students: The Mediating Effect of the Flow Experience
inferredcites →https://doi.org/10.3390/educsci13100995openalex-snapshot
Promoting Collaborative Learning in Students Soon to Graduate through a Teaching–Learning Model
inferredcites →https://doi.org/10.3390/electronics12183953openalex-snapshot
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
inferredcites →https://doi.org/10.3390/su151813349openalex-snapshot
The Technology Acceptance on AR Memorable Tourism Experience—The Empirical Evidence from China
inferredcites →https://doi.org/10.3390/vibration6010004openalex-snapshot
Motion Sickness during Roll Motion: VR HMD View versus Monitor View
inferredcites →https://doi.org/10.3390/virtualworlds3010004openalex-snapshot
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
inferredcites →https://doi.org/10.3991/ijet.v14i03.9289openalex-snapshot
Augmented Reality and Virtual Reality in Education. Myth or Reality?
inferredcites →https://doi.org/10.4018/ijswis.334123openalex-snapshot
Redefining E-Commerce Experience

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D
inferred← citeshttps://doi.org/10.1002/cae.70041openalex-snapshot
Virtual Reality Laboratory for Engineering and Material Science Immersive Learning
inferred← citeshttps://doi.org/10.1007/978-3-031-98080-0_14openalex-snapshot
Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education
inferred← citeshttps://doi.org/10.1007/978-3-032-02801-3_18openalex-snapshot
Advancing Medical Education and Planning Through Extended Reality: A Mini Review of XR Applications in Medicine
inferred← citeshttps://doi.org/10.1007/978-3-032-09058-4_15openalex-snapshot
Extended Reality (XR) and Immersive Learning: The Impact of Virtual, Augmented, and Mixed Reality on Experiential and Situated Learning in STEM Higher Education
inferred← citeshttps://doi.org/10.1007/978-3-032-10065-8_21openalex-snapshot
Preparing the Youth for the Workforce of Tomorrow: Investigating Virtual Reality (VR) in Higher Education Institutions (HEI)
inferred← citeshttps://doi.org/10.1007/978-981-96-2332-7_1openalex-snapshot
VARTeL Innovation
inferred← citeshttps://doi.org/10.1007/978-981-96-2332-7_3openalex-snapshot
Optimizing Learning Through Game Design: An Essential Role in Educational Games
inferred← citeshttps://doi.org/10.1007/978-981-96-2332-7_4openalex-snapshot
Stealth Assessment for VR-based Skill Training Utilizing Hand Motion Detection
inferred← citeshttps://doi.org/10.1007/s10639-025-13413-yopenalex-snapshot
Research on the impact mechanisms of immersive virtual reality technology in enhancing the effectiveness of higher folk dance education: Base on student perspective
inferred← citeshttps://doi.org/10.1007/s10639-025-13701-7openalex-snapshot
Enhancing language learning through digital communities: a longitudinal study on social capital, collaborative learning, and platform moderation
inferred← citeshttps://doi.org/10.1007/s10956-026-10361-1openalex-snapshot
The Effect of Inquiry-based Science Learning Supported By Augmented Reality On Scientific Process Skills and Academic Achievement in Preschool
inferred← citeshttps://doi.org/10.1007/s11528-025-01106-9openalex-snapshot
Effectiveness of Augmented Reality and Virtual Reality Interventions on Learning Outcomes: A Meta-Analysis in Higher Education
inferred← citeshttps://doi.org/10.1016/j.glt.2025.06.004openalex-snapshot
Benefits and impact of technology-enhanced learning applications in higher education in Middle East and North Africa: A systematic review
inferred← citeshttps://doi.org/10.1016/j.sftr.2025.100851openalex-snapshot
Impact of digitalized-education upon sustainable education and practice: A systematic review and meta-analysis of literature based on pre-intra-and-post pandemic and rural education development
inferred← citeshttps://doi.org/10.1016/j.ssaho.2026.102743openalex-snapshot
Impact of global technological turn and innovations for humanitarian aid and development: A systematic review on the pathways to sustainable development
inferred← citeshttps://doi.org/10.1038/s41598-025-87450-5openalex-snapshot
Improvement of flipped classroom teaching in colleges and universities based on virtual reality assisted by deep learning
inferred← citeshttps://doi.org/10.1080/13614576.2025.2509603openalex-snapshot
Academic Mentorship Guidance System for Selection of Academic Courses: A Systematic Review
inferred← citeshttps://doi.org/10.1109/svr67689.2025.00038openalex-snapshot
Teacher Representations in Immersive Environments through Holograms: A Narrative Review on the Perspectives and Challenges
inferred← citeshttps://doi.org/10.1109/svr67689.2025.00055openalex-snapshot
A Systematic Review of Virtual Reality Applications in Engineering Education: Methodologies, Assessments, and Outcomes
inferred← citeshttps://doi.org/10.1177/07356331251360440openalex-snapshot
The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education
inferred← citeshttps://doi.org/10.12720/jait.17.7.1331-1344openalex-snapshot
A Practical Protocol and Governance Framework for Immersive In-vehicle HCI Usability Evaluation Using Commercial XR Analytics
inferred← citeshttps://doi.org/10.21203/rs.3.rs-7433004/v1openalex-snapshot
Digital Twins and Holograms in STEM Education: A Systematic Review of Pedagogical Models, Benefits, and Barriers
inferred← citeshttps://doi.org/10.30738/union.v12i2.17156openalex-snapshot
Exploring group concepts in abstract algebra through ChatGPT
inferred← citeshttps://doi.org/10.31181/dmame8120251369openalex-snapshot
Bridging the Gap: Augmented Reality for Math Education among Saudi Deaf Students
inferred← citeshttps://doi.org/10.3390/electronics13142833openalex-snapshot
Three-Dimensional Documentation and Virtual Web Navigation System for the Indoor and Outdoor Exploration of a Complex Cultural Heritage Site
inferred← citeshttps://doi.org/10.3390/electronics14173369openalex-snapshot
Modeling Learning Outcomes in Virtual Reality Through Cognitive Factors: A Case Study on Underwater Engineering
inferred← citeshttps://doi.org/10.3390/s25061882openalex-snapshot
Effects of AR on Cognitive Processes: An Experimental Study on Object Manipulation, Eye-Tracking, and Behavior Observation in Design Education
inferred← citeshttps://doi.org/10.3991/ijim.v20i11.61217openalex-snapshot
Virtual, Augmented, and Mixed Reality in STEM Education in Asia: A Bibliometric Review (2015–2026)
inferred← citeshttps://doi.org/10.4018/ijwltt.397826openalex-snapshot
Enhancing Art Sketching Education With a Web-Enabled Virtual Environment
inferred← citeshttps://doi.org/10.5507/jtie.2026.007openalex-snapshot
GAMIFICATION IN STEM EDUCATION IN VIRTUAL REALITY: RECOMMENDATIONS FOR LEARNING DESIGN
inferred← citeshttps://doi.org/10.58536/j-hytel.173openalex-snapshot
Mapping the Future of Augmented Reality in 21st Century Education: A Comprehensive Bibliometric Review
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