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Methods and Techniques for Involving Children in the Design of New Technology for Children
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s10111-007-0071-2openalex-snapshot
Child-based personas: need, ability and experience
inferredcites →https://doi.org/10.1016/j.appdev.2003.11.003openalex-snapshot
Towards a model of technology and literacy development: Story listening systems
inferredcites →https://doi.org/10.1016/j.evalprogplan.2006.06.004openalex-snapshot
Developing the Learning Door: A case study in youth participatory program planning
inferredcites →https://doi.org/10.1016/j.ijcci.2012.08.003openalex-snapshot
Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design
inferredcites →https://doi.org/10.1016/j.lisr.2005.11.014openalex-snapshot
“Bonded design”: A novel approach to intergenerational information technology design
inferredcites →https://doi.org/10.1086/428691openalex-snapshot
What Children Can Teach Us: Developing Digital Libraries for Children with Children
inferredcites →https://doi.org/10.1097/00006199-200105000-00010openalex-snapshot
Methodological Considerations in Children???s Focus Groups
inferredcites →https://doi.org/10.1145/1017833.1017842openalex-snapshot
Designing sound tools and toys for blind and visually impaired children
inferredcites →https://doi.org/10.1145/1017833.1017844openalex-snapshot
Requirements for the design of a handwriting recognition based writing interface for children
inferredcites →https://doi.org/10.1145/1017833.1017846openalex-snapshot
Supporting children's emotional expression and exploration in online environments
inferredcites →https://doi.org/10.1145/1017833.1017847openalex-snapshot
What's so "new" about "new media?"
inferredcites →https://doi.org/10.1145/1109540.1109550openalex-snapshot
Development of an American Sign Language game for deaf children
inferredcites →https://doi.org/10.1145/1109540.1109555openalex-snapshot
Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment
inferredcites →https://doi.org/10.1145/1139073.1139081openalex-snapshot
A case study of tangible flags
inferredcites →https://doi.org/10.1145/1139073.1139112openalex-snapshot
Network force-feedback applications for hospitalized children in sterile room
inferredcites →https://doi.org/10.1145/1240624.1240790openalex-snapshot
Social dynamics of early stage co-design in developing regions
inferredcites →https://doi.org/10.1145/1297277.1297281openalex-snapshot
Comparing early design methods for children
inferredcites →https://doi.org/10.1145/1297277.1297329openalex-snapshot
How to optimize early design methods with children?
inferredcites →https://doi.org/10.1145/1409040.1409047openalex-snapshot
LIFELONG INTERACTIONSUnderstanding children's interactions
inferredcites →https://doi.org/10.1145/1463160.1463192openalex-snapshot
Design with and for disaffected teenagers
inferredcites →https://doi.org/10.1145/1463689.1463715openalex-snapshot
Smartphones to facilitate communication and improve social skills of children with severe autism spectrum disorder
inferredcites →https://doi.org/10.1145/1463689.1463719openalex-snapshot
Designing with and for children with special needs
inferredcites →https://doi.org/10.1145/1463689.1463721openalex-snapshot
Working with children with severe motor impairments as design partners
inferredcites →https://doi.org/10.1145/1551788.1551798openalex-snapshot
Ten design lessons from the literature on child development and children's use of technology
inferredcites →https://doi.org/10.1145/1555400.1555450openalex-snapshot
Designing the reading experience for scanned multi-lingual picture books on mobile phones
inferredcites →https://doi.org/10.1145/1979742.1979696openalex-snapshot
Distributed participatory design
inferredcites →https://doi.org/10.1145/1999030.1999057openalex-snapshot
A method for involving children with autism in design
inferredcites →https://doi.org/10.1145/2307096.2307105openalex-snapshot
Investigating children's opinions of games
inferredcites →https://doi.org/10.1145/2307096.2307109openalex-snapshot
Scandinavian participatory design
inferredcites →https://doi.org/10.1145/2307096.2307112openalex-snapshot
Supporting the design contributions of children with autism spectrum conditions
inferredcites →https://doi.org/10.1145/2307096.2307171openalex-snapshot
Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology
inferredcites →https://doi.org/10.1145/238386.238476openalex-snapshot
Learning theory in practice: case studies of learner-centered design
inferredcites →https://doi.org/10.1145/238386.238603openalex-snapshot
Interaction design and human factors support in the development of a personal communicator for children
inferredcites →https://doi.org/10.1145/2468356.2479657openalex-snapshot
Methods of working with teenagers in interaction design
inferredcites →https://doi.org/10.1145/2559206.2567830openalex-snapshot
Evaluating children's interactive products
inferredcites →https://doi.org/10.1145/258549.258789openalex-snapshot
Designing for or designing with? Informant design for interactive learning environments
inferredcites →https://doi.org/10.1145/274644.274685openalex-snapshot
When the interface is a talking dinosaur
inferredcites →https://doi.org/10.1145/953536.953539openalex-snapshot
Children designing software for children
inferredcites →https://doi.org/10.1145/953536.953547openalex-snapshot
Experiences obtained from designing with children
inferredcites →https://doi.org/10.1145/953536.953563openalex-snapshot
Children's contributions to new technology
inferredcites →https://doi.org/10.1145/973801.973821openalex-snapshot
Tools for children to create physical interactive storyrooms
inferredcites →https://doi.org/10.1177/0193841x9501900105openalex-snapshot
Using Focus Groups to Discuss Sensitive Topics with Children
inferredcites →https://doi.org/10.1177/0907568206059972openalex-snapshot
Children’s Voices on Ways of Having a Voice
inferredcites →https://doi.org/10.1177/1468794102002001636openalex-snapshot
Hearing children's voices: methodological issues in conducting focus groups with children aged 7-11 years
inferredcites →https://doi.org/10.1177/1744987107079791openalex-snapshot
Conducting focus groups with children and young people: strategies for success
inferredcites →https://doi.org/10.1207/s15327051hci0404_1openalex-snapshot
Out of Scandinavia: Alternative Approaches to Software Design and System Development
inferredcites →https://doi.org/10.1207/s15566935eed1703_5openalex-snapshot
Technology in the Home and the Achievement of Young Children: Findings From the Early Childhood Longitudinal Study
inferredcites →https://doi.org/10.1504/ijart.2014.058946openalex-snapshot
Interactive storytelling: interacting with people, environment, and technology
inferredcites →https://doi.org/10.1542/peds.2006-1804openalex-snapshot
Digital Childhood: Electronic Media and Technology Use Among Infants, Toddlers, and Preschoolers
inferredcites →https://doi.org/10.1561/9781601981295openalex-snapshot
Interaction Design and Children
inferredcites →https://doi.org/10.4135/9781849208857.n2openalex-snapshot
The Impact of Context on Data
inferredcites →https://doi.org/10.4135/9781849208857.n3openalex-snapshot
Combining Focus Groups and Interviews: Telling How It Is; Telling How It Feels
inferredcites →https://doi.org/10.4135/9781849209823.n14openalex-snapshot
Creative Methodologies in Participatory Research with Children
inferredcites →https://doi.org/10.4324/9780203846766-6openalex-snapshot
CONCEPTS AND THEORIES OF HUMAN DEVELOPMENT
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Editorial Conclusion—Where Do We Go from Here?
inferred← citeshttps://doi.org/10.1007/978-3-030-29381-9_10openalex-snapshot
S$$^{2}$$C$$^{2}$$: Toward an App to Support Social Story$$^\mathrm{TM}$$ Comprehension Checking in Children with ASD
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Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A Case Study
inferred← citeshttps://doi.org/10.1007/978-3-030-29390-1_74openalex-snapshot
Pushing the Boundaries of Participatory Design
inferred← citeshttps://doi.org/10.1007/978-3-030-45289-6_11openalex-snapshot
The Design of Outdoor Technologies for Children
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An Analysis for the Identification of Use and Development of Game Design Strategies as Problem Posing Activities for Early Childhood Learners
inferred← citeshttps://doi.org/10.1007/978-3-030-52885-0_10openalex-snapshot
Two Turtles: Children and Autonomy in Participatory Technological Design
inferred← citeshttps://doi.org/10.1007/978-3-030-59608-8_22openalex-snapshot
Implementing Co-Design Practices for the Development of a Museum Interface for Autistic Children
inferred← citeshttps://doi.org/10.1007/978-3-031-15770-7_9openalex-snapshot
Smart and Inclusive Museums for Visitors with Autism: The App Case “A Dip in the Blue”
inferred← citeshttps://doi.org/10.1007/978-3-031-31392-9_10openalex-snapshot
Designerly Processes with Robots as a Framework for Children’s Perspective-Taking
inferred← citeshttps://doi.org/10.1007/978-3-031-65207-3_39openalex-snapshot
A Moroccan Child’s Voice: Does It Sound Logical That I Am Excluded From the Design Process, Even Though I Am the End User?
inferred← citeshttps://doi.org/10.1007/978-3-032-16454-4_11openalex-snapshot
Exploring Social Robot-Based Games for Enhancing Sustainable Living at Home: A Co-design Study with Families with Children
inferred← citeshttps://doi.org/10.1007/978-3-319-19632-9_1openalex-snapshot
Emotions and Inclusion in Co-design at School: Let’s Measure Them!
inferred← citeshttps://doi.org/10.1007/978-3-319-20889-3_14openalex-snapshot
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment
inferred← citeshttps://doi.org/10.1007/978-3-319-26508-7_17openalex-snapshot
Reflections from a Long-term Deployment Study to Design Novel Interactive Surfaces for Children with Autism
inferred← citeshttps://doi.org/10.1007/978-3-319-41983-1_5openalex-snapshot
Child-Persona: What I Think to What They Are
inferred← citeshttps://doi.org/10.1007/978-3-319-55834-9_27openalex-snapshot
Considerations and Methods for Usability Testing with Children
inferred← citeshttps://doi.org/10.1007/978-3-319-62051-0_8openalex-snapshot
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products
inferred← citeshttps://doi.org/10.1007/978-3-319-67744-6_21openalex-snapshot
Designing for Financial Literacy: Co-design with Children in Rural Sri Lanka
inferred← citeshttps://doi.org/10.1007/s10209-023-00995-yopenalex-snapshot
A user-based information rating scale to evaluate the design of technology-based supports for autism
inferred← citeshttps://doi.org/10.1007/s10758-025-09856-4openalex-snapshot
Designing About Data: Youth and Teacher Design Priorities for a Curricular Unit About Online Data Collection and Use
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inferred← citeshttps://doi.org/10.1016/j.chb.2019.05.029openalex-snapshot
Battling gender stereotypes: A user study of a code-learning game, “Code Combat,” with middle school children
inferred← citeshttps://doi.org/10.1016/j.ijcci.2016.03.002openalex-snapshot
Designing for young children with autism spectrum disorder: A case study of an iPad app
inferred← citeshttps://doi.org/10.1016/j.ijcci.2016.10.001openalex-snapshot
Designing an educational music game: What if children were calling the tune?
inferred← citeshttps://doi.org/10.1016/j.ijcci.2018.01.003openalex-snapshot
A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning
inferred← citeshttps://doi.org/10.1016/j.ijcci.2018.04.001openalex-snapshot
Children challenging the design of half-baked games: Expressing values through the process of game modding
inferred← citeshttps://doi.org/10.1016/j.ijcci.2018.04.004openalex-snapshot
Socializers, achievers or both? Value-based roles of children in technology design projects
inferred← citeshttps://doi.org/10.1016/j.ijcci.2018.09.001openalex-snapshot
Socially adaptive electronic partners for improved support of children’s values: An empirical study with a location-sharing mobile app
inferred← citeshttps://doi.org/10.1016/j.ijcci.2019.100146openalex-snapshot
Children’s design recommendations for online safety education
inferred← citeshttps://doi.org/10.1016/j.ijcci.2019.100148openalex-snapshot
A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children’s involvement in technology development
inferred← citeshttps://doi.org/10.1016/j.ijcci.2020.100182openalex-snapshot
Learning machine learning with very young children: Who is teaching whom?
inferred← citeshttps://doi.org/10.1016/j.ijcci.2020.100242openalex-snapshot
Children’s conceptions of mental well-being and ideas for its promotion through digital environments
inferred← citeshttps://doi.org/10.1016/j.ijcci.2020.100246openalex-snapshot
Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children
inferred← citeshttps://doi.org/10.1016/j.ijcci.2021.100255openalex-snapshot
Distributing participation in design: Addressing challenges of a global pandemic
inferred← citeshttps://doi.org/10.1016/j.ijcci.2021.100281openalex-snapshot
Machine learning for middle schoolers: Learning through data-driven design
inferred← citeshttps://doi.org/10.1016/j.ijcci.2021.100353openalex-snapshot
Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum
inferred← citeshttps://doi.org/10.1016/j.ijcci.2021.100359openalex-snapshot
The evolution of a toolkit for smart-thing design with children through action research
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KidSpell: Making a difference in spellchecking for children
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Child–Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children
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New co-design techniques for digital game narrative design with children
inferred← citeshttps://doi.org/10.1016/j.ijcci.2022.100503openalex-snapshot
Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think
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Tick Box Design: A bounded and packageable co-design method for large workshops
inferred← citeshttps://doi.org/10.1016/j.ijcci.2022.100542openalex-snapshot
YoungDeafDesign: Participatory design with young Deaf children
inferred← citeshttps://doi.org/10.1016/j.ijcci.2022.100549openalex-snapshot
Teen as research-apprentice: A restorative justice approach for centering adolescents as the authority of their own online safety
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Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product
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Making the invisible visible: Youth designs for teaching about technological and algorithmic bias
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Designing for Teen Mental Health: An exploration of the co-design of virtual reality in the public library setting
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Children's emotions and quality of products in participatory game design
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Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children
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Towards child-centred AI in children's learning futures: Participatory design futuring with SmartSchool and the co-design stories toolkit
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A systematic review for artificial intelligence-driven assistive technologies to support children with neurodevelopmental disorders
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Designing a connected learning toolkit for public library staff serving youth through the design-based implementation research method
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The Heat Is On : A Game to Envision Thriving Futures in a Climate Changed World
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Hunting Relics: A Persuasive Exergame to Promote Collective Exercise in Young Children
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Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC
inferred← citeshttps://doi.org/10.1080/1475939x.2019.1661279openalex-snapshot
BiCo: a bipolar continuous rating scale for children’s technology evaluation
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Let’s join the toy inventors: designing an inclusive collaborative play toy with and for autistic children
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Norwegian children’s perceptions of effectiveness of social media companies’ cyberbullying policies: an exploratory study
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I can decide MyGOALS! Co-designing an online tool for child-led goal setting and evaluation
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Digital tools to promote or measure health literacy in children aged 3–5 years: scoping review
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Design and Evaluation of an Authoring Platform for Therapeutic Digital Games
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“That’s what techquity is”: youth perceptions of technological and algorithmic bias
inferred← citeshttps://doi.org/10.1108/ils-07-2022-264openalex-snapshot
Guest editorial: Beyond digital youth: understanding, supporting, and designing for young people’s digital experiences
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Design-based mathematics workshops
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Participatory AI: Children and Families Co-designing and Collaborating with AI Systems
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Designing an Intervention Tool for Students with Students
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Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy
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A Personalized 3D-Printed Hand Prosthesis for Early Intervention in Children With Congenital Below-Elbow Deficiency: User-Centered Design Case Study
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Machine learning for middle-schoolers: Children as designers of machine-learning apps
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Machine Learning Introduces New Perspectives to Data Agency in K—12 Computing Education
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Co-Designing Machine Learning Apps in K–12 With Primary School Children
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Persona Modelling via Correlation and Regression Analysis in CCI Gamification
inferred← citeshttps://doi.org/10.1109/iiai-aai.2017.50openalex-snapshot
From Cards to Digital Games: Closing the Loop
inferred← citeshttps://doi.org/10.1109/intellisys.2015.7361175openalex-snapshot
Co-design of augmented reality book for collaborative learning experience in primary education
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Design and Development of Educational Technology for K-12 AI Education in the Classroom: A Child Rights Based Approach
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Efficiency and Effectiveness of Requirements Elicitation Techniques for Children
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Furhat Robot for Children: Designing an Interactive Educational Activity
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Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD
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Requirements for Location-Based Games for Social Interaction
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Children's AI Design Platform for Making and Deploying ML-Driven Apps: Design, Testing, and Development
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Ending well: Values in concluding or transitioning community educational technology projects
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A self‐portrait: Design opportunities for a tool that supports children's involvement in brain‐related health care
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Incorporating peephole interactions into children's second language learning activities on mobile devices
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Maximizing children's opportunities with inclusive play
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Designing technology for and with developmentally diverse children
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Balancing the needs of children and adults in the design of technology for children
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"There Is No Rose Without A Thorn"
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From Game Design with Children to Game Development with University Students
inferred← citeshttps://doi.org/10.1145/2818048.2819967openalex-snapshot
Articulating Co-Design in Museums
inferred← citeshttps://doi.org/10.1145/2858036.2858338openalex-snapshot
Children's Perspectives on Ethical Issues Surrounding Their Past Involvement on a Participatory Design Team
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Traversing Transmedia Together
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Supporting Social Innovation in Children
inferred← citeshttps://doi.org/10.1145/3025453.3025787openalex-snapshot
Examining Adult-Child Interactions in Intergenerational Participatory Design
inferred← citeshttps://doi.org/10.1145/3027063.3053171openalex-snapshot
Transitioning Between Audience and Performer
inferred← citeshttps://doi.org/10.1145/3064663.3064689openalex-snapshot
Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments
inferred← citeshttps://doi.org/10.1145/3078072.3079735openalex-snapshot
Toward Understanding Children's Perspectives on Using 3D Printing Technologies in their Everyday Lives
inferred← citeshttps://doi.org/10.1145/3173574.3173920openalex-snapshot
“Bursting the Assistance Bubble”
inferred← citeshttps://doi.org/10.1145/3173574.3174097openalex-snapshot
Co-designing Mobile Online Safety Applications with Children
inferred← citeshttps://doi.org/10.1145/3202185.3202735openalex-snapshot
Co-designing online privacy-related games and stories with children
inferred← citeshttps://doi.org/10.1145/3202185.3202760openalex-snapshot
Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library
inferred← citeshttps://doi.org/10.1145/3202185.3210801openalex-snapshot
Maintaining long-distance relationships with children
inferred← citeshttps://doi.org/10.1145/3234695.3240995openalex-snapshot
Toward a Technology-based Tool to Support Idea Generation during Participatory Design with Children with Autism Spectrum Disorders
inferred← citeshttps://doi.org/10.1145/3286689.3286701openalex-snapshot
Participatory design for narrative and creative activity with 9-11 years old children from a perspective of activity ergonomics
inferred← citeshttps://doi.org/10.1145/3290607.3311758openalex-snapshot
Expecting the Unexpected in Participatory Design
inferred← citeshttps://doi.org/10.1145/3311927.3323131openalex-snapshot
Query Formulation Assistance for Kids
inferred← citeshttps://doi.org/10.1145/3311927.3323146openalex-snapshot
Co-designing Inclusive Multisensory Story Mapping with Children with Mixed Visual Abilities
inferred← citeshttps://doi.org/10.1145/3311927.3325165openalex-snapshot
Pushing the Boundaries of Participatory Design with Children with Special Needs
inferred← citeshttps://doi.org/10.1145/3313831.3376252openalex-snapshot
ARMath: Augmenting Everyday Life with Math Learning
inferred← citeshttps://doi.org/10.1145/3313831.3376278openalex-snapshot
"We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities
inferred← citeshttps://doi.org/10.1145/3313831.3376426openalex-snapshot
Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers
inferred← citeshttps://doi.org/10.1145/3340435.3342719openalex-snapshot
Engaging children in the smart city: a participatory design workshop
inferred← citeshttps://doi.org/10.1145/3392063.3394390openalex-snapshot
Guiding the selection of child spellchecker suggestions using audio and visual cues
inferred← citeshttps://doi.org/10.1145/3392063.3394431openalex-snapshot
Enabling children to design for others with expanded proxy design
inferred← citeshttps://doi.org/10.1145/3397617.3398058openalex-snapshot
Emergent, situated and prospective ethics for child-computer interaction research
inferred← citeshttps://doi.org/10.1145/3410404.3414223openalex-snapshot
SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts
inferred← citeshttps://doi.org/10.1145/3411764.3445541openalex-snapshot
The Kids Are / Not / Sort of All Right*
inferred← citeshttps://doi.org/10.1145/3441000.3441023openalex-snapshot
Designing Tangible Interactions with Children for Pre-school Music Education
inferred← citeshttps://doi.org/10.1145/3450446openalex-snapshot
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness
inferred← citeshttps://doi.org/10.1145/3459990.3460517openalex-snapshot
Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents
inferred← citeshttps://doi.org/10.1145/3459990.3460701openalex-snapshot
A Systematic Review of Empowerment in Child-Computer Interaction Research
inferred← citeshttps://doi.org/10.1145/3459990.3460707openalex-snapshot
Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map game
inferred← citeshttps://doi.org/10.1145/3459990.3465183openalex-snapshot
Engage!: Co-designing Search Engine Result Pages to Foster Interactions
inferred← citeshttps://doi.org/10.1145/3488392.3488407openalex-snapshot
Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos
inferred← citeshttps://doi.org/10.1145/3490169openalex-snapshot
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth
inferred← citeshttps://doi.org/10.1145/3501712.3529730openalex-snapshot
Reimagining and Co-designing with Youth an Hour of Code Activity for Critical Engagement with Computing
inferred← citeshttps://doi.org/10.1145/3501712.3529732openalex-snapshot
Uncovering Children's Situated Design Capital – A Nexus Analytic Inquiry
inferred← citeshttps://doi.org/10.1145/3501712.3538829openalex-snapshot
“Quero Fazer”: A Game Featured Platform for Early Childhood Informal Education
inferred← citeshttps://doi.org/10.1145/3544548.3581134openalex-snapshot
Co-Designing with Early Adolescents: Understanding Perceptions of and Design Considerations for Tech-Based Mediation Strategies that Promote Technology Disengagement
inferred← citeshttps://doi.org/10.1145/3584931.3606991openalex-snapshot
Personal Objects as Design Materials: A Case Study of Co-Designing Safe Spaces With Young Adults
inferred← citeshttps://doi.org/10.1145/3585088.3593901openalex-snapshot
Funds of Identity in Co-Design
inferred← citeshttps://doi.org/10.1145/3585088.3593902openalex-snapshot
“We're Hinged. They're Not. It's in that Space that Creativity Happens:” Adult co-designers’ perspectives on designing technology with children
inferred← citeshttps://doi.org/10.1145/3613904.3642692openalex-snapshot
Exploring AI Problem Formulation with Children via Teachable Machines
inferred← citeshttps://doi.org/10.1145/3616389openalex-snapshot
Designing for Educational Resilience to Reduce School Dropout: A Case Study of Namibian San Learners
inferred← citeshttps://doi.org/10.1145/3626705.3627973openalex-snapshot
Children's Rights in Your Pocket – Lessons Learned from a Three-Year Case Study on Participatory App Design with Children
inferred← citeshttps://doi.org/10.1145/3628516.3655814openalex-snapshot
A Systematic Review of the Probes Method in Research with Children and Families
inferred← citeshttps://doi.org/10.1145/3628516.3659402openalex-snapshot
Kid Query: Co-designing an Application to Scaffold Query Formulation
inferred← citeshttps://doi.org/10.1145/3628516.3659862openalex-snapshot
Reflective Journaling in Adult-Child Co-design
inferred← citeshttps://doi.org/10.1145/3628516.3661604openalex-snapshot
The Audiovisual Virtual Assistant (AVA): The Augmented Reality Translation Helmet that Breaks Language Barriers
inferred← citeshttps://doi.org/10.1145/3637425openalex-snapshot
Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence Systems
inferred← citeshttps://doi.org/10.1145/3638067.3638078openalex-snapshot
A systematic mapping study on participatory game design with children
inferred← citeshttps://doi.org/10.1145/3641004openalex-snapshot
Evaluating the Use of Hypothetical 'Would You Rather' Scenarios to Discuss Privacy and Security Concepts with Children
inferred← citeshttps://doi.org/10.1145/3674506openalex-snapshot
Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom
inferred← citeshttps://doi.org/10.1145/3713043.3728849openalex-snapshot
Youth as Advisors in Participatory Design: Situating Teens’ Expertise in Everyday Algorithm Auditing with Teachers and Researchers
inferred← citeshttps://doi.org/10.1145/3713043.3731484openalex-snapshot
Co-Design of Play-Based Therapy Application: An Exploration of Children’s Awareness of Therapy and Mental Health Care
inferred← citeshttps://doi.org/10.1145/3713043.3731505openalex-snapshot
Stakeholder-Informed Prioritization (SIP): A Technique for Quickly Gauging Research and Design Priorities
inferred← citeshttps://doi.org/10.1145/3713043.3737389openalex-snapshot
Soul Support: Designing Hopeful Wearables for Children’s Emotional Wellness
inferred← citeshttps://doi.org/10.1145/3757527openalex-snapshot
'Can I Decorate My Teeth With Diamonds?': Exploring Multi-Stakeholder Perspectives on Using VR to Reduce Children's Dental Anxiety
inferred← citeshttps://doi.org/10.1145/3764687.3767278openalex-snapshot
Framing and Facilitating Participatory Design for Greater Impact
inferred← citeshttps://doi.org/10.1145/3772279openalex-snapshot
Participatory Design as a Mechanism for Informing an Interest-Driven Data Science Curriculum
inferred← citeshttps://doi.org/10.1145/3772318.3791604openalex-snapshot
"Even though you feel like it's good, it isn't": Surfacing the Ethical Priorities of Powerful Male Youth Targeted for Racial Oppression through Evaluating and Co-Designing XR Utopian and Dystopian Use Cases
inferred← citeshttps://doi.org/10.1145/3772363.3798533openalex-snapshot
Recognizable ≠ Mine: Anchoring and Negotiating Authorship in Child-AI Co-Creation
inferred← citeshttps://doi.org/10.1145/3773077.3812168openalex-snapshot
“You Need to Know What Not To Do”: Co-Designing VR to Support Empathy and Social Decision-Making in Children
inferred← citeshttps://doi.org/10.1145/3773077.3812180openalex-snapshot
“Surveys are pointless”: Co-designing a new generation of surveys with children that fulfill their needs
inferred← citeshttps://doi.org/10.1145/3773077.3812189openalex-snapshot
Youth as Evaluators: Designing Participatory Instruments for Age-Appropriate AI Governance
inferred← citeshttps://doi.org/10.1145/3800645.3812923openalex-snapshot
Navigating Social Structures: Interaction Modes and Power Dynamics in Extrafamilial Intergenerational Co-Design
inferred← citeshttps://doi.org/10.1155/2022/1101847openalex-snapshot
Participant Observation to Apply an Empirical Method of Codesign with Children
inferred← citeshttps://doi.org/10.11591/eei.v8i4.1622openalex-snapshot
Review on gamification in children computer interaction (CCI) for persona modelling
inferred← citeshttps://doi.org/10.1177/0743558419884692openalex-snapshot
Beyond Parental Control: Designing Adolescent Online Safety Apps Using Value Sensitive Design
inferred← citeshttps://doi.org/10.1177/10468781241246566openalex-snapshot
Studying the Use of Virtual Reality Learning Environments to Engage School Children in Safe Cycling Education
inferred← citeshttps://doi.org/10.1177/1354856520925732openalex-snapshot
Gamifying fake news: Engaging youth in the participatory design of news literacy games
inferred← citeshttps://doi.org/10.1177/14687941241246165openalex-snapshot
Latina mothers in participatory action research: Insights and reflections of a mathematics co-design session tool
inferred← citeshttps://doi.org/10.1177/16094069231204775openalex-snapshot
Engaging Children in Intervention Development – A Comparison of Four Qualitative Methods and Their Suitability to Elicit Information Relevant for Early Intervention Development
inferred← citeshttps://doi.org/10.1177/19322968211017555openalex-snapshot
A Video Game for Brazilian T1D Children about Knowledge of Disease and Self-care: A Methodological Study
inferred← citeshttps://doi.org/10.1186/s12889-023-16613-8openalex-snapshot
Making a HIIT: co-design of high-intensity interval training workouts with students & teachers within the curriculum
inferred← citeshttps://doi.org/10.14236/ewic/hci2018.218openalex-snapshot
Reaching a Consensus through Participatory Design with Children: The Two-Way Approach
inferred← citeshttps://doi.org/10.1515/edu-2019-0021openalex-snapshot
Co-design with Children: Using Participatory Design for Design Thinking and Social and Emotional Learning
inferred← citeshttps://doi.org/10.1590/1518-8345.2764.3090openalex-snapshot
Conceptual framework for designing video games for children with type 1 diabetes
inferred← citeshttps://doi.org/10.16993/dfl.163openalex-snapshot
Identifying Youths’ Spheres of Influence through Participatory Design
inferred← citeshttps://doi.org/10.1787/a37eba6c-enopenalex-snapshot
Child participation in decision making
inferred← citeshttps://doi.org/10.18122/b2j41bopenalex-snapshot
Cultivating Community Interactions in Citizen Science: Connecting People to Each Other and the Environment
inferred← citeshttps://doi.org/10.18122/td/1721/boisestateopenalex-snapshot
Improving Spellchecking for Children
inferred← citeshttps://doi.org/10.2139/ssrn.4100215openalex-snapshot
Examining Voice Assistants in the Context of Children's Speech
inferred← citeshttps://doi.org/10.2139/ssrn.6278616openalex-snapshot
Operationalizing Child Rights in Educational Technology Design: A Case Example of Two AI Education Tools for K–12 Classrooms
inferred← citeshttps://doi.org/10.2139/ssrn.6669660openalex-snapshot
Designing DigiDAST: Interaction, Mediation, and Validity Evidence in Children’s Representations of Scientists
inferred← citeshttps://doi.org/10.21606/drs.2018.295openalex-snapshot
Seeking for Diversity among Young Users: the case of children's photography
inferred← citeshttps://doi.org/10.2196/30443openalex-snapshot
Reducing Dental Anxiety in Children Using a Mobile Health App: Usability and User Experience Study
inferred← citeshttps://doi.org/10.2196/31471openalex-snapshot
Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
inferred← citeshttps://doi.org/10.2196/33955openalex-snapshot
Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach
inferred← citeshttps://doi.org/10.24251/hicss.2023.492openalex-snapshot
Information Systems Research for the Next Generation: Child-Centricity in a Digital World
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