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How Can Ar-Enhanced Books Support Early Readers?Exploring Informal Literacy Development Through Ar Design Principles
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Outgoing claims: the papers this work cites, builds on, or argues with.
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Augmenting your own reality: Student authoring of science‐based augmented reality games
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Augmented Reality Teaching and Learning
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Using Augmented Reality Technology in Assisting English Learning for Primary School Students
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Enhancing validity, reliability and participation in self-reported health outcome measurement for children and young people: a systematic review of recall period, response scale format, and administration modality
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Environmental Detectives—the development of an augmented reality platform for environmental simulations
inferredcites →https://doi.org/10.1016/j.compedu.2013.09.004openalex-extracted
Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
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A critical examination of the relationship among research, theory, and practice: Technology and reading instruction
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Comparing reading comprehension between children reading augmented reality and print storybooks
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Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact
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Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective
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Principles for Reducing Extraneous Processing in Multimedia Learning: Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles
inferredcites →https://doi.org/10.1037//0022-0663.88.1.3openalex-extracted
Developmental lag versus deficit models of reading disability: A longitudinal, individual growth curves analysis.
inferredcites →https://doi.org/10.1046/j.1365-2729.2000.00115.xopenalex-extracted
The learning value of computer‐based instruction of early reading skills
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The Linguistic Environment of Early Readers
inferredcites →https://doi.org/10.1080/19388071.2021.2008555openalex-extracted
Multimodal literacies classroom instruction for K-12 students: a review of research
inferredcites →https://doi.org/10.1080/713775283openalex-extracted
BEGINNING READERS' MOTIVATION FOR READING IN RELATION TO PARENTAL BELIEFS AND HOME READING EXPERIENCES
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A Study on Integrating Augmented Reality Technology and Game-Based Learning Model to Improve Motivation and Effectiveness of Learning English Vocabulary
inferredcites →https://doi.org/10.1109/iset.2017.20openalex-extracted
Using Augmented Reality to Teach Kindergarten Students English Vocabulary
inferredcites →https://doi.org/10.1109/ismar.2008.4637333openalex-extracted
The design of a mixed-reality book: Is it still a real book?
inferredcites →https://doi.org/10.1109/ismar.2012.6402561openalex-extracted
Using children's developmental psychology to guide augmented-reality design and usability
inferredcites →https://doi.org/10.1109/tlt.2013.37openalex-extracted
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
inferredcites →https://doi.org/10.1111/bjet.12635openalex-extracted
A pedagogy of multiliteracies: Young children and multimodal learning with tablets
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A context‐aware ubiquitous learning environment for language listening and speaking
inferredcites →https://doi.org/10.1111/jcal.12617openalex-extracted
The impact of augmented reality on cognitive load and performance: A systematic review
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Augmented reality technology in language learning: A meta‐analysis
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Comparative effectiveness of augmented reality in object assembly
inferredcites →https://doi.org/10.1145/642625.642626openalex-extracted
Comparative effectiveness of augmented reality in object assembly
inferredcites →https://doi.org/10.1163/9789087903121_015openalex-extracted
Wherever You go, There You are: Place-Based Augmented Reality Games for Learning
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Using Augmented Reality Flashcards to Learn Vocabulary in Early Childhood Education
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Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation Outcomes
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Augmented reality as multimedia: the case for situated vocabulary learning
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Nine Ways to Reduce Cognitive Load in Multimedia Learning
inferredcites →https://doi.org/10.14221/ajte.2019v44.n11.4openalex-extracted
New Approaches to Literacy Problems: Multiliteracies and Inclusive Pedagogies
inferredcites →https://doi.org/10.22318/icls2008.3.322openalex-extracted
AR gone wild: two approaches to using augmented reality learning games in Zoos
inferredcites →https://doi.org/10.2307/747803openalex-extracted
Reading Practice for Beginners: Effects of Guided Reading, Reading-While-Listening, and Independent Reading with Computer-Based Speech Feedback
inferredcites →https://doi.org/10.3102/0034654320919352openalex-extracted
A Meta-Analytic Review of the Relations Between Motivation and Reading Achievement for K–12 Students
inferredcites →https://doi.org/10.3389/fpsyg.2018.00050openalex-extracted
The Role of Book Features in Young Children's Transfer of Information from Picture Books to Real-World Contexts
inferredcites →https://doi.org/10.3389/fpsyg.2019.02670openalex-extracted
Do Gross and Fine Motor Skills Differentially Contribute to Language Outcomes? A Systematic Review
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Augmented Reality in Industry 4.0 and Future Innovation Programs
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The Expertise Reversal Effect
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Stages of Reading Development
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