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Educational electronic platforms for STEAM-oriented learning environment at general education school

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-39420-1_20openalex-snapshot
Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned
inferredcites →https://doi.org/10.1051/e3sconf/202016610021openalex-snapshot
Education individualization by means of artificial neural networks
inferredcites →https://doi.org/10.31812/123456789/4130openalex-snapshot
The Review of the Adaptive Learning Systems for the Formation of Individual Educational Trajectory
inferredcites →https://doi.org/10.4172/2161-0711.1000229openalex-snapshot
Electronic Platform for Education and Research (e-PER) A Virtual Learning Environment Designed for Inter-Professional Health Education
inferredcites →https://doi.org/10.4324/9780203964347openalex-snapshot
Virtual Learning Environments
inferredcites →https://doi.org/10.5204/thesis.eprints.103761openalex-snapshot
'When you can't envision, you can't give permission': learning and teaching through a STEAM network
inferredcites →https://doi.org/10.55056/cte.363openalex-snapshot
The technique of the use of Virtual Learning Environment in the process of organizing the future teachers’ terminological work by specialty
inferredcites →https://doi.org/10.55056/cte.369openalex-snapshot
Educational digital games: models and implementation
inferredcites →https://doi.org/10.55056/cte.382openalex-snapshot
TODOS as digital science-support environment to provide STEM-education
inferredcites →https://doi.org/10.55056/cte.383openalex-snapshot
Centralized information web-oriented educational environment of Ukraine
inferredcites →https://doi.org/10.55056/cte.411openalex-snapshot
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What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/cae.22797openalex-snapshot
Transforming academic assessment: The metaverse‐backed Web 3 secure exam system
inferred← citeshttps://doi.org/10.1007/978-3-031-05675-8_1openalex-snapshot
Design Thinking for the Construction of Technological Solutions in a Science Course in a Virtual Environment
inferred← citeshttps://doi.org/10.1007/978-3-031-48397-4_4openalex-snapshot
Are You Ready for Tapping into the Metaverse in Higher Education? Integrated by Dual PLS-SEM and ANN Approach
inferred← citeshttps://doi.org/10.1016/j.ssaho.2025.101429openalex-snapshot
A systematic literature review of mobile learning trends in biology education over ten years
inferred← citeshttps://doi.org/10.1088/1742-6596/1840/1/012052openalex-snapshot
Developing digital competence of teachers of Humanitarian disciplines in the conditions of COVID-19 quarantine measures
inferred← citeshttps://doi.org/10.1088/1742-6596/1840/1/012060openalex-snapshot
Theoretical and methodological bases of designing the educational institution information and consulting environment
inferred← citeshttps://doi.org/10.21608/molag.2024.254433.1285openalex-snapshot
فعالية استخدام منصة ثينكي thinqi الإلكترونية في تنمية بعض المهارات الإعلامية لدى طلاب الإعلام التربوي بكلية التربية النوعية جامعة بنها
inferred← citeshttps://doi.org/10.23960/jpf.v11.n2.202303openalex-snapshot
Harmonizing STEM with Arts: Crafting an Innovative Physics Electronic Module on Vibration and Wave Concepts
inferred← citeshttps://doi.org/10.24144/2524-0609.2021.48.387-390openalex-snapshot
USING VIRTUAL REALITY IN SUPPORT STEAM APPROACH FOR GENERAL SCHOOL
inferred← citeshttps://doi.org/10.29303/jppipa.v8i2.1181openalex-snapshot
Literature Study: Application of PBL-STEM on Simple Machine Topic to Improve Critical Thinking Skills
inferred← citeshttps://doi.org/10.2991/aer.k.211106.054openalex-snapshot
Play & Fun Portal to Support “Steam” Learning Method in Early Childhood
inferred← citeshttps://doi.org/10.31812/123456789/3869openalex-snapshot
The use of digital escape room in educational electronic environment of maritime higher education institutions
inferred← citeshttps://doi.org/10.31812/123456789/4441openalex-snapshot
Blended learning in the context of digitalization
inferred← citeshttps://doi.org/10.31812/123456789/6981openalex-snapshot
Proceedings of the 4th Workshop for Young Scientists in Computer Science & Software Engineering (CS&SE@SW 2021), Virtual Event, Kryvyi Rih, Ukraine, December 18, 2021
inferred← citeshttps://doi.org/10.3390/computers15070444openalex-snapshot
Hybrid Educational Ecosystem of a Metauniversity: Integrating a Web Platform and an Immersive Digital Twin in Engineering Education
inferred← citeshttps://doi.org/10.4018/979-8-2600-3658-7.ch008openalex-snapshot
IoT-Enabled and Explainable Smart Experimental Platforms for Multidisciplinary STEAM Engineering Training
inferred← citeshttps://doi.org/10.55056/ceur-ws.org/vol-3077/paper09.pdfopenalex-snapshot
Development of CRM system with a mobile application for a school
inferred← citeshttps://doi.org/10.55056/cte.236openalex-snapshot
Blended learning in the context of digitalization informatization
inferred← citeshttps://doi.org/10.55056/cte.279openalex-snapshot
The potential of Google Classroom web service for lecturers of higher educational establishments under pandemic conditions
inferred← citeshttps://doi.org/10.55056/cte.294openalex-snapshot
Formation of informational and digital competence of secondary school students in laboratory work in physics
inferred← citeshttps://doi.org/10.55056/cte.306openalex-snapshot
CTE 2019 – When cloud technologies ruled the education
inferred← citeshttps://doi.org/10.55056/cte.360openalex-snapshot
Model of using cloud-based environment in training databases of future IT specialists
inferred← citeshttps://doi.org/10.55056/cte.364openalex-snapshot
The use of digital escape room in educational electronic environment of maritime higher education institutions
inferred← citeshttps://doi.org/10.55056/etq.56openalex-snapshot
From the experience of organizing artistic and productive activities of older preschool children by means of distance education in the conditions of quarantine measures for the spread of COVID-19
inferred← citeshttps://doi.org/10.6007/ijarbss/v14-i6/21718openalex-snapshot
New Digital Gamification Perception in STEAM Approach: Secondary ESL Teachers' Perspectives in STEAM-oriented ESL Classrooms
inferred← citeshttps://doi.org/10.61707/cse01s14openalex-snapshot
Technological Tools in the Assessment of Meaningful Student Learning
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